/lite/ RogueLITE General

Only You Edition

last thread:
>What is this?
A place to discuss all rogue-lites and related games and topics. Examples: The Binding of Isaac, Nuclear Throne, Enter the Gungeon, Faster than Light, Spelunky, and Rogue Legacy.

>List of Some Rogue-lites (W.I.P)
pastebin.com/rwnYefeG

>Steam Rogue-lites
store.steampowered.com/tag/en/Rogue-lite/#p=0&tab=NewReleases

>Steam Group
steamcommunity.com/groups/rogue-lite

>EtG character ideas
pastebin.com/Up96YEYk

>/ntg/ Pastebins
Character Ideas pastebin.com/JnGYReQj
Crown Ideas pastebin.com/TjhD5NAk
Soundmods pastebin.com/bAtMbDCV

Other urls found in this thread:

youtu.be/gF5h802Ufdo?t=2747
youtube.com/watch?v=mFJ6v6P_aik
youtube.com/watch?v=iif305LOlh8
youtube.com/watch?v=8F6-LJuCKQU
twitter.com/NSFWRedditImage

...

Thoughts on Egg?

he's alright

Nice. Cool video game.

try leaving reentering maybe?
or just exit+continue?

Tried both. Didn't work.

Try to approach it from the top or bottom? They really did not think that one through, sadly.

You can see him do that in the webm.

Why is dedication a fucking thing... marathon too. Thanks ed

Because you need to chew slower and more consistently.

It works, it's just weird. It's probably too late but keep running around and you'll go in.

Hostile Rogue
> 300hp
> Rogue Rifle
> Portal Strikes
> Blast Armor
> Rolling

Default
> Rolls to determine an action between Shooting the Rifle and Rolling
> Increments a variable that forces her to strike when
> > Line of sight is broken between herself and the player (Guaranteed)
> > When performing another action (Shooting, Rolling)
> > Upon taking damage (Random)
> Dodge rolls when taking too much damage at once

> Blast Armor explodes upon taking damage, destroying oncoming projectiles. 1 second cooldown.
> Lets off a low growl to telegraph an imminent strike

Planned
> Neutral Boss in Frozen City
> Accosted by IDPD, prioritizes them over the player as a target
> Non-essential kill, though killing her does stop the IDPD from spawning
> Instantly strikes Shielders

He got some inspiration from f2p games that try to hook you with dailies.

>be marine
>get shot
woooooooow

>be bullet
>roll into enemy
>hit bullet
wooooow

I just finished Postal 2's DLC.
I'm not in the mood for a Rogue-lite.
Any suggestions besides:
>Basement Sim
>Enter the Puns
>Radioactive Seat
>Rhythm Rogue

>not
Now.

>pick yv
>"mub da mo bidda te dat tum muhfugen bix nood cof bin dub ho muhfugga"
what did he mean by this?

"fuck the popo"

As far as I'm concerned, the guy is an un-tiltable god. Say what you may, but being able to keep a cool head after the shit that happened in this run youtu.be/gF5h802Ufdo?t=2747
and then manage to clutch it out and win is god damn impressive. also he's a fuckin' memer and it speaks to me on a spiritual level desu

>be anyone
>take damage at any point for any reason during the run
woooooow

why does the Binding of Isaac have so many shit items?

Because Edmund wants you to earn your unlocks.*
Earn meaning "get lucky enough to not get a thousand shit items and a full roster of bad or """"neutral"""" pills

>""""neutral""""
I will never not be mad at shit like Retro Vision being fucking Neutral. Something that directly impedes your ability to play the game or makes your character worse is a negative pill.

can't find any of these infinite money set-ups for greed mode so ive just been running it as judas

3% chance to jam with 99 coins and it jams on the first coin

My FPS always tanks when I find a Retro Vision and the only time my game's crashed is on it.

I did greed mode legit for the unlocks. Lots of other anons did greed mode legit for the unlocks. Rise above it and break the cycle. Focus on having fun and just cheat engine or some shit, it's not worth it

>Eggman gets killed by Damocles
>stays quiet for 10 seconds trying to figure out whatever the fuck just happened

I can't wrap my head around whether Damocles is an awesome item or a complete bullshit one.

