BugTrap, crash to desktop, freeze/lockup? Find your crash log.
Check your Documents or game install directories for the xray_[your name]_log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.
If you play the entire game in less than 2 years then you are missing so much. Did you realize in Misery that each level changes after you open up a new areas? The Dogs at the sawmill are replaced by Pseudodogs. The Bandits to the east of them are replaced by Bandits. Before Jupiter you have Modders in the ranger station near skadovsk. After that they are replaced by a Bear cave nearby. Just because you open an area and see what's there does not mean that it remains that way through out the whole game. Additionally you are most likely not staying around to activate millions of stashes with the same unique items.
48 hours ( 2 Sun and Moon cycles ) = 4 hours 48 minutes, 72 hours ( 3 Sun and Moon cycles ) = 7 hours 12 minutes, 240 hours ( 10 Sun and Moon cycles ) = 24 hours, 720 hours ( 30 Sun and Moon cycles ) = 72 hours,
I usually spend 8640 hours ( 10 years ) in Zaton before leaving it for the first time to go to Jupiter in Misery. A longer Game is where the A-Life truly becomes alive, everything is open ended. I haven't gone to Pripyat yet.
Jordan Foster
Been trying out SGM 2.2.
I could put up with the broken missions early on o.k. And im used to it being buggy as fuck (which mod isnt).
But after completing cordon & the marshes, the game crashes every time I try leave the marshes for Zaton. Anyone else had this problem? Think i might just write off this mod & start a more stable one.
Which is the best mod with extra maps/guns now? its been a while since ive checked up on stalker.
Joseph Evans
I love stalker as much as anyone but jesus christ user, you are the king of autism.
Adrian Jackson
post a log. i havent experienced this in SGM 2.2 Lost Soul
which are you playing?
Nathan White
Impressive, but have you studied the pseudogiant migration patterns?
ok, i'll take a look i already have that downloaded i think.
what was your install order just Cop, then that on top?
Luis Allen
>what was your install order just Cop, then that on top?
yes. exactly that.
Caleb Martin
i know af_kashtan was part of the artefacts addon for sgm
but yeah i do have that archive on my backup drive, i'll take a look and see what i can find out.
Ayden Watson
muh (diet)sausage
Benjamin Watson
After you cross Limansk you cant go back right?
John Williams
>them eyes >that hair
Jesus /sg/ I don't need a new fetish
Kevin Collins
In what game/version/mod?
Henry Phillips
Clear Sky vanilla
Jack Nelson
Probably, I haven't played Clear Sky, but Limansk in CoC has end-game enemies, so I would save before you go further just to be sure.
John Richardson
I just crossed it, I think I am at Chernobyl or some tunnels, the PDA doesnt show me
Eli Carter
ok so i looked at all 5.xx GB with agent ransack and only see 3 references to af_kashtan in gamedata\configs\misc\trade\ trade_generic.ltx trade_jup_b202_stalker_barmen.ltx trade_zat_b30_stalker_trader.ltx
but that shouldnt cause a ctd so for shits and giggles i installed it and used the zaton start
got to zaton, left to cordon and back again through the level changer to talk to owl/banker at skaovsk. loaded a dozen or so quicksaves. no crashing.
so you can try removing those entries from the trader files, but like i said that shouldnt be causing the CTD.
i'd just delete gamedata and try a re-install. then delete those entries in the trader files just in case.
Owen Ross
Your most likely in dead hospital, to the north east of Limansk
Ayden Howard
Limansk is the start of the end-game phase and there's no going back. Hope you went in prepared.
Sebastian Torres
No, expected some last CS base before the last battle >mfw Yeah, you need to fight some heli, how do you defeat it?
Nathan Turner
It's been ages since I've played stalker and finding out about COC has got me all excited but I no longer have the disk. Can someone walk me through installing it using the reg file kindly provided? And can someone suggest the best addons to get the true hardcore guns galore feel?
Camden Lee
I deleted gamedata & re extracted sgm 2.2 then deleted the entries from the trader files. Seems to work transitioning from marshes to zaton. Definitely one of the stranger crashes ive had, least its working o.k now, thanks user.
Kayden Hill
(You)
Owen Harris
>download reg file >double click reg file >restart pc >play
and if that don't work, you can always add -skip_reg to the launcher for coc
Zachary Jones
Just shoot at it till it dies.
