To explain combat: In order to use a Spell wih release you must first "Channel" a "Symbol" (Mantra maybe?) .The spell you "Release" depends on the "Symbols" you have Channeled, You start out knowing only 1 "Symbol", but you get more the more as you level up. When you "Channel" something, you also get a defense boost. Arast and Uman raise your Defense. Eth and Ophir raise your Magical Defense. All spells cost 10 MP to cast. All characters and enemies have 10 MP. Spells and the basic attack deal 10 extra damage if you have 0 MP (you just attacked). so it is best to wait until the enemy uses a Spell before launching your own.. Maybe I should make it so the damage reduction is MP*Luck so it is better scaled for llater fights? The basic attack costs no MP and is instantaneous, but recovers no MP either. Maybe I should also give it some extra power boost if you have "Channeled" something? I am afraid it might become better than the Released spells because it doesn't consume your "Symbols"ยท For now you recover HP by walking on the Red Carpet, but in the final game you'd recover HP at the end of each battle.
Not implemented yet: All enemies look the same at the start of the battle, but they might reveal themselves if you hit them with the default attack, or use one of the spells that reveal identities.
Is it fun?
Any suggestions to improve it? Should I forget about the "enemies are initially hidden" stuff and focus on the predictions? Should I instead use the transformations to focus on the predictions? Should the "rewards" for guessing the opponent's moves be greater? What could I do to help the player understand the system?
What does this system "feel" like? I don't really have a story for it yet. I had thought about demons, fairies and robots.
Connor Sanders
And if you think the idea for the combat system is bad just tell me. I have other concepts to work on, so if this is the worst, I might as well continue with some other projects.
Also, while I am not sure about the "Hidden Enemies" myself, the Physical Attack becomes a tad bit useless without it.
Charles Butler
Considering donating $5 to check out Yanfly's sample project. How is it? And will it work properly on version 1.3.0?
Justin Adams
The stuff in the Season 4 Pass isn't showing up in MV? Why?
Carson Morgan
bump
Camden Sullivan
;_;
Jose Cox
About to leave for work but I'll try it out this evening
Joshua Garcia
Stop dying while I'm not home thread-chan
Henry Perry
>Release Ophir >Nothing happens Uh, okay.
I guess I can see it working for some sort of support character but I don't know if I would enjoy the entirety of the battle system like this.