Posted in last thread but then this one got made...
Want to make some simple games this year. Only interested in programming. Friend helping with art/music. Should I just start making simple games with just c++? Like text adventures? Or should I use SDL or SFML from the start? Is it best just to start with something like gamemaker?
Try to figure out whether or not the thing I've been idea manning for the last few months has been a ripoff of Iconoclasts or not
Nicholas Gray
>want to add new features >having too much fun playing my own game to bother is this good or bad
Leo Hall
Which game is it?
Carson Wilson
It depends. In an engine like GM you can focus on the game itself, while with a custom made engine (so your own) you have to set up loaders, rendering and many other things.
If you have an artbro, skip text adventures and jump right in to SDL2 or SFML, maybe pick up OpenGL on the way.
Jaxson Anderson
How do I make MMO lol?
Jose Russell
set aside specific times to playtest the game and try to resist at other times
Carter King
I already know how to program (Doing it for work), are there any decent Unity resources for me?
I'd appreciate books more than anything.
Oliver Johnson
Maybe I'll actually do some modelling today.
If anything I'm probably going to draw some more at least.
Easton Diaz
don't know about books, but the manual is pretty comprehensive
Logan Bennett
Do you have any preference between SDL and SFML? From what I've seen they basically serve the same end purpose but I've found better rated books for SFML
Thomas Lopez
Just work on modelling. You can't stay in the concept phase forever, and plus you don't have to do all of the concepts at once.
Dominic Young
Try to make a cute voxel girl and make a comfy game for the comfy jam.
Oliver Clark
Today were going for space son Thats my comfy project
Ryan Kelly
You don't unless you have a spare couple hundred thousand dollars just laying around.
If you want to make multiplayer games, focus on trying to make something simple, like a Bomberman clone first.
You're right.
A goal for today will be to have a finished model I can start rigging, even if it ends up looking like a bad Clank rip-off.
My biggest hurdle is definitely going to be programming the platforming physics just how I want them, full of momentum and fluidity like in Super Mario 64.
Why is a voxel girl and not boy? Ni No Kuni was pretty comfy dude.
Nathan Garcia
Get a few people to tell me what engine/language they're using
Aaron Lee
Did you know? A 750-post AGDG thread lasts on average 18 hours, 15 minutes and 27 seconds.
Jordan Morales
hey neat, are you doing some agdg scraping/analytics? I started such a project a long time ago but gave up.
Kayden Hernandez
I liked SDL2, but I have to admit that the official wiki is kinda dead. SFML seem to be more up to date, and as I've heard it's easier to use OpenGL with that, but I don't have any actual experience with it. Most engine devs here use SDL2, so you have a better chance getting help with that.
At this very moment I use GLFW. It's "only" a window and input library, but for some reason I find it easier to use than SDL.
Lucas Ward
at this rate we'll never overtake /ksg/
Asher Morgan
I downloaded recent threads and wrote a script that iterates over them to learn python. It's not very automatic
Austin Powell
Well sounds fun. I was using R so my code probably wouldn't be helpful. It was pretty automated but I got worn out when I started a system of tagging "progress / informative / shitpost" but couldn't figure a way to easily tag and manually grabbing the post numbers was tedious. I wanted to see if I could generate AGDG posts. Punching above my weight in pretty much all regards, since my stats and programming are both pretty weak.
I hope you keep it up!
Cooper Morris
WILSOOOOOOOOOOOOOON
Wyatt Myers
I regret making clothes that are a separate model. I should have just made them part of the character, I wouldn't have to fuck around with weight painting so much.
Nathaniel Brooks
redlined it for you bro hope it helps
Thomas Bell
>You don't unless you have a spare couple hundred thousand dollars just laying around.
Why would I need that much money? I'm working on it myself.
Adam King
But what if you want to swap clothes later
Evan Long
How do I add two arrays together?
Charles Perez
;_;
Jordan Moore
Well, my game idea 3) I'm already, I pay the sweetie? Awful. Meanwhile ask the seconds.
> I wanted to see if I could generate AGDG posts.
Lincoln Long
Yeah, that was part of the justification. I don't know if I want to take it that far at this point. It would be so much effort, again.
Bentley Richardson
Because it's going to take you 10 years and you need money to support yourself in the meantime, that's why
Lincoln King
Stealing this.
Alexander Cook
Because servers costs money
Jeremiah Clark
>Why is a voxel girl and not boy? You know, when I think about it... Maybe I should make a voxel boy MC and have a village full of voxel girls.
That is, assuming that I can model shit to begin with.
Logan Nguyen
stitch them together? you have to create a new array of size arr1+arr2 and then copy the elements over
Jackson Thomas
Noooooooooooooo!
Austin Nguyen
It's happening. Although I only half-know what I'm doing. I've only used Max before, and that was a long time ago. Never used Blender before now.
Robert Bell
>add feature to game >test it >it works >after some time, test old features >everything is broken
Cooper Nelson
modularity bro
Chase Garcia
...
Jayden Wright
If I'm using pixel art, should I make it pixel perfect?
Owen Davis
>not setting up a build server with a ci pipeline to run a full suite of unit and integration tests on your game after every single build
Sebastian Wilson
the fuck does pixel perfect mean
Brandon Barnes
Naw man, mixels and rixels are the hip new thing
Jacob Smith
No make sure to have as many mixels and rixels as you can
Daniel Thomas
is there another way?
Josiah Kelly
It's good that you're enjoying it but give yourself a play limit.
Kayden Martinez
>mechanic works but has a big bug in it >can't figure out how to fix it and it is very important for the game to not be shit >haven't touched dev in 4 days because it is demotivating me
Nathaniel Garcia
>If I'm using pixel art, should I make it pixel art? That's basically your question.
