/agdg/ - Amateur Game Dev General

Just like make game!

> Current Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

paperdino.com/bossrush/
aom.heavengames.com/gameinfo/units/egyptian/myth
kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game/description
twitter.com/SFWRedditVideos

happy new thread

Game

stop making games

any engine devs around, im curious how do you split up your ui components when it comes to texturing. im think that ill just have each window have its own unique texture atlas and a shared atlas for common static controls. thoughts?

when you stop burning churches

...

Xth for Art.

prototyping basic enemy shit isn't only easy, but also fun and satisfying

after a week of chilling, i'm gonna dedicate the rest of the day to try and at least prototype some enemies, including but not limited to a slime, a wisp, a giant eye-ghost (which is actually more complicated since it's 4 units to care for), a rolling thing and port over the bayonet lancer that charges at you once he runs out of bullets

level design is still shit because whoops (i'm seriously considering getting friends involved to do the level design and music) and the fireball seems to be bugged for some reason so i scrapped it to remake it later

what are you gonna work on today, /agdg/

well I'll be fucked then, even doing the exact same (5s delay and using set velocity in local space instead of set projectile movement's velocity included), I still get the same issue
unchecking tick before owner doesn't change it either.

I wish gamedev was only prototyping

Can you animate your character now?

Nope, I'm sunk again in a creative low and every time that happens everything I try to do in terms of art comes out looking like shit, so I take advantage of being unable to do art shit to do more technical stuff such as prototyping enemies and other things that make me say "i could be doing art right now" when i'm on a creative high

that way even if things aren't okay in one aspect of the game i can still progress in another aspect of it and keep the ball rolling instead of using it as an excuse to avoid doing shit

>tl;dr that comes later

I will probably remove the LAST ACTION thing and replace it with a map

>what are you gonna work on today, /agdg/

Going to grab some more references and make some more non-attacking sprites. I want to go back to programming.

Non-Inverted

Progress time:
>grenade launcher works
>tweaked enemy sprites, decided to go with kind of purple/red color so that they always stand out
>new explosion effects
>camera is kinda shitty
>new sound effects
>starting to implement music system

>I want to go back to programming.

I feel you

doing fucking marketing and task planning today

Inverted

do the lines that connect to the outer wall signify anything gameplay related

what even.

It's funny to see that this /r9k/ spammer shitposter is a regular from /agdg/.

why does it go batshit near the edges

a shmup but instead of ordinary weapons your ship uses elaborate bullet hell patterns you can switch between just like enemies

also you can steal each enemies pattern and use it

>enemy AI is really good at dodging

There was a newgrounds-type game that did that, where you played as a shmup boss. IIRC, the 'player' ship just dodged all your shots then you lost. Game over.

got it fixed user!

turns out instance_activate_object(all) doesn't work on linux fsr.

Before I go, is anyone looking for an artist to help with their game's art?

meh, the point of a bullet hell is defeating the odds
besides you don't really need more than a wide-spread shot, a focused shot, and a homing shot if you're a pleb like me.
Youmu's sword mechanic in Touhou 13 was really fun though.

I think I might remember that one, was there upgrades ?

I dont know why but this interests me.

I know art is no fun user, I gave up on it and decided to go for the garbage-bin-aesthetic.

Made a initial "inspect" thing this morning. Right now I have it where if a object has something written about it a array is returned with the text to display. It works I guess, maybe I should use a different font though and it's hard to read against similar colored things.

any artists need a programmer?

Good idea.

i drool every time i see your game, jelly as fuk

Is it pronounced prawgress or preugress

it's pronounced progress

>Most card games use a fantasy or a sci fi setting
>A few use historical settings
What if I use a modern, banal setting just to stand out? The +attack to all of your other dudes card could be a cheerleader instead of a warlock. The kill spell could be a sniper round. The draw spell could be !wikipedia.

boundary static speeds up the games time factor.
if the player is not linked the game slows down.
game time will range from 0.6f-1.4f factoring.

the faster the game is running, the faster you are firing and moving, but the faster everything is melding together. spawn rates remain the same.

the closer a player is to the wall, the greater the # of static links and the faster the speed-up process.


i'm still working around w/ it. i think i'm going to make a seperate box/circle in the middle of the map so the plyr can 'jump' from link to link.

Post debugging process

What are some other flying enemy types?

Pretty sure the one I was thinking of had a green computer wireframe aesthetic, but this comes close.
paperdino.com/bossrush/

Another boss down

Along that theme? An Ibis I suppose

why is that filthy mutt bullying owl-chan

Another day goes by, that I'm not making art for anyone's game. All because of a stupid meme.

>me when cumming

post your portfolio then mumbo

Best of luck out there.

I'd rather tailor it to an existing project that's looking for an artist

aom.heavengames.com/gameinfo/units/egyptian/myth

a phoenix i guess

bats, crows, severed heads, metroids

>wearing flip-flops
disgusting

What are some fairly straight/regular things you'd find in a child's bedroom?

Stuff like a table, bed, radiator.

Me under the bed

I don't think you're straight or regular

I'm straight where it counts, and I'm regularly hidden there.

calling the cops

Plushies, desk, tablets nowadays, their cage... for their hamster I mean.

Onii-chan, post progress.

...

Jesus Christ texturing is so fucking hard.

See

Who comfy?

comic books, shelf of toys/action figures/scale models, a mirror perhaps, if it's a girl's room

what are some good uses of the choose(x1,x2...) over the old random and switch?

Working on lighting. Going with the left one.

The right one is less blinding though.

Working on lighting. Leaning toward the left one.

Make the ground brighter on the second one so there's good contrasm

>be artist
>draw five screenshots and one animated scene
>no fucking idea about programming or gameplay design
>$60k starting

kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game/description

And artists still think they have it harder.

I like to keep the saturation slider at max for maximum impact.

Artists have it easy.

>I'm Clairvoire, and I will be writing, programming, and animating! (...) I have been programming and spriting for the past 6 years now

rancid furfag jizm

HOW??!

left just looks washed out

>so we’re aiming to have the game released by July 2013!
This should warrant jail time

I'm actually pretty surprised this made 60k, I thought the age of "People kickistarting games with nothing to show aside from images" was over after games like MN9 and Project Phoenix.

Kickstartly reminder that Clairvoire is actually a guy.
It was part of his kickstarter marketing.

Anyone can code, not everyone can do art and their skill makes it easier to appreciate their efforts. Of course they have it easier.

This game came out?

you are a true hero

Most normiegamers are idea guys, and think daydreams = gameplay.

I agree, take the right one with brighter ground.

Most things are finished now, only her shoes are missing. After her shoes I'll move over to environment art.

NOICE

Gameplay when?

Sorry, that's already used as a subweapon projectile.

shes perfect user
you are making me envious, both in terms of skill and that her body is so much better than mine

That project came before mn9

i want to judge that dog

>be programmer
>can't do art
>become jealous of artists
>shitpost on the internet about how artists are evil

ayyy lul

if anything, you should complain about

daily reminder that you will never finish your game before me

Not being able to program or design a game and not hiring/teaming up with a programmer is what causes games to not get released.

>last update: Longterm Hiatus

i honestly don't know what i expected

Don't compare yourself to imaginary women, user.

>latest update
>Longterm Hiatus

If you scroll to the comments section, even under the post that says "I give up and have shamelessly stolen your money" there are still a few idiots wishing them luck.

Anyone want to partner up to make a short game for Comfyjam? I can code and animate a bit, tho I can't do art for shit.

welcome to being popular