Thank you OP for finally bringing gamedev back into the focus of agdg. May all your children live long and prosper. Truly a scholar and a gentleman of fine taste.
Gabriel Martin
The REAL new thread!
Ethan Jackson
fucking stop
Camden Sullivan
Nice 1. Super nice.
Brody Martinez
>the AI figures out where the core is in Gradius and goes right for it
Ian King
That was intentional. This is a shitposting OP.
Connor Roberts
Just Like Make Game
POST PROGRESS
Nathaniel Jenkins
Can we let all the threads die and just start fresh later?
Jose Hernandez
Why is there some kind of secret cabal dedicated to destroying Comfy Jam?
Noah Collins
> Next Jam: Comfy Jam itch.io/jam/agdg-comfy-jam > Play Demo Day 12! itch.io/jam/agdg-demo-day-12
Fixed those links since they're the most important. Maybe next time the autistic shitposter wont make the OP.
David Ward
3d modeling is hard
Liam Thomas
...
Benjamin Thompson
and texturing, rigging, and animating
Daniel Mitchell
>reek is doxxing FBI members now to try to avoid going to jail L-lol?
Christian Cook
All links fixed here
Jaxon Jackson
Dumb question, is there a shader that only renders the intersected area of an object in unity? I've looked everywhere and I only find stencil shaders but those render all the time the object overlaps another, and not only when the object is intersecting. Pic related is a rough drawing of what I mean. I want to render only the area of the sphere that touches the plane (the red area), is that even possible?
Make a cube head, a cube body, cube hips, cube arms, cube hands, cube legs, cube thighs, and cube feet.
Jason Ward
Cubes aren't cute enough
Lincoln Torres
opengl rocks
Joseph Smith
is this the real thread?
Logan Jenkins
This is the thread that will be used, of course, because it was made first.
Xavier Adams
Rude
Ayden Collins
why does this keep getting posted
what even is it
Ian Cooper
It's shitposting. This is a nodev thread, shitposts are board culture. Progress posting and yesdevs are not board culture.
Easton Moore
And done
Isaac Harris
I feel like this would look so much better if you just ditched the pixel textures.
Zachary Phillips
>shitposts are board culture No. Shitposts are just shitposts.
Luis Howard
>mods pruned all the other threads wew lad.
Robert Garcia
I'm the opposite. Love the pixel texture, but the roundness feels out of place, especially on the side thingies.
Luis Sullivan
A sub 0 fps furniture shooter.
Adrian Rivera
Thank you janitors for cleaning up the trash.
Cameron Hill
Yeah I think that might be what's throwing it off for me. The shadows and the roundness of the models just screams "hand painted textures" to me.
Jace King
>mods delete the other threads but leave this one ok I guess >source shitposter is back but the mods will ignore him fuck this
Adrian Barnes
why do ppl keep posting this just to shit on it
it looks like progress to me
Hudson Peterson
Complaining about the moderation is against the rules
John Richardson
Yes they are. Shitposts run rampant and get replies, yesdevs get ignored.
Ethan Parker
>lowpoly
>has perfectly round bits all over it
triggered, this shit is worse than mixels. if you
Noah Ross
If it's a sphere, you can do this quite easily by using the shader of the other object and checking if the position of the pixel is inside the sphere (distance to sphere centre < radius, for efficiency, delta_x^2 + delta_y^2 < radius^2).
Asher Wilson
today i was killed in a dream but didn't wake up because i secretly want to die, now i know what happens when you die in a dream
you respawn in a new dream
Owen Roberts
Oh shit its bingo
Joshua Carter
I can second this. >tfw you get corpse camped in your dreams in an endless ping pong match feels bad man.
Michael Walker
>open Unity >create 2 new projects for 2 ideas I had for Comfy Jam >make the proper folders for prefabs, textures, scripts etc >close Unity I hate this part when you have to START making things, I wish I could skip it and go directly to the part when you actually DO stuff.
And to the guy who asked in the dead thread, I can't combine them because they're too different, and the scope is already pretty big as it is.