On one hand, it compliments the biblical story perfectly, adding a source of tension by knowing that something can kill you at any time, even if you're untouchable by mortal beings.

On the other hand, I really think it should only have a chance to kill you when you get hit. Or maybe only when you enter an unexplored room. Having it kill you at a completely random moment feels kinda bullshit to me.

I laughed so hard at that. I was just as confused as he was, but the abrupt end to that run combined with his silence was just too funny. I thought Damocles worked the same way, so I can't really blame him.

I've heard good things about FTL. Worth a shot. Also, Spelunky is fun as fuck.

>Maggy daily
oh my GOD I FUCKING HATE this character

after the isaac update the devil deal wave in greedier mode on the shop floor isn't always the same. Just got a double haunt fight.

Grindin them donations

uninstall AB+ and try to get the infinite donation stuff if you want to cheese it but also earn it.

Wait what is pretty good in greedier mode. Especially with the lucky rock. You get an extra 20 cents or so per floor plus free reolls.

>Darkness Falls challenge
>Find Damocles in devil room on womb 1
>Sure, whatcouldpossiblygowrong.jpg
>Go through womb 2 flawlessly, but get hit once on the Mom's Heart fight
>Sword drops on me after two rooms in Sheol

Fun idea for an item, but MY GOD did they go over the top on the punishment.

...

Honestly she should be super shit, as a nod to the original game.

Try FTL, personally my favorite one.

Yeah, they should have made it so you have a chance to die every time you get hit, not random deaths out of nowhere.

How u do dis

this track gives me feels
youtube.com/watch?v=mFJ6v6P_aik

>Official version of the track doesn't have Isaac crying in the background
youtube.com/watch?v=iif305LOlh8

>When the Sacrificial theme kicks in

n o v e l

is this a roguelite?

>Beat Mega Satan and Delirium as the lost, finally some closure
>Still gotta beat greed mode
>Die a few times and realise you can just push the button without getting hurt
>After several tries can't break the game but get decent tears and 8 damage and scissors that carries me through all
>Buy Chaos in the last shop
>Devil Deal has fucking Sacred Heart
>Beat Ultra Greedier, feel so fucking awesome
>It doesn't unlock Greed mode reward.

What the fuck.

yes, but don't expect people to talk about it here

>finally git gud enough to kill all the pasts except for robot so far
>decide to fight the Lich
>three forms of crazy bullet patterns

This is going to drive me crazy.

Has anybody else noticed that skipping the intro actually lags the game now? As in, pressing space now makes it take about 5 seconds to load the menu while the intro audio keeps playing?
It suddenly started doing it after one of the updates.

good, now if they also removed the fridge beep from mines tracks..

>blessed run
>get to the Dragun
>he throws the knives
>my gun immediately turns into the super soaker
>he uses his slow breath attack
Very funny, game.

FTL is very, very good.
Starship management in a roguelite with semi-turn based combat, if that sounds appealing to you then get it.

Already a mook.

>unironically posting the meme character

should i ask about dredmor in here or roguelike general?

Save for her impressively high health and the ability to roll, she's basically just a player with the Rogue Rifle. Her strikes even damage her, but the chances of it hitting her are low (given the amount of time I added between them)

In direct contrast, we have the Freak variant, which is capable of turning any level into a parking lot with her Nuclear Strikes. These ones are poorly aimed and drop almost instantly, so she is quite capable of killing herself with them.

>be yv
>be a nigger
>shit, you're a nigger

Do it again or blame the steak?

>tfw you only get like 5 bombs the entire run
although to be fair, that is my second attempt to a highscore run

>when you finally breach the skill barrier in ETG and go 4 for 4 in defeating pasts

Supply Drop made the game easier, didn't it.

Just beat delirium first try. That cutscene is fucking depressing.

