RPGMaker games are forever gone from Steam now no matter how well done they are right?
Anyone else slipped back into depression and became suicidal?
Owen Davis
adding more shit to ui now you can read descriptions, equip items, and equip rings all of this stuff was in the previous ui but now I've had to re-add it to the new one so it's kind of reading old ground and it's incredibly tedious at least it looks better now
Aaron Roberts
>R.I.P. 1MAs edition
Eli Barnes
Made monsters with random placement, next step is to make doors and an actual character and combat, turns.
Hunter Howard
cool a minesweeper roguelike
Jeremiah Cook
Are you referring to the Steam direct thing or what
James Thomas
Greenlight is kill, but what stops people from using early access instead?
Samuel Richardson
is there a way to view sales on itch.io?
Ryan Diaz
Why do you think your single player game maker demo belongs on steeemeeem ANYWAYS
Lincoln Lee
politely ask the dev.
Jose Cooper
Go to your dashboard
Evan Long
Of course.
I live in a shithole country, it is not even covered by Kickstarter and 5k here would put me in big dept.
shit, I should have realized how ambiguous that sounded.
I meant "sales" as in how many people downloaded the game
similar to the way you could view the number of people played a game on Steam
Justin Ramirez
made a debug console.
What are some useful commands I should implement?
Luis Campbell
You're a big fish.
Levi Carter
>tfw work limits me to working on my comfyjam game only a few hours a day and I only have one day off before the 14th >tfw I can finish the actual game in under a day, but the animations are taking way longer than I anticipated
jobs are compensated rape
Easton Cook
make one so that the pixels don't squish
Nathan Turner
It does look really good, frostdev.
Decided to increase aspect ratio from 640x360 to 640x480 but that is going to have to wait til tomorrow. In the meantime was sketching out how I would eventually like the dialogue boxes and stuff to look instead of what I currently have now.
Landon Morgan
At least for the moment, they don't expose that info. They're actively developing the platform, perhaps you could shoot them an email.
Isaiah Bailey
I don't think so. Only the developer can view their games analytics. Even with Steam you can't view the analytics of a game. Steam Spy just guesses based on number of people playing, or whatever. And you can't view how many people are playing itch.io games.
Jackson Reed
comfy as fuck my man, I'm liking this.
Julian Hall
FYI steam doesn't directly expose this data either. Steamspy pieces it together from concurrent players, youtube videos, and other indirect measurements. Frankly directly revealing sales data without the dev's consent is not good.
Itch could do an opt-in scheme, tho.
If you really want to know, just ask the fucking dev.
Michael Brooks
>tfw zero sales
Isaiah Walker
MAJOR UPDATE:
Give some cartouches hieroglyphs.
Elijah Bennett
Time to go free-to-play with ads and/or DLC
Leo Carter
are you me from a few months ago
Isaiah Barnes
How does this work? Are all those downloads from giving away the game for free?
Ian Bell
Demos?
Sebastian Wilson
I'll do a rhythm game for comfy jam.
Can a rhythm game be comfy? Yes it can, rhythm heaven was comfy.
Anthony Wright
holy shit not a single donation?
Wyatt Parker
Someone make an allegiance clone and I'll suck your mountain dew.
Jackson Torres
I'm the guy with 2700 downloads. My games are just from various game jams, so they're all free. I haven't made a full game worth selling yet. Also I haven't made a paypal or turned on purchasing yet, so even if someone wanted to buy a game just to support me, they couldn't.
John Jenkins
Anyone looking for an artist to work on their game?
Justin Adams
sure what artist are you using?
Jonathan Wilson
>Also I haven't made a paypal or turned on purchasing yet, so even if someone wanted to buy a game just to support me, they couldn't.
...So why the fuck are you complaining then?
Zachary Morales
Because a joke.
Jaxon Long
...
Luke Long
Demos. Disabled that.
Aaron Allen
Trying to add some of that "JUICE" you guys go on and on about.
Bentley Nguyen
I like it 300x better than last time, good job.
Although, that was because you put in a charged attack when everything gets 1-shot.
Charles Wilson
Can you offset their animations a bit so they're not all happening at the exact same time? That shit always looks awkward as fuck.
Zachary Nelson
I was thinking about that. Should be fairly easy to add a state where they pause for a random odd number of frames
Samuel Kelly
Looks very anime, nicely done.
Eli Richardson
hey you're back. neat.
that backround is fantastic.
Cooper Richardson
Just for you
Lucas Barnes
Nice.
Matthew Davis
Health and movement speed modifier, room speed modifier, command that pauses all entities except the player, command enabling you to freely pan the camera anywhere, tongue length modifier
Christopher Miller
Nice! That looks so much better.
Jaxson Evans
I won't spam this or nothing- I just figured I'd ask once in this thread since I still haven't solved it since last thread. OKAY, SO:
As you can see, there's something off with the Z axis. At the start, everything looks to be working fine, but once I shift the angle, zooming in and out actually moves the camera to the sides, and by the time I turn all the way around, the zooming is completely reversed. So yeah, Z axis. Seems like it's focused on a single angle instead of adjusting to the player.
