Oh damn I didn't realize it was you. Bonelord was a good game user, actually it felt more like a rough around the edges prototype (which it probably was?), but I could see where you were going with, with more dev time it could've been pretty fucking good.
Jordan Jackson
>tfw you make something cool then find out its fundamentally broken
Ayden Reyes
Going back over older stages to remove all the right angles. I have to redo all the UV maps as a result, but the stage looks much better.
Any suggestions on fitting styles for the grass texture? I'm pretty unhappy with what I've got.
Connor Peterson
hey, a firefly minigun nice
Eli Mitchell
>C, because the background is so dark. >C, it's not as hard to see. Having the background with a similar color to the blocks is kind of a bad idea though, cubedev.
Yeah, now I think I will use a lighter (maybe more pink?) texture. Meanwhile, I add a few extra such as a light aura around the level and a small gloom. Next I will surely add a slight mirror reflection under the level.
Owen Williams
Someone stole your game idea! Let's fuck him up together. I'll crouch down behind his feet, you push him.
Grayson Sanchez
tyvm it was a relatively short prototype. I'll probably pick it up after I finish my current game, pic related
David Butler
well i stole it from hopoo, who stole it from pikmin gamedev is just endless thievery
Caleb Baker
hey aggy dag rate my lazor :^) pm me for the source code.
Grayson Wood
doesn't arc/10
Lucas Nguyen
That was a nice rekting you did on that guy. We need more yesdevs like you.
Lucas Martin
>Any suggestions yeah, don't steal maps from final fantasy games
Isaiah Stewart
its a lazor, not electricity beam. no arc.
Charles Lee
"homing lasers" in shmups aren't really lasers, they're plasma lines that curvy wurvy like a snake
Adrian Ward
Finally got reel animations working. That was a much bigger pain in the ass than I expected. All placeholder of course, but at least they work.
Oliver Wood
It doesn't even do what that guy was trying to do, although that guy was also a cunt, so I guess in the end you're all a bunch of dumb cunts.
Wyatt Torres
>not beinding light at will Arcing electricity is light, too. Duuh.
Cameron Foster
what guy? im just adding enemy attacks to my game.
Isaiah Rogers
Who stole it from /v/ game idea threads. This necromancer game idea has been circulating on those as far as 2011 as far as I can recall, maybe even earlier.
Mason Wilson
that would just require a shader then. you'll need to look into writing your own shaders.
Joshua Bailey
>necromancer game endlessly revived :thinking:
Evan Brooks
I think you should move enemy health bars next to the enemies, to make it clear whose is whose.
Parker Peterson
shamelessly grabbed some CC0 GUI art from opengameart.org, edited them I recommend that site, there are some good stuff in there
Eli Mitchell
youtube.com/watch?v=gjDJk8e3tsw posting again for new thread, looking for music critique. working on a track right now that's more inspired by the soundtracks for Uplink and OG Deus Ex.
David Gray
I'm not the homing lasers guy but I don't think you would need something that complicated. You can just have a bunch of bullets in a train to simulate a continuous beam. To draw it you can have a foreground sprite for the "center" of the beam, and a background sprite for the outside of the beam. The foreground sprite would be pill-shaped and become more transparent toward the edges so that it produces a gradient to the glow color.
Evan Taylor
Closing this thread for necro.
Angel Jenkins
Yeah, I plan on it. Going to make a lot of changes to the UI once I get the combat feeling right.
Easton Hill
Maybe obvious but forgot to include that each bullet in the train would have its own foreground/background sprite drawn
Josiah Jones
aren't you going to allow the player to choose their target?
Mason Edwards
I always felt like your game was lacking patio furniture.
Ethan Rodriguez
Anyone using GM:S and making gamepad controls able to answer this for me please? I have pad working but if it gets disconnected and reconnected the game will no longer sense it (I hear sometimes it will assign to a different slot even if the previous one isn't occupied).
How would I make the game check for 1) a connected controller and 2) assign that controller slot to a variable (I am coding 0 for slot at the moment but I know for this to work I probably have to use a custom var that I can then assign as any detected pad).
Camden Gray
Downloaded UE4 any recommended tutorails I should start with?
Jeremiah Peterson
Noob GMS question here.
Say I have a huge static background. Would it be better to have that background as one big tile, or break it into smaller tiles even though that's not necessary.
Basically, does a huge draw call every frame consume more processing power than a 100 draw calls would if I broke it into 100 tiles?
Nicholas Kelly
Fucking bobit worms
Grayson Phillips
They can though???
Ryan Morgan
How much do motivational and demotivational posts honestly affect you guys?
ah, didn't see that, I was expecting the arrow to be on the left side, since you had arrows at the left side in the attack menu. didn't realize they were at the enemy's right
Bentley Evans
0%, unless the post contains an anime girl, in which case -50% of whatever the intent of the post was.
Jason Campbell
People on reddit seem to think that game maker has the functionality to handle disconnecting/reconnecting controllers, although in my personal experience I could've swore that I'd seen people always default to the answer of "you're fucked on this problem, suck it up", so I honestly don't know.
No worries. UI is pretty untouched atm, so I guess it isn't super clear.
Lucas Jackson
I haven't researched efficiency for this type of stuff in a while (which is to say I've forgotten shit), but I thought that all the tiles in a room got saved to a surface at runtime, meaning that a bunch of tiles or one giant one would end up being the same.