I would barrow any guns with decent damage dropped by dead enemies. That way you don't have to waste all your main ammo and weapon condition on killing the helicopter. The fight shouldn't be too difficult as long as you're not surrounded.
Nicholas Gutierrez
COC is standalone. no need for a disk.
Liam Bell
yeah, it was a really odd one. i even searched the all.spawn as well.
well, glad it's working now. good hunting m8.
Dylan Gray
Anybody got some good wallpapers? I want something aesthic to replace my /mbg/ wallpaper.
Robert Parker
...
Matthew Adams
Did anybody ever port that handloading magazines mechanic over to CoC?
could never get it to work though. think he was using older versions of scripts
Easton Evans
Ok im playing COM and I hate how often my character has to eat, and how carrying less than the max carry weight still causes me to lose stamina even when just walking.
Does anyone know how to edit the files to reduce the need to eat and the carry weight issue?
Joshua White
sure just go into your system.ltx and *PANT PANT PANT PANT* ctrl+f weight *PANT PANT PANT* and change whatever you want *PANT PANT PANT*
Lucas Howard
has anoyne tried warfare with coc current build?
Jose Lewis
While we're at it anyway to delete the "pant" effect?
Parker Williams
i don't know desu, i uninstalled CoM already
Isaac Reed
Also maybe I'm asking the wrong question, I don't mind the carry weight, Its like 55kg+ with decent gear on. But stamina seems to drain very quickly even when under max carry weight.
Like why the fuck does walking when you're at 28/55kg cause your stamina to decrease. Do you know how to fix this?
Noah Hall
well fuck me in the ass and call me strelok. how the fuck do i install AMK 1.4.1 mod? i follow the steps in the installer, i install it on my Stalker folder and when i open the game it crashes. the installer creates a folder in my stalker directory called gamedata but it doesn't actually replace my game files or something. do i need some kind of software? thanks
Jason Butler
You might wanna fiddle around in the actor.ltx file. I think satiety is what controls your energy? I'm not 100% sure so might want to save a backup of it before messing with anything.
Angel Reed
you need to edit both actor.ltx and system.ltx or that will happen walk_weight or watever it is
James Lopez
So I'm in actor.Itx and I see
walk_power = 0.00001 ;Reduction of force for a second during walking without taking into account weight of a burden
walk_weight_power =0.0044 ;Reduction of force for a second during walking in view of weight of a burden, for the maximal allowable weight
So by the sounds of it "force" is stamina and walk_power is the drain on stamina when carrying 0kg.
And walk_weight_power means the rate at which my stamina decreases if I'm at max weight.
So how do I change it so that being at say 1/2 carry weight doesn't reduce my stamina? Would my stamina reduction be 1/2 of walk_weight_power at 1/2 carry cap?
Also how do I see the rate at which my stamina replenishes? Is it satiety_v = 0.0000195?
Gavin Sullivan
actor .ltx change max_walk_weight
system.ltx change max_weight >Also how do I see the rate at which my stamina replenishes? Is it satiety_v = 0.0000195?
no, satiety is hunger
max_power_restore_speed in actor.ltx i think is the stamina replenishment speed
Cooper Thompson
to whoever ported a guitar cover of It's all in your head" song over to CoC:
Not trying to be difficult here but doesn't max_walk_weight = 150, simply mean that you cannot move when carrying over 150 kg?
And wouldn't changing max_walk_weight basically be breaking the game by allowing you to carry really high kg? Is there not a subtler way to do this? Or is memery just too memey?
I have another question for you or anyone else. Which "satiety_x" is the one which determines the rate at which you get hungry and does satiety_critical determine when you get the red "hungry symbol"?
Sebastian Martinez
yeah as far as i know that's what it means. at +150 kg you will not be able to move.
>And wouldn't changing max_walk_weight basically be breaking the game by allowing you to carry really high kg?
i don't think so because you can only caryy 60kg max. dunno how its handled nor have i tried it. give it a try, see what happens.
Dylan King
Alright I'll fuck around with the files and see what happens thanks.
Is there a lost of mods that work with CoM? The mega repo is slow as shit. I remember STCoP being one but I can't find it.
Aaron Cooper
One is how much you can carry before being burdened (can't run) and one is how.mich you can carry total. I found two Goldfish, which could bring my max carry to 140. I'd have to change the one that is the cut off point for burden to 140, then add 20 to the limit to cut off walking altogether.
