one day games will be about intrinsic reward again
Jace Peterson
I like Lewis Longarm and his long arms as he walks. He don't give no shits.
John Baker
hahaha
Daniel Nelson
>the one with the retarded leg
Cameron Barnes
Yuki is my waifu. Tonight I will make good progress for her.
Anthony Mitchell
I want to make an MMO, where should I start?
Parker Cook
...
Christopher Phillips
...
Gabriel Campbell
neat
Connor Carter
Can you post the old gifs of you fighting the skull boss where he's going to take over the world for no FUCKING REASON
Jack Allen
Here. Now give me my artguy shekels
Brayden Cooper
I'm sorry to say this, user, but Haruhi is an overrated piece of garbage. Yuki is fine though, but she ended up in the wrong crowd.
Jose Mitchell
ALL GLORY TO THE GURU DEV
Brody Bell
I'm sorry to say this, user, but your opinion is wrong and Haruhi is a great series.
Adrian Martin
With an idea
Henry Perry
start by looking at the 99.9% failure rate and realize that you're a dumbass
Ethan Allen
that moment you realize you have wasted your goddamn life and it's caught on camera
Chase Robinson
Separate your game into a client and server, all together, with movement prediction and yadda yadda, simulated latency. Then separate them via a protocol into two actual executables and add the TCP/UDP stuff.
Kayden Hughes
it was glorious. true kino
Alexander Allen
wow that sounds hard. how do you do that in rpgmaker?
Jayden Cook
1999
Luke Scott
was he trolling when he claimed to beat the record the one time he didn't stream the game?
Robert Hughes
Very carefully.
Ian Reyes
I'm sort of doing this, but really only for learning and stuff. It's probably a very bad idea if I ever wanted people to play it.
Nolan Parker
If I animate for one body mesh, can I easily add armor to it later with the same animations?
Isaac Morales
If you transfer the weights to the armor some how
William Rodriguez
Yes, make the armor pieces children of their respective bones and it should be fine
Charles Lee
Also, now that I look at , I think you should take out that "move and stop" mechanic. It kinda ruins the point of choosing the right path at the right time. Instead, I would make something like pic related, so that you have to time your movements to avoid hitting enemies in your way. Looks like a cool mobile game, btw.
Connor Cruz
...
Cooper Smith
More games should do this, right?
Tyler Martin
how did you do this
Dominic Lopez
>It's like X, but Y
Evan Diaz
>It's like [your favorite game] but good
Oliver Ramirez
>X and Y are two obscure games that were only released in Japan
Tyler Nelson
New poster here. Would a match-4 styled after Kirby's Avalanche work well in a 3D engine, or should I go for a 2D engine?
Cameron Cooper
>2D gameplay >3D engine For what purpose? Really it depends on who does the art.
Julian Richardson
Ayo you talking to me cracker? nah just kidding, you cool
Oliver Martin
UE4 is easy to work with and a good learning tool.
Jacob Jenkins
eat a dick, jermaine.
Sebastian Scott
2D libraries are trivial to work with if you aren't a shitter. Dunno about your level of expertise though.
Joshua Edwards
>instead of a random corner
to be fair, it's not random. top-left is where the eye always starts because that's how we read pages
Jacob Bell
I'm , but not . I code for a living and my preferred language is C++. I do have some OpenGL background. Not sure where to go from there.
William Perry
basically 90% of my ideas in a nutshell
is that bad?
Sebastian James
It's still a nice platform with a large community and a good way to learn some things before making other game designs. I'm a different UE4 person making a different project. Just saying they aren't making a stupid choice if their goal is learning, or if they have the art skills to really do a great job of 2d gameplay in 3d graphics.
Camden Jenkins
>tfw .Net dev >tfw creeping on people with DateTime
"Where were you yesterday?
"umm what?"
"You think this is a fucking game?"
"Umm I'll just exit the program and restart it..."
>Write the time out and save it when the game closes. >Do check to see if the user just restarted teh program.
"YOU THINK YOU CAN JUST RESTART BITCH?"
>Delete save files >Write data into the alpha channels of .png assets to hide data
"You thought you could just "Re-Roll" your character? You thought you could just savescum? You thought those worlds just "Stopped Existing" because you deleted the save files... user the "game" has just begun."
Brandon Russell
go to bed tobyfox
Lucas Taylor
>X and Y >obscure
in what universe mate
Joshua Bennett
Toby's the kind of fucker I could see shitposting here.
Levi Howard
>want to post my progress on agdg >scared people call me "who?" and tell me to fuck off
Aiden Sullivan
that chart is so wrong
Luke Green
Now try that again with coherence.
Jonathan Lewis
whodevs are only people who come with nearly finished games to start shilling their greenlight/kickstarter/patreon whatever
or people who post only on recaps/demo days and don't participate in the community
Matthew Reed
post some barebones thing first like a cube of some sort, then slowly show your game in subsequent posts as if it was progress
Liam Reyes
I'm a who?
