/civ4xg/ - Strategy and 4X Games General

/civ4xg/ - Strategy/4X General
(eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

Literally Dead For Hours Edition

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- steamcommunity.com/groups/civ4xg

>Civilization VI
hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Bread:

Other urls found in this thread:

pirateproxy.vip/torrent/13727223/Galactic_Civilizations_III___5_DLC_(GOG)
pastebin.com/tYRBb3x5
pastebin.com/QseKFFVJ
twitter.com/NSFWRedditImage

What are some good mods for Civ 5?

First for outjewing my homeplanet.

>waiting for utopia to come out

The generic Vox Populi and assorted leader mods.

Post updates if you're still playing it.

Currently producing a sector command on earth so my emperor has a buddy to help him manage things (although I think I will put the emperor in command of the sector and let someone else take over earth command).

Researching survey equipment and engines so I can build ships to go out and, well, survey.

Also added 500 ton capacity to my shipyard so I can start building miners/transporters "soon".

I still have little to no idea what I am doing.

>requested protection level - 209
>actual protection level - 0
doesn't give a damn about his peeps, kekd.

>Hirohoto desu
Nice meme, keep posting updates this is interesting
All my games won't run on Wine for some goddamn reason so I'm reduced to watching others play.

Utopia isn't doing anything to sectors so the game still won't be good.

Technically true, but only technically. There's a massive overhaul to how sectors work as part of the free update.

I think I am doing something horribly wrong. I am training all these naval officers, but I aven't even built a lunar landing capable vessel, heck I haven't launched anything into space as of right now. This guy here is probably going to be dead before I build the craft he was trained to man.

I gave my "not even pixel" man a medal as consolation prize, his team did discover the single largest boost to our mining industry and with that our production capabilities.

After one too many episodes of his favourite anime Hirohito finally buckled to the insitent whining of mister Nogi and gave him the all clear for his digimon research project.

important news

...

>Literally Dead For Hours Edition
is this the end?

Honestly every paradox game is the same game, they just put a different silly outfit on every new iteration.
Ya, they all have their differences and their unique little quirks, but at their cores they are all exactly the same games spawned from a single design philosophy that hasn't changed in about a decade.

Where is this posted?

yes

...

I don't know what it is about teching up especially in stellaris but it is ridiculously satisfying. Yes I'll order my space ships in psychic thank you.

on the hebrew stonecutter's site

So here's me researching engines not understanding why I can't build engines after researching the tech. Apparently after researching the tech for the engine, you then need to decide on what sort of engine to research with the new tech, only then can you actually build your researched engine.

So a slight setback of about 5 years because of me not understanding this, but I now have my first shitty engie on the way along with the shitty survey ship it is going to be put it.

Tell me the truth user, is this game autistically hard, or more like Dwarf Fortress kind of hard where it's not as insanely hard as everyone makes it look.

>that red text
Is this a certain internet forum that charges an admission fee?

My first self designed ship class of which I will be producing exactly 1 (one), a prototype if you will, to see if it actually works the way I imagine it to. To reflect the shittyness of the ship it will be named the "Rei".

>To reflect the shittyness of the ship it will be named the "Rei".

Is this the right general for galactic civ 3? Looking for a download link for latest version if anyone has one
This general should really have an archive of games in a mega 2bh

pirateproxy.vip/torrent/13727223/Galactic_Civilizations_III___5_DLC_(GOG)

>This general should really have an archive of games in a mega 2bh
I don't think that makes much sense since unlike /gsg/ it's not just a copy-paste deal

It's DF in spess, so basically it's autistic as fuck but not that hard as long as you can get used to literal excel sheets for a UI

so in stellaris I've always kept away from properly using sectors so I was just wondering. I'm about to terraform several planets and flat out need it, but am I supposed to build the planet up before putting it in a sector or does the game try handling that building up pretty much

Thanks my man
gsgs archive was amazing, patches uploaded hours after the oficial release. Unfortunately it was taken down by shitposters reporting it for not including 'their mod'

More like the archive dude literally removed a mod that was already in there for being part of steamcordplaza

t. reed

Are you implying Liangmod wasn't in the archive?

are you HPM hiding out here avoiding us?

