Hey are there any good guides/books on doing 2D isometric games in unity? I am thinking of making something like classic fallout esque
Not like Wasteland 2 or really low res Wasteland as both art wise and mechanics wise I didn't find them fun
Landon Hernandez
Best games with relationships that don't just use generic dating sim mechanics?
Blake Gomez
Persona 4 is the best example of a REALLY bare bones good system, it heavily relies on writing but I like it
Joseph Sullivan
Anyone know of a good tutorial for texturing a humanoid in blender?
Leo Morgan
Isn't that coming to PC? I don't have a Vita.
Gabriel Harris
Came out of the PS2, just emulate it.
Ryder Taylor
>Remodelling character slowly >I dont know what im doing Send help youtu.be/XYjTtQopDPU
Easton Morales
i would also like to know this im
Chase Hall
Best tutorial for Unity 5.x?
Found a load of good ones but they're for earlier versions
Parker Bailey
...
Charles Ward
I finally figured out what my game is going to be.
Over the shoulder 3rd person RPG, set in modern time. World spanning adventure. Your character joins a secret society and fights demons, ghosts, and other monsters from mythology. You are not a normal human though, you have magic power and can become supernaturally strong, fast, skilled and can cast magic spells.
This is gonna be great.
Michael Foster
>setting >setting >setting >literally no gameplay mechanics or technical information
Yea, you're on to a winner there, buddy
Isaiah Rivera
lol you're never gonna make it
Cooper King
>nobody complains about the OP pic This is the agdg I know and love
Kevin Russell
I don't get agdg jams. Jam is announced. people immediately start working on it and posting progress. 2-4 weeks later Jam officially starts.
am I wrong or is that not how jams work?
Adam Diaz
It's not. But /agdg/ needs the extra time, because they're amateurs
Evan White
/agdg/ jams are casual. We don't really care when you start. Just like make game.
Tyler Kelly
r8 my future map.
Jack Davis
I don't get it either. Like with Demo Days. What the fuck even is the point. They announce it 2 months in advance, there's not even any theme, and there's only like 3 days to submit a game. People just submit any old bullshit they're working on. How is this even a jam?
Jaxon Clark
fine by me, but lets ditch the "Jam starts in x days!" bullshit. soon as jam theme is agreed upon, jam begins.
Asher Lewis
Reminder that googem is a literal nigger.
Parker Hill
I always like the idea of the final boss being in view but you need to do so much work to actually get there. Its a good way to set goals for the player without actually telling him what to do.
Noah Morales
I am going to start with my game in a few days. I am ill and want to chill and get more input. Using Unity 2D jump &run with shooting (like megaman, just say spiritual successor if I get it) Maybe 2D art, maybe 3D models, but most likely pixel I am not sure. I can´t draw so most important stuff right now is gameplay and coding
But my question is this: How should I keep my dev blog/catalog or whatever? This is my first own software. How do you guys handle it? Word document with : 1. Gameplay 1.1 mechanics 2. codes 3. Story 4. Levels etc. ?
Wyatt Jackson
The point is to make an event that people are interested in enough that they can provide feedback. The duration between the days is so that devs have time to incorporate that feedback.
There's no theme because why would a thread-event have a theme when the thread's topic pertains to all amateur game development.
Cameron Taylor
area 6 seems like an absolute pain to get there long corridor is kinda boring
Nolan Kelly
Why is it a jam if it doesn't have a theme and people just keep submit the same games to each one?
Aaron Baker
Why do towns and cities have gatherings in their squares ever so often where anyone can sign up and attend? To draw crowds.
Nolan Cooper
add tunnels / portals between distant zones
Alexander Torres
>fast track mechanics this kills the game
Thomas Lee
Also, it's part of itch's lingo. There's no other noun for an event that's routinely hosted that showcases the products of a community.
All they've got right now is 'jams'.
Anthony Miller
He's being facetious, boys
John Gutierrez
comfyness ded
Thomas Hall
yeah, warping is just moving the problem around
Samuel Davis
To clarify: don't add a general warp system. just add doors between say, section 6 and section 5. Make the placement a bit unusual to encourage exploration. Reduce the longest walks, but still keep it comfy. Essentially make the world loop.
Aaron White
Really figuring out the shortcut stuff now. So, there will be a core path through the game, that includes obvious shortcuts. The shortcuts divide the game into segments of increasing difficulty. And these shortcuts you can find without thinking too hard, they're obvious. But then there are extra short cuts, that are harder to find, and harder to remember how to use. But if you do put forth the effort then you save yourself a lot of work by not having to replay parts of a segment.
Lincoln Howard
Doesn't every metroidvania have warp spots though?
Jordan Gomez
As a longtime metroidvania fan in the original sense (SoTN and post-SoTN CV's), you'd have to be retarded to think that area warping negatively affects the game.