Don't fuck off, I'll be nice. Can't guarantee anyone else's behaviour of course.
Brandon Davis
You post your progress right now or I'm gonna kick your ass.
Oliver Ortiz
>one week later >"ok guys here's my greenlight"
Daniel Howard
That's true, but that changes when it comes to videogames. In videogames, you don't read that way, but instead you have a "play area", and a "look area", which are usually near the center of the screen, not the corners. The "play area" is where the inmediate action happens, and the "look area" is where you're looking at most of the time, since that's where you are going to be next.
Then again, most games (even some in this pic) just put GUI on the corners because sometimes it's hard to integrate it in the game's world, or it would occlude other important elements. But in your game, it's perfectly doable, so I think it's the best option.
Also, putting it on the left corner would fuck up the balance of the image composition, so if you really want to go with corners, at least put score on the left, and objectives on the right.
Hudson Morris
I'm not the user making that game
yes, it doesn't always work, but I just wanted to point out that it's not "random" either
Gavin Carter
Rough animation outline for a Five-SeveN. No polishing/curve editor/camera work yet.
Gonna make the slide pull snappier, the mag in needs some work, and mess with the thumb hitting the mag release since the timing seems a bit off. Gonna speed it up a little as well.
Anything else?
Joshua Cooper
Also here's the draw and lower for it.
Parker Jones
Animator-kun-senpai!
I wonder if you could teach me how to make melee animations.
Easton Kelly
>one week later wow, you could stretch it out to, like, 3-6 months at least
Jonathan Foster
You said before that you've worked on actual real games before doing animations.
What games are you referring to?
Kevin Green
wut
Most of the stuff I post has been for a popular mobile game (Bullet Force) but that's about it. Otherwise I'm currently animating for a WW2 game called "Our Ghosts of War" but I don't have any previous experience.
I only got into animation about a year ago.
Bentley Evans
i wrote a poem for you, it's called loading:
you load it when you take it out
then you put it back
and take it out again
to load it once more
but it's already loaded
because you loaded it before
remember?
Jaxon Ward
I'll write you a poem
It's how my client wants it
it makes me mad too
but I get paid
so fuck you
Aiden Bell
>I only got into animation about a year ago. i remember you doing reloading animations a year ago.... have you been doing nothing but reloading animations?
Jayden Murphy
Well I've been doing a shitload of client work so yes. I want to branch out and learn/practice character animation but I don't have the time since I have so much client work to do. As we speak I have a knife, M60, and the rest of that Five-SeveN to finish. For the WW2 game I have so many weapons to animate that I can't even list them all. For the WW2 game, here's one set of animations for one weapon. All of the weapons (seriously, 10 are modelled out, and much more are coming) will need all of these.
I'll be busy for a while.
Isaiah King
I'm thinking about taking ritalin to enhnace my dev performance, do any of you have any experience with it? I have a source where i can get it from, so i'm wondering if its worth it
Jayden Garcia
make frequent backups
Tyler Johnson
Seems like a bad itea to me senpai.
Hudson Clark
well you're welcome back when you become a gamdev.
Michael Watson
>A contraption capable of flight? Are you shitting me da vinici? That is a terrible idea!
Ayden Edwards
Do we really need to have the art is gamedev discussion again?
Joshua Jenkins
you're doing 3D animation contract work, that's not gamedev, you need to have a game to do gamdev
Parker Nelson
You're making money on this work I assume?
It's pretty much explicitly gamedev. Every game has people that work on it, doesn't mean they aren't making game.
Jordan Ross
They're for games, kys. Filtered.
Yeah I'm getting paid for it, as well as profit shares on some of the games I work on.
Colton Hall
>Amateur Game Development General oh sorry let me change that for you >Contract Worker General alright you can post now, me and the gamedevs gonna be leaving though, have fun.
Luke Adams
Nice job bro, keep up the good work. Many are jelly of your literal job developing video games.
Jason Wright
I always wonder if it's the real gogem and he's just a retarded shitposter, or if everybody just puts his name on just make his look even more stupid
Xavier Collins
TBS without a grid
Elijah Adams
>Comparing "taking drugs because you're not good enough" to DaVinci creating machines. You're very stupid already, I'm sure ritalin won't make you any worse
Jaxon Ross
>Warhammer 400000 Squad Command >Divinity Original Sin >Valkyria Chronicles >Phantom Brave
gridless turn-based is actually something I'd like to make in the future
Christian Morgan
>top-left is where the eye always starts because that's how we read pages Not everywhere, my friend.
Connor Moore
RPG where you start at max level
John Sanders
Any with a level 1 run? I'm going to have a level 1 run challenge available in my RPG and due to how damage works, you can still get through to the end without complete stat shutout, just gotta get good. That's the plan anyways.
Benjamin Torres
finally got paths drawing, should be a lot less frustrating to move characters this way