I'm trying to find some information on how to create my own version of the procedural skybox in Unity But every search result is just somebody saying "lol just give the default procedural skybox a directional light"
Does anyone have any good resources where I can learn about shaders or skyboxes?
Thomas Adams
Aren't they referring to the OP image
Connor Martinez
!emote hurl
Colton Ward
But that isn't the real vomit command
Asher Johnson
daily reminder that cascading your Update()s in Unity is over five times faster than having MonoBehaviour call each object's Update() independently
Logan Russell
I'd love to make music for games. I realize there is a flood of composers and there is basically no demand. I still get contacted a fair bit but nothing ever materializes. Why do gamedevs seek out composers when they're still in a concept phase with no idea how to actually make a game? Is it just because it takes no effort but still feels like progress? I'd happily dedicate a shitload of time to compose for some shitty game no one ever plays as long as it gets finished for once.
Cameron Reed
there's a real vomit command?
Anthony Cooper
How new do you have to be to need a >tfw
Landon Sanchez
Post example(s) of your work and we'll talk
Carson Nelson
>why do amateurs fail out hmm
Imagine trying to shoehorn music into a game that already had an established world.. IMO better to start with music at the concept stage so it fits
Ethan Green
post soundcloud
Caleb Lee
Will your game have modding support?
Wyatt Ross
Nah, don't really wanna blacklist myself as a cunt.
Carter Long
Since Object Oriented Programming is the best kind of programming for games and Java is all object oriented would that mean Java is the best programming language for making games?
Hunter Rivera
Because music affects a lot of the game's atmosphere.
Easton Gutierrez
enhanced interrogation techniques
it has snap to over the shoulder aiming now, not sure if people like that or older style TPS control schemes instead.
Daniel Stewart
What do you mean by this? Calling base.Update() ?
Ayden Hernandez
I love that Monolith Dev. What exactly is the mechanic?
Daniel Diaz
any of you guys have advice on making 2d background tiles and whatnot? I'm working as a spriter for a SS13 project, and for the life of me, I can't figure out how to make decent terrain at all.
Charles Torres
>Guys why wont anyone let me make their music >No you can't see my totally real music At least you're honest
>Imagine trying to shoehorn music into a game that already had an established world
Honestly? As a composer music is pretty much the least important thing about a game. I don't see how any other aspects of development would be seriously affected by the musical direction. Sure lots of musicians are lazy as fuck but it still shouldn't take a considerably long time. A game should at least be in a working state before you need to think about music.
Levels will now have letter ranks (A, B, C) based on how many seeds you got and if you rescued the tomato. Still gotta juice it up though
Henry Young
Anyone care to share their recommended tutorials for character modeling in Maya? Low-poly is preferred, but I can extrapolate from high-poly, too.
Benjamin Sanders
Started on a melee weapon. You can mash the attack key to do the push, or you can hold it down to do a launcher.
I also made it so you can knock enemies into each other, I think I might make knocking enemies into traps a thing now.
Noah Miller
>1024x768
Wow.
Jaxson Edwards
why does your character turn into a pointer LOL
Brayden Nelson
Like there aren't a shitton of musicians climbing over each other to make music for games. Any hack can slap together serviceable music these days. Lots more failed musicians than failed game devs.
I remember I posted to reddit maybe like 6 years ago looking to music in /r/gamedev and got 3k listens and a dozen dudes after my services (which all amounted to nothing). If I did that now I'd be downvoted into oblivion for blatant self promotion.
Levi Price
Musicians need to step their game up and innovate Give the devs different versions of the same song we can fade between when its tense, or you get spotted by an enemy, etc
Ethan Sanders
Because he doesn't have sprites for those movements.
Jackson Cooper
Repostin from dead thread
Updated the full magic teleport attack from Apprentris.
Those card animations look nice and smooth. The webm makes it look like the game would feel good to play control-wise
Brody Lopez
Haven't seen your game before, but it sure is charming. Tell me about it
Landon Walker
The dev really needs to establish what those conditions would be beforehand tho.
Liam Kelly
>Lots more failed musicians than failed game devs. You don't come around these parts often, do you? If there's one thing we have in spades, it's failed game devs. Anyways music is the one portion of game dev I can't do, and I know I'm not alone there. Programming is fine, gameplay is done, and my art is continuously improving. But I have zero experience with music. If you really want to work with game devs, then you're going to have to start shilling your music.
