Sorry to post not so significant progress but you guys are my support crew. Anyone using godot? If so how the fug do you have particles with transparency? Also the platformer thing is placeholder for something else.
Nolan Cook
let it die idiot
Isaac Lee
hard work and guts. you'll get better as long as you keep practicing.
Cooper Hughes
>and guts thank god I'm a cyberdemon
Andrew Garcia
They do die baka.
Brody Gonzalez
only if they're cia niggers
Charles Hill
Its 2hard
Nicholas Hernandez
>zero dev experience >want to make tactics RPG >internet says it'll be one of the harder things to make in GM:S how do I start from nothing and work towards making a game in the genre?
Carter Barnes
>looking for a comfy pic to shop the AGDG logo on and use as a banner for comfy jam >can't find the right one Help, post the comfiest pic you can find.
Christian Thompson
Take on small projects first, forget the tactics RPG for now, decide what engine you are going to use, then try making a basic platformer, go watch tutorials, just start small and work your way up
Alexander Murphy
:^)
Aaron Wilson
someone in the /v/ threads suggested I just try and make pong to start, is that a good beginning?
Elijah Fisher
Why are engies and dictators so delusional?
Kayden Foster
yes, its a good start, after pong try making a breakout game since they share alot of the same mechanics. Just dev, just like make game, it's the only way to get better.
JUST LIKE MAKE GAME
Evan Evans
...
Nolan Scott
>zero dev experience
Learn how to make a tic-tac-toe game first. I shit you not. This is to get you familiarized with the basics in your tools of choice, including the game engine, programming language, etc. The game should have a complete main menu, win/lose screen, etc.
Then learn to make a tetris game. Make it that each tetris piece is editable via a txt file, to teach you basic file data creation and editing. Again, this should be complete with a main menu, maybe an op[tions screen to control difficulty, etc.
Later on you can use whatever technique you pick up here to create files for different unit types or attack types or whatever.
Then learn a pong/breakout game to get you familiarized with physics. Again with a main menu and stuff.
If you're feeling confident enough, feel free to deviate from the usual tic-tac-toe, tetris, or pong game design.
The point is to learn things bit by bit, and your list of completed games, even if they're laughably simple, will motivate you because you're able to complete your projects, you'll be familiar with the usual bugs and what are the usual first steps to fix them, usual design considerations, etc. You'll have an established workflow by that time, that you'll definitely need if you really want to take up making a tactics RPG.
James Gonzalez
edgy idea
slave owner simulator
Logan Stewart
today I finished the first pass of the radial menu for special attacks. it's basically the same idea as the god hand roulette moves where time slows down and you have a few seconds to select the attack you want in order to keep the momentum going. my special attacks are gonna have TIMED HITS type stuff to keep them engaging though
the number of slots is changing every time i open it for demonstration of how the slots distribute, in the actual game you'll probably start with 2 or less and over time add to the total number of slots available
Wyatt Perry
Morrowind except you get to play as House Dres?
Angel White
Daily reminder that Clickteam Fusion™ is infinitely better than Game Maker
Ian Bennett
how's Source for making a game?
Carter Davis
>
Thomas Thompson
thanks senpai
Noah Price
>someone makes a shit op >people keep it alive and it sticks
every single time
Christian Smith
>like just make game That's not our slogan, user.
David Walker
That's not even the best pic in this series.
Jayden Young
then post the best one YOU FUCK
Zachary Morris
Get your furry shit out of here sourcefag
Nolan Phillips
>how's Source for making a game? literally posted this fully drunk literally insane high-powered rifle Glug, Glug Hiss, Hiss going to jail mental breakdown
etc
Jason Sanders
testing the waters.
Nicholas Mitchell
proxy
Mason Reyes
I like this boss. It looks cool.
Isaiah Martin
i imagine more of a harvest moon type game where instead of working the fields, you use your whip on people who you've previously instructed to work your fields. you can breed slaves and sell/trade them on the slavemarket to get more efficient slaves. eventually, emancipation will become a thing and you'll need to use the wealth you've acquired to delay emancipation for as long as possible.
Xavier Wright
You can already do that with the gnomes in Harvest Moon.
Daniel Sanders
Got any recommendations how to make blood looks better on surfaces?
Right now I draw it to a surface. Should I draw it over all objects? Only on the walls/static objects? I'm not sure. It might look weird on same places either way.
Connor Fisher
the "people" ruin this also why is the male to female ratio 1 to 10
Gabriel Murphy
In case someone missed it because it's not on the OP, here's the link to comfy jam
Can you beat all bosses you've made so far without taking single hit?
Benjamin Hernandez
desperation
Kayden Sanders
That effect of the lighter colored/"thinner" blood on the wall "overwriting" the thicker blood is something you ought to work on, I think.
Samuel Hernandez
lookin pretty good
Nolan Foster
if i try real hard i guess. i've managed zero hit runs on the whole demo before.
Juan Bennett
>ywn be this gay Thank goodness
Aaron Gray
Mhm. I agree. Right now it just draws the blood as it is, and I got the particle effect made so it "thins" out at the end of the spray.