AI does build if you put literally thousands of energy and minerals in it's sector stuff. But for me it seems to wait until I give it 1000 energy and 3000+ minerals before deciding to build a single building.

No, fuck HPM and his autism.
And wait when the fuck did HPM become pro-Liangmod?

It isn't really hard in the sense of starcraft grandmaster hard, or 6k dota2 hard.

I think first and formost the whole "it's a hard game" attitude towards aurora4x and DF comes from the GUI, or rather the lack thereof. It is A LOT of information with A LOT of possibilities and everything is managed through excel spreadsheets.

I have only just started today and the hardest part is really the bit where there are no guidelines, no rules no nothing. There is no template of "what to do".

If you go play HoI3 as a complete new guy you can sort of muddle your way through it by going through each of the tabs and setting activities for everything untill all your points are all gone. You set researches you like the look of untill you run out of points, then you set productions until you run out of points, you allocate leaders until you run out places that need allocating and then you order around military units until there are none left to order.

In aurora however there isn't even that, it is like being handed a legoset without the little manual building plan leaflet that should be with it. Most other games feel kind of "checklisty", this game doesn't.

I guess it isn't so much difficult as it is overwhelming in its freedom, something which is sadly close to non existent in gaming. Even sandbox games only let you play with shit the devs thought of, this games lets you design your own shit and how to play with it. As far as I can tell (do bear in mind I am new to this) I can build a whacky superbattleship with hundreds of guns lasers and sensors that goes crazy fast has fighters on board and enough crew to colonize a planet, as long as I can find and harvest the resources for it.

so maybe worth taking the hit and waiting until I've got some stuff built I guess

>6k in dota
So spend 3000 hours of your life on it?

Yeah, get it built up first.

I tend to wait until I have 5 pop on the planet, built a planetary hq building, a happiness building, colonial clinic for food, energy and mineral building and at least 1 research building. After that I let it go.

I speed up the initial pop growth by building 3 robots, one for the government, one for food, and one for happiness building.

Are you playing from Conventional?

Are we pretending the Veeky Forums gaming community doesn't spend thousands of hours in front of a screen, instead opting to do more "worthwhile" stuff? Because if that is what we are going to pretend, I am going to need to order myself some extra suspension of disbelief.

Yes, I wanted to start from scratch.

Do an AAR pls

Well I am sort of doing a DAR, a "during action report". I don't even know how long a game of this usually takes.

That ship design is literally one of the most awful things I've heard of for aurora. I've been playing it again for the past three days. Specialization is king.
This is a command cruiser with 12 launchers, it's jump engines can take 6 extras. pastebin.com/tYRBb3x5
It's to be escorted by 4 of these
pastebin.com/QseKFFVJ
and probably some colliers, tanker or two, some missile boats. Unfortunately I couldn't be bothered to get the cruiser's speed up to 4000km/s like the escorts.

Hey, I just remembered Civ 6 after not playing it since a week after launch. How is it now? Is the AI any better?

First off I don't care if my ship is the single most atrocious thing to ever have been designed in the history of mankind. Secondly what you are telling me might as well have been written in Chinese. Thirdly my ship contains the best of what I can currently build. Even if I could make sense of your post I doubt very much I could build it. Lastly it sounds like you are suggesting a warship with escorts. I haven't even sent something into space, why would I want military in my space?

Ok wow, you really don't need 10 engines on a survey vessel. 2 will be just fine. Also if its a survey vessel then it doesn't need to moonlight as a Freighter as well.
As for that answer depends upon what you enabled at game start. If you enabled the minimum 1 NPR and the Invaders/Star Swarm, you might not have all that long to get up and running.

No.

Meanwhile Freecities has had this for as long as there's been other entities to interact with.

