/rpgmg/ - RPG Maker General #186

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Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs
RPG Maker MV Season 4 Pass
www21.zippyshare.com/v/Bdru8nJg/file.html

/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW (embed)
Even More Updated DLC Pastebin
pastebin.com/91QntR9H (embed)
More Resources
pastebin.com/PznwN93Q (embed)
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf (embed)
Generators and other useful resources
pastebin.com/aeg28Ktm (embed)
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast:
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Tomb of Friends demo pep.itch.io/tomb-of-friends-demo

Other urls found in this thread:

mega.nz/#!g0EQ3LBC!fFFSWodG97equt5-r9V9XcX1rRLIgbg85Pj898E1woA
twitter.com/NSFWRedditImage

plz help


Please play it before reading these rules and tell me how you do. Then read the rules for spellcasting.

mega.nz/#!g0EQ3LBC!fFFSWodG97equt5-r9V9XcX1rRLIgbg85Pj898E1woA

To explain combat:
In order to use a Spell wih release you must first "Channel" a "Symbol" (Mantra maybe?) .The spell you "Release" depends on the "Symbols" you have Channeled,
You start out knowing only 1 "Symbol", but you get more the more as you level up.
When you "Channel" something, you also get a defense boost. Arast and Uman raise your Defense. Eth and Ophir raise your Magical Defense.
All spells cost 10 MP to cast. All characters and enemies have 10 MP. Spells and the basic attack deal 10 extra damage if you have 0 MP (you just attacked). so it is best to wait until the enemy uses a Spell before launching your own.. Maybe I should make it so the damage reduction is MP*Luck so it is better scaled for llater fights?
The basic attack costs no MP and is instantaneous, but recovers no MP either. Maybe I should also give it some extra power boost if you have "Channeled" something? I am afraid it might become better than the Released spells because it doesn't consume your "Symbols"ยท
For now you recover HP by walking on the Red Carpet, but in the final game you'd recover HP at the end of each battle.

Not implemented yet:
All enemies look the same at the start of the battle, but they might reveal themselves if you hit them with the default attack, or use one of the spells that reveal identities.


Is it fun?

Any suggestions to improve it? Should I forget about the "enemies are initially hidden" stuff and focus on the predictions? Should I instead use the transformations to focus on the predictions? Should the "rewards" for guessing the opponent's moves be greater? What could I do to help the player understand the system?

What does this system "feel" like? I don't really have a story for it yet. I had thought about demons, fairies and robots.

And if you think the idea for the combat system is bad just tell me. I have other concepts to work on, so if this is the worst, I might as well continue with some other projects.

Also, while I am not sure about the "Hidden Enemies" myself, the Physical Attack becomes a tad bit useless without it.

Considering donating $5 to check out Yanfly's sample project. How is it? And will it work properly on version 1.3.0?

The stuff in the Season 4 Pass isn't showing up in MV? Why?

bump

;_;

About to leave for work but I'll try it out this evening

Stop dying while I'm not home thread-chan

>Release Ophir
>Nothing happens
Uh, okay.

I guess I can see it working for some sort of support character but I don't know if I would enjoy the entirety of the battle system like this.