/agdg/ - Amateur Game Development General

Nostalgia edition


> Play Comfy Jam!
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
youtube.com/watch?v=jJc41uYDPk8
itch.io/jam/betajam2/rate/120615
twitter.com/SFWRedditImages

ONE WORD ARRAY DECAY END OF DISCUSSION

Google Drive folder update, we won't be alone edition.

drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

- /agdg/-chan art (ancient, I think, reposted)
- Pixel art info graphs, general drawing info graph
- Motavio art (ancient, I think, reposted)
- Vampire girl concept art by the dev
- Umbrella Warriors fan art
- Cat Wizard fan art
- Tracks fan art
- An user shared some Sega Genesis and Mega Drive sounds
- Squaredev shared the model of his pirate girl
- Some fan art got into the Misc folder (sorry guys, I couldn't originate them)
- A girl saying do your best got into the Motivation folder

Thanks for the content! Have a wonderful day!

Reminder: I've started to save the recaps in case you are looking for the most recent ones.

Walked around some in the hidden easter egg area for a bit and uploaded to youtube. Enjoy the 15 minutes worth of effort in level design.

youtube.com/watch?v=jJc41uYDPk8

Meanwhile, still hooking stuff up for Metanoia's Act 1. This is taking a lot longer than I thought to get the bridge up - the words are just coming slowly to me. Might just put stuff in brackets to fill in later in my polish pass.

I've been away for months and just came back.

Do I have to buy Game Maker 2 now if I want to compete? Is it worth it?

>there will never be a nother group picture again

How do you find good names for your characters? Where do you look for inspiration?

>OP image
I remember God's Gift getting good buzz on /v/ a while back and stuff but lately I haven't heard anything?

...

That's because the game is ded.

>tfw rememeber when that pic was originally posted
>so many deds now

Probably because the general is full of idiots and shitposters now.
If you take a look at the last year recap we lost a good number of dev due to the constant shitposting. They just stay in their tumblr for good reasons.

behindthename.com

You mean on hiatus right?
There's too much art and assets in that game to let go of.

Yes. Gamemaker is a serious engine for gamedevs who are serious about making games. Paying full price for it is well worth it when you consider it has a history of creating million dollar games.

I wonder if this is still hanging on that dev's wall... or if they threw it away, along with their game.

>How do you find good names for your characters?
they just come eventually.
when in doubt anagram a vague word

Don't say this kind of thing out loud. It gives the shitposter strength.

The dev occasionally posts a new sprite here every now and then. He's still on it, even though I don't remember he said anything about the reason behind the slow progression.

Just make your game more anime.

Then you can have all your characters have japanese names, and those sound good no matter what, so just pick 2 at random.

>An user shared some Sega Genesis and Mega Drive sounds
Is it just the drum samples or is there another one in there?

I posted that pic a month or so ago and they replied. They were getting ready to move at the time. So I don't know what they've done with it now, if they hung it back up in their new place or not.

>looking at Charlotte

I still think that the waifu level of Charlotte grew too big for the dev to handle. It's kind of funny when you think about it.

There doesn't seem to be all that much to gain aside from a fancier UI. Not production ready.

Every dead game is on "hiatus". Every dev is just "taking a break" or "planning what to do next". First it's for just a few days. Then weeks. Then months.

Most stop visiting /agdg/ because it reminds them of their game and how they abandoned it. Some stay and shitpost as a coping mechanism (nodevs).

But don't worry. I'm sure one day they'll get back to working on their game. Just not today, because .

added checkpoints. players will be able to choose whether or not they want to play with the instant respawn after ko
very nice!

He said they are moving, so it'll have a new place somewhere else. This is the last image the guy shared about it.

Just the drum samples.

Thanks anyway user, I'll make libral use of them
Still bummed that I wasn't in the dd9 or 10 pictures

How many of the games in the OP pic are kill? Are there ANY survivors?

80%

boku, cube-chan and I think maybe vampire

Part of me doesn't want to reveal my secret but it's painfully obvious to some people

Take one or two concepts about the character
Google translate it into another language
I've got a two-ton hulk who's name translates to Muscle Muscle

just add -oth to the end of regular name.

Davoth
Jimoth
Pedroth

This is probably a dumb question but does physical size affect rendering? Say you have an arena that's 100x100, if you shrank it to 50x50 would it render faster? Or does only the texture have an effect

She is the agdg with the most (porn) fanart here after all. Wouldn't surprise me if the hiatus was related to the dev feeling too much pressure.