I get the same feeling. I was able to beat the four pasts AND the Bullet's past in the last week. Sure, after 90 hours maybe I've just got better, but because this has happened just after Suppy Drop I'm suspicious.
Mine Flayer can STILL go fuck himself though.

Every time I see webms of this game, it makes me want to try it more and more. Like what the fuck is even going on in this shit? I don't actually know but I think I want it in my mouth

That's not from the game, that's from the mod that's just as poorly balanced as vanilla, just in the opposite direction.

Is it normal for a bunch of mods to make the framerate go to crap?

>blessed run
>picking up passives like one does
>Bouncy bullets
>Firing at some enemies
>Gun changes to Plunger
>spray an area around the enemies
>completely forget I have bouncy bullets
>suddenly drop framerate as the massive spray of poison ricochets off the wall coating the whole room in creep
>fuckfuckfuckfuck

so glad I got that shit out of the way. Now if only I could clear fuckin challenge mode.

Even the best players hate challenge mode. The devs themselves think challenge mode might be overkill.

It did make it a bit easier with certain things like Key Bullet-kin being added into the game, but it also added more enemies that actually can make a lot about the game harder like the Jammomancer and Jammolengo, as well as the Bombshee and Confirmed. Imo, the difficulty is more or less the same, however, if you've been unlocking a lot of the new things added in the update, the game's natural inclination towards those new items showing up in your run can often times directly be responsible for them being pretty easy comparatively (especially with how good a lot of the new unlocks were). I know I had a damn good streak of runs during the grace period of unlocking Ser Junkan, after unlocking him (showed up from a chest), and after unlocking Lament Configurum.

Also, Mine Flayer is a really fun fight

Junkan is insanely good. I got him up to his angelic form and the guy was able to single handedly slaughter the fifth floor for me. Going two or three floors underpowered is more than worth it once he gets supercharged.

>Even the best players hate challenge mode

yeah that's kind of the general vibe I've been getting. I consider myself pretty decent at the game and I've played it a fuck of a lot, but there are some combinations of things in challenge mode that are just way too much to be dealing with at once. having to dodge gatling gul's rockets, and meduzi's stone gaze in the middle of a floor 4 boss while a poison creep trail is following me constantly or a reload causes a pool of fire to spawn under my fucking feet literally FORCING a dodge roll on reload (granted, you can choose when to reload...) is a bit...asinine. That's not even getting into some of the other things that happen along the way in the rooms to get the boss. I'll keep grinding my face against it until I get it done, but it feels like I'm really gonna need a lot of luck to clear it, which is the first time I've really felt that way about a goal in this game. Well...except maybe blessed mode at times, but blessed mode was honestly pretty easy if you had the moves like jager

Yeah Junkan is a beast. The run I got him to Angelic was fucking ridiculous, because it was before I'd even hit floor 3.
youtube.com/watch?v=8F6-LJuCKQU

It was made even more ridiculous after that ^ because I found a demon door, bought the owl, gundromeda strain, and then stole icarus wings and relodestone, then used the icarus wings to perfect winchester's game, and got a blackchest with fucking FIGHTSABRE I didn't even have bullet's past beat, and I voluntarily gave it up that run because I decided to go roflstomp bullet hell instead. It was worth it, especially with how strong a start Bullet gets.

I really, really hate the guys who make everyone in the room jammed. They always seem to show up in the nastiest rooms, too.

I want to like ETG but I suck at bullet hells and find the gameplay a lot slower paced than isaac.

Did the supply crate update add a save and continue feature finally?

Yeah it's dumb, but at least greed mode is pretty damn easy.

Yes it did. I don't find it slow paced though, at least past the second floor.

>save and continue feature finally
yes, but only at the end of each floor before the elevator (includes the paths to secret floors as well.)

If you want to like it, then git gud It's an incredibly rewarding and fun game when you start to master it. The mechanics of the game reward you more for playing well.

