Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.
It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.
>Dom4 Inspector This is a community resource that has every unit, spell, and item in the game in an accessible database. larzm42.github.io/dom4inspector/
>Where do I get it? It is available on Gamersgate and Steam. Desura is kill.
>THE BASICS >Read the manual >Read the wiki >Read the pastebin >Watch some LPs by Sy, Maerlande, or Nuklearmonkee >Jump into MP feet first >Die and join the ranks of brave skeletons
I let it die, and I'm about to stale in all my games.
And there's nothing you can do to stop me.
Anthony Phillips
There's a guy in the only game I'm still in that always takes his turn within the last 30 minutes (on a 48hr turn timer). Every time I hope he misses and stales, the fucker.
Andrew Collins
>Last thread people discussing whether Yomi was underpowered or not >People who says its fine but don't say why
Okay then, sell me on this nation How does it compare to similar nations like Niefl and Lanka? How is it supposed to be played?
A brief look into the inspector tells me it should go awake full scales pretender since it doesn't have any decent sacred troops Then supporting with evocations & skeletons using its many fire, earth, and death mages
Liam Rivera
Skelly spam backed by a hundred flaming-arrows undisciplined goburins
William Ramirez
Dai Oni lite SCs
Skellyspam
Flaming Arrows
Isaac Watson
Yomi has a strangely high winrate on s1w's charts, though the leading theory I've heard on that is that it may be a nation that attracts more experienced players
At a glance, I see: -cap-only thug/SC-capable Dai Oni. It's not flawless but they never are. -Relatively cheap heavily armoured skelespammers -(somewhat expensive) flaming arrows with very cheap archers. -Ability to convert gems into flying sacreds, even if they're not that particularly strong. -Potential access to things like fog warriors and rain of stones, with boosters.
They look pretty diverse actually, I think the bigger problem is that they're EXPENSIVE. Not the best, not the worst. I'd say they're an average nation.
Asher Brown
Forgot to note Bane Fire, which they again can access at the probably steep cost of a booster per mage.
Michael Howard
Shikomi too
Gabriel Kelly
>tfw someone gets Buer the same turn I get Pazuzu >I already had 40 air gems saved up
It feels like winning, but the game keeps going.
William Gomez
I've got this weird problem where my turns are coming in and being received normally but the llamaserver page isn't updating. It still says that we're on turn 15 for me even though we're playing beyond that with no problems. It isn't a big deal but I can't see who still has to send their turns in.
Jaxson Taylor
Had the same problem, I just mashed F5 for a bit and it fixed itself.
Landon Wilson
i keeping looking at CoE and keep thinking it looks awesome, but domg always says it shit. why exactly is that? all i've heard is that "it had potential" or something
Carter Reed
Imagine if every province you owned in Dominions was attacked by indies of varying strength every turn, PD doesn't exist, it sometimes takes multiple turns to move to adjacent provinces, mage scripting is massively reduced, and you can't set your own formations at all ever. That's early game CoE and it gets worse as it gets better.
Jayden Adams
Also you have shit for income and your mages only show up as recruit options like 10% of the time at best, and if you don't have the money to recruit them then, you're out of luck for now.
Josiah Walker
I'm doing it again today. Eat my shorts.
Jackson Hughes
gauls
we apologize but the romans told us to attack you and we will pretty much do anything if you say our name three times
Aaron Diaz
trade and taint when?
Brody Barnes
Ulm my darling, Ulm my darling, Ulm my darling kill the swine.
Hudson Morales
>imma move my armies down and away from nicknight on Vanheim >when I've ALREADY been elf'd once
What could possibly go wrong?
James Wright
Basically your only control in combat is what to put in your army. There's no scripting like dominions - the most you can do is tell each mage to not cast a single type of spell (they'll decide themselves which to cast out of the 2-3 spells you didn't prevent them from casting)
It's really slow too. It takes multiple turns to get enough resources to recruit/summon anything early on, and see what said about movement and dealing with indies.
The reason why people say it has potential is that there are a bunch of things which would be really cool if the base gameplay was more fun. Hopefully some will make their way into dominions.
Christopher Watson
>Ys AI'd Just know Ys that regardless of what happens you're the real winner in my eyes. RIP UWbowl champion.
Xavier Taylor
I play Yomi a lot. A big part of it is that, like MA C'tis, they get a lot of synergistic spells from 1 school (ench). Flaming arrows + horde of skellies + 7 gold shortbows can come online for the first war, unless you get rushed hard. And if you get rushed hard, oni's are actually fantastic troops in T3 and easily massable on demand, giving you a strong defense. Later on, you get ROS, which allows you to make up armies entirely composed of Dai Oni supercasters (who are immune to ROS), some supporting oni generals (almost immune) and some large, high health evo bait to draw gifts/nasty bows set to fire largest/other stuff away from your casters. These armies can be rescripted on the fly to do different roles (ie you can rescript some to thug rather than skellyspamming, or to throw down evos) if needed. Please stop the Dai Oni lite SC's meme there is literally no better recruit-able thug/sc chassis.