Gavin Jones
I really enjoyed DJ Sona'a design in League. Her music replaces everyone's BGM on the team and, as the game progresses to the climax point, the music starts to become more lively and energizing.
To design such a system a more involved relationship between a musician and game designer/programmer must be established. This can't be one-sided.
Isaiah Hughes
Did you get that from /pol/?
Luke Bailey
>it's Lucio's icond but a cat instead of a frog Wow! So Original! sona's older than lucio, isn't it
Easily the most disgusting thing I've ever seen in my life. What kind of retard would post that like it's real progress?
Music tells a player what they should be feeling in that moment. Different elements in music can call up specific events or stories that happened in the game already. Perhaps the music portrays a certain character unseen by the player's eyes. It can point towards motivation, emotion, or can be used as a literal representation of something that the music is attached to. Boss fights are usually intense, hence why the music has a higher tempo, includes more percussion, sometimes a choir or even some brass instruments to push urgency. Stringed instruments are used for tension, apprehension, or suspense. I can go on, the point is: Music is equally important to story and gameplay. Each element goes hand in hand to help each other create an experience for the player.
Composing music itself, i will say, is much "easier" when both story and gameplay has been worked out. But there's no reason it couldn't take precedence. Music can change the entire feel of a game in an instant. Horror games become less scary without music or sounds.
Grayson Carter
>LFOs and tons of filters what did he mean by this?
Cooper Brown
I've been trying to do this for a long time and kinda gave up, yeah. A few years ago there was a flood of dudes shilling their music but no games actually getting finished.
Matthew Thomas
lol how lazy
Sebastian James
A filter effects the tonal properties of a sound by removing (and often adding to) certain frequencies from the harmonic spectrum. An LFO (or low frequency oscillator) modulated (or controls) the frequencies this filter affects (or other parameters like pitch of the note or volume).
>t. completely out of touch with how gamedev works
Connor Hall
What does this "t." thing stand for? I understand the context.
James Martin
Short for a word in Finish that means "signed"
Robert Morgan
tervesin or something it's from a swedish chan board, then came through poll.
Thomas Reed
Item is on offer. Shoot die to roll it, spending the listed amount. If the result is 1 or 6, you get the item, otherwise your money is wasted.
Price increases with floor and number of wins at that particular room.
Logan Hughes
no devving by the rock
Ayden Cox
>you are less likely to lose it than to get it
i see most players just skipping those after the first time or two
look at it this way: let's say you're playing xcom enemy within. would you EVER take a 335 shot? because a 1 or 6 on a d6 is a 33% shot. and thats not a shot worth taking. ever
Benjamin Perez
I have only one question when does this become a game?
Josiah Murphy
Is there still an /agdg/ soundcloud list?
What genres/moods would you recommend making for a musical demo reel?
Josiah Barnes
Is this a wizard lounge simulator?
Logan Wilson
Has anybody in here used Urho3D? Is it any good?
Asher Cruz
tsvarych, it means "dearest", sorta like "bae" in english
Eli Ward
if it's 1/3 the price of the usual price it might be worth it depending on how badly you want the item and how much spare money you have to waste. Especially if there's items like in Isaac that let you increase your chances and such.
Never heard of it. The site lists no example games. The forums have some traffic. The feature list is at least decent.
You could make a game in it if you tried. But why would you choose something that has a small community and few if any successful projects?
Luke Lee
still sounds like something not worth taking a gamble on ever
again, would you EVER take a 33% shot in xcom? would you even take a 50% shot? how about an 80%? personally, i settle for nothing less than 90% and get mad when I can't secure a 100% and am out of rockets/grenades for guaranteed damage
Jeremiah Hughes
You miss 100% of the shots you don't take.
Ryan Adams
You miss 100% of the shots that weren't guaranteed in the first place.
Don't waste your time firing when you can throw a grenade, fire a rocket, call an airstrike, or cancel the mission altogether.
Jace Gutierrez
>But why would you choose something that has a small community and few if any successful projects?
Because some guy on IRC recommended it to me.
Was wondering if any of you guys had experience with it.
Since I want to make a retro first-person game I'm tempted to just use a Doom source port engine (like GZDoom) instead.
Jeremiah Adams
>Cancelling a mission because you don't wanna miss a single shot.
Mason Morgan
: (
Camden Sullivan
That is just the worst.
