How much of the 'high concept' design of your game do you really intend and plan out? Do you just create a basic idea to tell a story or create an interesting gameplay loop on a superficial level, or do you go deeper and attempt to create a type of gameplay that really enforces the core theme or experience you are trying to craft?
Jackson Young
Do what you want.
Nathan Jackson
>Amature Triggered.
Elijah Reed
Solved my issue I asked about earlier.
How potato is this code?
Brandon Reyes
Considering I haven't made a game for 4 years now, I've gotten pretty good at the concepting stage, planning out most everything in advance.
I just want to finish one ;_;
Julian Martinez
I'm guess that you have to load Monoscripts and not just load the goals directly?
If so then looks good, very few people make use of the removeall with predicate as much as they should
Kayden Moore
>Discord Why? They don't want to be affiliated with this thread.
Gavin Gray
>Using a foreach loop instead of a map
I thought this was no place for amateur programmers.