To make a new thread 100 posts early is a meme. How then can this be meme free?
I have won your thread. You may close it now.
Angel Martin
>good thread who gives a shit, all you need is a /agdg/ tag in the title that's all
Samuel Watson
zzzzzz
Gabriel Morales
Adorable.
Noah Flores
Just got a $155 traffic ticket. I'm going to eat ramen until I have to pay my taxes at the end of the month and then kill myself.
Whats a game I could finish in about 20 days?
Isaac Bell
Pong.
Grayson Brown
a platformer
Nolan Perez
meanwhile i eat
Thomas Taylor
>Whats a game I could finish in about 20 days? Your life.
Tyler Wright
It's a joke not a game.
Jaxson Williams
Unity has the best noodle rendering. That looks REAL
Logan Watson
Fill up the old thread first you idiots.
70 posts to go
Xavier Powell
just fill it up with posts like "man, I can't believe they made that new thread so early" or "early threads are memes"
Jayden Martinez
The correct thing is for this thread to be deleted. We never do the correct thing though.
Josiah Russell
>he doesn't make his own textures >he doesn't know how to make seamlessly tiled textures
Sebastian Walker
who?
Dylan Garcia
The royal "he"
Nathan Nelson
Should I just make a game with a bunch of bad mismatching free assets?
Sebastian Nguyen
> find someone who devs with unity aswell > we talk a lot on discord > doing nice progress at the time > motivate each other > he disappeared before Christmas > hasn't been online since > made no progress since then
I never knew just how much more fun it is to dev with someone. Not on the same project, but just having the ability to instantly bounce ideas off of each other and constantly see what the person is working on. Having the drive to actually do something to be able to show progress aswell.
Jacob Stewart
did you just assume my gender?
Camden Sullivan
here's my genre redefining minecraft level billion dollar idea
pinball
with waifus
actually the japs probably already did it but still, probably good enough for a shovelware title right?
William Richardson
Do they suggestively moan when the ball hits them?
Jordan Richardson
The best is having that relationship with your players or followers.
Jordan Brown
hey I'm using Unity (although I'm a bit of a beginner) if you want I'll add you on Discord and we can dev and bounce ideas off each other and hsit
Alexander Reed
Fug this was one of my secret ideas
Jonathan James
Okay I figured out pathfinding stuff. burger flipping will never be so tense as when you are being chased by shuffling aliums.
Cameron Watson
Whats a good site to post updates on?
Chase Bell
(You)rs.
Isaiah Long
What's your favorite third person melee combat system? Bonus points if it's not too simple, like Elderscrolls, or overly complex like Mount and Blade. Need some ideas since I don't have many. I've heard good things about Dark Souls but I didn't play it yet.
i like this system so much that i would say is better than devil may cry
Carson Jackson
Finally I can add new events
Evan Torres
Dark Souls combat system is really fun, you definitely should try the game out.
Hunter Morris
Slowly but surely working on the clothing after drawing it on. Would it be better to rough in all the elements before detailing them or finish each one before moving to the next? I'm leaning to the former so far.
Elijah Allen
Path of Neo
Robert Hall
There's 5 souls games rn and they are all great. Demon souls Dark souls 1-3 Bloodborne
nioh has interesting stuff as well.
Camden Wilson
I'm gonna be going off now, but you can send a request. Keep in mind I enjoy posting weeb images on discord a lot, so if that bothers you, do reconsider. Just throwing it out as a "Warning"
Also this is what I was working on last, before ending up in a no progress ditch. > tfw only have a very old gif on this laptop when there was only movement added.
sern#5929
Christopher Johnson
gonna demo a webgl build next week maybe.
anyone have suggestions for wiz customizations? like robe patterns, hats, facial hair, staves etc.
what do they want
Michael Moore
>yet another user falls to the sculpting meme
Also his head and upper body look really weird. I'd go back to those before starting on clothin.
Joshua Gutierrez
>game is dead >another cutie who's going to rot in someone's HDD. Just sell her to a programmer
Jason Rogers
dont listen to those trolls man, Dark souls and all the souls like games have a slow and clunky gameplay with atrocious hitboxes
they just like to troll people into playing this shit and if you say anything bad about it people will atack you like you just said hitler did nothing wrong inside a bank
Cooper Miller
Character design for a comfy 3D platformer like Sonic Jam is driving me mad, and I won't go animu style.
Samuel Wood
>not sculpting >not making turning highpoly mesh into lowpoly mesh with perfect topology What is this, amateur game development thread?
Xavier Turner
Wow if I could have even a tenth of the number of attacks that would be a staggering amount. Looks cool and I haven't even heard about it before. I suppose now's a good time then Ah so that's where Bullet Storm got their ideas from. It also reminds me of GunZ which I refuse to admit is a bad game. I've also heard so previously but can't hurt to try right
John Clark
>Sonic Jam I didn't hear about that one
Logan Flores
(you) son of a bitch.
Josiah Nelson
DS2 has horrendus hitboxes, it was made by a different team (thats his webm).
DS1 has some of the best hitboxes in the industry for 95% of the enemies. its better in every way than DS2 as well.
Henry Moore
...
Brandon Robinson
Alright. What about the combat in DS1 compared to DS3?
Jonathan Gomez
your choice pal. dont say i didnt warn you
Jaxon Garcia
Almost done with the mesh generation, there is a bug with the support beam connectors and it still doesn't look right if you cross paths, but I need a break from the mesh gen systems so gonna work some more on the gameplay for a while.