Andrew Brooks
I'd argue Fomorian Kings are better. Yes, in a straight up fight Dai Oni's have superior pathing, but the Kings are all A2 - and being able to choose your battles through ritual movement is a very valuable tool to have.
Josiah Ward
>Going full scales >On a nation with 2 strong recruitable sacred thugs >And nearly all of its national summons also being sacred
Jackson Barnes
Right after EA Rus and MA Ur
Joshua Brown
Kings are also better because there's no 'triple damage to kings' items
Dylan Collins
That's fair enough, actually. Ritual movement is pretty badass. I've been playing around with the idea of an E6S6 fat guy titan (can't be fucked to look up the name) imprisoned with good scales. Nice little bless for your Dai Oni's, you can easily nab EBDW and Stellar focus, and you can also make use of teleporting golems later on. Sadly no N9 means those golems aren't really going to be all that amazing as thugs though.
Though I just had an interesting idea; Stygian paths is magic movement, right? That could be an interesting spell, although right up at Thaum 8 it isn't nearly as practical as cloud trapeze or teleport.
Leo Long
Never really understood this. Yes, there's a wider variety of items that can fuck up a Dai Oni - but an anti-SC thug is going to kill a Fomorian King just as well - they simply use a duskdagger instead of a herald lance.
If anything the King is more vulnerable, as its not at least protected by Phoenix Pyre.
Luis Martin
The existence of holy scourge doesn't make Tart SC's a joke. I actually find that herald lance/demon bane has some problems against Dai Oni SC's. You want to fly in and get a first strike that instantly kills it, before it can complete its buff cycle (ESPECIALLY phoenix pyre). Funnily enough, one of the weaker and more often overlooked attributes of the dai oni can mess with this plan; the screen of d6 wolves summoned at start of battle can often distract the attacker and protect your oni for the first round allowing him to get phoenix pyre off.
Aaron Sanders
>what is "attack largest"
Like, don't get me wrong I think arguing that the demonbane/herald lance etc as arguments for Dai Oni are silly, when duskdaggers do the same to Kings/Jarls - except better since they don't need to worry about potential turn0 phoenix pyre.
Melqarts don't deserve the title SC - ever. They lack the paths for it. They are notable however for being a recruitable thug on a nation with healers.
Aiden Powell
>duskdagger The difference is that you can drop 5 gems on Holy Scourge or Demon Bane, give it to a human, and have him do very good damage per round.
An anti-SC thug is much more expensive than a random mounted commander with a cheap sword.
Theoretically, anyway. The math seems to check out, but I've never seen it done in practice, just heard about it.
Samuel Smith
Alternately, go heavy into Alt. Basically every level of it makes your Dai Oni better in combat, and you pick up Maws of the Earth eventually too. Armor of Achilles/Destruction/Iron Bane are amusing. It's slower to get off the ground than diving into Enchantment, but it's also viable. And it's not like you have to specialize, going 4 -> 5 in a school is the same cost as going 0 -> 4 in a different one so diversity is easy to do.
Leo Brown
Casting Phoenix Pyre on this thread
Dominic Bailey
Alt is always the second thing I go for, but yeah you could go for it first thing (especially if you went for a N9 bless rather than a boring traditional Ex). I love maws of the earth and, by extension, blood stones. I was fortunate enough to get a blood throne in my current yomi game and being able to earth power into maws into skelespam is lovely in the midgame. Massive AOE, high AP damage with no elemental type is fucking bliss. Literally the only thing that makes me happier than maws is ironskinned fire elementals.
Brandon Butler
Sniffle Jarls
Ethan Campbell
>he thinks nimble charles is as good as pie oni listen here you little shit. phoenix pyre + summon earthpower + ironskin + soul vortex + innate fear + ethereal wounded shape VS quicken self + 20 extra HP (actually dai oni have 3 extra hp total because of wounded shape, but if you will regen slightly more hp) + cold aura + holy avenger (lmao).
only good thing about niffle jarl SC's is that you have solid sacred troops so your N9Ewhatever bless gets some extra use. Not that dai oni care because they still SC better even with just an Ewhatever bless.
James Jones
>no soul vortex on niefel jarl >holy avenger as a buff I'd agree with you, but your analysis is shit.
Leo Russell
That did it. Thanks.
Jason Wood
Posting once again:
I am looking for a sub for two games
FourthTurning (Xibalba) DriftKing (Niefelheim)
Both of these nations are in top notch shape, so it is not like the usual situation where you inherit a crumbling wreck of an empire. I simply don't have the time needed due to RL concerns.