Though I'm eh on arsenal. I'll probably just find and translate stcop. If I do how do I make it available to everyone?
Angel Campbell
st_items_weapons
Isaac Walker
yeah, i know that.
but he was asking if you changed max_walk_weigh woudl you be able to carry a high amount of weight.
and i said i dont think so becuase you are still limited to 60kg or whatever he changed max_weight to.
Carson Jenkins
>Like why the fuck does walking when you're at 28/55kg whoa? what suit you have and how saturated you're? upload it to moddb/in the repo; though I'd rather see v1ld translation containing both stcop/ao optional files, rather than creating a new section in addons for it be ware - this stcop port for CoM uses stcop port for Misery. translation won't be as easy as the AO one
John Cook
after multiple runs through SGM 2.1 & 2.2, i finally got around to trying out Call of Chernobyl.
Holy shit it runs well compared to SGM, on my shitty rig i'm almost getting double the framerate of SGM at the same res/settings. It makes me wonder why though, is CoC running on an older XRay engine or something? or is it just god tier optimization on this mod?
John Campbell
Any alternatives to outfit addon for CoM? I just want something that makes Loners on par with the other factions. Loners have no viable suits between the Sunrise and Exo, unlike the other factions, thanks to the nerfs CS and CoP did to the SEVA suit. Outfit addon fixes this issue, but it doesn't work with CoM.
Juan Ward
Why the hell coc would use an older x-ray?
Gavin Butler
Why don't you just port it to memery?
Hunter Powell
I cant see any reason it would but the performance difference between CoC and SGM on my system is ridiculous.
Connor Ortiz
>insanely bloated slav mod runs worse than stripped down, relatively optimized mod
really fires my neurons
Jeremiah Green
>insanely bloated >not jp2
Adrian Thompson
Well, it IS a slavmod.
Blake Cox
>>insanely bloated slav mod runs worse than stripped down, relatively optimized mod
well yeah, this is obviously it, but it also runs a shitload better than vanilla SoC or CoP (latest patches) too.
Mason Campbell
Now that CoC is running, is there any mods or patches worth putting in to improve it on first playthrough or should i just do the first run as is?
all ive done is patched it to 1.4.22
Luis Nelson
xMod has it, but alas no translation. You could probably cut it out from it, if you know a bit about modding. Also, doesn't CoM add something like Heavy Coat? It was here back in Misery.
Easton Torres
>coc >first playthrough >first run I don't know what kind of experience you're expecting, but you're not really going to get much out of "vanilla" coc.
Matthew Stewart
nah, it's fine without any addons do first 4,5 playthroughs without them and then start adding some small addons (like Arabic Monlith) to enhance your experience
Isaac Scott
Just wiped out military post near cordon And instantly thought came to mind as adrenaline released >What have I done, they were just some conscripts :/ This game is so damn immersive, only game which makes me fear on every corner and feel in zone Kinda reminds me of home, as I lived in post-soviet country all life and moved out 5 months ago This game makes me think a lot
Landon Adams
>Saw blue loot box >Get knife while running to it >smack knife >White text appears >"Fuel can" >Oh shit >Didn't even have time to react >Explosion great chuckle
Angel Barnes
coc is a forked version of open x-ray, doesnt have 100 extra anomalies per map (really this chews up fps a lot in sgm), doesnt have AN by default like sgm
Leo White
or at least not high res AN textures
Carson Lee
I made it from the bus station by the car park to Sid with a half a pip less health than this. It's a story, but I'm sold on Misery now.
But how do I edit my save to add some rubles, because I had to drop all my loot on the walk here and don't want to wait it out.
Alexander Cook
Enable debug by adding -dbg into CoC's shortcut. Press S while in the game menu, type "money amount" into the console. Also Alun is going to find you and rip your legs off.
Jacob Flores
Daily reminder that if you removed all of the tedious bullshit from Memery, you're basically just left with Itemsoup+AN (dead preset)+above average armor system.
Evan James
>Itemsoup+AN (dead preset)+above average armor system. Holy shit, sounds boring as fuck. No thanks.
Colton Morgan
It really, really is.
Robert Wilson
I meant that it sounds infinitely more boring than Memery. There's just nothing to do with that.