If you want to see my script for the camera zoom, I will paste it below. If you think it's something else, please tell me so that I might fix it. Thanks!
public class ZoomCamera : MonoBehaviour {
// FUCK void Start() {
}
void Update() {
if (Input.GetAxis ("Mouse ScrollWheel") > 0) { //GetComponent ().fieldOfView--; GetComponent().position = new Vector3(transform.position.x,transform.position.y-.3f,transform.position.z+.2f); transform.Rotate(-2, 0, 0);
} if (Input.GetAxis ("Mouse ScrollWheel") < 0) { GetComponent().position = new Vector3(transform.position.x,transform.position.y+.3f,transform.position.z-.2f); transform.Rotate (2, 0, 0); //GetComponent ().fieldOfView++;
>no replies in 20 minutes Alright I want to see your 20 minutes of progress, /agdg/. Post that progress!
Michael Wilson
If it were me, I'd do something where I find the vector for the direction from the character to the camera, and then increase the magnitude, so you're basically lengthening or shortening a line drawn between the two. Not on a PC so can't test this but it feels right.
---
public class ZoomCamera : MonoBehaviour {
public GameObject player; \\ Fill this with a reference to the player object private float scrollAmount; \\ Amount to scroll with each frame
Geez, I'm tired. I forgot a semicolon on the second-to-last line of code, and also I made a distance variable that I don't need because I used the magnitude instead. Time to kill myself.
Lucas Bennett
when you change camera position, you don't factor in how camera is rotated you might need to determine the vector between camera position and player position (or it's x and y components) and advance the camera in that or opposite direction. the shift on z axis would be the same as in current code
Carson Bennett
I didn't see the point in stopping so I went ahead and changed the aspect ratio of the project. I did a side by side comparison with another danmaku (2hu) to show the obvious difference in the amount of space I gained. I think this is going to work out well (not going to redo the HUD, at this point the placeholder is going to be replaced anyway I think)
Lucas Cruz
Dude, I can barely write code- shit, it'll probably make me a while just to copy the code you've written here- the fact that you're so concerned over a single error does nothing but demonstrate your expertise in the area, so I wouldn't worry about it if I were you.
>you might need to determine the vector between camera position and player position I genuinely have no clue how I'd go about doing that, but at least I have an objective to tackle now instead of wandering aimlessly! I appreciate it.
You said you liked my billboard sprites last thread, and I wanted to say thank you. I was gone when you posted that, I would've replied.
Thomas Murphy
The sprites and general effect really did look good though. It is pretty exciting to see what will become of it all!
John Ross
Made dead version of the crab, for the brain monster to emerge from
James Butler
ayy
Eli Morris
You should consider looking at some of the scripts contained in Unity's standard assets. There are some good all-purpose camera scripts in there that you can customize to suit your needs.
Josiah Bell
iddqd
Aiden Wilson
Live version for comparison.
Would've liked to do more with the face, but I don't have the texture space for it...
David Jenkins
i saw you too, pigpen.
Evan Scott
God, I wish downvoting helped.
Evan Carter
>not linking here so we can give you Yes votes easily
Luke Hall
wow edgy
Charles Richardson
WHENS
GWYN
Jace Miller
>square shadow ABORT
Isaiah Bailey
Burn it with fire
Joshua Powell
put your name back on and kys
Nicholas Price
wow edgy
Elijah Gutierrez
I will check it out more thoroughly this time. I already fumbled about with the third person camera, and it did not do what I needed from it, but I can look again to make sure.
Thank you- let's hope a lot. Hope yours turns out amazing too.
For whatever reason this seems to instantly teleport the camera to what I presume is the player position. I can't really tell since it's so zoomed in you don't even see the sprite anymore, but that's my assumption. But thank you for trying!
Jose Adams
Wasn't undertale an rpgmaker game?
Thomas Young
Gamemaker.
Luis Harris
gm
Carson Torres
His jab was that poors using shit tools to crap out games won't be able to afford the new thing, not that they're not allowed.
In case anyone wanted something a little more substantial than a 5 second webm, I got bored and made this
Brandon Russell
Something about your specific type of 8-bit sounds is really piercing on the ears
Jose Perry
Interesting. Are there any ones in particular?
Ethan Davis
The very first thing that plays in the video, the main menu song
Adam Sanders
you and / or your audio guy need to test on a variety of speakers shit's harsh is that even famitracker
Daniel Russell
The music is all made in PXTone.
Lucas Hall
I was about to ask how you could make things sound so shrill in famitracker, but I guess that explains that
Alexander Ross
I'll bring it up tomorrow
Thomas Morris
Plenty of detail as it is and a very nice aesthetic. Any idea what kind of gameplay you are going for?
Jason Wood
I just put my game on Greenlight. Anybody who's been through this before have any pointers?
Not gonna shill it, no worries.
Easton Phillips
thanks
good ideas thanks. tongue length will be an upgrade ;)
yes good idea
IDK
owlboy did it so im ok with it
Isaac Butler
I'm so sorry for your loss.
Julian Rivera
Did you post your game progress here? If so you should still post it here.
Also hard to give pointers without seeing your game. Unless your game is irredeemably shitty you should make it through greenlight... eventually...
Elijah Gray
Protip: Yes votes are the only thing that matters. You need a raw Yes score to get through. No amount of No votes will affect you.
Blake Davis
Yup, it's irredeemable in the eyes of many.
I heard that before, that's pretty weird.
Ian Wood
>not reading the thread shyggydgtt
Matthew Anderson
Make an appeal to the fanbase you got during demo day. You had that one guy willing to donate multiple times. It is time to tap your target audience, user. No shame in that game.
Jack Murphy
I can't fap to this. I'm a furry and I can't fap to this.