Zachary Thomas
>suddenly rollercoaster tycoon The hell did you come from?
Austin Martin
>doubling the time spent per model because you want some autistic details in
Kayden Williams
Is the jitter too much in this firing animation? Anything else on how the turret looks?
Joseph Reyes
You are still alive? Wow. I wondered where your cute progress went.
Aiden Howard
how is it doubling, retopology literally takes 10 minutes of work
Landon Ramirez
Devil May Cry or anything by Platinum.
Nicholas Hughes
I've been here a while, just haven't posted anything before yesterday as I don't this posting pic related progress is particularly interesting for anyone to look at and there isn't really much to comment on.
Isaiah Brooks
No worries, not planning on spending huge amounts of time on it. Yeah I really like the combat in those games too but I'd like to have the possibility of incorporating multiplayer too. Not saying it wouldn't work but those games have some crazy "stickiness" and stunlocks. Either way I'd totally copy a couple of faster moves from them.
Samuel Sanchez
>multiplayer game with lots of precision hitbox colisions
Daniel Ward
>You are still alive? But he just said that game was dead.
Jayden Robinson
Can anyone recommend any tactics games with a linear story? I've only ever played games like XCOM where the game is essentially nonlinear with some linear fluff thrown in.
Jordan Miller
You are not equal with your game, user.
Gavin Nguyen
Have you ever seen Souls on a LAN connection? The multiplayer with those precise hitboxes are immaculate.
Sebastian Carter
I should add that this is because I want to start working on a story for my game but I'm not really sure how to execute it effectively.
Andrew Bennett
common, dark souls dont have good htiboxes even on offline mode.
Justin Reyes
Have you tried to just git gud?
Bentley Bell
Precision hitboxes? Not sure how DS does it but I'd assume that a box or cylinder will do. Can't imagine that being too expensive really.
Josiah Gutierrez
no
Jace Mitchell
Its hard to tell, usually they're like beta ass millipedes wandering their galaxy without a clue what they're doing. I think this one was possessed by meme magic.
Jeremiah Jackson
the enemy design is much better in DS1. its such a rewarding game becasue each enemy has such varied attacks and behaviours. the AI is great, you learn it after a while but the game design philosophy of dark souls 1 is very old school. people say its a 3D nes game and it kind of is.
Andrew White
>power outage during dev >files are fine >software in this particular pc doesn't recognize them
haha what
Brayden Williams
Fuck yeah, some things never change, like my horrendous sense of perspective
Added thought bubbles to the characters so you know what they're doing when they go somewhere. Less trial and error.
Also they have more reaction animations. They get scared when something happens. Before they panic they are terrified. And when they investigate something they shrug it off at the end.
Jaxson Brooks
new to Unity here
my GUI alone (absolutely nothing else running) is running 20-30 batches... is that bad?
Dominic Jackson
Ooh yeah like Mount and Blade but simpler. Gonna revisit that.
Adam Williams
It's been years since I last visited this general, what happened to lolisim dev?
Daniel Cox
>online multiplayer game >build your mecha with legs, bodies, weapons, etc >assign AI to it >send it to battle against other mechas >can't control it directly, just maybe set different tactics Would you play it? if only I knew shit about networking
Xavier Diaz
he killed his pug and went to jail
Jaxon Rodriguez
banned because people are little baby faggot who forget they're on Veeky Forums and not reddit
Camden King
Swapped to chibi art style, broke a whole bunch of stuff, tried to do vr and failed, this is quite an embarrassing update this week, i achieved very little and failed at a lot :( youtu.be/56EBYQUjlD0
Parker Hall
Thanks. I did some corrections and it looks better. Well, in my opinion.
Adam Kelly
>sudden resurgence of lolisim attention lolisim you piece of human garbage stop trying to drum up hype for your allegro4 graphics game through pretending to be other people
Ayden Jackson
Whoops, I missed a few threads.
Nicholas Jackson
so I'm completely code illiterate, I've been making assets for a game that I haven't yet coded. the general gist of the game is a 2.5D(backgrounds consist of 3-D rendered object, 2D sprites, kinda like chocobo dungeon or doom) mulitplayer online procedurally generated walking simulator/tribal warfare simulator/role-playing game of sorts. I am willing to learn code, where do I start? should I download Unity or should I look into making my own engine?
Nathan Cooper
normies got in and kept trying to get him banned
Easton Ramirez
Yo guys!
Wanna check out some fresh and cool game? Then you found it, and its little name is Knuckle Sandwich!
We need to destroy that rooftop and get 'em all if you catch my rift so come sign in at the bar! knucklesandwich.biz/
You can reach me via email at andy[at]knucklesandwich.biz for donations. I'm also open to get featured on your blog/channel! Seeya lads!
Gavin Cook
fucking kill yourself faggot whodev, /agdg/ isn't your advertising board
Easton Rogers
Looking good, user. What is your end game? Multiple houses/families or just one? If it is just one will it be easy to kill them off, thus ending the game super early?
Joseph James
Why so mad?! I've participated and gave A LOT to this place. I simply did it anonymously, so this time I'd like this thread to give ME back.
I don't think I'm asking too much!
Daniel Murphy
Nice bait but you need to be subtler if you want to get more replies.
Grayson Perez
> people in real life are defending this
Ryder Myers
fuck off
Nathan Miller
rip letodev
Daniel Perry
>people in real life are afraid of virtual game about virtual 20pixel large girls getting raped by a 2pixels wide penis