>lets never put monogame in any of the engine collection images
why?
Mason Phillips
Ren'Py is not an engine
Jaxson Hernandez
added a chain lightning spell and an upstab, as well as some more decoration props. i think all the particles rekt the webm quality though
Sebastian Martinez
monogame is a framework
Jason Long
repostan progress.
Liam Gray
gotta fix up some stuff, but I got this working now
Camden Smith
So is LOVE.
Logan Gomez
yeah well the picture is shit
Jayden Lee
I mean, I dunno if you're the same guy, but I'd be willing to try. I'm not very picky, I just want some experience.
Wyatt Ramirez
Which one of you muthafuckas did VA-11 HALL-A?
Jose Perez
Camera now follows every fen but is weighted to put the real player closer to the center
Jackson Martinez
>Source: developer.valvesoftware.com Delete this thread and can some non-shitposter start a new one?
Alexander Gomez
Keys when?
Brayden Gomez
I can't into art
If I'm making a 2D shmup, and use placeholder assets (sprites stolen from Gradius) in order to start coding and fleshing out mechanics, how hard would it be to transition to new sprites down the road?
Is there a better way to handle placeholder stuff? If I want to design an original boss fight, how would I go about that without any art assets?
Grayson Lopez
What engine?
Joseph Taylor
Where are the 3D modeling infographs ?
Christopher Peterson
Does anybody know how to resize sprites to be way the fuck bigger without making them blurry as shit?
Juan Taylor
>source in the OP image >source in the OP text
Why? Why are they trying to ruin our thread?
Thomas Hill
There's nothing fundamentally wrong with the Source engine
Ayden Lee
Why is it bad to use Unity engine to make 2d games?
Michael Thomas
work at the intended resolution and zoom in your canvas
also use a raw format of some kind when resizing, like bmp
>is 220 gb, requires a 64 bit processor and 128gb of ram, minimum an Pentium II but two 2gb VRAM video cards in SLI to run
Caleb Foster
You want to change the resampling method when scaling up - Photoshop and most image viewers have that option. In your case you'd want the Nearest Neighbor.
Logan Cruz
>bad programmers make a game with bad performance >blame the engine
Evan Nelson
youre retarded
Andrew Evans
>tfw nobody responds to your progress because they'd rather shitpost about people asking questions ganba, user
John Cox
how do u resisze
Ryder Cox
I don't reply to 3d games
Samuel Morris
Umm... Are you sure about that?
Julian Lewis
Your game is quite bizarre and I love it
Cameron Ross
>work at the intended resolution and zoom in your canvas What? No, I mean, when I'm working on it, that's fine. I can already zoom in. But the sprites I'm making are 32x32, so once I put them in the game, they're unbelievably small. So, I size'em up and then they're super blurry.
Making them bmps would fix that?
Holy heck, that's exactly what I mean- how'd you do that?
I don't think anyone's disputing that.
Fair enough.
I originally meant how do I resize once I've already put the image in the game, but this is probably a way less stupid way to do it, so thank you.
Hudson Martinez
why?
James Hall
...
Blake Wood
congrats on being the first person to ruin this thread full of progress with anime
Eli Wood
I thought it might be motivating. Didn't mean to piss anybody off.
Noah Russell
it's linear / nearest neighbour scaling it's... in everything every image editor will do this
Noah King
But there was already an anime banner at the top of the thread?
Robert Robinson
>going to develop a game by himself >is too stupid to even figure out how to resize an image
I admire your ambition
Mason Long
sex with a woman
Nolan Murphy
You just wait and see once I'm done with my game! You'll be like: >That's what he wanted to make? That's stupid. He's stupid.
I suddenly have new found hope for succeeding in game dev. Because apparently people will buy all sorts of stupid shit
Cooper James
>full sail ""design advice"" shitposting Where is your game? Do you even have a game?
