XCOM General - /xcg/

MahouCOM Edition

Previous Mission News:
1)LONG WAR 2.1 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN (embed)
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Mahou Shoujos fight Ayys too:
>youtube.com/watch?v=BsOzzgIB-2o
>youtube.com/watch?v=SEnMs5hOTPM
>youtube.com/watch?v=LJFSbmET880

Other urls found in this thread:

imgur.com/a/S1qfx
steamdb.info/app/268500/dlc/
youtube.com/watch?v=KEoGrbKAyKE
youtube.com/watch?v=QwquipMpsiQ
steamcommunity.com/sharedfiles/filedetails/?id=842090147
knowyourmeme.com/memes/clothes-that-kill-virgins
pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23951
youtu.be/wXkSMvHv3XM
twitter.com/AnonBabble

Bagel is useless.

AYY

lw2 is bad

I've taken some to update the /xcg/ ablum, now with 900+ images.
Take some time to check it out if you haven't yet, or browse through the front to see the new stuff. Last time I posted there was only about 750 some images, so a lot got added this time around.
imgur.com/a/S1qfx
>imgur.com/a/S1qfx
imgur.com/a/S1qfx

pistols are useful

But swords sure as hell aren't.

Are there UFO missions in LW2? I never got any in vanilla because of their magnificence

chryssalid Broodqueen when?

Good Job.

I realized I forgot to add the album link for the LW2 squad icons to the pastebin. Doesn't someone have it? I didn't save it.

Also the general pastebin might need an LW2 section now.

OVER THE LINE

Full ports FUCKING WHEN?

lw2 is actually bad

any sign of an expansion?

Beagle Activity by the way... Just not XCOM activity.

The heck did the do with those training drones? Did they always scream like that?

>a couple of my screenshots made it in

Trying to load this crashed my browser

Yes.
steamdb.info/app/268500/dlc/

>some of my pics and OC made it

Wakaliwood voice mod when

youtube.com/watch?v=KEoGrbKAyKE

>about 10hours ago
noice

please firaxis dont implement any of the inflitration mechanics and let me destroy shit with nades

>No Magia

WTF OP

Thats literally the most badass music for a mahou-shoujo, and works best for XCOM!

youtube.com/watch?v=QwquipMpsiQ

Just finished first HQ assault
Standard armor, mag weapons (except for 3 smgs)
ADVENT STRENGHT 7
Went pretty well, I just didn't get what the fuck was that awkward dude with 50 hp
I destroyed him and his little stupid pod in a single turn

RITE NOW NIGGHA
steamcommunity.com/sharedfiles/filedetails/?id=842090147

> I just didn't get what the fuck was that awkward dude with 50 hp. I destroyed him and his little stupid pod in a single turn
DUDE YOU WERE SUPPOSED TO SUBDUE HIM

>Shinobi
>ADVENT with monocles
When did it all go so wrong?

I'm assuming this is not true and even if it were I just loved to smash a baseball bat on his fancy monocle

My enemies stopped working. They legit do nothing on their turns, send help. Do I need to reload to before it started happening?

I thought it was hilarious the first time I saw it.

Just wnjoy it while it lasts dude

It started the last round of my last mission and I'm breezing through the next b/c of it. Is this a known bug that'll stop or do I have some fixing to do?

Just restart the game.

Still hoping someone would pick up the Dr. Vahlen in an xcom virgin killer sweater.

Well. If we had any drawfriends.

>imgur.com/a/S1qfx
whats going on here?

It's a bug that occasionally happens when the pod leader is killed.

This brings back memories.

Wish we got proper monster girls though.

What exactly is a virgin killer? A backless sweater.

Collaborators are being removed duh

why is lw so shit and why does it try to be its own game
fucking frustrating peace of shit GIME ME BACK MY NADES AND HIGHT BONUS I DONT LIKE YOUR SHIT GUNFIGHTS ALPHASTRIKE EVERYTHING FUCK RNG REEEEEE

knowyourmeme.com/memes/clothes-that-kill-virgins

That's not too hard to draw.

I'll consider it

But it will be Vahlen in the sweater, right?

Also pic related for a bit more reference.

depends on how well it turns out

I'm not very good with drawing knit clothing

Just try your best.

Also, here's one more rough reference. Vahlen could have been wearing it the whole time, and we never knew.