Also not sure if I should keep this much blood in the full game? Is it funny, silly or just over the top?
Noah Roberts
you will be
Jackson Thomas
oh wait, just the bosses. definitely.
Logan Edwards
Halifax
Liam Martin
There are no males in that image, ingrate. The kemonomimi make it perfect.
Aaron Williams
what's wrong with Source?
Tyler Long
At some point you realize Hammer is a piece of shit for map making, and you won't be sure if you need to write your own extension tool to do it properly. Then you realize you lack the experience to write something like that, with enough features to do the job. And then you look at the other tools(Blender/3DMax geometry export, Unity, Unreal, etc) and realize they are just as shit
Basically: Its fine, but just like any other 3D tool: You will run into issues with your knowledge, or the limitations of the tool. Nothing substitutes learned knowledge, experience, and a good work plan.
Brandon Jenkins
I think i got my web builds working again, could you peeps test and and see if it runs? So far it runs for me in both firefox and chrome, but at a pretty shitty framerate. It doesn't run properly for a friend in firefox, a lot of the shaders just aren't rendered for him, so i was wondering if anyone else gets these problems. itch.io/jam/agdg-demo-day-12/rate/86527
Eli Davis
it's obviously not going to look like harvest moon and it's going to be way more edgy
just wait a couple months, it'll be on steam guaranteed.
Chase Howard
That pic's one of tne of the inspirations for my game
Joseph Anderson
post your game please
Isaac Butler
What game?
Wyatt Anderson
hahahaha
Justin Allen
ottawa
Ayden Powell
fucking furfags get out of my gamedev thread and kill yourselves
Ryan Mitchell
Mewtwo Tentacruel Aerodactyl Omanyte Slowpoke!
Dylan James
faggot
Gavin Gray
Artfag looking for a programmer.
Kevin Brown
How would you do a really simple way of simulating an object moving along an air flow (kind of like a river or a current) in a top-down 2D environment ?
Just regular pathfinding?
David Cook
Thanks unreal space dev, it looks much better now
Hunter Allen
Catgirl pool party
Easton Davis
your game looks like shit
give up and get a real job
Daniel Collins
My future game's too, but in a more abstract sense
Ryder Howard
Looking pretty damn awesome. Just a question, is your game progress from that Punch Out dungeon thing that was around AGDG some time ago ?
Andrew Sanchez
Runs smoothly for me, but I still suck at it. muh air control
Isaiah Morgan
please leave capcom, they arn't going to make another mega man game
Brandon Garcia
Shit, the game looks dope, what's your twitter / tumblr / whatever so I can check previous progress
Dominic Bailey
Post game ideas/genre.
Post art.
Carter White
Wait, is this Megaman? I just realized.
Brayden Allen
oh, not interested then. Sorry.
Aiden Richardson
pic
looks neat
Brody Russell
to be honest i didn't even realize that was mega man shooting his mega buster until you posted
Ryan Kelly
>artist >no art
Carter Perry
ideaguy here:
A game where you have to create games about creating games.
Kayden Bailey
I thought I'm the only one who get annoyed by things like that.
Joshua Nelson
>programmer >no code
Jordan Johnson
been done like a lot actually.
Chase Bell
>comfy jam WHAT EVEN IS A COMFY
Hunter Roberts
Gamedev tyccoon tyccoon?
Brayden Wood
show me your portfolio i feel like those projectiles should be rounder/have a few more triangles. they look good in the spaceship game because there you're farther away from them but here, where you're really close, it kinda looks a little weird.
Juan Sanchez
Were you manually manipulating the gib on the right side of the room? 'Cause otherwise those physics are certainly over the top. I'd say the blood is too, but that's so subject to personal taste that, y'know, whatever. I think a few good long smears would be better than the entire wall ending up a solid red.
Jaxson Brooks
you know comfy? like I'm comfy. He she it Comfies.
Noah Baker
post code first
Levi Williams
No it's Uber Woman
Christian Wilson
My dick is comfy wrapped around your mom's meat flaps
Mason Stewart
Yeah I am manipulating body parts with my mouse (debug feature).
In real game, there will be two changes - blood stops spraying from body parts eventually, and not many things can cause full body gib.
Michael Murphy
Name one game that is about the process of making a game like game dev tycoon.
Jacob Scott
So she picks me up and drives me to the airport while bitching about hating life?
Nolan Powell
Game Dev Story
Joshua Lopez
You could just google it you know. Backing up other user: There's been bunches of them. At least 3 I can name off the top of my head if I cared to.
Kevin Johnson
yes, and shoots robots in the face with her arm cannon ™
Ayden Brooks
One thing I might suggest (I know I just said that I'd personally tone down the blood but hear me out) is having a general "spatter" from wounds that gib, not associated with any particular gib. I just having the streaking looks a bit "cheap" whereas having a nice splatter that the gibs would then move away from, leaving streaks, would be better.
Just a thought.
Ryder Adams
You mean generate predetermined splatters around the gib on the wall instead of recording the actual particle effect?
Angel Brooks
Nope. Game Dev Story is a game about making games, not a game about making games about making games. Are you stupid?