any engine devs around, im curious how do you split up your ui components when it comes to texturing. im think that ill just have each window have its own unique texture atlas and a shared atlas for common static controls. thoughts?
Angel Thompson
when you stop burning churches
Luis Jones
...
Gavin Clark
Xth for Art.
Jason Lopez
prototyping basic enemy shit isn't only easy, but also fun and satisfying
after a week of chilling, i'm gonna dedicate the rest of the day to try and at least prototype some enemies, including but not limited to a slime, a wisp, a giant eye-ghost (which is actually more complicated since it's 4 units to care for), a rolling thing and port over the bayonet lancer that charges at you once he runs out of bullets
level design is still shit because whoops (i'm seriously considering getting friends involved to do the level design and music) and the fireball seems to be bugged for some reason so i scrapped it to remake it later
what are you gonna work on today, /agdg/
Wyatt Hernandez
well I'll be fucked then, even doing the exact same (5s delay and using set velocity in local space instead of set projectile movement's velocity included), I still get the same issue unchecking tick before owner doesn't change it either.
Brayden Martin
I wish gamedev was only prototyping
Benjamin Bennett
Can you animate your character now?
Ethan Howard
Nope, I'm sunk again in a creative low and every time that happens everything I try to do in terms of art comes out looking like shit, so I take advantage of being unable to do art shit to do more technical stuff such as prototyping enemies and other things that make me say "i could be doing art right now" when i'm on a creative high
that way even if things aren't okay in one aspect of the game i can still progress in another aspect of it and keep the ball rolling instead of using it as an excuse to avoid doing shit
>tl;dr that comes later
Liam Anderson
I will probably remove the LAST ACTION thing and replace it with a map
Luis Roberts
>what are you gonna work on today, /agdg/
Going to grab some more references and make some more non-attacking sprites. I want to go back to programming.
Juan Thompson
Non-Inverted
Jack Powell
Progress time: >grenade launcher works >tweaked enemy sprites, decided to go with kind of purple/red color so that they always stand out >new explosion effects >camera is kinda shitty >new sound effects >starting to implement music system
Nathan Sullivan
>I want to go back to programming.
I feel you
doing fucking marketing and task planning today
Gavin Howard
Inverted
Jose Nelson
do the lines that connect to the outer wall signify anything gameplay related
Jason Diaz
what even.
James Kelly
It's funny to see that this /r9k/ spammer shitposter is a regular from /agdg/.
Alexander Brown
why does it go batshit near the edges
Landon Long
a shmup but instead of ordinary weapons your ship uses elaborate bullet hell patterns you can switch between just like enemies
Brandon Cox
also you can steal each enemies pattern and use it
Sebastian Collins
>enemy AI is really good at dodging
Brody Thomas
There was a newgrounds-type game that did that, where you played as a shmup boss. IIRC, the 'player' ship just dodged all your shots then you lost. Game over.
James Bennett
got it fixed user!
turns out instance_activate_object(all) doesn't work on linux fsr.
Andrew Miller
Before I go, is anyone looking for an artist to help with their game's art?
Anthony Howard
meh, the point of a bullet hell is defeating the odds besides you don't really need more than a wide-spread shot, a focused shot, and a homing shot if you're a pleb like me. Youmu's sword mechanic in Touhou 13 was really fun though.
I think I might remember that one, was there upgrades ?
Camden Anderson
I dont know why but this interests me.
I know art is no fun user, I gave up on it and decided to go for the garbage-bin-aesthetic.
Made a initial "inspect" thing this morning. Right now I have it where if a object has something written about it a array is returned with the text to display. It works I guess, maybe I should use a different font though and it's hard to read against similar colored things.
Gavin Long
any artists need a programmer?
Landon Wood
Good idea.
Adrian Allen
i drool every time i see your game, jelly as fuk
Jayden Williams
Is it pronounced prawgress or preugress
Dominic Gray
it's pronounced progress
Mason Miller
>Most card games use a fantasy or a sci fi setting >A few use historical settings What if I use a modern, banal setting just to stand out? The +attack to all of your other dudes card could be a cheerleader instead of a warlock. The kill spell could be a sniper round. The draw spell could be !wikipedia.
Connor Lopez
boundary static speeds up the games time factor. if the player is not linked the game slows down. game time will range from 0.6f-1.4f factoring.
the faster the game is running, the faster you are firing and moving, but the faster everything is melding together. spawn rates remain the same.
the closer a player is to the wall, the greater the # of static links and the faster the speed-up process.
i'm still working around w/ it. i think i'm going to make a seperate box/circle in the middle of the map so the plyr can 'jump' from link to link.
James Howard
Post debugging process
Andrew Ramirez
What are some other flying enemy types?
Joseph Bell
Pretty sure the one I was thinking of had a green computer wireframe aesthetic, but this comes close. paperdino.com/bossrush/
Samuel Johnson
Another boss down
Juan Jackson
Along that theme? An Ibis I suppose
Dylan Sanchez
why is that filthy mutt bullying owl-chan
Christopher Clark
Another day goes by, that I'm not making art for anyone's game. All because of a stupid meme.
Jace Brown
>me when cumming
Evan Cooper
post your portfolio then mumbo
Kayden Clark
Best of luck out there.
John Jenkins
I'd rather tailor it to an existing project that's looking for an artist
I like to keep the saturation slider at max for maximum impact.
Eli Ward
Artists have it easy.
Joseph Thompson
>I'm Clairvoire, and I will be writing, programming, and animating! (...) I have been programming and spriting for the past 6 years now
Hudson Evans
rancid furfag jizm
Andrew Turner
HOW??!
Jonathan Ortiz
left just looks washed out
John Butler
>so we’re aiming to have the game released by July 2013! This should warrant jail time
Ryan Foster
I'm actually pretty surprised this made 60k, I thought the age of "People kickistarting games with nothing to show aside from images" was over after games like MN9 and Project Phoenix.
William Ramirez
Kickstartly reminder that Clairvoire is actually a guy. It was part of his kickstarter marketing.
Anthony Turner
Anyone can code, not everyone can do art and their skill makes it easier to appreciate their efforts. Of course they have it easier.
Wyatt Watson
This game came out?
Xavier Russell
you are a true hero
Tyler Richardson
Most normiegamers are idea guys, and think daydreams = gameplay.
Brayden Robinson
I agree, take the right one with brighter ground.
Most things are finished now, only her shoes are missing. After her shoes I'll move over to environment art.
Jonathan Campbell
NOICE
Nathan Russell
Gameplay when?
Anthony Martinez
Sorry, that's already used as a subweapon projectile.
Mason Barnes
shes perfect user you are making me envious, both in terms of skill and that her body is so much better than mine
Eli Adams
That project came before mn9
Matthew Brown
i want to judge that dog
Christian Gomez
>be programmer >can't do art >become jealous of artists >shitpost on the internet about how artists are evil
ayyy lul
if anything, you should complain about
Tyler Edwards
daily reminder that you will never finish your game before me
Ryan Lewis
Not being able to program or design a game and not hiring/teaming up with a programmer is what causes games to not get released.
Jayden Garcia
>last update: Longterm Hiatus
i honestly don't know what i expected
Joshua Martin
Don't compare yourself to imaginary women, user.
Josiah Edwards
>latest update >Longterm Hiatus
David Hughes
If you scroll to the comments section, even under the post that says "I give up and have shamelessly stolen your money" there are still a few idiots wishing them luck.
Jose Gray
Anyone want to partner up to make a short game for Comfyjam? I can code and animate a bit, tho I can't do art for shit.