Most of the time I dispatch them before they can do much of anything, but they've given me a scare a few times. I live and breathe the cursed life though and I aint scared of no jammed. Or Lord of the Jammed, for that matter.but don't tell him I said that...

yeah I mean the actual in-room gameplay is pretty fast/intense I just find it takes a long time to clear floors/rooms and you never really ramp up in strength the same way you do in isaac where a good run you essentially 1-shot rooms.

I'll probs give it another go now that it has a save option.

>you never really ramp up in strength
>in Enter the Gungeon

What did he mean by this

A really important part of snowballing your runs in EtG is making SURE you go to the secret floors every run. It seems daunting at first, but it's very very worth it, even at the expense of not opening chests on floor 1, which is how a lot of my runs tend to go. More money from enemies, more room clear rolls (which means more chances at keys and chests to spawn at the end of them), More chances at shops to have items you might want to buy, more chances for special shops to spawn (cursula has one of THE best item pools in the game) and also more items from killing two extra bosses.

I should clarify that by "snowballing your run" I don't mean to the same extent that you do in BoI.
Don't expect to trivialize the game very often, it's rare a run gets so powerful that it becomes a trivial matter and you can play like a bonobo ape and still win.

He meant you never really ramp up in strength before you git gud

>Taking two Steam Sales will allow you to purchase items from a Devil Room and Black Market for free.
Oh baby

>When you wanna get mega satan done but the game is like you wanna what now?

>AB+
Sacrifice Rooms you uber Nigger.

With azazel and no hp? You want me to play 12 times in a row?

If you can't get 12 full hearts by Depths 2 and get a Sacrifice Room to spawn to use said hearts on, you are shit at the game.
It's not even worth going for Angel deals even for Mega Satan when Sac rooms exist. Go for a stupid strong run or just don't bother.

what the fuck are you supposed to do when your ship is being invaded?

>"hi antibirth update at end of week"
>that was a week ago
KILLBUUUUUUUUUUUUUUUUUUUUUUURN

>Expect
They probably had some bugs come up relating to the auto-updater.

>Run EVERYONE into the med bay
>power up the medbay
>open all airlocks and doors other than the medbay ones
>invaders either die to having no oxygen, or die to your constantly healing crew
>also, invest in blast doors, if you're under fire from a ship you need to keep a pilot dodging all the shit they're shooting at you, so blast doors help a lot.

kill them?

Tech would be a damage up here right? I have brimstone, it wont override it or anything right?

I love how Gungeon manages to be a rogue-lite while still relying mostly on skill. Sure, a Railgun and Double Vision will make you a complete killing machine, but at the end of it all, you need to learn bullet patterns and get good at dodging to really be effective. Games like Issac and Risk of Rain rely too much on the drops and become luck based.

>AB+
If I recall correctly, synergy.

I wouldn't say Isaac relies too much on drops. You can pretty much always finish a run unless you get completely screwed. Good amounts of skill in isaac do make the game easier generally though because of devil deals.

Yep, just got it and a couple more good items.

>Double shot monstro brimstone

Now all I need is homing and this run is gg

The Abbey is kind of a pain in the ass thanks to the tanky boss at the end, but the Sewers are worth it because the Blobulord is easy and gives you a free item/gun for killing him. Plus the floor itself is only between floors two and three in difficulty.

Yeah, I couldn't totally remember, I've gotten Tech 2 with Brimstone and it does that, but I always forget Tech 1.

Game is being awfully generous today, too bad I dont have that much money.

>dice shard in the shop too

nice.

>Friendly flies are programmed to do double Isaac's tear damage
Jesus fuck, if you got Guppy's head during Pong you wouldn't need to fire any more in a lot of rooms
I only decided to check this because I've got something that spawns them occasionally and I'm doing Pong now with Brimstone too for real fun, and they rek shit

Yep. Unless you become Guppy, they don't do shit unless you got good Damage.
If you are Guppy tho (or have Infestation 1 actually now that I think about it), they scale with your attack speed too since
>Every tear that hits an enemy spawns/has a chance to spawn a fly, meaning more hits = more flies = more damage

Same with friendly spiders, although they aren't that good since they can't fly.