Well shit

Stellaris

>One of the first times playing a game for a long time
>get immersed, playing as fanatic materialist militarists that fought back from the brink of extinction
>start steadily increasing research, start eclipsing neighbors
>never actually declare war
>finally get energy credit situation sorted out from eternal depression
>bully the neighborhood bully into liberating some of his planets
>holy shit, everyone loves me now
>Protectorate status? Sure, extremely friendly race on my border!
>do this several more times
>finally get to end gameshit, eyeballing amazing gaia world that the fanatical fallen empire says is a holy planet
>start building up the area, up to 12 core sector planets with no sectors
>massive fleet bases, resupply areas, jump drive+max weapons (kinetic), shields all ready in the area
>finally decide to jump for it, settle
>fallen empire immediately flips shit, but I have 6 18k strength battlegroups in the area waiting for something to spark off (ironically name the colony spark too)
>battlecruisers and craziness start to warp in...right into a minefield snare I set up
>massed armada pounces, but for some reason one fleet doesn't rally with all the others, gets absolutely shredded (18k vs 64k) before I can even engage with the main fleet
>heart poundan, main fleet gets there and rips some battlecruiser ass, makes them retreat but not without basically the loss of 70% of the fleet
>still worth it, until .000001 seconds after the battle I get a break up text from the bird next door
>apparently everyone else was invited too
>only one protectorate stayed loyal, godspeed you froggy bros
>I forgot to remember that protectorates get an amazing research bonus, so they have jump drive, inferior weapons and such but still very close
>my wounded and leaking fleet is no match, gigantic paintrain coalition fleet conga lines into the heart of my territory


I learned my lesson today. Never, ever protectorate jack shit more than 1 or 2 smaller empires.

Not going to lie, your survey vessel is very unfocused. And as for if this is you too, yes Aurora 4x is so wide the fuck open you can approach combat from a dozen different ways (btw this is DESU the real meat of Aurora is how autistic you can make your combat and still win).

Now if you want a tiny bit of advice about how to make your ship less unfocused, this makes it both cost less and makes it easier to build on your fledgling Empire, you need to specialized each of your ships to do a certain job. I.e. the ship you built here seems to be a mix of a freighter and a survey vessel. It will do neither of these jobs well. Survey vessels are scouts, they are supposed to be fast and nimble and scout out enemy (both confirmed and potential) systems and/or scout your systems for minerals to build your empire with. Meanwhile freighters/cargo haulers are large, slow and haul EVERYTHING from automines to planetary installations. They require massive berths, dedicated cargo handling systems onboard the vessel as well as spaceports in orbit to facilitate faster transfer of cargo to /from the destinations.
Here is a good target for you first ship, a geosurvey vessel:
1-2x of whatever engine tech you have
1x of the best geosurvey kit you currently have
1x thermal sensor so its not totally blind and can tell you what winds up killing it
1x large fuel storage
and then the stuff the game adds automatically.

This vessel will tell you about the mineral composition of Sol at game start and allow you make decisions from there on how to proceed.

No dying allowed
Wake up

I'm on game 2 after picking it up this weekend. Seems one-more-turn-y enough for me. I feel confident enough with the game mechanics to try King next game.

I'm really liking the changes they made.

>I'm on game 2 after picking it up this weekend
Wait until game 4-5 to make a judgement
I thought it was good with a few flaws until my third game too.

4x spoore W H E N

The problem I have with Aurora (and Dwarf Fortress) is that there is simply too much going on, and there is no way to delegate or ignore the things you aren't interested in.
For instance: I don't give the tiniest shit about designing components or making sure all my ships have adequate rations of anal lube for thier missions - all I want is stuff that works.
Maybe at some point I would have got into this, but it is "too much" at the moment. And there is no way to turn it off or automate it until I have enough of a grasp on things to feel like I can tackle it.

Coupled with an opaque as fuck UI that tells you nothing unless you specifically ask for it - and if you don't know to ask for something, or that it even exists that becomes a problem.

Also the requirement to read an entire wiki just in order to grasp the basics is a massive turn off.
If a game can't be bothered to at least give you enough direction to get you started, then why should I bother playing it?
I want to play a game and enjoy it, not spend hours reading endless text.

