XCOM General - /xcg/

No Survivors edition

Previous Mission: News:
1)LONG WAR 2.0 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Music to listen to while crashing your campaign:
>youtube.com/watch?v=ObvywAUi5uQ
>youtube.com/watch?v=e4G8IlNYgws
>youtube.com/watch?v=clbisurWxLo

Other urls found in this thread:

youtube.com/watch?v=BJroOnp7-Rg
steamcommunity.com/sharedfiles/filedetails/?id=851079221
steamcommunity.com/sharedfiles/filedetails/?id=848765486
twitter.com/NSFWRedditImage

pistols are useful

How do I into the DOS game? What should I know before playing?

3rd for Julian

Graze - 1

Are you using openxcom?

6th for OP is a faceless.

yup vanilla
nth for wtf is this walking tumor?
Just killed my Bball champ

yes

Lots of info in the OP!

I haven't played since original pre-DLC XCOM2, but I'm a veteran of the original Long Dong. Any recommendations on where to begin for a new game?

Are the current modlists updated?

Is Long Dong 2 a worthy successor?

Please drop some fucking knowledge on me, anons.

If you haven't played XC2 vanilla you will have a bad time.
If you play XC2 vanilla, and then LW2 you will have a bad time.
LW2 doesn't play anything like LW1 and at times actively discourages combat.

Never got around to playing original Long Dong, since I'm a filthy game-stealer who steals games and WOULD download a car, but Dong Harder adds a assload of depth to the strat level and a wider variety of options at campaign start. I'm liking it. Now if I can only figure out this whole "not losing" thing...

Toss smoke grenades outside of the skyranger so your troops PROBABLY won't get murdered after stepping out.

Also, flares are your friend in night missions, and you can re throw them if you pick them up off the ground

>Panicking twice in a single mission
Dammit Doc get it together

Killed the Big Slime
fucking regenerating health?

Ok. So for research you still rush lasers. Hire enough dudes to start and fill up your skyranger to full (14) and then load up on scientists. You will want more scientists before engineers. Use smoke grenades as they actually break LOS in this game. Explosives are still king. Explosive damage is the most reliable damage type. Load up as many soldier as you can with nades, HE bricks, Heavy canons with HE rounds, and have a rocketeer or two. Do not exit your skyranger on turn 1. All aliens have full reactions score and will cut down your people as they exit. Instead, smoke your ramp and wait for them to move around. Make sure to get a large radar up asap as well as alien containment. Stun rods are purchased from the market. You will need to engage ayys at close range. Build your base so that the access lift and Hangar are seperate from the rest of your buildings. This is because in base assaults, the aliens infiltrate through these points, so it makes for a good defensible chokepoint. If you can avoid night missions do not go on them. If you can't avoid night missions, bring electro-flares. Laser rifles are extremely good once you get those. Auto-fire is almost always the most efficient fire mode for both chance to hit and damage. Sell all your ayy corpses and most of your plasma weaponry for mad cash. You can manufacture and sell some items as a source of income (see laser canons, but medkits and laser pistols also work). As soon as you have enough cash to set up a base, you probably want to. Consdier your radar coverage for base placement. I think a Middle East base that covers all of Europe is the best starting location.

That's alot of stuff off the top of my head. Go to UFOpaedia if you have specific game mechanic questions. Read through the in-game ufopaedia to understand all the equipment you have in game. Have fun.

You're a helpful guy

worse than what I had hoped but overall not the end of the world.

>You're a helpful guy
youtube.com/watch?v=BJroOnp7-Rg

a fellow human friend
say hi to it with the earthly tradition of filling his lack of face full of lead

His banter was top notch.

>"How much ammunition did you even bring?"
>"You do realize I can still hear you, right?"

I got him alright

uhhh
fuck?

His voice set is honestly the best in the game, up there with some of the best mods.

>they are crouching, I am using science
>do I get a medal for this?
>STOMP STOMP

Rapid Response is free experience

>more XP and mission rewards
>more XP and easy overwatch traps
You're right, this is a tough choice.

I beat vanilla 2.

>If you play XC2 vanilla, and then LW2 you will have a bad time.
So a refresher run with the dlc won't really be much good, then?

Not really. First watch the introduction video on youtube because there's a metric fuckton of important information they didn't even bother to tell ingame let alone link on their mod page.