Jacob Peterson
To be honest this is exactly why I don't like xcom, I just can't stand the dice roll shots. Too much randomness like that could possibly punish good plays, and sometimes reward bad plays. However, that dice rolling for an item in the game isn't so bad, it's basically just a gambling room. It doesn't actually determine if you kill an enemy or not. As far as I can tell the actual combat is still all on the player's skill.
Isaac Jenkins
the difference between this and shooting in xcom is that you CANNOT afford to miss in xcom.
This is just money, which is not key to winning, and you should have some amount you can waste if you've been doing okay beforehand. (I'm just assuming so, though, maybe his game has money be really important).
John Garcia
if I get a bad map load or an unfair first couple activations, i savescum out and restart the whole mission, yeah if soldiers werent so expensive in terms of time, i'd sooner allow a squad wipe than allow a single pip of damage to come back to base
You can't afford to miss in some 2 bit indie game either gotta get that WR speedrun, man are you bad at video games or something? reset until you git gud
Gabriel Stewart
Dogs can jump up one tile ledges in more scenarios like at end of webm and respond to player sooner in general. All enemies do player checks from their eyes instead of from their origins. Also shown is our nauseating debug view.
Lincoln Kelly
You'll get recommended Unity, Game Maker, and Unreal Engine, in that order. While none of them is really suited to what you want to make, they all have the advantage of a huge community, and a dev team that's paid. There are a lot of engines out there that are technologically equivalent or better to the big three, but without the support and community.
That said, if you're making a doomlike, just mod doom isnt a bad plan.
Anthony Evans
>RNG isn't a balancing mechanic Googem put your name back on.
Brandon Jones
I starts at 25% of the price the item would be in the shop, increasing by 25% for each win.
For reasons I cannot properly articulate, this feels entirely different to me than accuracy rolls in a strategy game or rpg
probably because the failstate is not horrible murder by alien
Nicholas Ortiz
>just mod doom isnt a bad plan. Modding is not game dev.
Carson Ramirez
Remember is better
Colton Bailey
lisa, dota 2 are very popular mods off the top of my head
Thomas Jenkins
Here's a question: say, hypothetically, I fucked up my game (hypothetically). The game doesn't crash, and it runs fine, but I did something very stupid while making it and it uses more memory than it really has any right to. Again, it's not a stupid amount of memory, the game still runs perfectly fine and all. But it could be better. I know how to fix the problem, but it requires rebuilding the backbone of my game. I would have to run through all of my objects, assets, and remake all of my levels. Is it worth fixing? Could you live with just leaving something like this? I don't know if I can, but I really don't want to spend the next month remaking everything
Mason Cox
Weird Discord people are trying to convince me to write my own engine from scratch but I know better than to listen to their nodev siren song.
>You'll get recommended Unity, Game Maker, and Unreal Engine
I know. Also, fuck that. I was considering UE4 but I heard producing moddable games in it is not really a thing. I was also considering Unity but the map editing story for Unity seems to be really weak. Game Maker is full-stop not a 3D engine, unless something has changed in the recent past.
>That said, if you're making a doomlike, just mod doom isnt a bad plan.
Yeah, pretty much! If I ever do want to make a prop that's a 3D model, though, I'm worried that I'd have to fight the engine to do that.
But what if you only use an existing open-source game engine and keep none of the same assets, familia?
Asher Gutierrez
...
Jacob Butler
As long as this doesn't give the player a bad experience its totally fine. Test it on some weaker computers to make sure.
Nathan Moore
>probably because the failstate is not horrible murder by alien the failstate is a significantly harder game where you are vastly more likely to lose because you didnt get an op weapon
Xavier King
what is the best and easiest way to make a lot of money making games?
Jack Cooper
>2017 >But it could use less ram! Unless you're wasting like 2gbs, you shouldn't give a shit.
Blake Wood
What's the mistake and why would you have to rewrite everything?
Jacob Nguyen
Understand how resources are spent deving, then do market research and find a minimal viable product.
Hudson Edwards
Considering that ways to spend money are finite, this isn't quite true
Hunter Torres
Modding. Is. Not. Game. Dev.
Grayson Edwards
Well, does it work? Based on what you've said, it looks like it.
People usually release software with the warning, that any damage cause by the software can not be blame on the developer, so you are safe here also.
I have only played one really fucked up GM game so far, which simply crashed, but kept on running in the background. I didn't notice this first, and I kept on restarting the thing, which lead to a moment where +10 instances of the game was running in the background causing extreme slowdown to the system. So if your game collects its mess after it's closed, I don't think you should worry about it.