Kevin Barnes
what do we call this? molygons or moxels?
David Anderson
inconsistent resolution, i guess
irresolution
Owen Lee
Where's the "I make nodev bingo cards instead of making games" panel?
Jackson Moore
These are molygons
Julian Morris
not sure what this is proving? why is "over 10k downloads" a nodev thing?
Gabriel Stewart
At least I finished it
Robert Morales
...
Ian Richardson
Can't say the same about your game.
Grayson Hill
Subtle motivation post
Nathan Richardson
thatsthejoke.jpeg
Charles Smith
Nice shitpost
Aiden Diaz
>in unity? dont ask in this way
shaders are reliant on reading the screenspace in relation to game objects, which is not engine-specific.
Jordan Robinson
>weigh over 200lbs
This is misleading because if you're 6ft or over you're going to be damn close to 200 just by existing, assuming you're not anorexic.
Jace Cooper
>a cube is a three-dimensional solid object bounded by six square faces
Nathaniel Nelson
why does this cancer shit exists
Gavin Moore
I'm 6ft. 180 is the heaviest I've been and I was a fatass. I'm 160 now and still out of shape.
Jace Rodriguez
Where is your game, Literally Insane Shitposter?
Gavin Clark
If you gained muscle, you'll gain weight. Weight isn't the only determining factor in healthiness.
Easton Edwards
Put on some muscle mass.
I'm 6'3 and lifting since highschool and I probably havent been sub 200 since 2004.
Jack Lee
...
Camden Taylor
>is there a shader Not yet, but you could always make one. Don't render the object that intersects. Render the intersection on the other object. Render the plane, not the sphere, and then modify the plane's shader based on the sphere.
Kevin Scott
I know a way to do this for THIS SPECIFIC CASE, with a sphere and a plane. In general this seems hard because you are essentially checking collisions.
The steps: 1. The shader will go on the plane. 2. In the C# code, pass in a float3 center and a float radius into the shader, updated every frame. 3. In the fragment shader, you need to calculate worldspace. This is easy to google. 4. Check whether the calculated worldspace of pixel is less than radius from the passed in center of the sphere. 5. If within the radius, render red. Otherwise, render white.
Christian Miller
>ft >'' >in an engineering general
Leo Ross
right here
Jack Cook
True. Maybe I should dev while on an exercise bike or something.
Henry Williams
>giving the Discordfags any attention >giving that one poster who keeps talking to himself attention
Oliver Wilson
In general I believe it's possible to adapt stencil shadow rendering to accomplish this. They work the same way - you extrude the shadow casters into shadow volumes, which then don't apply the light wherever they intersect with lit objects.
Evan Nelson
Idea: arena shooter where you cast spells by typing their names and can counter incoming spells by typing the counter spell.
Samuel Sullivan
>perfectly round No it doesn't. It looks to be about 16 sided at most. It's extremely low poly, you're just stupid.
Nicholas Wilson
>hit chat button instead >asasdasdasdasda >PLAYER 1 WAS KILLED BY PLAYER 2
Oliver Richardson
Sounds like typing of the dead.
Austin Lee
The smaller the edges, the rounder it looks. The circles are all 16 edged but the smaller ones look better.
Julian Price
>radome-looking thing on the side is higher resolution than the actual tire bit that is just stupid ok
Good core idea, user, but if you don't ditch the "arena shooter" part, it won't go anywhere.
Joshua Nguyen
>Egyptian >Black
FUCKK OFFFFFF
Gavin Harris
>/agdg/ thread is endica dev AGAIN >this time with trump stuff in it Oh my god is this going to be the new norm?
Jayden Lopez
Yeah, just like that. But multilayer
Joseph Cooper
i don't know how to do this with a shader but an alternative i'd offer is going round the object, measuring it with raycasts and then creating and connecting vertices according to your measurements. is this a good solution? i don't know, good luck friend.
Justin Reyes
yes danny
Zachary Brooks
It's just board culture haha, this is normal and okay.