Your progress is important to me. What will you make today?
Christopher Ortiz
please allah protect this days daily thread from the encroachment of the infidels
Andrew Green
V12
Cooper Rivera
PROGRESS
did a custom inspector extension for map events, should make building levels much easier
Oliver Harris
What if gogem doesn't even post here anymore and its just a bunch of people trolling pretending to be him? What if gogem never even existed in the first place?
Andrew Anderson
A good tradesman makes his own tools. Well done.
Aiden Gray
that conspiracy theory would work if it werent for the fact i have proof of my existence through the things i make.
Jeremiah Reed
What's your dayjob, /agdg/? How do you support your gamedev habit?
Adrian Miller
>anons jealous of the attention goog gets >keep giving it to him
Asher Stewart
>1280x720
holy fuck why is OBS so difficult to use
I wanted it CROPPED wtf is this shit
Cooper Reed
Attempt to finally grasp the art of the new Physical Animation component I'm starting to think I should just use the old-school blending. This little shit refuses to obey me.
Dominic Cox
Im a food engineer at Papa Johns
Luis Murphy
You know you can crop and trim with Webmconverter?
Jeremiah Evans
neet My parents support me.
Aiden Lewis
I'm a failing biology student
Kayden Bell
...
Noah Powell
I remember when you went on crazy rants for months about how any indie game had to be super original to succeed... And then made multiplayer ROCK PAPER SCISSORS expecting it to be a commercial success!
You can't make this shit up
Brandon White
Was a technician in a coal mine. Sickness got the better of me, so for now I'm neeting around on my savings.
James Thompson
it isnt the YESDEV coming out but an upcoming episode is going to be on marketing so hopefully they can get the attention they want if they ever finish their episode 0 tutorial game and get to move on
Jason Fisher
yeah, I realize that, but I assumed when you cropped in OBS it would -actually- crop and not do some crazy shit like black out everything outside of the crop region
Asher Clark
I am spriting the mid boss for verse 02 and will begin it's AI relatively soon(ish).
Jaxon Davis
>(9, 0) is black Dodged a bullet there.
Parker Adams
Saved up student loans Going to study more from autumn just so I can take up more loans/grants
Jace Bailey
I work as a son
Jackson Morales
are you doing more yesdev?
Charles Diaz
I like it. These super basic sprites have always been comfy to me.
Liam Perry
I drive a ferry. Good money but I wish I could dev on the job
Eli Lopez
AGDG has a penchant for misremembering things. there were no crazy rants and i never claimed to know how to be """"successful"""" especially given i dont use bullshit manlet loaded terms like "success" or "professional" or "fun". being original is my opinion and will always be my opinion.... why even bother making things if you dont want to make something new? >gogem rants and raves fake news
new one in a few days
Landon Gray
Hey anons, uploaded a demo of my game to itch.io If you have some spare time to playtest this really early version of the game I'd appreciate it. I'll leave the page up for tonight and probably take it down tomorrow.
>putting my progress to a screeching halt Fuck you. How / where do you want to receive feedback?
Aiden Gutierrez
I post here on weekends, been here for ages. started this project a couple of months ago. I keep to myself and just reply to progress posts though so I reckon I don't draw much attention.
John Gonzalez
never seen you here before whodev no free advertising
Joseph Hernandez
part-time military
how you get that job? i wanna drive a ferry
Zachary Edwards
That's the attitude I like! Any way you want is fine, here, tumblr (aaaaaaaaleeeeeeee), or itch.io comments. Please note that the game is very unpolished and unabalanced, it's mostly a demo of the two main mechanics. Thanks user!
Bentley Foster
So basically I should hold off on posting progress videos for a while?
Hunter Baker
I've seen him around before, chill out shitfam.
Lucas Thomas
>whodev samefagging here we go again
Jace Parker
This is how you always respond when confronted with your insane mannerism: Either you deny everything, or go full "I was only pretending to be retarded".
Stop for a moment and think. Try to really consider this. In any case, I think a break from AGDG would be good for you.
Jack Smith
Retail wageslave
Luis Perry
You can fuck right off mate. IBHdev is cool.
Justin Scott
Boat captain jobs are in demand. If you're in the US like me, you can look up the coast guard requirements for a captain license. It's a bitch getting one, but once you have it you can probably get a job easy.
Lucas Hernandez
show me some interesting shaders. I want to be motivated to learn them.
