/agdg/ - Amateur Game Development General

Someone had the make the thread edition.

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627
> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3
> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

pastebin.com/cu9gDj5Z
hastebin.com/xuvamajigi.pas
youtu.be/Ftq9IVCXQ18
twitter.com/NSFWRedditGif

way to fuck it up op

Would you play a Civilization game without any of the gameplay?

I played Civ 5 didn't I?

>play
>game
>without gameplay
Per definition impossible.

...

Do building/tycoon games need objectives and failstates?

How do I casually encourage people without it becoming uncomfy in failure?

So I know a few games have done it but what do you think of basing your characters off action movie leads?

I have this concept of a top down shooter in the works but I wonder if I had characters that are basically NotRambo or NotArnie would the game get compared to BroForce or Expendabros? Or even worse would people see it as a ripoff from these games?

If the player is in debt for x amount of turns he loses.

reminder that yanderedev has no fucking clue how to make gaem
pastebin.com/cu9gDj5Z