/agdg/ - Amateur Game Development General

Just Like Make Game edition

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3
> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

developer.valvesoftware.com/wiki/Main_Page
twitter.com/SFWRedditGifs

Post progress or your mother will die in her sleep

That's actually a really humane alternative.

o-okay mr user sir

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OK - but my progress is full of spoilers.

the part I marked in red, that looks like wasted space

Working on soldiers. Rifle is a work in progress.

I can't believe that people would try to post Source in /agdg/.

I will continually be triggered by the improbability of that costume staying up

Your colors are a bit too saturated.

she pushes it back up regularly tho

Teach me the ways to make a TBS fampai

Anime will save agdg, anime is progress

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>he literally posted this as if its progress
lol. just lol.

>not knowing about tittyglue

Wait is that what her fucking hands are doing when she is running?

Hello C-kun.

Dark Syde Phil has to beat the game you're currently working on.

how fucked are you.

its the future. Could be cybernetics for all you know or holographic clothing.

Anime is the Scylla to Sourceposting's Charybdis.

Why use such a disgusting op? Get that 3dpd shit out of here.

close, but no cigar

Still willing to do art for a game if we can just get past all the meming

not progress

nope, shes just jogging. People have inferred from the animation that she is keeping her boobs up.
I kinda like that idea.

he's gonna start crying and complaining 2 minutes in, mainly because i'm creating the later stages first to get an idea of all the mechanics i'd like to have in my game

>if we can just get past all meming
post art

You are not yet ready, young no dev

>not the first time posting in the thread
>not posting portfolio to prove you're not meming yourself
Go right ahead, all up to you.

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n-no

Exactly this meme. I would like to know about a game before throwing out my contributions, which I give a lot of effort to.

Let's turn it around, faggot.
Instead of trying to get people to post first and then turn them down, post your criteria.

I will personally send this fucker a copy of my game just to watch him play it. I hope he doesn't kill himself before I get the chance.

I want to make a game about my biggest fetish (it's non-pornographic), but I can't decide how to go about it because of how complicated the art assets would be. I need ideaguy brainstorming on how to make a good game based on TF, especially inanimate. There are a few good, popular examples but they're all text-based games for the same art-asset reason, and I don't want to make a text-based game.

>But user it's just posting your game.
>Why are you so afraid?
>It's not me who is the memer, it is you!
>I don't owe anyone anything, except that I'll keep posting in this thread no matter how many times people tell me to post art simply to take a dump on it!

end your life you dumb memespouter

There is literally nothing wrong with Game Maker for 2D games

Nobody wants to collab with such a difficult faggot. Fuck off.

A company won't post an ad for "must be non-cripple" people. They post "must know C++ and SQL, experience of 3years+ with database management".

Why is it so hard for you to say "Giving out art, won't work with GM, Unity, UE4, Godot, Monogame, and Construct 2".

Could it be because you are a memespouting faggot that has no interest in doing anything related to gamedev?

Hey. You. Do you even have a game? Have you ever made a game? Are you even a game dev or are you just here to be heard by game devs? You're not my friend, I'm not here for your bants, I come here to be with game devs therefore it isn't my intention to interact with you or be around you, so stop talking to me. Stop trying to entice me into friendly little chats about nothing in particular. I don't care.

See this? It means nodev stay out.

>Implying I'm

I'm not. I'm just getting all of his empty and ridiculous statements out of the way so that he has nothing left to say but .

Of course he'll be back somewhere later in the thread 'just to make sure nobody wants art' and will call it the 'final time he's posting' or whatever, despite showing up soon after in the next thread and so on and so forth.

honestly i would pay DSP to play my game just to idiot proof it. he's an extremely valuable lets player because his thought process is so purely retarded.

So is anyone looking for art or not?

very.

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Ain't his type of game. Also in its current state, nobody would know what to do. Even finished though, no fucking chance he'll do it.

> 4 people asked to collab with me

>they don't know my game is actually shit and it only looks fun

>i told one of them i would contact him in a week with things he could do

>i stopped working on it 8 months ago.

Post your code samples then

what kind of art. 2d or 3d?

Are there any free image editors for making pixels? Anything better than paint is fine for me.

I'm still struggling against gamepad support (game maker)
I'm trying to make it so you can pick up the controller or switch to the keyboard whenever you want, but i'm having some issues with it

>MoveX/MoveY variables that substract the left/right and up/down key press values aren't working alongside the left stick: while the keyboard works correctly i can only move left and down with the axis
>I can't figure out a way to make the aim work with both the mouse and the right stick because the mouse overrides the stick and I can't ignore the mouse position without turning it off

are there any good workarounds for making this work without stepping on eachother, or should i just add a big INPUT: KEYBOARD AND MOUSE / GAMEPAD and make players choose?

nodev since 2013

I have experience with both, which are you looking for?

