AGDG Amateur Game Dev General

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
Source: developer.valvesoftware.com
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

twitter.com/ArikadoDev
puu
twitter.com/AnonBabble

First for developing video games with Valve's Source engine.

...

Excited to stop being a fuckin' normie hanging out with friends for their birthdays and be able to make video games tonight!

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Report ALL source users!

If anyone here has experience with both LibGDX and MonoGame, how do they stack up against each other?

----[ Recap ]----
Game: Clarent
Dev: Arikado, PHI
Tools: GMS, FL Studio
Web: twitter.com/ArikadoDev
Progress:
+ Clicked pixels for hours (new animations)
+ Idea guy'd
+ Testing & made a big list of things to fix
- Not much else
- Spending too long on animations
- GMS broke a bunch of crap
- Also my chair broke and it was one of those with pneumatic thing to change the height and it fucking exploded and thank fucking god I had metal plate there or my ass would've exploded and on same day my radiator's pipe broke and water fucking everywhere

LOL

>Clicked pixels for hours

I can't believe clarentdevs have resorted to clixels smdh

>danny has a new target
>it's a guy with a degenerative disorder
how low can one man sink

>sourcefam eagerly attempts another mention of danny to falseflag
Stop posting nigger.

...

What exactly is the cause of your obsession with endica dev and mothdan? Why must you continually bring them up?

----[ Recap ]----
Game: 23/Prometheus
Dev: GrandFaker
Tools: GM:S, GIMP, FL Studio
Web: 22verse.tumblr.com, twitter.com/GrandFaker, grandfaker.itch.io

Progress:
//Graphics
+ in process of total artstyle change (including main character design)
+ updated some cutscenes

//In game mechanics
+ made DPS calculators
+ made falling blocks much more fun to play with
+ added grace period (immortality while starting room)


//Technical stuff
+ fixed some bugs
+ updated controls
+ little optimization things

//Other
- I'm sick, have a fever and can't work at the moment. Shit sucks.

...

>this is allowed AND ENCOURAGED by /agdg/ and the mods

wow

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>all these obvious shitposts from the same nigger
>ip count goes up
So many proxies lmao

>Twitter
Why does the cool devs feel the need to be fucking hipsters? Get on that damned Tumblr already like the rest of us.

>look at my screenshot of my proxy posting
That doesn't answer the question but okay. I guess you really are just a nigtard.

Some people actually want to sell their game user.

We were going to do that like 3 demo days ago but instead we devved.

>Not having both
Enjoy having half the fanbase you could have, user.

with audio
puu sh/tH6yg/488dee2169.webm

first and last webm about this simple project(player can still go offscreen..but thats a "Feature"),lets start a next project yay!

Fucking niggers!

...

----[ Recap ]----
Game: Vikingirl RPG
Dev: Raflosti, SquareDev
Tools: Unity, Blender
Web: raflosti.tumblr.com, squaredev.tumblr.com
Progress:
+Dialogue typing effect
+Dialogue reads from XML file
+Dialogue doesn't start typing a word unless it fits in the box
+If the message is too long it continues to scroll down
+Dialogue replies appear and can be created in the XML file
+Clicking a reply button directs you to the appropriate next message according to the XML file

...


----[ Recap ]----
Game: RAVAGER (working title)
Dev: Oakleaff
Tools: GM:S
Web: n/A
Progress:
+ Game is in a "playable" state with functional level progression
+ Multiple weapons, enemies and armour types
+ Random levels with secret areas
+ A quick & dirty "dynamic" lighting system
- Not that much content yet
- Secret areas not populated
- No enemy graphics

>danny's still having a meltdown
how can he afford to do this all day, every day? does he have a day job?

Thoughts on pygame?

I want to make a game for a my final project in my CS course. The engines we're allowed to use must allow scripting in python, java or javascript. Unity is specifically not allowed for an unknown reason. Technically I could use c++ too but I've only used it for writing basic procedural programs when I was starting out.

>The engines we're allowed to use must allow scripting in python, java or javascript.

Stop posting nigger.

Didn't realize the inspiration for this was Tales of Symphonia. Mine is too, good shit, man.

If I could do whatever I want I'd continue my project in GMS or try out LÖVE but it's not up to me. I also have limited time.

fuck off rotatedev you dumb tranny

it's essentially useless for a real game
but basically perfect for a school project

unity's not allowed because they're tricking you into becoming enginedevs
run while you can

TUSSLEdev was using pygame but stopped cause it was causing slowdown

t. nigger.

>pygame
>nodev shilling
Unity is the ONLY way to make a game. Fuck off, nodev. You are NOT wanted here.

What's wrong with your skin? Eww.

>extreme shitposting thread
Is there an AGDG group without the memes and shitposting?

