friendly reminder to never play Xom or your a pedo weaboo
Jose Price
This seemed to generate some interesting discussion last thread, so I'll repost it here:
Grinding is a term derived from RPG's where you would have to loiter around an area you've already explored/completed, killing more monsters than necessary, in order to gain levels/items to tackle the next stage of the game. However there is also forced grind, where the game forces you to participate in repetitive tasks/actions in order to progress. Forced grind would be a game that forced you to kill 10 of a certain monster one after another, when 5 would have been fine. This is usually done to artificially lengthen the lifespan of a game, and is also called "padding". Contrary to what some might say, the grind of these types in a game like PCB is actually minimal. However there is also subjective grind, which is far more common and what PCB suffers from. Subjective grind is game progression that FEELS like padding because of the repetitive nature of it, but is different. The problem with PCB is that the game has a single objective and everything before that point is essentially just gaining levels and loot, the primary purpose of true grinding. However PCB has a range of quests and dungeons to explore and a wide variety of enemies, and procedural generation means that almost every scenario is different, meaning that you never need to retread old ground, making the grind purely subjective. DoomRL has different progress markers, but these do not form any type of grind. Challenges force you to play the game in a different way and under different circumstances, and each is like a different game in itself (though naturally similar). Badges and medals are things you can achieve in any one playthrough, or sometimes cumulatively, but they are purely optional and act more like achievements. Aiming for them can be another way to play, but cumulative achievements (build 10,000 assemblies) aren't designed to be grinded and therefore the fault lies with the player, not the design.
Joseph Sanders
wut I don't know what you just said but the combat in PCB is horseshit, the main appeal of the game is loot and numbers. And DoomRL combat is literally "fire into the darkness to not die from attrition from hitscan weapons". A game with actually fun combat with complex mechanics doesn't feel like a grind even if you fight the same opponent multiple times in similar environments.
Luke Long
ded last bump in the night
Oliver Perez
mfw woke up, refreshed old thread and it was dead with less than 700 replies
deader than dcss
Jason Adams
The discussion was about what constitutes grinding and what doesn't, not the quality of roguelike combat. I also said in the last thread that DoomRL has great combat unless you're a faggot who thinks you're meant to play it by spamming shotgun fire from around corners, in which case you're simply playing it wrong.
Jaxon Thompson
it's exactly as dead as dcss shitposting about crawl is the lifeblood of the general everyone shitposting about crawlbadgame actually took their own advice and stopped playing, and now thred will be ded forevermore
Matthew Reed
Previous one died at 420 or something
Luis Turner
>I don't know what you just said but Why would you reply to a post that you don't understand? Learn to read you fucking child.
Jason Hill
oh no, new things
Mason Wilson
Oh right. Can only customize star sign with jewmodo.
Maybe I'll go back to prerelease 20 later.
Connor Myers
And doing the healing quest I remember how shitty the default ADOM keybinds are. I need to get my other hard drive set up again.
Wyatt Torres
Page 10 randompicbump.
Brody Wright
>not using superior graphics in ADOM
Dylan Gonzalez
Last 2 threads died the moment I commented in them.
Robert Brooks
ugh I haven't had the spark of desire to play roguelikes for months now
I mean I shouldn't at this very moment anyways because I have work to zugzug, but in general I play for a bit and then realize I'd rather do something other than make my RSI worse while driving myself to despair losing characters
oh Ludia, nonexistent muse of gaming, why has thou turned thy face away from me and stolen my spark, my fire, my lust for battle
Jaxson Collins
Well, finally understand why extended Crawl (specifically Pan/Hell) have very specific ways of dealing with shit. Regen+ in some form is a must, super fast attack speed is quite good, etc.
But even just from dipping into Pan and dying after getting the demonic rune, I wouldn't call it fun/interesting.
Owen Taylor
user pls. You're the only person in these threads who likes it.
Benjamin King
Regen isn't a must, you're just bad. Not having fun with things that you're bad at is just natural.
Gavin Richardson
It seems like many strong players agree with you that 15 rune runs are not actually that fun, and it's instead more interesting to focus on getting in fast/underlevelled/underpowered 3 rune wins.
Matthew Ortiz
Listening to the opinions of people who have played the game to death was the start of crawl's decline.
Adam Hall
It wasn't really interesting. Just a bunch of babies that refuse to accept that any gameplay that requires killing more than 1 goblin is considered grinding. The tedium that they so despise is the one that they're unconsciously indulging in everyday.
Blake Rogers
Feels good to be a burglary rogue.