Seriously, they have 0 official documentation on almost every mechanic except for a few brief explanatory tooltips on certain missions.

>Generals wear monocles
classy

good
be wary when getting close to civilians on those missions and avoid using cars as cover

There's a tumor on every terror mission?
>cars
If I learned anything from Ew its that cars are a death sentence.

Thanks for the heads up.

I'm trying to make a voice pack but this error keeps showing up:

>The following packages have references to external packages:
>External packages won't be found when in a game and all references will be broken

What did I do wrong?

yes, and there is no way to tell them apart until they reveal
or you use some kind of scanning device or ability

How would I transfer the files from this game onto a new PC? I can't re download it thanks to my internet being fucked temporarily.

I used Steam to buy it btw

>There's a tumor on every terror mission?

Atleast two on every retaliation. If you kill all the other enemies on the map they'll reveal themselves automatically

there's a backup function in Steam.

I'm not going to tell you where because it's very obvious if you actually look for it.

On Veteran LW2, did I fuck up if I don't have Lasers and I've already encountered Mutons?

I think I found it, right-click on a game and select backup game files.

Do I need to manually transfer the game files onto the new PC into the steamapps folder or does steam do that itself with the backup function?

Copy the files you're going to make over to a new PC, and use Steam to extract them.

literally the only strategy in xcom 2 is gaming pods to fight them one at a time


its the shallowest "strategy" game ever made

That's what is known as "tactics". Not "strategy".

Not disagreeing that vanilla nu-COM strategy layer is pretty shallow.

The ADVENT tower missions made me legit fucking quit LW2.


Narrow maps where you're railroaded into using 5 people to fight enemies who have indestructible cover while you have half cover in easily flanked positions. If you get a bad map, you can have literally only 1 path. And reinforcements spawn.

Don't feed me the "LW is difficult" shit. Even an early Slingshot wasn't this fucking retarded in LW1. LW1 always, ALWAYS felt fair. This is just fucking ridiculously difficult to satiate meme faggots like the retards here who think something being pointlessly difficult is good game design.

>LW1 always, ALWAYS felt fair.

>LW1 always, ALWAYS felt fair.
This is how I know you're completely full of shit, friendo.

Name a time that LW made you play a mission you had absolutely no way out of that put you in a no-win situaiton.

Sure, sometimes you get abductions or whatever where your LZ is absolutely swamped. OK, get in the Skyranger and go home.

You HAVE to do the ADVENT Tower. There is absolutely 0 strategy involved in this map because it can literally be 100% linear and you literally cannot progress the campaign without doing it.

>You HAVE to do the ADVENT Tower.
Whenever you want to.

I agree, the S shaped map is pure bullshit considering that reinforcements will come even when in concealement

Now it's telling me 'could not find part of the path'

Did I set up modbuddy wrong? What am I doing?

That has literally no bearing on the fact that the map was not designed for something like LW2.

Its simply not fun. Fighting 13~ Ayys because there is only 1 path and they all patrol around it and you're stuck on the shitty walkway isn't fun. You can't play around it, you can't outthink it. Its a numbers and terrain game you have no control over.

>OK, get in the Skyranger and go home

And then the panic goes though the roof

I like LW2 because the simple reason of i dont have to do shit i dont want to, fuck extracting or killing that VIP or doing supply raids.

If i dont do those missions i dont get a penalty of losing the entire fucking region, also the ADVENT tower is like the alien base of LW1, sooner or later you will have to do them if you dont have enough counties to go around.

In LW1 you could bring 10 people to an Alien Base and despite being linear, there was ample cover could be done methodically.

ADVENT Tower is a fucking hurrfest.

jesus christ now Xcom 2 Editor isn't launching at all past the splash screen, what the fuck is happening?

Sounds like a target-rich environment for the judicious application of explosives, to me.

>Rookie has 12 hack and 56 aim
>Commanders Choice him from fucking game-chosen Sniper class to Specialist
>His hack goes to 47

This mod is fucking worthless.

Except a lot of the cover is indestructible.

I rocketed and naded something a Pectoid was hiding behind on one of the walkways. Didn't break.

(And yes, the Grenadier fucking had Sapper)

just leave the mission until later, it's not like you have to do it as soon as it pops

I was thinking more of the "guaranteed damage" aspect of explosives, personally. Then again, Long War would make relying on that a little bit more of a risk.

