/agdg/ - Amateur Game Development General

"Maybe your game will match the beauty of the Taj Mahal" edition

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3
> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

youtube.com/watch?v=GwWZbjwQ1y0
youtube.com/watch?v=amZmtVqx1cY
transfer.sh/12hqlb/frogfaller.zip
youtube.com/watch?v=J_wG5PfDIoU
youtube.com/watch?v=bJFPtPQP2WE
twitter.com/SFWRedditImages

If you would like me, an Artist, to work with you on your game,
Just hit me up

But be warned. I won't work with just anyone.

second for anime is shit

repostan latest progress

You don't actually think this is how he wrote the scripts do you? Are you that retarded and/or desperate to tell yourself you're better than yanderedev?

a fight of 100 programmers vs 100 artists vs 100 nodevs/shitposters

who wins

I will start writing an MCMC on this problem

The nodev/shitposters because 100 of the other two groups don't exist even if combined in this general.

Programmers refuse to take part because of the choice of venue, artists are non violent faggots, nodevs tell people they won the fight but never went

You evade the blue pills.

>GM:S
No thanks but good luck!

Daily reminder that only a healthy dev is a good dev.

Keep doing your exercises and drink a lot of water.

Reminder that anyone who gives you shit because of the way you choose to make your game is a nodev and their opinion should be discarded immediately.

Amazing games have been made using a huge variety of engines, frameworks and other means of making games, and you shouldn't be memed into ceasing development because someone tries to give you shit for it.

Reminder to JUST MAKE GAME.

>the whole problem the genre has is that every new attempt at one either tries to be an exact starcraft clone for the esports market
The whole problem is that people think that Starcraft is ideal for the esports market and that everyone else just wants either TA or oldschool C&C.
For some reason, post-Generals C&C, Earth 21X0, Rise of Legends, Warcraft 3, Dawn of War and all other kinds of RTS are simply ignored.

You can bet your ass that a shitload of people would be in love with something that combined the strengths of C&C Generals, C&C 3 and RA 3.
(i.e. streamlined but not as streamlined as RA3)

The only guys who tried something were Petroglyph and they just suck at making RTS nowadays. Grey Goo was budget Earth 2160 and Universe at War showed us why you should never make a deal with Sega and/or Microsoft.

>uberent
You don't mean the fucks that did Planetary Annihilation, do you?
Because fuck them with a rake. They brought out an RTS without terrain features and were massively overhyped thanks to their defense force.

Nick was the best dev and never exercised and literally only ate degreased pizza.

The real secret is to degrease your pizzas.

youtube.com/watch?v=GwWZbjwQ1y0

Did he finish any games

This guy lived off pepperoni pizza for a decade too

Could domino's pizza be some kind of a dev secret or something

Thanks

If he was the best dev, where is his completed game?
>adding earth's curvature
>still no game

Sure why not

I mean this guy ate all the pizza, forgot pic

>excitement level warning
kek

...

after years of procrastination and shitposting and trying to make my dream game first i decided to scale it back and make a pong clone

i want to kill myself

No. Fuck off.

Progress

youtube.com/watch?v=amZmtVqx1cY

In case someone missed it from last thread:

~~ Frogfaller DEMO ~~ transfer.sh/12hqlb/frogfaller.zip

Any feedback is welcome!

how much did you pay for the sprites?

Make Games Not Memes™

my friend irl told me my game would look like shit and that i shouldnt bother without any art skill

now i dont have any motivation or reason to continue

i wish i had a fucking artist who liked my ideas

Me and an artist are working together so nothing

why is the default unity3d skybox so fucking ugly

that's fucking perfect. thank you for sharing this.

weird Downwell mod

Why does a skybox you're going to replace need to do more than do it's job?

why is the default unity3d _____ so fucking ugly

Oh I thought you were Vine2D but this means you're the programmer?

post your healthy game

Thank you, that's a nice compliment. Downwell is the big inspiration for this game!!

...

Yes, I'm the programmer

its a downwell clone though. are you adding any gameplay changes apart from items or something similar?

>discord clique whodev namefag
fuck off

Once you get a bit more experienced it plays differently than Downwell, even though at the surface it seems like it's the exact same thing. Other than that we're adding more items, ways to trade resources and environmental modifiers/dangers. The initial idea, at least for me, was to just expand on Downwell since it seemed like a good game but with not a lot of content.

Thank you!!!

I had a quick view through your code. I like it. Though I think it's weird you use an outdated library like AnAl.

Also some people will get triggered over your globals.

disregard everything, I'm gay and want to suck a girl penis, gamedev is too hard

A game about Downton Abbey

Bridges

Welcome aboard!