Aiden Bennett
Sounds about right. Next do progress pics.
William Baker
Holy shit. Thank you.
Matthew Wood
Daily reminder that only a healthy dev is a good dev.
No additional advice today because im really fucking tired right now, sorry.
Wyatt Reed
just a small fix to make it more "realistic"
Jace Roberts
>man this monthly run is tough >i cant wait till we reward ourselves with mcdonalds salad with ceasar dressing and a side of medium fries and a diet coke!
Jackson Wilson
I think rewarding yourself is the key to success. If you reward yourself with 2 bigmcs after a run instead of just eating 2 bigmcs randomly, you will always go for the run and eventually feel terrible if you eat one without doing your exercise first. Obviously this approach also works for gamedeving
Jonathan Brown
sure thing fatso
Sebastian Powell
Put more asserts in your code.
Don't do unit tests or integration tests, tho. That shit is for fags and gays.
Isaac Bennett
Ironically while you're making fun of those fat people they're busy exercising while the only thing you're able to do in your pitiful lives is shitposting in this general.
Owen Nguyen
Jokes on you! I don't care!
Joseph James
nice projecting
Luke Hughes
That's why I never make fun of fat people that exercise. I only make fun of fat people that don't and lie about being healthy and happy with how they look.
Bentley Ross
Reminder that at its core, gamedev is an interactive display of quantitative information.
Oliver King
Is it okay to try and learn programming and game making using scratch when you're 21? And what do I do after?
Anthony Sanders
honestly I'd like to take up jogging but I would be too ashamed of running in the street. I'm not fat but I have zero stamina so people would see me start and stop running every 5 minutes or less. Also I sweat like a pig.
Blake Ortiz
I never laugh at fat people and encourage them to stay fat because that way i can keep all of the qts for myself
Mason King
but they arent exercising
they are plus size models that are perfectly fine with how they look
Luke Powell
Get a treadmill, attach a board to it as a desk surface. Dev while doing walk/jog routines. Walking while problem solving is the best.
Jaxson Butler
Or you could not be a faggot and just do things without expecting immediate gratification, and actually get great results a lot quicker
Luis Walker
Gamedev at its core is penitence for the evil all are born with. Only through the agony of this existence can they reach detachment.
Zachary Price
go to a park run in a circle rest at the park when youre done sweating go home
Jack Parker
Naw man, don't go jogging if you're overweight, especially if you're REALLY overweight. You'll jsut hurt your knees.
Use an exercise bike instead and change your eating habits. That's the only real way for you to lose weight is a lifestyle change like this. It's not fun or easy but it's necessary if you want to be respected again. Just like gamedev.
Caleb Stewart
nah man run on concrete all day err day
fit dev is probably retarded and not fit
Bentley Ross
A lot of fat bitches could become qts if they excersized. You are limiting yourself on the amount of qts.
Adam Cruz
They can lose weight but they can't lose that extra dimension.
Sebastian Perry
So let's say I have a big ds_grid of tiles in GameMaker, each tile must hold a potentially infinite amount of variables that can be changed at will.
Would it be better to use an instance for each tile or ds_maps?
Jayden Phillips
>A lot of fat bitches could become qts if they excersized. one word for you son: stretch marks
Jeremiah Morgan
When you live an active life, it is completely understandable to be tired every once in a while. Human flesh is weak, but that doesn't mean you can let yourself go! You don't want to disappoint other anons, your family, friends, relatives and SO, do you, user?
Hudson Carter
Two ways to go about it: 1. Use instances. You can assign them variables on the fly and they persist, but this has the disadvantage of an instance holding alot of extra variables you may not need after a point. 2. Use a ds_map per tile. This allows you to manage memory more efficiently, but since checking them involves iterative string comparisons they can be slow as fuck if they have a ton of key/value pairs.
In general though, if you design something with "potentially infinite" anything you need to rethink it.
Michael Cook
Progress! babby's first multiplayer game
Hudson Thompson
It is shitty but you get over it pretty quick. Just like make running.
Nicholas Sullivan
True, I don't have any argument for that.
Ethan Diaz
wew
Cooper Kelly
Nor can you, user. ;_;
Dylan Williams
VR is trending, we just need some time. If I have the time and money for it I would work on a second life VR clone where everyone is a cute anime girl.
Brandon Butler
Do you mean concatenation or adding component-wise?
Andrew Green
I've parented my leg pull bones in Blender to the hips, but this twists the knees when the hips rotate. I've seen people with a double constraint thing to the models origin, how do I do that?
Elijah Long
Have you considered that maybe deep inside they are just like real women? They fake kindness and generosity to lure you into normie life and make you a wage slave. Do you see any father figures in your usual slice of life animes and mangas? Well, there's a reason for that. Once you hook up you'll never meet again.
Not to mention they must hate each other deep inside.
But even if they are not like that, why would they love you? What redeeming quality or feature do you posses which might make them be interested in you?
;_;
Justin Powell
What I want them to do is move up and down with the hips, but not inherit their rotation. The tutorials I'm watching skip how he actually did it.
Cameron Bailey
If you have time to be a miserable fuck you've got time to be deving instead
Eli Parker
""""""real"""""" numbers were a hoax. Any example of a """"""real"""""" number you will ever use is just a rational.
David Cox
sqrt(x) pi sin(x) cos(x) arctan(x)
Grayson Parker
i hate complex numbers
Joshua Rivera
I can say hoobyjooby(x) too. Construct a real number that isn't rational for me without your "and so on" ellipses.