I have a bit of a weird issue with widgets. Pic related.
The red thing is a text box widget with a text that I update once per tick. Instead of updating in the box, it seems to recreate the box and then update. The creation of the box is done in the editor, so I don't have an endless loop of recreating that widget.
The same problem happens with another widget. It contains an image and gets added procedurally, then its position is updated once per tick. Instead of just repositioning itself, it leaves a trail of clones behind.
Landon James
>You can do it! Edition No I can't, where the fuck do I pull 5k from? With that money I can literally live like a king for a whole year.
William Roberts
reply to this post to die
Nathan Brooks
>tfw you casualize your own strategy game because it is 2hard5humans
Julian Williams
finally i can feel the warm embrace of death
Sebastian Parker
My reaction time is too slow for that.
David Davis
r8 my crate
Luke Green
Writer looking for a programmer and artist here. I wont be paying you.
Alexander Martinez
>realize my game might be too big >decide to put it in the shelf for now and make a smaller, free game so I can get enough experience and maybe a following before making my other game >start working on smaller game >blow it out of proportion
god damn it
Luis Richardson
Hello I am an artist looking for a project to work on. What program do you use to write?
Nicholas Watson
What are you offering in lieu of payment, then?
Michael Cooper
Guess what, you're gonna get hit then
Benjamin Jones
Are you willing to write socialist propaganda games?
Nicholas Richardson
>go to walmart >looking for certain sugar snacks to do gamedev with >theyre out of my favorite >frustrated, go to the bathroom >take shit on the floor >peepee on the toilet paper and seat covers >drizzle the walls >wipe with the other stall's teepee >stick it on the ceiling >drench the rest of the paper >stick paper towels in the hand dryer to make them stay on on the way out feels liberating.
Logan Foster
Redid the HUD to match the new aspect ratio a little better and not look so sad (this is still super rough and will be better when I can spend time on graphics I promise)
Showing the scrolling background but forgot to recenter it since I decided to move the active play window to the right.
Reaction portraits still working out, the blue flames are lives, etc. The half moon gauge on the far right is for a future mechanic I have yet to implement so I won't go into it for now.
During the fight I skipped the phases just to show the 'boss portrait' popup and fade when a phase ends effect.
Again I apologize for the video quality. The game runs at 60fps but I recorded it at 30 using fraps and then converted it using WebMConverter. I will get the hang of it eventually.
Going to keep pushing and see how far I can go. Hopefully the prototype pans out enough that I can turn it into the full project!
Charles Powell
I can't stop laughing
it's only february and this is already the best bug from 2017
Ian Martinez
How are you updating it?
John Bailey
...
Christian Mitchell
Nice
Brayden Torres
Worldbuilding
Nathan Adams
For the moving box, pic related.
For the text box, I bound it to a variable which I update on tick. (Currently doing it in the constructor with a delay loop, though, just to see if it behaves differently)
Michael Wilson
Oh, you can program the level creation systems? Might be useful.
Oliver Stewart
How do does /agdg/ feel about tripfagging, is it socially acceptable here or will I make enemies based purely on memetism?
Camden Flores
It's faggotry.
Blake Thomas
If you need a T R I P you belong on REDDIT
Aaron Jackson
It can't be happening
Brody Young
Would you write my story for me Writer-san?
Jose Richardson
Put your game on itch. If its steam worthy it will gain at least 5k in revenue you can put towards the steam fee.
Noah Cox
Fuck it.
I'm retarded.
Pic related.
Dominic Lewis
Hey, I'm an artist and am interested in working with you.
What word processing application do you use to write?
Matthew Roberts
idea guy looking for programmer, artist, writer, and musician for heroic Gamedev. Must have achievement, no shammies.
Jose Foster
I doubt even the best-selling itch-only game made 5k or more.
Logan Morris
I know right? It's been 15 hours already and we still didn't wake up from this nightmare.
>WHEN I WAKE UP THE REAL NIGHTMARE BEINGS
Ryder Hill
Are you retarded or just pretending?
The point of steam is the discoverability for your game.
Liam Baker
It won't be 5k you complete fucking idiots stop spreading this meme.
Ayden Moore
Even if it's 500$ it's way too much for some devs
Carter Morgan
If you still haven't done it, just made a simple example. Expose Text block as a variable in the widget and add this to character's blueprint. Adding this to level blueprint won't work btw.
Chase Bailey
It will most likely be 200 or less, Valve loves poorfags.
Benjamin Baker
>tfw people say the bigger fee will mean Steam actually has someone working on QA which will mean if your game gets accepted it will be more succesful than now >tfw some people actually believe this after witnessing what a shitshow Greenlight was >tfw trusting Valve with anything
Daniel Wood
See I fucking redrew all of my widgets each frame.
Dominic Ortiz
>free audio >no commercial use t-thanks
Thomas Gomez
Literally snails v2, unintended as always >This strange organism creates colonies to help protect each other >In group it creates a lot of tension that is released when one of the group is killed by a predator. This stored force helps in escaping.
Julian Martinez
cc3.0
Connor Gray
Is the comfy jam cancelled or something? The link isn't taking me to the page anymore?
James Ramirez
They already said that QA will be absolutely minimal, they will just check if the game runs and if it's an actual game, they will leave the QA to curators and reviewers.