Adopting a trip since people want to start impersonating me...

I guess I don't remember it then

Most LÖVE animation libraries bind animation logic and resource handling/loading together, which is a bad thing to do. AnAL was the easiest one to change so that I could use only the animation logic part of it and handle graphics elsewhere.

As for globals it just makes sense to use them a lot for small games like these.

and filtered, thanks

>tfw good but rare tutorials get no seeds

fuck free leech

You're welcome babe ;)

He's just shitposting as usual man. It's sad. Can't make a game so he shitposts about le Unity™.

Is it bad that I can hear it in his voice?

Cute!

But what if the one with the trip was the impersonator all along?!

i wonder if there's been any update on him

last anyone heard he has a normie job and lives with a fan, even has a gf. doesn't play games anymore either

had i known that adding depth was this easy i would've done it earlier

i took a short break but i'm back to making shit i guess

looking nice, i don't recognize your game though
what's the gameplay like?

I'm not playing your gay meta meme bingo stop spamming this shit it's not game dev.

I'm the real Frogfaller DEMO

youtube.com/watch?v=J_wG5PfDIoU

>agdg makes fun of enginedevs
>they don't know real programmers (enginedevs) are the master race

>giving him a (you) anyway

No, I am! I can prove it!
Ask me anything about downwe- I mean frog faller!

Okay this is silly so I guess I'll have to put on a trip

Looks pretty. Can I be that guy and ask what engine???

No, I'm the real Frogfaller DEMO!

Filtered ;^)

my own

cool thing to do while my game is building.

guess my game guys

Can you help a beginner out?
I followed this tutorial youtube.com/watch?v=bJFPtPQP2WE
But I can't figure out how to lose lives when an enemy hits me, I've tried to find out for a few hours but without success, can you give me some tips? I think it should be written in the enemy object as a collision event with the player object but further than that I'm lost..
Thanks to anyone helping.

>when u have a billion dollar game dev plan but u cant make it happen cuz everyone would fucking steal it
feels bad man i want to make this thing that can revolutionize gaming but unfortunately people are fucking untrustworthy as fuck and I know if i tried to work with anyone outside of agdg they'd fucking steal my work and sell it for themselves

>I am master race!
You shouldn't have to tell people you're master race if you're master race.

butthurt much? need your safe space?
faggot. kys.

Hmm, possibly. First of all, what language are you using?

Try other.hp--;

terrain chunks y/n

samefag
has no game

Thanks.

That is the gameplay so far. Eventually you'll ride around the track in a little train, doing typical toy train things.

Sounds lovely, can't wait to play a demo!

So will it be a toy or a game?

Not even meming. I feel that the distinction is important.
Toys don't have goals (Think Minecraft, Space Engineers, etc.), games do.

>yesdev puts on a name to make progress post
>flip the fuck out
>start hyperventilating and spamming with as many imposter names and fake trips as possible
>teeth grinding together while he angrily looks frogfaller over and sees how polished and professional it is and how it's probably going to be another top 10 agdg game
>literally pound on the keyboard in anger while entering another false flag shitpost
Game...dev?

your bridges should probably be curved rather than linear or trains will fuck up going around the corners
this looks really nice atm, looking forward to it

GML
So something like that except I should replace for hits instead of keyboard key? I'm new to this, sorry.

if (keyboard_check_pressed(vk_down)) {
hp--;
}

I wish we could euthanize the shitposters.

>Game...dev.?
Perhaps not. Sounds very similar to source"""dev"""

should we all go ahead and adopt names to prove our yesdev? avatars? sigs?

>GML
Ahh, I see. I'm not interested in helping, but good luck to you.

...

People got annoyed when I last put on a trip.

the yesdev should've lurked more to be honest
this was easily avoidable

yeah, that'll improve productivity a lot, you can do it while wearing a skirt too

~mio-senpai~ check my da and fa

Do you plan to add more frames to the turning? It feels weird for some reason. Other than that it's good to look at your game. It's very appealing to the eye.

>an 8th of Diablo's code was ASM including graphical routines
wew

yes, exactly
when a collision happens, you want to call it through either other.HP or [player object name].HP so the player object can update their hp

it's not a very difficult process, but you can ask anything you need to know if you need any pointers, i made a similar thing during global game jam

demo soon :~~~))

the runescape community will be raw from masturbating to your game

What if the yesdev has been on this thread since it was created on /v/ and he alone made up all the fake personas as a counter false flag against /agdg/?

Are these planets all random gen?
I enjoyed this very much. Can't wait for sfx.
You gonna be okay there bud?