>It's another Beagle streaming with Jamball episode on Friday night
When will this episode stop being rerun

>will to survive AND formidable on a civvie
>still only 1 hp

good effort lad

Wait, what kind of mission is this? I haven't seen a wilderness VIP mission before

So xcom1 had the mechanic where blowing up shit on ufo's reduced the amount of stuff you recovered from them.

I never cared about this in xcom2 but I'm doing some train supply raids in LW2 and I'm noticing that every ayy is standing next an explosive barrel.

If I know the explosion won't kill them and ruin their corpsey goodness is there any reason not to blow these trains to kingdom come? Like supply reduction or something?

Look at the top left. It's a haven hold and extract operation.

What the fuck is going on with my rebels

It's a retaliation mission in Long Dong 2, you have to manually command every civilian over to the evac zone

Supply trains actually have the supplies on them. Don't blow those up.

Rebels can have melee without weapons. They can still deal damage too, but I think they only get the damage from how much distance they cover, they don't get the base damage of a sword.

Generally those things are sitting next to the shiny glowy supply crates that determine how much shit you'll get, same applies for blowing up the trucks in convoy maps. Blow the truck up the goods usually go with it

No animation for it though, at least outside of those missions where they temporarily turn into real soldiers.

27% too, that was a real letdown

I never worry about the supplies and neither should you guys. An efficiently and stylishly ghosted ayy is its own reward, even better if his friends are gathered around.

>I just didn't get what the fuck was that awkward dude with 50 hp

Thanks

>LW2
>Not being eternally anally anguished for supplies

Bitch I can't even afford guns for half my troops, sergeant "Ho Dragon" (this was his actual randomized name) is gonna have to take the flank shot this time.

>when you realize LW2 will literally never be good because the magnificent faggot will never admit his infiltration concept was terrible from the start

The infiltration mechanic is the good part though.

Anybody have any experience or ideas regarding playing LW2 lategame with 0% infiltration? I've made it to the late midgame and finally am being beat by just how fucking many aliens there are. My entire strategy up until this point had been Technicals/Rangers to salvo everything that moves and then Light Em Up to clear them out but it doesn't matter how many I can spread out because I can never wipe out enough targets instead of leaving them with 1 or 2 HP left. As their aim values get higher and higher flashbangs are doing less and I can't trade or count on misses.

Any ideas?

Infiltration is fun, it's just trying to make the actual missions about stealth is where it falls apart

Infiltration is better than fatigue imo, however it needs to be more granular because at this point the impact on force strength is marginal.

The mission expiration timer should go down at double the speed once infiltration hits 100%

>1.2 patch notes
>hail of bullets now requires 5 ammo
So are we back to the old LW1 balance philosophy of gimp everything that is effective rather than strengthening the weaker choice? Suppression is way too unreliable/buggy right now.

where is this

pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23951

>As a balance tester for the game, if I found anything that worked to beat it, I told the game designers and they made it so it didn't work anymore. -JoINrbs

Also suppression is buggy, but I wouldn't call it weak. Area suppression is still extremely.
But they should not be nerfing xcom's combat ability when most people believe that avoiding engagements is already the best way to play.

Man, I played the original Xcom UFO Defence and Terror From The Depths to hell and back as a kid, and only recently I had the chance to play the newer Xcom games for a decent amount of time.

This feels weird. The games arent BAD, but they just dont feel like the game I used to play as a kid at all, it's all radically different. What should I do?

I totally agree with toning down things that work too well. LW has always understood this at least more than Firaxis. However it's so frustrating that they always leave shitty things shitty. Also I can't stand that faggot and the fact that they do balance of the entire mod on the opinion of the highest tier of xcom autists.

>tactical combat game
>nerf things that actually make tactical combat doable
>encourage avoiding tactical combat

good job good effort

Tbh what good does hail of bullets even do for gunners? They should already be high aim enough for a solid chance on most shots and having them suppress 4-12 guys is the goal anyway.

Have you played x-com at all recently?
Regardless, they are very different games. If you are going to only try and measure it up to some old nostalgia feeling then they will fall short, but I enjoy both quite a bit. Just keep playing while keeping in mind they aren't supposed to be the same. If you can't enjoy it than it's whatever, no need to feel like you should be enjoying it.

>how good is guaranteed to hit anyway in a game of rng and chance?
Hmmm...

Guarantees are an exceptionally rare commodity. Plus, given higher base damage of gunner's weapon plus center mass which you should be picking up, and you often have a free kill button for dangerous enemies.