I've tried both these games on the basis that I should love them - I love building stuff and exploring.
But I don't.
I am just unable to find any enjoyment in either of them because I just don't like micromanagement all that much. Especially not if I'm being forced to do it.

Lots of people like Aurora, and that's cool.
But this is why I don't.
I will say that Aurora is pretty okay for getting me into Stellardrone at least.

tl;dr - I am apparently not autistic enough to like this.

Aurora4x and DF as I recall both date from a time when manuals came with gamediscs and you really should be reading the manual before you play a game.
Both of them are also basically one-man jobs, and Aurora in particular is one guy's personal game he decided to release for others.

DF is from the 90's yeah. But i thought Steve didn't really start working on Aurora until the mid 00's?

DF is from 2006.

Civ IV came with a manual, no?

Honestly has it right. The fact that these are both one/two man jobs that have been in development for quite a LONG fucking time (hell DF cant even use multi threading, which would dramatically improve performance on almost every level). By now changing stuff like having in game tutorials would take a LOT of time that these guys do not really have. And they are doing this as passion projects (hell Steve will NOT let anyone else touch Aurora, even to make it modable) which is why they are free, but at the same time you have to accept that they are in full control of the design, doesn't really help that Toady is a math autist and Steve is hyper paranoid about anyone even looking at his baby wrong. But that just how it works.

You really cannot blame these guys for being autistic because if they weren't they'd have dropped it long ago.

When the fuck is Monks & Mystics coming out?

>Steve will NOT let anyone else touch Aurora, even to make it modable
Technically speaking anyone can touch Aurora, Steve's permission be damned, because he didn't obfuscate the code after compiling so you can open it up in a hex editor and if you know Assembly you can basically rewrite the entire thing in C.

Im not. It is a good thing because we get games that are FAR more in-depth than shit like what Civ devolved into due to corporate horseshit. Even if i dont understand why in the fuck my Gauss turrets don't fucking at the enemy missiles even though i linked the fire control properly and got a pretty good range to see the shits, its WAY fucking better than Stellaris where all you get to do is shit and watch the fleet devolve into blobs of indistinguishable garbage, actually has a point to not just deathball at the enemy due to chain explosions being a thing, and a LOT of other stuff. I have a lot of fun at least trying to figure it out. I mastered Stellaris in 6 hours after buying it. Im 30 hours into Aurora on my second attempt after getting a better rig than my old laptop and i still don't fully get combat, or how to fucking tanker Gas Giants for their delicious fuel.

>chain explosions

This would solve every doomstack shit that plagues many games, from rts (starcraft unit spam ball), 4X (Civ) and gsg.

Why isn't that a thing?

Yeah, I agree. Aurora is autistically obsessive about all the things I really don't care about. And the stuff I do want, which is mostly culture and society related, is lackluster. It's a good game if you want what it does, but it's niche for a reason.

Is it really possible to do everything in Aurora? Appart from this, sadly.

Can I make huge ships that deploy big ships which deploy small ships?
Can I destroy fucking galaxies like in Star Ruler?

>Can I make huge ships that deploy big ships which deploy small ships?
Yes
>Can I destroy fucking galaxies like in Star Ruler?
I think planets are indestructible, although you can terraform them to be utterly lifeless hunks of rock.

The best I can suggest is for someone to write up a PDF manual, or even a plaintext one that someone else compiles into a PDF. Steve is not going to have time for it.
Also
>even to make it moddable
This is pretty much my only complaint about Aurora, if he made it moddable then would probably have like ten different culture and society overhauls.

Finally. I'm going to play the shit out of that game. As every complex game I've played, I'll read the wiki for a week and then play the game. Hope the game can run on a toaster.

What i really want is a way to set up the Warships internal fire control systems in the fucking Ship creation screen as opposed to having to do it for every single ship individually for each weapon to each fire control. I mean can i just have a screen that auto links Gauss Turrets A,B, and C to Beam FC A, and maybe then if Beam FC A get blown up Emergency auto link it Beam FC B, please? I can never figure out what it is im doing wrong even after i get 20 ships blown to pieces by Precursors or Swarms.