...

>those sound good no matter what

you're going to have to be more specific

It depends on the reference point.

The game was unsalvageably bad.

Its still a little rough, but movement and shooting are more or less working. Can move, shoot and roll in 8 directions. When shooting, your aim is locked to that direction, but your movement/rolls still function as normal.

Its starting to dawn on me that this would require a fuckton of spritework.

I made a game for Betajam 2 (was torn between school and this for the last week so I never really posted progress) but I'd love for some people to check it out. I only have the trial version so you'll need GMS2 in some capacity to play it but I'd love feedback

Also not sure if the files I uploaded even work so that would be great to find out
itch.io/jam/betajam2/rate/120615

>inb4 whodev
I've been posting here for a while, just not the last week b/c of the jam

Literally unsolvable.

I look at lists of names plus etymology dictionary

There's plenty of promising devs still in the thread. I can count almost a dozen off of the top of my head.

This desu.

I stopped posting progress because the shitposting is literally insane.

I'm just trying to make everything as smooth as possible. I remember seeing someone talk about a game with a shrunken protagonist, where everything was mini instead of life-sized (the player didn't know this, only people that looked at the game's files), and I was wondering if that was to help performance.

>Card Tactics
>Placeholder
>Boku
>Cube
>Vampire
>Torpedo
>Clarent
This are the ones still alive I believe

no that's nonsense

That makes no fucking sense, models don't have reference scales.

whats a good drawing tool to use as a scrapbook?
i feel like i need to just draw prototypes of shit like character and level design.

Pen and paper.

Which one was Charlotte? Got a previous recap image or their tumblr or something?

penis and paper

Okay, here is the thing.

I'm the Google Drive guy, and because of that, I actually read every single thread, or at least scroll trough them. So here's my observations:

Wizard kid: alive, occasionally posting here, but mostly on tumblr
Placeholder guy: well and alive, not a placeholder anymore
The first knight: posted some after the demo then vanished to my knowledge
The second knight: never heard of him again
Bokube: alive and well, plans his kickstarter
Dog with the flashlight: the dev occasionally posts on his tumblr, he's busy with school and stuff
Girl in purple: rarely posts here and on tumblr, but still on it
God's Gift: Guy in suit: never saw him again
Knight: never saw him again
Unnamed platformer girl: the dev is busy with life, but still on it
Cube chan: still in development, the dev comes here every once in a while to tell stories about conventions he visited
Wizard girl: never heard from her again
Blue haired girl: there were some posts about her a few weeks ago
Big thing with a heart: was active on tumblr after the demo, but is very silent for some months now
Vampire dev: still working on Vampire game, now also works on a Comfy Jam game
Charlotte: last was worked on around Nov-Dec, then the dev went on a side project, but life got in the way. He's silent for almost a month now
Frog's life: the dev said he dropped the project
Clarent: still in development
Girl with green hair: the dev is still alive, but mostly posts art on his tumblr, doesn't plan to work on it in the near future
Baseballhat kid and Sailormoon girl: never heard of them after the demo
The green ball: as I remember it's a small game by Vine?
Jelly: never heard of them after the demo, but as I recall the guy visits /agdg/ on Summers
Flexing girl: failed kickstarter, blamed on /agdg/, never returned
Torpedo: on GreenLight, got finished, you can find it on itch, the dev is on his next project
Bunny: the dev considers it finished, but he has dan a shit lot since

charlotte is the oppai sleepy girl

just search agdg charlotte in the archives

>encounter a composer
>says he's interested in helping
>have some conversations, says he's going to put some things together for me
>eventually disappears without a word
>encounter an audio designer
>says he wants to help me and that I should message him
>message him
>never responds

I guess they both might've died, but is it really such a burden to take 15 seconds of your day to respond to someone with a "No sorry something came up"? Especially when you tell them to message you?

Working on a more traditionally paced easier first level instead of going balls to the wall 4 seconds in to the game. Also some sound effect stuff, but that's hard to convey.

Gameplay was pretty simple, what caughts people's attention was Charlotte herself to be honest

>Implying she's canon stacked

I really can't decide between a platformer and a top-down game.

- Platformer means a good range of moves making usually combat fun, but exploration is standard
- Top-down means less moves or a typical activate-skill-1-to-9 combat which usually ends up a bit repetitive, but the exploration part makes up for it

What's your game? I could help you (no meme).