Jaxon Davis
REMEMBER TO TAKE ANY MINOR CHANGES YOU'RE NOT 100% SURE ABOUT BETWEEN 2 OR MORE OPTIONS AND MAKE IT INTO A PLAYER OPTION
EVEN IF IT'S THE POSITION OF THE HUD OR SMALL NUMBERS BEING SHOWN, ANYTHING THAT THE PLAYER COULD PROBABLY CHANGE TO SUIT THEIR TASTE AND NEEDS SHOULD BE AN OPTION
Xavier Barnes
Here's today's progress on my bow and damage indicators
The 40 was a "crit" and has a slight shaking effect and italics, but it's probably hard to see from that far I might make the size slightly scale with distance from the player
Lucas Russell
Progress First iteration from Spread shoot finished. Full upgraded ship with spread in the video. I feel the bullets somewhat distracting
David Morgan
nothing?
Elijah Carter
>corgo >timestop yes
Justin Powell
Rate my bird.
William Cooper
applying a timescale to one's game in game maker is much more difficult than i thought, specially if you're dealing with speeds and speed decays
Dominic Garcia
did you softcode or hardcode those flags?
Eli Nguyen
A lot of people just jot down a few ideas that sound interesting and go with the flow, continually adding future possible ideas and mechanics.
This isn't really commercial game design document territory.
Evan Hughes
ZA DOGGO
Hunter Robinson
I wanna shoot it.
Ayden Cooper
I've never even touched that feature
What kind of things would it be good for?
Bentley Murphy
>tfw programming is easy >tfw programming is unbearably boring
Nicholas Kelly
Warp rooms =/= Fast travel.
Matthew Hughes
why is it posed like that
is it giving a beakjob? Seriously I have no idea.
Justin Robinson
>programming is easy
Gavin Price
>tfw programming is easy
If you think programming is easy, then you're not good at it
Jackson Hill
programmer here
I was wondering what is the best tutorial or resource to learn pixel art to become good at it
James Green
Tile based or hex based movement?
Gavin Peterson
slowing time, for example
Owen Gonzalez
That's a lot of shot! It is a bit distracting, but I think as the player is upgrading they'll get used to it, plus it will feel pretty badass to have a ton of shots when fully upgraded.
Chase Scott
>programming is easy Adding numbers together in gamemaker doesn't count as programming.
Nathan Lee
>another collab dead
Christian Rogers
>tfw programming is hard but it's still super boring
Aaron Wood
lets collab guys
Jacob Wood
I don't like how the arrow starts going down immediately
Gavin Nguyen
>programming makes my small brain head hurt
Angel Roberts
now accepting emote requests for wizMud
Gavin Cruz
can I request a playable version?
Caleb Morgan
>tfw programming is fun >tfw programming is unbearably hard
Justin Brooks
im primarily a programmer and this post really gets me riled up
Blake Robinson
You're right, the gravity on it is a little too high It shouldn't be hard to change, thanks for pointing that out
all the real programmers I know who have programmed for 20 plus years all say programming is hard and it is not difficult. These are all professional programmers.
Eli Foster
Laugh Dance Wave Slap Facepalm Clap Spin
Cameron Rivera
dab
Grayson Scott
Air fap
Ethan Perry
all that work and it still looks like plastic. >muh speculars
Lucas Scott
low poly and pixelated shit makes my dick rock hard
Landon Baker
Is this a Trump quote?
Joseph Cruz
This.
Jordan Collins
I don't think your hands are detailed enough for hand gesture unfortunately, so
breakdance clap become tiny & large larger head stroke beard
if hat is rigged: rabbit out of hat tip hat
Isaiah Gonzalez
that's just the normal map for demonstration, not the complete asset......
Matthew Murphy
firefart
Luis Nguyen
>anubisdev might be
Charles Young
...
Logan Rodriguez
I can't fucking believe this somewhat works considering how simple it is. It's completely stateless except for basic physics data. Still needs limb synchronization, and more angular movement that I had previously.
Dominic Campbell
The thumbnail looks like yellow yoshi with his mouth open and looking up
Lucas Anderson
Lets be honest, 90% of game programming is pretty much toddler stuff.
Christopher Roberts
I fucking love programming. I love it so much I got a degree out of it and made it my career.
Its always challenging working out new problems and making things efficient.
Its also hard if you don't have the right mindset going in or the knowledge.
Also pic related.
Thomas Johnson
This. It's hard, but that is what makes it fun.
Leo Powell
I'm not sure what you mean. They're just tiles placed on the map.
William Robinson
You really should have your dude curl up tighter if you insist on having him flip through the air
Wyatt Bell
>all these 'devs' intimidated by programming Why are you even pretending to be game devs if you're not good at anything?
Ayden Taylor
tokusatsu hero pose
Chase Sullivan
So if I wanted to make a horror game what enemies should I put in it?
I'm guessing zombies are too boring and generic to use.
Angel Gonzalez
I always wondered what kind of person do you have to be to save a motivational anime image