/agdg/ - Amature Game Dev General

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
New Threads: Previouus Thread: Discord: discord.gg/ZkmSx5Z
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space
love2d.org/forums/viewtopic.php?f=4&t=83409
mtga.azurewebsites.net
vg-resource.com/thread-23507.html
twitter.com/SFWRedditVideos

Why is she so cute?

So let's talk about game design no-dev shit.

How much of the 'high concept' design of your game do you really intend and plan out? Do you just create a basic idea to tell a story or create an interesting gameplay loop on a superficial level, or do you go deeper and attempt to create a type of gameplay that really enforces the core theme or experience you are trying to craft?

Do what you want.

>Amature
Triggered.

Solved my issue I asked about earlier.

How potato is this code?

Considering I haven't made a game for 4 years now, I've gotten pretty good at the concepting stage, planning out most everything in advance.

I just want to finish one ;_;

I'm guess that you have to load Monoscripts and not just load the goals directly?

If so then looks good, very few people make use of the removeall with predicate as much as they should

>Discord
Why? They don't want to be affiliated with this thread.

>Using a foreach loop instead of a map

I thought this was no place for amateur programmers.