>tfw I'm sitting here looking at the thread and not programming
Juan Johnson
How many subtle Veeky Forums memes are you putting into your game?
Xavier Mitchell
well like i just need to learn how to sprite and how to use dev tools really just looking to make a pixel shit RPG that has elements from multiple games actually i want to do a small project to learn how code, if random anons like it, i'll do something bigger. If alot of people like it i'll do a nice game and sell it if it turns out to be shit i'll just leave with some computer science knowledge
Adam Hughes
Bhutan did nothing wrong.
Nolan Richardson
>pixel shit RPG
rpgmaker, they have their own thread too
Noah Collins
Any AGDG games make it to Steam recently?
Already got: Social Interaction Trainer Abyssal Zone (not AGDG lol) Aliens Go Home Run
Got doors kinda working. What does aggydaggy think about non-linear stories in vidja? Should I force some type of linearity to form some cohesion or just let the player go through it as they will?
Dominic Miller
>got a BSOD while deving a month ago >now backup my project folder to my mega account at least 5 times over the course of a day
How much backup is too much backup?
Jason Gomez
I like nonlinear storytelling. Something tells me your game will benefit from it.
Isaiah Campbell
from the thumbnail I thought this was sourceshit
Adam Bennett
Which model looks better? I kind of want to get away from using the default but... my modelling skills... are not that good.
Kevin Reed
Just use version control and have a remote where you store it. Now you've got a changelog AND a backup!
I pretty much used these two tutorials for learning Blender. As for DMC style animation, just study DMC animation. Like, there are youtube videos with the full DMC4SE movesets. Pull those up and use them as a reference. Or record yourself playing and study that. Try to use exaggerated, dynamic poses for your keyframes, make quick movements, and slow down for the recovery frames. General animation stuff.
Ryan Rivera
How do I make root motion work in Unity? It just resets back to the origin.
Ian White
There's this if you haven't seen it yet. But, there are a few more out there
I want to say that is Rust, but it looks like some sort of disabled Rust.
Julian Morris
Homph, post feet please
Ethan Bell
Is this your "first visible output" milestone?
Asher Scott
It is Rust, what do you mean by "disabled"?
Adrian Garcia
Rust is disabled because it doesn't have monads or traversables
Leo Wood
True, but that doesn't exactly warrant a distinction between "Rust" and "disabled Rust".
Ian Ramirez
the whole 'main:loop part, maybe I haven't been paying attention to the latest developments but, this looks weird, even for Rust.
No, no, you've just had too much of the Kool Aid.
Cameron Reyes
Please, there's not a single answer anywhere on google for this. It doesn't give me the option to unbake the transform, it just says that root motion is driven by curves.
Hunter Sullivan
>'main: loop That's a loop label, which allows me to break out of the entire loop even from a nested loop.
Jeremiah Walker
>700 lines of code to get a triangle on the screen >DX11/GL4 driver runs faster anyway
Reposting last nights progress, translators will be able to suggest translation edits while theyre playing the game
Dominic Howard
are you john carmack?
Anthony Rodriguez
No, just some random user that assumes you would know the 101's of optimizing if you're going to use Vulkan.
Eli Diaz
fukken memes
Ian Gutierrez
oh shit here he come
the king bone
Owen Lee
>still .gif >still slowdown on particle explosion
Henry Davis
vp8 webms are deprecated
Ian Green
gif is better for pixel art
prove me wrong
Jeremiah Morris
nothing wrong with gifs, but there's definitely something wrong with your games performance.
Tyler King
>mixelrixels need gif
Blake Morris
that last frame where she distorts into a wall oh my god
Ryan Lewis
>mixelrixels multilayered memes
Nathaniel Ramirez
>walking on air
brava
Tyler Reyes
left
Tyler Cooper
Yo but realtalk, unironically this. Figuring out a decent pooling system for Components still fucks with me though.
Gavin Brown
ok sorry i'll fix it nah
Aiden Richardson
I must've missed this, I like what this implies what's the gameplay like?
Logan Campbell
you know you only need to simulate a small portion of the particles and have the rest follow
it'll look basically the same and run 10 times better
William Hughes
>text clips out of bounds >text jumps to new line on reveal
Eli White
Done with this attack. Probably shouldn't have bothered polishing it yet and tested it in Unity first.
This is one of the regular enemies and is supposed to be a little bit mindless and just follows orders, since it's a wooden version of a golem. So I tried showing that a bit in the way it moves.
Charles Wood
you I like you
Hudson White
cool
Hunter Williams
>blaming shitty performance on your image format C'mon now
Samuel Mitchell
I code in C++. Why would I want to code in Rust or Ruby on Rails?
Jonathan Jackson
looks pretty nice, my dude how long did that animation take you?
Carson Foster
Why is it slowing down with the particles?
Bentley White
the whole weekend, so 2 days. that's given that I procrastinate a lot. started watching Blood-C.
Isaac Brown
Rust is safer and simpler and has a nice module system, build system, and package manager.
Logan Morales
I think the weakest part is the end attack. It looks cool as it starts and lunges in, but sort of becomes awkward at the end in that crossed pose. Maybe have some sort of snap back out of the pose?
Need to add some smoothing to the particle emitter on the eye, unless this is a robot. Too many sharp angles.
Adrian Garcia
Does simpler imply simplistic? I do need some of the more esoteric elements of C++ for efficiency reasons. Especially controlling data access patterns and cache coherency.
Sounds a good pace to me.
William Scott
Its a hacker rpg set aboard a colony ship en route to Proxima Centauri, so you have things like the ships systems to hack into, change the course into a star, sabotage the oxygen generators etc. Or try and situate yourself to be the most wealthy person once the ship lands and the colony is formed, things like that.
Gameplay is like scanning a target system to see what programs it has running, then trying to form an attack based on its defenses. For example if you portscan an address and find out it has a mailserver running, you might devote your CPU to running a fuzzer program to search for any bugs or vulnerabilities that mailserver executable might have, and if you find some package them up with other exploits you have (to get past a firewall, or deliver it as malware via an email attachment to the admin). Or use your CPU instead to mine cryptocurrency so you can just buy your way in, or try and figure out the mailserver address via some story mechanism like a disgruntled employee.
Here is a playthrough of a couple demodays ago, obviously a lot is missing.
Thanks for asking.
Jaxon Murphy
When the root motion node is set to root transform in unity, why does root motion stop working? It gets rid of the option to bake the transform and replaces it with one that just says "root motion is driven by curves".
Owen Thompson
hmm I can try that out. I was wondering whether movement of the arms should look slow and laborious to emphasize heaviness, or if it moves fast like a blade that cuts the wind.
thanks for the input.
>Need to add some smoothing to the particle emitter on the eye that's because the framerate is dipping down due to the screen recorder slowing things down. it looks acceptably curvy when I'm not recording to video.
Sebastian Gutierrez
because every particle is it's own object with physics and collision detection