Brandon Jones
Page 10 randompicbump.
John King
That was fast!
Ring mail of Cold resistance near the beginning of the game
Sebastian Edwards
You mean everyone just disagreeing with you en masse? I can see why that wouldn't interest a complete narcissist. Just in case your mental illness isn't bait though, I'll ask a question for clarification - if this is your definition of grinding, then what games do you play that don't have it?
Austin Parker
...
Brandon Gutierrez
play and post rogue likes you faggots
Jeremiah Gonzalez
>A game with actually fun combat with complex mechanics Yes but we're talking about roguelike games, which are strategy games in which you control a single character in an unknown environment against zombie-like enemies. Nobody has figured out how to make that fun in the past 37 years.
Joseph Foster
...
Asher Smith
Because the thread is dead you nigger-loving kike
Charles Myers
PCB possessors aren't as bad as they sound
John Ramirez
Decent start I guess.
Ayden Jenkins
I have decided that Gozag is better that Sif for Spriggan casters. Funding book shops is more likely to get you good spells than waiting for crap artifact spellbooks.
Aiden Bennett
what a steal
Christian Lee
their main weakness is the 4.0 blows/turn cap (obviously not including extra blows from items), but a) even so they are capable of melee and b) they are super fun and get really neat options
I've yet to get far with a caster-spec possessor but I keep thinking about it.
The whole "you can be knocked out of your body, and then the body may or may not dissolve" thing is a serious danger however, especially as an incremental risk in the lategame. Mimics don't have to deal with that, but OTOH mimics often have a rougher time getting the forms they want, particularly uniques.
Connor Price
>smart fucking kobold that game was hard as balls
Mason Hall
The strongest melee forms hit stupidly hard despite four blows, so it's not as bad as it sounds.
The worst (well, least fun) thing about the possessor is that you are basically locked to a good corpse once you use it, so you can't mess around and try out weird bodies.
Brayden Wood
yeah I wish that intentionally leaving a body didn't have decay risk because it really punishes the player for trying things out and exploring
Noah Allen
>ywn possess a caaws
Ryder Davis
No excuse to not actually read what you're replying to first you double nigger
Luke Ross
>yw possess an ultimate magus in your lifetime
Carson Jones
Let's play Warsim, /rlg/.
Tyler Perry
Hey user playing ADoM. I was just about to start a game of that myself. any tips for a complete newbie. like i've never really gotten past the first dungeon newbie. Also you said something about improving the keybindings. any tips on that?
Daniel Davis
Let's play Mount & Blade!
Jose Gray
We should pick Insane, since that's what a REAL roguelike player would do.
Evan Fisher
No arena scumming allowed!
Justin Johnson
Is this a roguelike Is it fun
Logan Gutierrez
It's got ASCII so it deserves a fair shake
Jack Smith
No. Yes, but it's unfinished and you'll run out of content quite soon.
Thomas Mitchell
Not much we can do right now, not with these resources, but like all TRUE roguelikes, we can exploit bugs and powergame later. Of course it's a roguelike. Do you think a non-roguelike would show up on Roguebasin? It's even got pretty ASCII. and almost everything is procedurally generated.
Jack James
I tried to play Smart Kobold but I couldn't turn off my tabmode and died
Jeremiah James
Whoops! Almost forgot to save!
Daniel Bennett
After looking at this cropping, I can say for sure that it's a bonafide roguelike.
Carson Phillips
The guy playing it is shit at cropping so it must be a roguelike.
Jayden Fisher
At least do the hex edit that removes the nagware.
Colton Brooks
Oh no, I lost. I guess I need to start over... Or I could just reload my save. I'm glad that this ROGUELIKE added that feature.
Brody Young
Permadeath only exists in roguelikes because of tradition. It was never a fun feature, but in 1980 they weren't able to implement saved games.
Gabriel Taylor
Was that all? Seriously? Come on guy, at least post some actual gameplay.
Leo Wright
It's difficult to find gameplay worth showing.
Leo Adams
Two of you isn't en masse. A game without grinding doesn't exist making it a pointless buzzword and it's just a natural occurrence like how there isn't a human that was born with 5 hands. A roguelike that sends you to max level, drops all obtainable items in the game at your feet in a single kill and only has a 2x1 map size would just be silly after all. Tedium is inevitably a part or a requirement for proper game design no matter how short the said game is.
Brayden Bailey
Man, I love roguelikes, but sometimes I wish the really fun challenges weren't kept far apart by long stretches of nothing. Especially when the game will drop a lethal situation on you without so much as a --MORE-. It sucks having to remain extremely watchful at all times and succumb to boredom, so you don't die to pressing the move keys too quickly.