UE4 is the ONLY way to make a game. You CAN NOT make a game with Unity, I repeat, you CAN NOT make a game with Unity, it is physically impossible, fuck off, nodev scum.

the discord

NOPE

reminder that shitposters hate anime and cute things

It looks like poo and smells bad too. Sourcecoon is literally a SHITposter get it? xD

The discord is worse.

lol

>reminder that shitposters with nogames, that flame, spam and attack devs are just jelly haters.

is the source of the shitposting

I think when his cow ape mother pooped him into the world that was the real shitpost :^)

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>unity
>only way

nigga what

>it's still going on

thanks for nothing, mods

I'd throw up at this too.

why would we GO there then ???

>You will not post any of the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?")
Bingo, sir.

is there a way to filter posts that use > quotes but don't actually quote anyone

>all it takes to ruin a longstanding community is one schizophrenic shitposter

source a SHIT

just rangeban the sourcenigger already

----[ Recap ]----
Game: Project M
Dev: Adam
Tools: Unity, Blender
Web:
Progress:
+ Started working on enemy mecha AI
+ Identified current design flaws and started to work on solutions
- not a whole lot of progress

Yes it is! Not sure how we can come close to the Tales games quality-wise, but we can try.

Im somewhat new to agdg, why is there so much hate for source games?

YOU! i like you, keep it up!

???

Not source games.
Source ENGINE.

>Source engine in the image
>not LibGDX or MonoGame
fuk u too

IT'S JUST A PLACEHOLDER

Thanks m80, I will

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So HL2 mods? Theres plenty of non valve non shooter source games

because one guy keeps spamming it over and over and he needs to be permaed asap

the hate and the original posts are all one guy with extreme brain problems

we should start numbering these threads.

we can totaly pass KSG

Dynamic typing is arse, use a Java framework. LibGDX is fine.

Either that or look into whether Phaser (JS library) can work with Flow/TypeScript.

why not just start at #4000

(Small) Comfy progress!
I implemented the ma UI in the game. If you open it while the sails are not folded, they will automatically fold so you don't crash into stuff while checking the map.
For now the only thing that gets updated is the player position, but of course when I finish working on the quest system, the position of the treasure and the quest giver will show up properly as well.

Also, I feel my landscape is kind of bland and monotone so what are somethings I can add to spice it up?

Oh and, I renew my request, is there any musicbro who wants to make me some pirate-y comfy tunes? Something celtic-sounding would be great too.

----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: N/A
Progress:
+ Started implementing wall running
+ Player now has 2 weapon slots
+ Player can no longer jump from slide line
+ Projectiles no longer deal multiple damage in a short time
+ Added melee plunge

>XML

Bigger islands with forests and shit, maybe some stuff floating in the water, fish in the distance etc

Is this effect too strong?

i wanted to camera to shake when its cold. but the effect was too anoying. And having outside maps would be terrible.

What you need are haptic shoes that make your feet feel colder when you're in cold environments. They should be showing up on Kickstarter soon.

If possible try to make silhouettes of distant lands on the horizon, that should make it look less empty.

This is old. Sourceposter was banned from the discord for starting random arguments with people, and his victim complex.

Still long way to go, but it's a pretty good start.
>speedrunning intensifies

>he got banned
>shitpost with new IP appears
Really makes you think.

If you make a game in libGDX, can you port it to android and ios?

Anybody has any experience with this?

Sounds good. I was also thinking of having some seagulls flying around and disappearing in the distance.
I'll try making some more complex and big island, but it's such a pain to populate them with trees and stuff. I should try doing that in Blender instead of Unity.

Yeah I disabled it for the webm, but I have some "fog" which basically covers the far away lands showing them as silhouettes.

>Sourceposter was banned from the discord for starting random arguments with people, and his victim complex.
Sounds about right.

who is this cutie?

Yes.

Yeah it has desktop, ios, android, and HTML5 exports, iirc. You may need a mac to build for ios, I'm not sure.

Add birds around land, maybe sea life splashing or murky/shadowy creatures pass by your boat from side to side (Especially comfy if it turns out theyre a friendly creature like a dolphin)
add some rock to the ship and some sea-spray.
add some shadows cast from those rocky structures, maybe some vine or moss plant growth hanging down from them. add birds

Most importantly, add a cooler on the boat somewhere that the player character might open up and take out a drink if you idle too long, then prop his feet up and relax.

The mechanics are cool but the animations feel goofy as fuck

WE MODS NOW

LEAVE THIS REALM AT ONCE, MORTAL

>unavngivet
hejsa!

Yeah he tried owning his identity as a shitposter like it was cool or some kind of meme but then made it extremely clear that it wasn't a meme and he really is a mentally ill asshole.

Make your projectiles higher contrast, user.