To make small indies less likely to put their games on steam while shitty unity flips from china get through no problem, because they make more than the fee will be anyway?
Aaron Sanders
>tfw collection of free audio sites with commercial use but I don't want to share them
>This is my first game. Do I have a chance to get it onto GOG? >Definitely, and we encourage you to try, but please remember that our main focus is the quality, so if you want to submit your first game to us - be sure that it is comparable to, or even better, above indie market standards.
So basically they will only accept the pseudoindies funded by big corps.
Henry Phillips
F I V E P E R C E N T
Angel Thompson
Sweet. Now if only I had a game to go with it.
David Adams
>endica in the op for what purpose
Angel Richardson
Is that an anime shader?
Jaxon Sanders
I think that's just there to dissuade asset flippers and alike. I doubt they're expecting to get single-man teams who submit games like Rogue Legacy or Enter the Gungeon.
But it is. "World building" is making shit up. I can puke from pretentious RPGs and VNs or any other kinds of games where they are so high up their asses because they build a le unique world(tm)(r), yet their dialog is unrealistic, their characters are two dimensional at best etc. Having a world is just a starting point, but without good writing, it's nothing.
With that said, I can respect a good writer at any time, however I have to agree with the other user: for a two men team, it looks unreasonable.
Christopher Morgan
did she dead
Nicholas Rivera
Humble is literally 1%.
Jayden Taylor
That's a post processing material that uses custom stencil to produce ramp shader on specific objects. It does not need a custom light supplied as a parameter, supports self-shadowing and all other Unreal's fancy lighting stuff if needed.
Ryan Flores
they're doing the fee because greenlight voting process is """"""""""""""stressful""""""""""""""" do not ask any more questions ever again
Cooper Ward
>he thinks he has the luxury to choose which storefront he wants to sell his nonexistent game on based on revenue share and other meaningless details
In reality you will need ALL OF THEM.
Jace Parker
this thread sucks
Lincoln Howard
I have another similar problem. >start project, obviously too big >downsize the scope and change some things >end up making small-ass projects one by one where I program the same thing over and over >the exception is that even if the next one is better and more complete than the one before, I still feel like I want to scrap it because I can't get myself to change and upgrade things the following day
Daniel Butler
Being on Humble is actually proven to make you lose sales.
Gavin Watson
I dug trough my folder of dead projects and found one with the shaders you need, but it only works with forward rendering, can you still use it? cba to make a package and write a readme if not.
Colton Diaz
explain
Noah Torres
STOP FUCKING UP THE LINKS
Robert Hernandez
I made that up.
Daniel Price
>There's no link to the previous thread.
Let me help you, OP.
Josiah Butler
Why?
Alexander Allen
Because I could.
Andrew Robinson
Just a reminder your game is deader than a black guy in a racist redneck town
Asher Stewart
>our main focus is the quality good, if you want trash, there's always steam.
Jeremiah Torres
Yep, made everything except for the cloud rendering stuff.
Parker Rodriguez
Do you ever wonder if you see your game different from other people? A-am I making shovelware tier garbage?
Dylan Martin
How are your Comfy Jam games coming along? Only a couple of days left!
Nathaniel Miller
tripping is something you should only do out of necessity, i.e. to verify your off-site identity if that's relevant to the discussion
Cooper Davis
Calm down, guys. Just make a game, then publish a demo and ask for funds. Simple as that.
Xavier Rivera
I'm not going to have it done in time for the game jam because I started real late but I'm excited to show it off when it's presentable anyway.
Nicholas White
Let's take a bet.
The comfy jam will only have..... 6 games, max.
Jason Green
this is why shilling your game to people who don't know it and observing their reactions is vital
Jacob Sanchez
>started way early >still will probably make it really close to the deadline Welp
Kevin Nelson
>He doesn't think his game is WORTH 5000 dollars
Lol you already failed.
Easton Perry
I'm waiting for the deadline, then I'm gonna get real comfy and play all of them.
Colton Hughes
Actions generate mana. Each of the four actions available to you generate mana of a different type. A victorious playthrough takes 30 or so minutes but you can lose much faster than that.
OPTION A: At the end of each stage you get to choose one of several random abilities that use mana of a certain type. The choices are randomized between playthroughs.
Pros: Variety. Each playthrough is different. Cons: For the first few stages certain kinds of mana are useless. You're midway through the game by the time you unlock the final ability.
Option B: You make a 4 ability build before the game.
Pros: All 4 colors of mana are useful from the beginning. Planning builds is fun. Cons: No procedural replayability. Nothing stops you from playing the same boring build every time. No surprises when it comes to level ups.
Angel Robinson
>want to make one large project >should work on one small project >work on many small projects instead please stop me
Adrian Mitchell
Pretty shitty. Out of ten.
Christian Kelly
here's an example
Jeremiah Rogers
How do I block out environments in Unity better than reshaping blocks? There's no grid and after a while it becomes really messy, not to mention impossible to make ramps or pyramids.
Ethan Scott
Playtesters are the main reason why games suck nowadays, normies are braindead and will be utterly confused at anything more complex than press F to win game.
Don't listen to their suggestions to dumb down your game, you need to read between the lines and understand why that person couldn't do something, improve the user experience instead of diminishing your gameplay.