Yeah I agree with you, suppression is still a very good utility but more importantly this will continue to disincentivize combat. And while stealthing around certainly can be fun I'm personally not the biggest fan of it in an xcom game.

Yeah I don't get it.

>blow half your ammo guarantee hitting one ayy

vs.

>blow half your ammo to drop a fat deuce on any shooters and ability users in a million tile radius

There are better class options for single target removal, just bring one of those and use it well.

surely you jest? this is not a real quote?

>we want the le reddit xD meme audience

Lump belongs in a death camp.

Sometimes it's time to suppress. Sometimes it's killing time. Not every enemy can't be properly locked down by suppression. I often take multiple gunners, and flashbangs fill the same role as well.

youtu.be/wXkSMvHv3XM

Why would you think it's not real? Long War has always been Artificial Difficulty the mod, but with 30% legitimately good ideas in it.

LW's difficulty and nerfing of alphastrike tactics would be fine if they could figure out the magic way to somehow make injured soldiers not be a lose-more penalty. It seems like they tried to mitigate this with free bonus armor and more armor upgrades through the game, but that shit's too expensive and it's still unreliable compared to spending all your dosh on kill-faster tactics.

I mean even the first armor costs 50 supplies??? Fuck that I'd rather toss sniper rifles on rookie AWC trainees and do some extra missions.

Correction 30 supplies and 5 alloys. Honestly the alloys are worse in early game, since they really compete with weapons.

One problem I think is that individual soldiers are really valuable, certainly more than in LW1. No fatigue means you don't need X copies of the same build, infiltration mechanics let you cycle in your best dudes way more, AWC perks are an additional investment, squad bonuses for missions with an officer, etc...Still the ultimate difference between new and old com, where everyone was expendable.

Well you can buy replacements pretty cheap and reliably from the black market, so the can really help with your roster
If you ever had any supplies

Personally I like the squad bonuses making individual soldiers more important. I just think there needs to be a mechanic that someone can invest in that, even on-paper, looks as good as alphastrike strats. And no, this does not translate into "better medkit heals" or something abusable like "medkit heals remove injury time." I can see what they were trying to do with armor upgrades but it just isn't cutting it imo.

Also other tactical changes have really made things narrowers in the tactical department. Good luck getting in a firefight that lasts longer than one turn when every explosive you use pulls every squad running at you from every corner of the map. The whole tower assault mission is basically "hope you trained lots of assaults and shinobis: the mission"

Is it worth it? I really want those supplies so I can get my squads lasers, but I haven't had a mission over light yet.

Its worth it.

No time limit so you can be tacticool in an entrenched spot and eliminate the enemies as they come to you.

Did you put a full squad on it? Heavy isn't that bad on an untimed mission with full combat squad if you get positioned well before engaging.

>eliminate the enemies as they come to you
You mean, as they ALL come to you at once from every angle.

Fucking memers. Never again.

I dunno bro when I did a similar mission I just put the edge of the map to my back at a good position and outgunned the Aliens over a long battle.

>he didn't read the terrain

I'm guessing you're the thread's sour grapes badposter who badmouths lw2 at every opportunity too

I have been loving LW2, actually. It's just that stealth missions seem to be the only ones I can reasonably succeed at on Legendary. I don't know why I'm doing this to myself.

>Good luck getting in a firefight that lasts longer than one turn
Between suppression, flashbangs, and heavy cover I find my fire fights last a lot of turns.

>on Legendary
>I don't know why I'm doing this to myself.
You said it. Why are you doing that to yourself?

Senpai no shame in turning it down especially for long war. Have you even tried commander?

The game needs more Full Body change mods.

I have tried Commander. The difficulty isn't the problem, I am. All a lower difficulty is going to do to me is breed bad habits that will get my shit pushed in harder when I try them on Legendary.

I am going to purge this weakness from myself. I must.

Are there any mods that add the voices from EU to 2?

>tfw just lost another l/i run in the early game

I thought that I could've held the evac from a retaliation of my home region from a building 1-2 blue moves away.

Every single contact was north of the evac and now that area is filled to the brim with bogeys

Can't win an l/i campaign losing all my goddamn home region's contacts this early and most of my a team and half my b team...

>3 (three) overwatch icons

Out of curiosity do you play with True Concealment?

I don't and on anything with a timer I'm feeling pressured to stick with 1 and 2 turn kills. Yea my flashbangs get used a lot but really it's only when an ayy takes a ridiculously far back cover that I can't even approach without triggering more pods.

>no map preview

wat