Posting in this general every saturday is becoming my only highlight in life. Anyway, changes since last week.
-Added sprites for the player and enemy_1 -Made everything react and change to slowmotion, including animation speed, cooldowns and bulletspeeds and various effects -Various effects for game feel, i dont like the screen effects 100% but i needed something and it's ok for now. -Added sound effects for most things that get pitched down and up which im quite proud of, sounds cool. Shame u cant show it in the webm.
Next step is actually a level and some level art to see if it can be a game on its own. (I forgot to include the webm in the last thread)
Ryder Edwards
Voxels never looked good in the entire history of humanity and never will until the heat death of the universe
Jacob Hall
>it's another "blender turned stuff inside out when mirroring" episode thank god that's a really simple placeholder mesh
Ian Martinez
I'm a lazy shit and don't have the motivation to do good models or textures. Can I hide low poly shit with a pixel art shader? Devil Daggers comes to my mind and it looks amazing as far as I'm concerned.
Aaron Cook
-> P R O G R E S S (?)
Anthony Gutierrez
I know right? Goddamn.
That said, I find voxel terrain + billboarded 2D sprites to be okay...
Nicholas Taylor
Oh well, guess I won't be getting any downloads then. I'm definitely keeping something simple for the comfy jam, and I like her anyway despite some changes that I have to do.
Nathaniel Howard
simplistic != easy
But yes, there are definitely tricks (especially when it comes to animation) that can make your shit art seem pretty decent.
Henry Reyes
>Adding ammo limits (instead of the infinite ammo but limited mag size as before) effectively forces the player to collect & conserve ammo, but I still need to add a way to fight even with 0 ammo.
Maybe go with a Doom approach, killing enemies when you have low ammo/hp drops just that. Maybe implement a melee for the times u do come down to 0 ammo.
Jackson Parker
This is the greatest vidya inventory system ever made, anyone who says otherwise is shit
Isaiah Johnson
god bless lord british
Logan Peterson
>Next Jam >but it's actually the current jam
Ethan Jenkins
It's fun, it's very physical, the only downside (and it's a pretty big one) is that it requires a fuckton of precise clicking.
God help you if you've got a little bit of wrist pain.
Isaiah Young
Yeah, I have something like that already implemented (Hp drops are prioritized when runnin glow on hp). But I guess I'll add melee anyway, it'll spice up the combat.
Luke King
I like it. I also would recommend a higher weapon carry limit. It adds to the depth of the game if you place enemmies right.
Dominic Green
...
Jason Morales
>tfw equipment wasn't about best in slot bullshit
Luis Martinez
How do I make MMO lol?
Dominic Ross
step 1: give up
Bentley Allen
Didn't you have umbrella girl? Why not use that?
Dylan Miller
Step 1) Assemble a large team Step 2) Assemble a large amount of money Step 3) Use the money and the team to make the MMO Step 4) Release the game P2P Step 5) Add lots of cashshop bullshit Step 6) Make the game F2P
Dominic Morales
>jam game >use existing Whats the point
Anthony Gomez
better than using ugly voxel graphics imo
Joseph Stewart
It's not easy, but it's faster. What tricks for animations do you know? I'm a complete beginner in animating.
Gavin Taylor
If my free itchio game has donations enabled, does that make it 'commercial' in the context of CC licenses?
Nathaniel Jenkins
I can warn you guys you should have a consistent sleep schedule. I was working on this when I got sleepy and ended up sleeping the whole day away. At least I'm continuing it now.
Gavin Parker
It's cute Can I keep it?
Cameron Fisher
My autism prevents me from gamedeving most of the time so I would rather work for 2 days straight if I manage to get into that state.
Angel Hernandez
Well, not tricks as much as just generally following "lively animation"
"well animated" is a lot easier to make look great than "well drawn".
Devil Daggers in particular still requires fairly great models and good texturing.
David Bell
discipline > motivation
Austin Butler
>forcing yourself to do something you don't want to do
wagecuck mentality
Jeremiah Turner
You consistently impress me.
Jonathan Baker
tfw theres a big hole in my virtual daughters face that i want to fix tfw cant because theres a big hole in my real grandads face why did you have to fall pop pop :'( i hope you feel better soon, sitting here in the hospital lobby anxiously waiting is the worst feeling :( youtu.be/XYjTtQopDPU
Jose Thomas
Nah man it's
Forcing yourself to do something you want to do.
Mason Rogers
The old chibi one? Maybe, but I have no idea what kind of environment I can make in that style.
>ugly voxel graphics That's your opinion man. I actually like the voxel art, I just can't do it a lot because it's still basically pixel art.
Liam Kelly
>living at the whims of your physical needs I dunno to be honest that sounds more like the gutter a wagecuck lives in
Adam Morales
only unmotivated people say that
Wyatt Robinson
How's that gutter, user?
Sebastian Parker
>the thought of being in control of your actions gives you violent cognitive dissonance Really activates my almonds...
Elijah Stewart
stop projecting on me
Camden Cox
To be honest I would not hire anyone of you. Lack of skill, discipline, temperament, and mentally unstable creatures are not good stock to invest in.