The civilians shipping will kill you toaster. Trust me i tried. After the second civilian shipping line got to 15 vessels my turns slowed to a crawl.

As much as that would be "nice", I don't think it would help all that much.
Because it wouldn't (and couldn't) change the fact that I am required to do things I don't care about in order to play.
So long as "micromanage everything or GTFO" is a core feature of the game I don't think I will ever be interested in it. (So likely, never.)

I get that it's a one-man-band gig.
I don't get why folk get so upset that some people don't like vast arrays of mandatory numbers as much as they do.

Because it's the entire appeal of the game.

Because honestly the game isn't about cultures and colonization, economy and resources. All of that stuff is just tacked on to give both context and justification. Aurora 4x, in all reality, is all about being a fleet commander and managing you fleet/fleets well in battle. Its why ships are so heavily detailed and you do MOST of the stuff in Aurora 4x with them.
If Aurora was about actually running and managing an Empire then you would not have civilian shipping companies to move your colonists and goods about for you, or at least you would not have ones that decide who, what, and when to build shit and move shit about by themselves. Terraforming, while LIGHT-YEARS ahead of Stellaris's spend 3000 Lightning Bolts and wait 6 years to get perfect world, is still pretty straight forward.
1. Find planet with acceptable gravity.
2. Modify atmosphere to remove toxic gasses and add O2 and heat/cool to desired temperature.
3. Let civilian shipping ferry colonists to your new world.
If Aurora was about managing an economy they the Wealth tab would actually see more use than funding civilian shipping lines to ferry shit around for you.
Honestly the empires in Aurora 4x function more like Prussia (an army/navy with a supporting state attached to it) rather than "real" countries.

If you read the meta"backstory" Aurora4x was designed more or less as an autosystem for fleet command. If Steve lost his autism and opened it up so people could actually mod it to [have] culture, colonization, economy, and resources, it'd be godly.

>an autosystem for fleet command
Considering that the fleet commands/fighting parts of the game are the parts that i cannot wrap my head around AT ALL, even after several battles where i either
A) I literally could not progress the game due to constant i cannot engage errors and they could not engage me errors.
B) Get shit all over by enemy missile due to reasons i cannot fathom.
makes me question this.

Just got Civ6, how do I into Japan and be honorable samurai?

It's an autosystem for fleet command in that the entire point was to create a system where he could vent his autism over commanding star fleets and creating ways to star commander.

>Civ VI
Get V or IV instead.
If you insist they have district spamming bonuses so they play relatively tall compared to everyone else.
Hammers are king in Civ VI.

...

HAK HAK HAK

Actually its a glitch/bug.
Capital planets dont give a crap about PPV/never suffer morale penalties from lack of it, but still display it.

naff off cunt b4 i hook ya in th gabber

But no seriously, since there are anons here discussing Aurora 4x can someone please tell me how to provide power to these Gauss turrets on this ship? Ive already added in Power Plants and the power 0-0 numbers didn't change.

Gauss dont need reactors.
Other beam weapons do.

Then why is the power off? Will the guns even shoot?

Look at the left column.
In the power systems you have power requirment and power provided by reactors.

>Then why is the power off? Will the guns even shoot?
Gauss shoots fine without reactors.
For that p[urpose its a great gun for fighters and especially fighter bombers.

Will they work as AMM weapons as well? That kind of was the intent.

Yes.
Hook them up to Beam fire control and set to Point Blank defence ( NOT Area Defence ).

Thanks a bunch man. I was baffled by a beam weapon not need power apparently.

>Hook them up to Beam fire control and set to Point Blank defence ( NOT Area Defence ).
Wait what?

Gauss is the only one that does not need it.
Railgun needs reactors even tho its counted under kinetic weapons.

On fire control screen assign them to that fire control and in point defence mode window select Point Blank defence because area defence wont work.