William Miller
Those wolves also make pretty good batteries for a soul vortex casting Dai Oni.
Jordan Johnson
gibe muspelheim the game needs more shit-eating giants and underpowered fire nations
Lucas Hall
>Abysia mixed with Niefelheim Sounds both boring and weak. Well, if an earlier-than-early age was ever added, Muspelheim would be a reasonable candidate.
Austin Clark
You should probably note DriftKing is a newbie game. I doubt he's gonna let an experienced player in.
Wyatt Young
underpowered and uninteresting factions are the domain of true understanders, you just wouldn't get it
Brandon Adams
...
Dominic Lee
>more norse nations
no
Ryder Morris
How the hell do I play Man and Eriu?
Alexander Myers
You basically play Eriu like you would play TNN except you're even more shit at everything and can't actually win a game ever
Carson Anderson
Is it that bad? I just want to elf niggas man.
Austin Wright
Eriu is LITERALLY just TNN with worse everything. They play exactly the same, just more shit.
They don't get anything new, they just get worse.
Connor Jackson
If you want MA elfing, Vanheim is your best choice.
Eriu really doesn't have anything going for them but thugs.
Camden Morgan
What can you expect if you play with/against MA Vanheim anyway?
Connor Ross
EA Vanheim with Valkyries instead of Vanhere
Blake Rivera
All dai oni can cast it without needing a gem, but yeah that was intellectually dishonest of me. the lmao is there for a reason.
Logan Martinez
Quickness is super good and the cold aura is underrated, since the cold aura on nipple jarls is fucking big
Leo Morgan
Elf thugs everywhere, as usual for an elf nation.
Non-sacred rec-anywhere vanhere when they actually need to fight.
Primarily air magic (tstrike, air elementals, storm) with some earth buffs on the side and maybe a bit of blood too.
>the lmao is there for a reason. I'd add liquid body to niefel jarls if you want a more serious buff list. Dai Oni could take temper flesh too.
Quickness isn't quite as good when you have encumbrance, since it doubles the reinvig you need to stay neutral.
Cold aura is indeed very nice, but it's nothing compared to free extra lives from phoenix pyre.
Josiah Roberts
>They don't get anything new spies tho
Hunter Watson
>13:22 GMT on Thursday February 2nd Hosting delayed by 12 hours. >05:28 GMT on Friday February 3rd Hosting delayed by 7 hours. >14:13 GMT on Saturday February 4th Hosting delayed by 1 hours. >06:44 GMT on Sunday February 5th Hosting delayed by 12 hours.
Isaiah Clark
The Superbowl is today so everyone should get an extension.
Gavin Nelson
Man I watched the superbowl a couple years ago and it was shit. Yanks be talking hot mess about soccer or whatever but at least the players in a soccer match actually move for more than two seconds at a time.
Camden Hill
Play your turns niggers.
>And whoever was last and didn't take a double turn - pic related.
Thomas Bennett
What tactic do you prefer, to feast on smaller players so that you may challenge the bigger player(s) in the endgame, or to try and take chunks from the big player before he can reach endgame status?
This is assuming you are a mid to top-3 player, but not the biggest fish in the pond
Jason White
To live in peace :^) >acro >be expanding normally >ur takes one province >gets really close to my capital and stops >"Fuck off monkeys" >"no :^)" >Conquer monkey men the end. This is how most of my games turn out to play desu
Jaxon Collins
Anyone wanna sub warhammer fantasy orcs in mod nation game? Turn 61 good change to test their toys and such
Blake Hall
depends on nation and how much of a power gap there is between the rest of the game outside of the top 3
Tyler Cook
How do you play MA Vanarus? I mean they seem to have solid infantry, but their mages are all over the place.
Levi Perez
F I R E B I R D S
Adam King
>don't even have the paths to summon them
David Watson
It's easy, you stomp early on and maybe rush a neighbour. Then you lose to a nation with superior mages.
Logan Wilson
Its fairly simple and self explanatory.
Sages cast thunder strike since they get A2 7/12 and A3 1/12. They are your main battle mages.
Remaining mages are used mainly for research but you also get plenty of AE for RoS and EF for magma eruption (with shoes).
Your troops are excellent and just need to be massed.
Gavin Ortiz
Sy sounds like his hymen is fully intact.
Aaron Sullivan
This sounds rude as fuck.
Tyler Nelson
i want to have sweet sweet anal sex with Sy.
Parker Ramirez
>you'll never tear a Bride-in-Waiting's hymen
James Young
Good, virgins are pretty shit at sex desu, only good for blood spells.
Jose Gutierrez
This.
Matthew Fisher
That's a non-sequitur my main man. One's proficiency at an activity can not be gauged without having actually carried out that activity. All those poor, innocent, and pure teenage girls you drugged up and sacrificed to Satan might have been sex machines.