Soon I will be as famous as Todd but for high quality reasons, while you remain mired in the sewers of agdg. Never will you experience the great sensation of success, and you will remain as failures until your death arrives.
It's Game Over for you.
Jack Perry
>soon I will be a meme see that user ? I won't hire him
Jace Baker
What drives people to shitpost like this?
Zachary Collins
(You) is one hell of a drug. You will see, the retard will get atleast 5.
>the look on those police officers when he confesses
Austin Martin
Progress!
Maybe I'll texture him after work.
Jayden Hall
>literally insane unity-dev
Aiden Bell
mm look at that sweet robooty
Carson Foster
>Adding ammo limits (instead of the infinite ammo but limited mag size as before) effectively forces the player to collect & conserve ammo, but I still need to add a way to fight even with 0 ammo.
I'm facing the same issue currently, and some of the things I've tried to come up with might help you out, i might use one or more of these but most of them don't fit my game and might fit yours instead
>Melee weapon only usable when you're out of all types of ammo that gives the drop tables a higher chance to drop ammo >A different approach to the first one: Being able to quick-melee with your guns at no ammo cost and reduced damage but with a higher chance of ammo drops from the get-go >Ammo pack drop chance inversely proportional to the amount of ammo you have >Ammo packs spawning when you're low on ammo (think like half life 2 and medkits) >Rely on a secondary attack method (my game has spells and regenerating mana, you could add secondary items instead) until you get ammo >Shopkeepers that sell you ammo but give you a "pity discount" and give it out for free if you have no ammo or very little ammo >Being able to sacrifice health or energy for ammo
Another approach that I don't like but you could use that i've seen in other games (like relic hunters zero) would be having disposable guns that come with their own ammo that you can gather from enemies that while you can reload with your own they still have some ammo left in them
Juan Rodriguez
I'd love to make art for your game!
Justin Barnes
Oh yeah? What engine are you using?
Alexander Scott
no, thanks
Christopher Thompson
You really have nothing better to do with your lives than starting this shit every thread?
Austin Gonzalez
Before I answer, first tell me what engine you are using.
David Sullivan
It's literally the funniest joke I've ever heard! I have to repeat the joke in this thread every hour to make sure everyone knows how hilarious it is!
Caleb Baker
> post shitty webm of your game >tfw no one cares enough to even make fun of you
Anthony Flores
At least you have shit to show. Me, it's like wow, GUI screens, so fucking exciiiiting.
Nicholas Perez
That usually means your game is good enough that no one hates it, but not good enough that everyone sucks your dick yet. So you get less replies overall.
Jonathan Lopez
>post webm of your game >no replies >somebody posts a wojak meme talking about not getting (you)s >suddenly afraid somebody will think you're the wojakposters and will mock you for the memes you're not responsible for
Caleb Mitchell
Let me be your artist Let my visions guide your mighty fingers
Jacob Bailey
sure but what engine u using tho
Blake Campbell
...
Josiah Martin
I wouldn't post if mine was the only zero replied webm. We share the burden friend.
Evan Jackson
...
Julian Baker
Can I be the shitty zero reply webm too?
Nicholas Roberts
>can't program >can't make art for a programmer because it's literally impossible with memes lurking around every corner oh well it's fun to look at other peoples' progress
Juan Nelson
You're getting boring, memer
Anthony Perez
>yet another "trust me i really am an artist but im too dumb to realize that posting portfolio right away is something every artist should do when looking for someone to work with" post this kind of memes is the worst because it makes /agdg/ look more bonkers than it actually is
Jacob Edwards
>looking through old assets >see this What da fuk
Xavier Harris
>driving artists away out of meme-induced paranoia new low, /agdg/
James Robinson
i'm sorry but this skill cannot be learned you are either born with a talent to do art or you are not there are no inbetweens
Xavier Hill
way to prove my point
Gavin Clark
Show your art.
Michael Allen
>tfw when you died you lost all your equipment god that was pain in the ass, kids today wouldn't survive that
Ian Roberts
>implying the reply won't be something among the lines of "i won't post my art because i'll get bullied by pleb like you" or now, because i'm posting this, "i would've posted my art if it wasn't for this user who correctly predicted my every move" you're wasting your time
Adam Stewart
if I was an artist I wouldn't post here either because of people like 890
Cooper Clark
i'll give you points for being honest about not being an artist instead of pursuing the dumb meme
Aaron Garcia
Name suggestions for a toy train set building game?
Lucas Martinez
...
Jayden Bennett
Timbertracks
Charles Carter
I'm just replying to say that I'm not who you were talking to, and that you should take a break from posting
i'll keep posting this for a few days, 24 responses so far
Jason Phillips
it wants the succ
Jackson Clark
This could be massively fucking cool. Obviously a first-person mode right? And maybe some "living" pieces, like a deer family near the tracks that look around, minor activity seen in city windows, birds...
No idea where you're going with it but goddamn I want to play this now.
Connor Hill
Scaled it to the point of exaggeration Would be neat if I could leave arms as platforms, but I didn't plan on it until now >dat bitch slap
I used the wrong player position it seems
Caleb Gomez
I added more city data and now have 20 of the 28 initial cities for my bounty hunter game. Damn, creating content takes a lot of time.