>Tfw same but with an art guy
Its amazing how flakey people can be once they realize you're serious

How do I get sfml to work with code blocks? it feels like every tutorial on the internet is lying! they make it sound like all you gotta do is link the include and lib folders and then write the linkers but I do it exactly like them but then it says there's no reference to the functions!

I just wanted to try c++ I was doing command prompt stuff before but I want a window!

>tfw i tell composers/art-guys to fuck off when they approach me, just because i want to flake out whenever without letting people down

>tfw just declined a 40k a year graduate job after Comp Sci university in order to indie dev while living with my parents

Feels Amazing Man

This

I believe in my collab pal! He's just busy with life! That's all! He surely will mail me soon. Why wouldn't he, right? Right…?

>Flexing girl: failed kickstarter, blamed on /agdg/, never returned
LINK LINK LINK! Archived posts about this would be even better.

>people remember me

That framed print is in one of these boxes, wrapped in like 40 towels.

Just got to Michigan a couple weeks ago, and we're living in a tiny apartment in Kalamazoo until we find a house.

I have, sadly, shelved Dungeon Break for the time being, but I do intend to get back to it someday. There's too many assets and too many hours put into that to just leave it be.

I've been working on the Silent Hill-esque 2D game lately, while job hunting.

>Flexing girl: failed kickstarter, blamed on /agdg/, never returned
>girl
well, there's your problem.

>Relying on a collab pal
It hurts ;______;

I don't record drama, sorry.

Basically:
Asked the OP to include a link to the campaign.
OPs refused.
The KickStarter failed.
The dev called on the OPs, but asked in general why don't we include running KickStarters, GreenLights in there.
/agdg/ responded in the usual /agdg/ way.
Never seen them since.

>How do I get sfml to work with code blocks?
make sure everything is linked. re-affirm every dir. CB is finicky

This bunny is hopping and stomping. Gonna have to figure out what I actually want to do with this. And program things like walls you can hit.

Speaking of which, I have progress on that game.

Redid the damage effect to be less seizure-inducing. Also made it so the global conversation system can run through multi-line conversations, as this was broken earlier.

I just came back to /agdg/ after months, and it looks about the same, which is nice.

I'm only worried about one thing... is "that" poster gone for good?

You know who I mean.

Opinions of how the lava looks?

Did he seriously expect to gain traction with a link that in an OP that no one reads?

>Dungeon Break
Ah, sorry, I didn't know you are the dev of that game. Let me link you to the post above: Best of luck with the job hunting and with game dev, user! Take care.

Fine then I'll figure that out on my own.

Looks really cool my ude.

No problem man. That's a seriously impressive list haha. I participated in Demo Day 9 and X, and made a bunch of changes based on feedback to those two days, but ran into hurdles making the game "fun", as it got repetitive really fast, and kind of lost steam and stopped working on it altogether.

> asked in general why don't we include running KickStarters
I'm new to /agdg/ and why isn't this a thing? The only real reason I can think of is "Muh look what I did pls give money"

OOP is snake oil, don't fall for their lies.

Glad to know you still have it, and that you still are here with us. I'll keep an eye on your new project.

pretty good. lava looks like shit in most games so you are ahead of the curve

Is there anyway to account for the rotation of the object when getting its box collider bounds in Unity, or is it simply a math and physics thing and I should kill myself for not understanding AABB?

trying to cast rays going from an object and keep it constrained to its bounds

How do I control and correctly harness the dark magicks of while loops? Asking for a friend.

I love this meme.
And then you're going to give zero information on how to make games without OOP, right? You're just going to continue hating on OOP and give no alternatives.

What actually happened to ostrichdev? How completed was his game?

Make sure it's not infinite.

ECS

You mean source poster/insane poster/admin?

If someone has a kickstarter, where is the line between them being AGDG and them being a whodev shill? Who decides that they are enough a part of the community to be allowed to shill in the OP?

That decision would get left to the OP, which is a dodgy path to go down, especially since the shill could be making the thread.
Then there would be drama over who is and isn't, should and shouldn't, is patron different, thread wars from people refusing to use the shill thread.

It's just better to not allow any of it. If you frequent this thread enough to deserve to be there, everyone will know you have a kickstarter anyway.

yes

Good. If you can't hold yourself to your commitments, then don't make them.

>meme
Yeah, it's not like every non pajeet out there haven't voiced their opinion as to why OOP is shit.

>mutable states
wew lad

Here's a crazy idea, instead of making the same types of posts that he makes, why don't you stop shitposting and start making a game? Or are you going to continue to obsess over him?