Christopher Williams
i'd like to make some quick art for a game im making. what drawing programs are good for pixel art
I'm very new to unity, and last thread someone posted a link to a bunch of resources of things ripped from old games. I have an old spyro 2 map that I want to mess around in, but I'm extremely new to unity. How do I set it up the level in the scene?
This is me giving feedback to every other game dev in the previous thread. I usually do this a couple of times a week.
Pic related is my previous project, currently on hold.
I also made a shipping simulator for the vita a couple of years ago and posted progress regularly.
If you spent some time looking at progress posts and giving feedback you'd probably remember my game, but I've been participating in agdg for years and you don't get to say wether or not I can post my demo links here.
Download the zip of the map or file, unzip, then drag and drop the whole folder into your Unity Assets folder in the editor. Then drag and drop the .obj file (I believe) into the scene and you'll see the 3D model. Dig around for the texture and you can drag and drop that onto the model.
The Mario 64 one is nice as it has a single texture for the entire map. Not sure if they are all like that.
Kevin Gonzalez
I revisited some enemies behavior. They can react to attacking their kin with fear or aggression, or turn friendly while helping them in a pinch.
Cooper Scott
what does the black market shit do?
Austin Campbell
what if gaming weren't filled with schizophrenic paranoid lunatics?
Jaxon Myers
Also a helpful tip from user is to add a rigidbody to the map if you want to be able to run around on it with a character controller.
Xavier Parker
As someone who's afraid of any kind of stingy flying piece of shit, fuck you. Otherwise that's impressive.
Zachary Butler
What if I wasn't such a fucking retard
Joseph Peterson
@168824060 Stop crying.
Andrew Garcia
I see. You say to drag and drop into the assets folder in the editor itself, but I'm trying to do that, and it's not allowing me. Do you mean the section that says 'assets' under the scene, or something else?
Nathan Watson
then we'd have proof it isnt art.
Jackson Cruz
That's pretty good feedback, thanks user!
The thing with warrants is, if you get to the same city as the criminal and you still don't have enough clues you are fucked and will fail the contract. If you are in that situation your best bet is to gamble and get an arrest warrant with all the info you have and filling out the blanks. The flight is too long sometimes,and too short other times, I'm incorporating a news screen there that will add more to it, but I'll probably make flight animations a constant length instead of it being relative to the distance. The UI feedback is great, thanks.
Brayden Walker
Hope this makes sense. Select folder from File Browser, drag and drop onto the Unity Project folder top of hierarchy named Assets
Nicholas Russell
John Carmack wants to see a first person roguelike VR game. Are you going to make it?
Jonathan Rivera
You can buy stuff there and sell it somewhere else, sometimes events get triggered and items become 5x as valuable, those items will be usable in the future but are only for buying and selling right now. Thanks for playing it!
Levi Davis
Again, is Mixamo a valid way of rigging your characters?
Ok, I know I'm being really dense here and I'm sorry for that, but I just cannot for the life of me find the place that I'm supposed to drag and drop the folder containing everything. The few models I have in the assets section are just ones where I imported the .obj file alone through the assets tab.
Elijah Green
>danny shitting up the thread >take a month break to see if it improves >come back >he is STILL at it
*groan* Guess this is something we have to live with, eh?
Lucas Johnson
I would forget the damned file too.
Landon Young
Database developer.
Tyler Harris
Onto this, it should allow you. if it doesn't try clicking between the Editor and File Browser (your computer's file browser not Unity's) to switch focus or something.
Daniel Cook
I'm starting to think it's not actually him, and all indie devs are just like this.
Daniel Watson
Do you accept game play footage feedback? To see the first moments of a beginner?
Asher James
Or maybe even this (wrong picture and wrong post very impressive)
So I'm trying to factor in frame rate for every single function that applies a force on a pawn. Basically, I'm multiplying the applied force in each of these functions by (Get World Delta Seconds * idealFrameRate) [idealFrameRate currently set to 120 because that's the framerate I had before I implemented this -- I'll factor it out later].
For some reason when I'm down to about 40-50 frames (or below) in the editor it gets seriously jittery and forces seem to apply by huge amounts. Can anyone tell me what might be wrong with this method?
The game is entirely physics based. Pawn is controlled by AddForce and AddTorque.
Brody Collins
I'm open to starting a dialogue about making art for your game, but you're going to have to tell me about your game before we begin.
William Walker
>*groan*
Ryder Turner
John can kiss my butt. I'm not gonna waste VR on ASCII graphics.