Matthew Hernandez
>not appreciating an eager student pleb
Henry Nelson
>tfw still have the sprites and shit sitting around from my half-assed Dominions 4 Nation mod
>could probably shoehorn it into a functioning Class for Conquest of Elysium 4
What do?
Michael Clark
hoburg nation when
Adrian Morales
>implying there hasn't been a hoburg nation as the default mod to be used as an example of how to mod since forever
Landon Roberts
Senpai, I recall you posting this 2 or more years ago. Just finish it already.
Aiden Collins
O fuk are these guys back
Don't settle for CoE4-shit. Then you'll feel maybe accomplished but nobody cares about CoE4 so it won't mean anything. At least maybe I'll play it if it's for Doms4.
Austin Lopez
> One's proficiency at an activity can not be gauged without having actually carried out that activity.
One's skill in a proficiency cannot increase without actually practicing that proficiency. You can't be great at something without actually doing it.
>All those poor, innocent, and pure teenage girls you drugged up and sacrificed to Satan might have been sex machines.
I'm sure they would have been with a proper instructor and given enough time. But who got time for that? They had their chance, they wasted it, now they're being used as bait for horrors while their slutty sisters lay in my bed.
Jonathan Williams
/dfg/ is still probably angry with me for not finishing the mod I made with lamias and harpies too. I really should crank something out before this hard drive dies.
Well CoE4 is fairly simple and doesn't require a lot of effort since I already have the guys statted out and everything. It'd be as easy as making a Cabalist class and having you start as one of the red robed guys with a mastery ritual to upgrade to the red breasted robe guys.
The main time consumer in working on this mod is sprite work. Granted I'm lazy, and I just modify existing sprites, but I had some big plans about Sacred Anakhite Priests that surrendered to the Liabecians centuries beforehand and now perform Blood Sacrifices for the God of Liabec.
A CoE version would be much simpler and wouldn't require as many unique units.
Julian Sanders
The sprites is usually the most time consuming part, why dont you just finish it out if you have that much done?
Jeremiah Morgan
mod nations have no legitimacy and anything that isnt the vanilla game is impure and defiled worse than the raptors
Henry Wilson
Only the worst sort of bastard would care this much about legitimacy
Mod nations are fun
Nathan Cook
Hey, I play Dominions 4 for the tightly balanced tournament environment, none of this "mod nation" doohickery that'll just throw out the supreme balance Dominions 4 is famous for, as ingeniously developed by Illfraud(TM)(R)(C)(patent pending)(OC, DS).
Benjamin Jones
As I mentioned in the post directly above, you are correct. Spriting is the main time consumer. #2 time consumer is actually ironing out a playstyle that is OP within the context of other nations. That is easier said than done considering Liabec are some fusion of Hinnom, Mictlan, and R'lyeh but different than all three in some ways.
For example, the spellbook already has Astral/Blood rituals that are generally horror related spells. Considering I wanted to make a Astral/Blood nation I decided this was a good place to work out their bread and butter abilities.
The idea is to give them fairly average infantry units for their time period and encouraging them to rely on horrors. When those Thrall Brand guys die they horror mark the unit that killed them. The more slaves the enemy army kills the easier it is to summon a bunch of horrors and watch them eviscerate the enemy. In my mind the erratic behavior of horrors more than makes up for their power.
Thing is, a nation should never be a gimmick. Liabec needs powerful units that can make up for their lack of heavy armor. Demonic hybrids are an Abysian thing so I'd rather not steal those. Sharing Void Summoning with R'lyeh is a little too easy. I thought about creating tiny Gore Tide Horrors that can be summoned like Elementals (I will recolor small water elementals) using slaves instead of gems.
So basically to answer your question it's because I want the Nation to have an identity and a place in the game instead of just being something I half assed and then shat out.
Tyler Bailey
>#2 time consumer is actually ironing out a playstyle that is OP within the context of other nations.
I forgot a "not" that was supposed to go between "is" and "OP." Whoops.
Henry Nelson
What about half horror hybrids? No one has done that so far. Or guy that turn into horrors when killed or something.
Isaiah Cook
Or a spell that turns guys into horrors if they get hit with it.
Austin Cook
>What about half horror hybrids?
My first thought is "Do horrors reproduce?" That's an interesting thought though, especially combined with that second sentence. How about a Brand Thrall that has been tied more closely to Horrors than his peers? Think of him like a Horror Bomb. He looks like every other slave but when he dies, instead of the enemy being horror marked, he changes into a lesser horror as his second form.
That sounds like fun. The horror would need to despawn after the battle but it sounds like fun.
Jeremiah Hernandez
tyty, I didn't think anyone was even still playing besides Lukas
Adrian Flores
Horror Seed sends a horror that can infect people with parasitic horrors and turn them into horrors so its probably not that far fetched.