Jose Cook
>I don't know what kind of experience you're expecting, but you're not really going to get much out of "vanilla" coc.
i played stalker to death on release, then many, many times with AMK and oblivion lost mods. Kinda got worn out before stalker soup came out. I really wanted to play the unreleased dev maps but at the time SS was a pile of shit. (from what i hear it never got good)
I came back for call of pripyat when the SGM mods were out then did multiple runs of those and misery. Ive grown tired of the main 3 maps in CoP.
right now i'm looking foward to a remixed SoC mod with old & new maps & more guns & mutants, which seems to be what CoC is.
Jack Sanders
But that's the base gameplay experience of Memery. After that, you've just got a bunch of really poorly thought out, non-gameplay enhancing elements thrown on top to artificially stretch out each phase of progression.
What you're saying is you don't actually like the base experience, you like the elements thrown on top.
>a remixed SoC mod with old & new maps & more guns & mutants That's not what CoC is at all.
David Myers
I disagree. Misery is a well-designed, interesting and fun to play mod. It makes the progression longer, more self-sustainable and considerably increases risk-reward actions. You have to gather information before engaging in combat, you have to calculate amount of stuff in your disposition and I didn't find it boring at any point of time during my playthrough.
Owen Martinez
>That's not what CoC is at all.
so what is it then?
Adam Davis
All of what you described is 10000x better if you just played Ironmeme.
Grayson James
I played it and liked it, but on it's own. Misery adds more complex inventory management, changes mutants and humans in a good way, changes progression and milestones in it and other new content. Comparing it to ironman is simply highly irrational.
Brayden Rogers
Yeah I'm torn between this and doing that. Also trying out radiophobia.
Ayden Cook
on its own*
Jayden King
>all of the maps from each game thrown in with a couple extras >maps populated with questionable spawns >random missions selected from tiny pool of variables >(optional) a tiny wisp of the story that is just there to bring you to each location and hit you with a tiny bit of lore
>Misery adds more complex inventory management Not a positive in the way they do it, but enjoy your knives magically breaking after cutting into a few dogs. >changes mutants and humans in a good way I wouldn't say making mutants even more unrealistically spongy since trojanuch is a nogunz MMO obsessed faggot who doesn't understand terminal ballistics is "good" although the armor system for humans is interesting, if nothing else. >changes progression and milestones in it I.e. artificially draws out each phase with a crippling economy that doesn't make sense in the context of the game, and only the player is penalized. >and other new content Yay, cooking, I guess. >Comparing it to ironman is simply highly irrational One is 'edge of your seat' intense that requires unparalleled risk/reward management and cunning to succeed in.
The other shares a design philosophy with EVE online.
Isaiah White
>knives magically breaking after cutting into a few dogs. How's that? Knife is a not requirement to cut loot from the dogs. >wouldn't say making mutants even more unrealistically spongy Boars are spongy if you hit them in the front and pseudogiants/chimeras are as spongy as they should be to make explosives in higher demand. They have weak points close to their back legs. Reduce the HP of all humans/mutants and the game will be a cakewalk in that aspect. >that doesn't make sense in the context of the game What doesn't? Highly inflated prices? It's a north of the Zone. A few people can get in there. Delivering resources in there is not an easy job by my imagination. >only the player is penalized. How would you penalize enemies in Misery in theory and how would you do that on practice with an old X-ray engine? >One is 'edge of your seat' intense that requires unparalleled risk/reward management and cunning to succeed in. Because there's an artificial law for player.
Caleb Hill
>>all of the maps from each game thrown in with a couple extras
that is basically what i wanted.
>>maps populated with questionable spawns
this is every mod since the old days.
>>random missions selected from tiny pool of variables
the same.
>>(optional) a tiny wisp of the story that is just there to bring you to each location and hit you with a tiny bit of lore
That sounds better than SGM where if you didnt join X faction at X time an area is locked off for the whole playthrough.
i'm interested though, what do you consider the best mod?
Hunter Russell
This is CoM not CoC. Same thing? What about the other games, and is there a lost of commands? Finding answers proves tedious.
Hudson Davis
-skip_reg
Xavier King
CoM is an addon for CoC and thus the answer is yes, same thing. Only CoC has thing like this, you can't activate debug mode in other vanilla game in that manner. There should be a list of commands somewhere. I also know g_god 1, which enables god mode (infinite HP, carry weight, stamina) and g_unlimited_ammo 1. With debug mode activated, you also can teleport to your cam (demo_record 1) by pressing Enter.