It's not cheating if I mod the game and add those --MORE-- prompts myself, right?
Nicholas Lee
No one is forcing you to play real roguelikes. You can play those games with Save Points so you can just load your game whenever you commit a lethal mistake due to boredom or whatever excuse you can think of.
Justin Long
Speaking as a repentant cheater, no.
Adrian Lopez
Point out the grind involved in chess
Jace Roberts
The need to require more than 1 turn and 2 tiles to play it obviously.
Easton Murphy
That's why DCSS is so popular. Push o, get a situation that requires some nontrivial human input, repeat.
Carson Gray
what no the majority of fights in dcss are very boring
Joseph Gonzalez
Still beats navigating through a hallway or through an empty room.
Cameron Collins
navigating empty rooms isn't the majority of the gameplay in any roguelikes i can think of user
Ethan Smith
>DCSS >2017 >still can't dual wield
Chase Ross
Majority of turns taken, minority of time spent.
Picture unrelated.
Mason Hughes
>gyre and gimble don't exist
Chase Wood
Someone made a fork for that actually. Formicids were especially baller, because they could duelwield twohanders. I'll post an upload for it in a minute.
Mason Rodriguez
better said as "doesn't exist" because it's a single item not like quickthorn/littlethorn
Man, Caves of Qud suffers so much from "open world syndrome," or whatever you'd call it.
Camden Garcia
He let them RIP Ostensibly the changelog is incomplete, but I don't know what else he might have changed.
That said, he also re-added zealot backgrounds, but they get 9 fewer stat points (-3 each) than everybody else so it's not worth it.
Cameron Rodriguez
Does dual-wielding actually make combat less boring?
Noah Watson
we all know that feel. >moving through a long diagonal corridor in Brogue >can't use shift+direction >tapping up-right-up-right repeatedly >You die... >message log says a H popped out of a statue a bit farther on the way and murdered me in 2 keypresses worth of time
adding a more prompt to shattering statues could be a good idea actually, i'm going to do that
Jeremiah Ortiz
The trick is to use the mouse to travel long distances in brogue.
Now, waiting for caustic gas to dissipate and whoops it spread onto my square and sssss dead, on the other hand.
Landon Lee
What are all the bugs associated with PCB deathswords again?
Justin Bennett
You have to *identify* yourself whenever you evolve to reveal your slays on the character sheet, is the only one I know of.
Carter Garcia
I don't know about bugs but I know getting your essences drained by disenchantment is the literal worst
Christopher Morgan
or press enter instead of using mouse
it's whenever you get a new slay/brand, not just when you evolve
also the various race-specific telepathies like "sense orc" don't show up on the character screen (although they still work)
Caleb Cruz
I don't know about you but bumping enemies and point to clicking enemies for exp is the very epitome of boring which is unfortunately present in all roguelikes.
Aaron Martin
Define please Is that where the game allows the player too much freedom and no focused goal such that the player just fucks around on the map, ala C/DDA or Elona/+?
Ayden Bell
Not quite. More like there is a lot of room to explore and whatnot, and yet it all feels so empty. You're right, but the problem I'd say is that, aside from the unique locations, everywhere else is so samey. I've only played the free version, so I don't know how much more complete the Steam version is. For example, the mountainous regions distant from Joppa have very similar monster spawns to areas not far from the early game.
For whatever reason, I have recently created a character with no purpose other than to destroy everything in an area.
I think this should be our virtual memeball song instead of crawling in my crawl
Easton Fisher
Alrighty. To your first question, define just how open you are to spoilers. And for the keybinds, you change some self-explanatory values in Documents/ADOM/adom.kbd
Mason Butler
What is the best summoner combo in DCSS? Is it still Sif Mummy?
Liam Hill
So let me get this straight. Your argument is basically that grind and content are the same thing. By definition of these words, as already demonstrated, you are objectively wrong. The closest approximation to your perspective is that you personally find all content tedious, and thus would label it as grind. This is rather sad, and it makes me wonder why you're here at all. If you wish to continue arguing your case, please at least understand that your central point hinges around a word meaning something different than what it actually means, and provide something new.
Adam Price
If your only real incentives to go Translocations is Phase Shift and Warp Weapon, is it worth the EXP? -t. Formicid
Camden Baker
ants can use Passage of Golubria as well one of the only ways they can actually put distance between themselves and monsters
Michael Lopez
apportation disjunction singularity mass banishment