He won't say until you post your game and then he'll tell you he's not interested while also continuing to not tell anyone what he can do.

It's nothing more than a ruse. Don't take the bait.

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aseprite
i'm using the free version and it's the shit

Making really good progress. Been working on the intro area. I'm building this NPC character that hangs out there. Throughout the game she encourages you, gives you tips, heals you, ressurects you when you die, etc... She also helps set up your overall goal in the game (to find the four shards of the mother prism). Just don't attack her or you will be in for some shit.

Theres also going to be some alternate endings depending on if you kill her, free her from prison, leave her trapped, and so on.

Art for the NPC is temporary!

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Sorry for this late reply, user.

I have two tiers. Basic at $5 a month, with access to stable builds and some discussions/polls. Advanced is $10, with everything basic gets plus more discussions/polls for stuff like gameplay and character designs. They also get unstable/test builds if I want feedback on a new idea. If you're gonna use Patreon for gamedev, remember that people are expecting a game for their money. They want playable demos and posts showing off new content. Don't spend more time engaging them than you do making game, but don't ignore them, either. Keep the majority happy, or they'll take their money elsewhere.

Next, like you said, this kinda shit
>Pay $$$ and you get to design something in the game!
is super common on both Kickstarter and Patreon. Since I've seen how it usually only attracts demanding fucks who offer nothing but bad ideas and shitty porn OCs, I decided against it and said so on the front page. Like a year later, a long-time patron asked me when he got to design content for the game, and I said never. He went on a tirade about it.
>It's my RIGHT for my character to be in the game!
>Every other Patreon offers this!
>My character is in THREE other games on Patreon!
>You only want money!
>I can report you for fraud, you know! I laughed so hard at this bit, btw
I told him tough titties, and explained it'd been in the FAQ since day 1. He spit a slew of shitty comments, called me a scammer, and then cancelled his support. The moral of the story is: When running a Patreon, be ready to deal with entitled assholes who demand you enjoy the smell of their farts even more than they do. All that being said, while there's no unspoken rule that you HAVE to let anybody paying you be a part of the game, it's still nice to throw SOME kind of bone to your supporters. Talk to your backers, play it by ear, do whatever seems easiest. Their name in the credits is usually all any normal person wants.

UNREAL

or

UNITY

CryEngine is the only way to make game.

...

DEPENDS

on your

GAME

eh

probably 3D. i put my game on hold though.

Source is pretty good
developer.valvesoftware.com/wiki/Main_Page

No need to ask for popular opinion, just look up the numbers. Unity is the #1 game engine used by the most devs.

I very much prefer UE4, but if you're new to game development you'll probably have an easier time with Unity.

Then you can switch later

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real answers only please

Historically, Game Maker has had atrocious controller support, going all the way back to its earliest versions, and that still hasn't changed. The least painful solution is exactly what you said: allow the player to choose only one input mode.

what the fuck am I looking at lmao

Lumberyard is the only way to make game.

i really like the look of this what kind of a game is it

Some of the most successful games were made with Source

Think of it as a point and click horror themed single player board game.

>Fed up with Unreal
>Start up Unity
>Start to get comfy
>Remember if I ever release a game it will have that Unity logo splash
>Shut down program
>Back to Unreal

Is she a ribbit like F-chan or something else (or a secret)

sorry not interested in meme engines thanks

>ever release

You can just pay some money and it's gone, user.

problem 1 sounds like shit on your part, consider posting code
problem 2 can be bypassed through having a hidden switch - if you flick the right stick, you turn on the analog aiming mode, but if you move the mouse into the game area, you switch to mouse aiming mode
the solution to problem 2 might help you with problem 1 too
if we choose to ignore the fact it's xinput, it's not terrible now

Well then why are you wasting my time?

>unsafe
!!!
Hello fellow rustacean! Piston or glium?

Win32 and Vulkan

I made a horror board game in a game design class and I wish to make a vidya adaptation

Vanity is for little girls.

Well, Frauki is a frogling. Hence her sick jumps. The NPC is a cyber-goddess, materialized with greenergy. Made up jargon is cool.

good night /agdg/

I wish to be the little girl!

if it works, it works

Sorry Unity is for men.

Shit attitude.

...

>, = .

is this mei?

>drinking adult drinks and using the adult sticks
That gif disgusts me.

So are you full-on cloning Advance Wars or just studying its art style? If it's a study, nicely done, but if you're trying to make a clone of Advance Wars' gameplay, I wouldn't also copy its art style.

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