Still. Nobody promised you a rose garden.

Fresh bagels WHEN?!

is the gts tactic causing more bleed outs really worth it in long war? 300 supplies is potentially 7-8 pre leveled recruits from the black market if you need the replacements

depends on when you get it, no? Either early on when those survivors will add up, or so late you're swimming in supplies.

WHERE IS THE LW2 UPDATE REEEEEEEE

That's just the gremlin.

...

Does the how early you try a dlc mission effect the difficulty at all?

CLOSE

RANGE?

Where do I click to buy new staff/change scan perk in LW2? All I see is haven management

>you can graze on a 100%
I fully understand the mechanic

that is still retarded though

Why does this bullshit crack me up everytime?

Wish the Alien Hunters mod had missions or required you to down rulers to get the weapons. It feels so cheat-y just starting off the game with 'oh, here is a package of weapons you just happen to cross'

>LW1
>chugging along into middle of october
>some bumps and bruises here and there
>haven't lost many soldiers
>2 full A-team style squads and some lower level B-team dudes available
>haven't encountered heavy floaters yet
>small ufo lands
>send out some chumps
>first blue move with motion tracking scout
>2 floater pods a mix of regular and heavy
>4 mutons
>4 muton elites
>a lid thrown in for good measure
>nades and suppression everywhere
>can only watch as the ayys rape everything before them

was this a trap? was i bamboozled by the ayys?

Well, you need to do the mission to upgrade the weapons.

>he walked up to the clown car

Which voice packs do user use and which do you think are awful?

What the hell is this "unknown causes" expense in LW2? How does one make money in LW2?

faceless among the ranks. need to put a squaddie in as an adviser to flush it out.

alternatively, what is google?

>taking the snap shot perk removes squadsight
Wow great mod.

>Haven Defense
>Haven has 17 people, have to do it
>AO Defense
>My Staff Sargent Gunner starts out on fire
>Move 1 tile
>Pop 4 pods next to each other with Mutons and Vipers (Haven't seen either yet)
>Reinforcements still come every turn
>9 turns till evac

Well that was fucking stupid. Pretty much just lost me the whole game losing the 9 soldiers (and ALL the fucking gear) there. I thought AO defense started with no enemies but they spawned every turn.

But it doesn't

>taking screenshots with your phone

There's nothing screaming harder "I'm a retard" than that.

nigger wat r u doing

I never understood why people can't handle this. It's way quicker.

>Ctrl+print screen
>open paint, paste, save
>slower

Finally

steamcommunity.com/sharedfiles/filedetails/?id=851079221

i'm tired of flaming homosexuals

>steamcommunity.com/sharedfiles/filedetails/?id=851079221

>hitting F12
>slower

>steamcommunity.com/sharedfiles/filedetails/?id=851079221

I really hope the person who wrote that is using English as a second-language, otherwise it is depressingly autistic.

>ps2.
>Warning: XCOM is not the only one using them.
>You must be prepared for the Unexpected situation' at ADVENT headquarters.
>magical ADVENT girls
What the fuck do you have to be smoking to come up with that shit?

WE'VE GOT HOSTILES

Really makes me wish for a mod where you could color different parts of the outfit different camos/colors.

I mean, the grunt commander's hat needs to be red, it's impossible to get a black blaklava on the shotgun grunt, tower's cap needs to be a solid green, as well as the standard grunts helmets need to be a green camo while their uniforms are just black and white.

Really frustrating.

Weebshit was a mistake.

>Operation sensational slap-fight

And while I'm at it I'll post the never ever montage

Sell ayy corpses and useless attachments like stocks.

>using stocks end your turn

I think this will be changed

Why would you want to make it obvious who's the unit commander? Easiest way to get your officers sniped, which isn't operator at all.

Thanks, it's this mod
steamcommunity.com/sharedfiles/filedetails/?id=848765486

Been having a good time with it so far.

>which isn't operator at all

but thats HECU baby!

Hentai and Anime.

>steamcommunity.com/sharedfiles/filedetails/?id=848765486
This mod does not include racist or homophobic slurs. The point is to be childish, not jerkish.

Gay.

>advent strenght: 4

about time desu

>all these requirements