Thomas Adams
Wrote a prologue to my game, I know im shit but i have to start somewhere
Why is there no get velocity in local space? I can't figure out how to turn my projectile without it being affected by world transform positions
Ian Baker
Should I learn Rust or C++ for gamedev?
Robert Rogers
>I can't figure out how to turn my projectile without it being affected by world transform positions Try torque
Owen Martin
So, it just draws the background once every frame no matter what, basically?
Robert Bennett
lol
Jack Russell
Can someone actually explain what Rust is?
William Reed
The background is one image whether you constructed it using one image in the room editor or a series of tiles in the room editor...to my knowledge.
Cameron Lee
C++ but newer and different currently fighting to the death with Go and D
Angel Bailey
It's what you get when iron oxidizes
Daniel Powell
Is this a VN or something?
It has a whole host of grammar errors, and I'm not just talking about the uncapitalized "i"s. The dialogue is workable though
Aiden Reed
I hear the same thing as well (about the being fucked part) but I have to at least try right? For the players' sake. Thank you for the resources!
I have gone over the document one but in conjunction with the blog I can hopefully understand what is being done and apply that knowledge to my project!.Happy devving, user!
Take whatever they say with a grain of salt, because the r/gamemaker forums don't seem to be much better than the steam forums for GM.
Colton Davis
Is using Unity's Rigidbody physics built-in stuff viable, or is it one of those things where it's a feature no one uses because it's inefficient and unworkable.
Jacob Williams
Stop using Unity.
Colton Johnson
i will suck your suck your dick. and post progress when i have something more substantial to show
Nicholas Bailey
Sounds like an anime
Luke Allen
depends on your situation and needs. in general, rigidbody has built-in momentum, and can be pushed around. useful for cars and such. character controller on the other hand is tight. like what its name says, it's meant for characters.
if a capsule powered by a rigidbody went up a ramp, it would actually fly off for a little bit.
if a capsule powered by a character controller went up a ramp, it will follow the surface.
Jaxson Long
I know about the spelling, english is my third language, what are the good points about the dialogue?
Angel Wright
Only if you give me another engine that works in C#
Jeremiah Sanders
Monogame
Easton Reed
literally what?
Thomas Brown
MonoGame
Hunter Clark
Maybe this is a stupid question, but is the writing meant to be like stage direction, as in "describes the scene that will be depicted through another medium while also presenting the script", or is it writing that's going to be presented to the player as is? 'Cause that has a lot to do with how people should approach it.
Given the way it's written, I'm kinda assuming the latter, but I'm unsure.
Oliver Gutierrez
>using the default character controller
Benjamin Diaz
Will normies get upset if my game's default keybindings are vim-like? e.g. movement is hjkl
Sebastian Gray
>using the default rigidbody
see what I did there? what's the point of calling it default?
Eli Myers
I mean, probably?
Colton Bailey
I promise to make shoutouts to aggy daggy if I ever release a video game.
Joseph Powell
Is 3ds developer user here? How is it crackin'?
Jace Hill
i was going for that style
the latter, i wrote it like a book, not a script
yes
Jack Johnson
What do you think about porn games, /agdg/?
Andrew Perry
Degenerate
Michael Parker
I would if I had the skill, and also because if I tell someone I'm a gamedev when I meet them they're gonna ask what I've made, and I don't want to have to say Meet 'n Fuck.
Aiden Campbell
>tfw studied English Lit and CS in college as a dual major >tfw could easily make a porn text game about furry fetishism and transformation >tfw it's not fulfilling at all and you have no ideas how to make it better than just a CoC clone and make people actually play it since a tf-based game either needs a LOT of art or no art at all to be believable.
Ayden Hall
Consider the following:
>Make a game like Ape Escape >You dont capture monkeys >You capture monster girls/guys >You get to fuck them after the stages
Josiah Scott
Aw fuck. I can't believe he actually posted this.
Jonathan Gomez
If I could draw, I'd do it. It seems very lucrative.
Mason Peterson
unironically a million dollar idea. billion dollar idea if you make them pokemon like creatures
Henry Jackson
I envy English lit majors, just so you know it. I like this language.
Unfortunately motivation doesn't help a lot, I wish it did.
As for demotivational posts, it affects me none, if anything I feel bad for those people spending their time trying to ruin other people instead of devving on their own game.
Tyler Martinez
test
Oliver Evans
You ARE the puppet master! You control this general and everyone in it!
Ryder Taylor
how many frames?
Joshua Wilson
So, I remembered I had a whole bunch of decompiled Brawl models and animations from back in my modding days. Tweaked a couple of things around and got them imported into Unity. I based the action system in TUSSLE off of PSA in the first place.
With a little bit of tweaking, I could make Project TUSSLE support drag-and-drop compatibility with Brawl and Brawl derivative characters.
Apologies for the low-quality gif, I use a Unity plugin called Moments Recorder to capture gifs and it fucks up with the colors and I don't know how to fix it
Aiden Perez
back to school, so less time for character practice but working on this mech pilot
>talking about practice
Noah Scott
its bad
William Ramirez
I like the way it the webbing tiles, but in practice it seems like the looping looks bad at the edges, maybe it would look better to make each spawn its own little unit more like the mockup to the right?