Isaac Harris
Make sure when the boss hits half health it turns invincible and spawns a bunch of regular enemies that you have to defeat before the boss becomes hittable again
Noah Carter
spotted the enginedev
Oliver Morales
Of course he doesn't have a game. He couldn't even glue a road together in garry's mod. And now he's trying to ruin the thread out of jealousy. :^)
Justin Foster
>consistently having problems with Unity GUI >get told that GUI is "no longer supported" and that I just should move on to the canvas-based system
fucking retarded, why would they even keep it in Unity if it doesn't work right anymore? canvas-based system is shit. Guess I'll have to spend even more fucking time recoding everything to work with a custom GUI system then. goddamn.
Elijah Cook
this game was made by SONY ITSELF
Xavier Reyes
>Unity for pixel art
STOP
Isaiah Scott
lovin' that one retarded missile.
Hunter Phillips
show us all your games, o' wise master of gamedev.
Brody Green
Knack wasn't made in unity, this isn't a valid argument
Jaxon Russell
>hey guys >guys >target is over there >guys? >guys, we gonna lose him >oh fuck it
Adrian Walker
holy shit i didn't notice it until you posted it now i'm dying
Kevin Cooper
Are there any good video series for beginner drawing?
Charles Jones
I will work hard tomorrow
Levi Martinez
he is just a retard looking for any excuse to post /v/ meemees
Daniel Martin
...
Hudson Green
Made by, or published by?
Brayden White
well it shows that slow frame rate on ps4 is not a exclusive unity problem wasnt broforce released on ps3 too?
Lucas Evans
Dev work for Knack was done by SCE Japan Studio.
welp
Carson Brooks
Both, SCE Japan Studio is a sony studio.
Henry Russell
I actually had no idea that Sony actually made video games.
Tyler Wright
>can walljump in plain air
radical
Jonathan Hughes
dude, that's not how you make your picture a meme, you have to be mean or you have to continue being totally fucking oblivious (and preferably dial it up a notch)
Josiah Diaz
Wasn't trying to meme or anything. I was just being very stupid and asked a very silly question, and y'all helped me fix my issue.
Jayden Gray
>have to use actual game objects for the new UI system
fuck that's retarded
Josiah Garcia
that's called a double jump user
John Hernandez
sony has lots of inhouse studios most of then just shit shovelware
Wyatt Collins
a.k.a. double jump
Parker Kelly
oh, makes sense now why does it change angles like a wall jump then?
Chase Williams
i definitely have to tweak the jumps to make it easier to tell them apart, visually. right now, they both 'read' as wall jumps.
Lucas Roberts
see
Sebastian Phillips
i see, just make it do a backflip during double jumps and it will be diferent. the game looks cool
Adam Adams
ooh, nice idea.
and thanks for the compliment!
Carter Gonzalez
why is source even allowed
John Collins
Im gonna be that guy, I would like to make a game. Itd be a hobby and nothing more but I want to take this seriously and will be dedicating about 9-12 hours a week to it. I dont know what specific kind of game I would like to make but I assume Ill have to make a series of 2d/3d simple concept single level type things until I get the hang of how to properly approach deving.
Is Unity right for me? If it is should I learn C# first or do it as I go?
Any generally well regarded tutorials or youtube vids for this sort of thing?
Im artistically challenged but I guess that wont matter until way further down the line. For the purposes of learning I imagine simple colors and shapes would be enough and on the 3d side free models should allow me to understand the actual game making?
And if so, why do you fucking hacks use visual scripting machines?
Jacob Perez
Of course it's true, visual scripting machines are for babbies who are scared of learning technical skills
Joshua Mitchell
Blueprints fix all that
Matthew Garcia
What the fuck is blueprints? Do you mean Unreal? Because that's a totally different engine, my dude.
Carter Mitchell
you said "visual scripting machines" without specifying engine
Tyler Peterson
The only thing this post proves is that Unity is garbage. Visual scripting is great and Epic Games have proven it.
Matthew Ross
>Platformer_V2_8 (65) .....
David Allen
link for the plugin ?
Cameron Flores
Yeah but the type of idiot who can barely code aka me who would want to use visual scripting shouldn't be using unreal
Jaxson Long
>literally 10 times worse performance than actual code
Zachary James
visual scripting is for babies and you should feel bad for using it but it shouldnt be any lower performance than textual scripting since it all has to be compiled or interpreted similarly anyway
Dominic Gomez
In the absolute worst case, but they can be converted to C++ automatically now anyway.