/rpgmg/ - RPG Maker General #192

Dramatic Lighting edition!

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs
RPG Maker MV Season 4 Pass
www21.zippyshare.com/v/Bdru8nJg/file.html

/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
More Resources
pastebin.com/PznwN93Q
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast:
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Tomb of Friends demo pep.itch.io/tomb-of-friends-demo

The Long Road demo:
dropbox.com/s/8u2t6pfmgzur65g/The Long Road.zip?dl=0

Last thread:

Other urls found in this thread:

youtube.com/watch?v=OT_0pzbhiEQ
youtube.com/watch?v=irrkkZrlZ2k
youtube.com/watch?v=ZicT06Uzyl4
rpgmakermv.co/threads/damage-formulas-101-mv-edition.2172/
youtu.be/IOBOZ_g4jRE
twitter.com/NSFWRedditImage

Time to post some progress Anons
What are you working on?
When is your demo finished?

Don't die!

Today I met someone IRL who used Rpg Maker before, but they were scrub level.

bump

I'm curious, how did you come to talk about RPG Maker at all?

It was a programming course focusing on python and I was talking about RPG maker since I knew more about it than python scripting.

I worked on a mafia robot battler.

And I was thinking you wanted to impress a cute girl with your mad RPG Maker skills.

>

...

Ok, so last time I posted this video youtube.com/watch?v=OT_0pzbhiEQ to find the plugin at 2:53.
I did some digging and found this video youtube.com/watch?v=irrkkZrlZ2k
So it was a concept rhythm plugin that has not been released to the general public or updated with a video in over a year.
Any other rhythm game plugins available?

Is there any plugin for character shadows for RPG Maker MV? There was one for VX that allowed you to make events that were basically "light sources" and the shadow was cast depending on the direction the character was.

It was bretty good.

Terralax Lighting Sytem, maybe?
youtube.com/watch?v=ZicT06Uzyl4
Or Quasi's Pixel Movement unless that was not what added the shadows in the video last thread.

Arise

Ok, so I have a digital clock and date hud with Orange Time System and Clock and Date and HUD, but how would I translate all this to an analogue clock that spins?

>walk in
>see this

What's going on here?

The man in white has broken free from the wageslave life because he accidentally bleached his grey shirt and it changed his life.

bump

That could be all of us, if we work on our game.

bump

Shitposting real hard

someone repost that eventing tutorial

Is this character design and animation appropriate for a boy in a lewd ss game with monstergirls?

If you would take out your MC to watch a movie, what kind of genre would he/she enjoy?

The animations looks kinda wonky

Tranny porn, exclusively.

>The animations looks kinda wonky
I know, but I am not really able to spot what the issue is. I tried copying the animation from a youtube walking loop, but something went off.

Is big-headed children a recurring theme?
If not I'd adjust the head size slightly.

>Try it without the head motion, it might look more fluid.

It's alright. Don't just mirror the left and right movement for legs make them different. If you stare at the legs it looks like two frames of animation but the hands are 3. Could also move the body a bit more as he walks.

looks very feminine honestly

What's the moral of your game?

Make the hands go back more.

...

Move past the things that are making you unhappy. You deserve to be happy.

There is literally nothing wrong with sucking dicks for money.

I meant like this.
5 minuets in photoshop

Is there any free script for VXAce to allow me to have animated battlers similar to how SMT4/A does it?

Post music

DON'T LET THE THREAD DIE.

I can't seem to find one easily, but it shouldn't be difficult. Weren't SMTIV's animated sprites just two-frame animations with stretching?

Is this better?

(I didn't make the head smaller, but I'll try resizing it to 95% of its current size)

Yeah, it is. I can't code for shit all I can do is art.

fug.

Yes

His arm movements look very unnatural

still looks like a chick with short hair to me

Progress!

>Legs
When the right leg is forward it being higher is fine but not the left leg, it should be lower in the front
>Arms
Because it's hard to distinguish the background and foreground leg it looks like the arms are in the wrong sync.
>HEad
Head size is fine, that's a style thing, but the body itself should bob more.
Bring the body lower when the legs are apart, but keep the legs hitting the ground at the same pixels.

If possible post the spritesheet version.

I am looking for some advice.

I want to make a skill that hit 6 times, each hit does a different element of Fire, Water, Wind, Thunder, Light and Darkness.

My current solution is to create a new element that has 6 elements using Yanfly Element plugin but I don't know how to specific the element for each hit.

His script should have a code? Let me check

I would start looking into the formula set:
rpgmakermv.co/threads/damage-formulas-101-mv-edition.2172/

I think you could use that and Element Rate to create the effect.

Its literally on his site.

>Can't stay focused on a single project or idea long enough to get anything done because I worry about the details

Well, try to see what ideas work well together. It isn't too bad to abandon a project for a while if you are bored with it.

Also, consider reducing your game's scope if it gets too big. For example, if you only have one great idea for the ending and aren't sure about how to start the game, you could try starting your game in the "final dungeon" and explore earlier parts of the adventure just in playable and nonplayable flashbacks.

For those of you looking for Yanfly's comics(or haven't seen them) here's an edit I made that doesn't have all of the crap in it.

Enjoy!

And here's the second one

>TFW Someone posts a video of themselves playing your game.

youtu.be/IOBOZ_g4jRE

Pretty nail biting watching this. I know my game won't be for everyone, but I hope people enjoy it.

Nice.

So for example, if I want the skill does 6 hits with 6 different damage following Fire, Water, Wind, Thunder, Light and Darkness. I will need to make 6 damage formulas, each with 100% elemental rate for 1 element and null for the rest?

His note all mention how to add more elemental to one skill/item and how to specific element rate when skill/item with multi-element was used.

SNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIFSNIF

wow, that really DOES save a lot of time.

Not 6 damage formulas. 1 formula that has 6 damage applications. Each separated by a ";"

Glad you liked it! I plan on doing it for all the comics that come out. It doesn't take very long to do either

I just played the Steel Zeros demo. Let me say two things.

1) I fucking love you

2)I want to fuck luke.

But anyway do you take donations or anything of that nature? If so do you take bitcoins? I want you to get paid for this.

Plenty of thanks.

I'm just making a fun little game where you play as an incompetent diplomat trying to open up trade relations with other nations.

Right now I'm just working on a "talk" function for battle that let's the main character try to negotiate with enemies SMT style.

that sounds cool as fuck
I'd also like to make a talking battle system for a game. My current game doesn't really use it so I'm not working on it at the moment. Plus it's my first game so I don't want to get bogged down with a million ideas and features.

>check Attack Skill
>Element: Normal Attack
>Add State: Normal Attack 100%

What's the element and add state supposed to even be??

really pretty lighting.

Element to apply with the attack.
State to apply with the attack
if normal attack does none it does none. Otherwise it does whatever the normal attack does.

I want talking to enemies to be a key feature of the game since you're a diplomat, so I'm making it so that party members have permadeath on KO and the MC can talk to literally anything, even rocks.

So... they are basically set by the weapon you have or whatever is set on the enemy troop info?
It was worded weird, so I didn't get it.

Show me your very first enemy

Oh damn. That's pretty hardcore.
More games need permadeath I think

I'm just using the mv rtp right now. I'm debating whether or not to make custom assets. It's a never-ending rabbit hole that can prevent you from ever finishing.

But yeah the slime is a slime. The player can talk to it and they will always ask for items and money infinitely until you tell them no. If you tell them no early on then they get mad and attack buff themselves. If you tell them after feeding them twice or more then they fuck off.

The next few enemies are recolored slimes with slightly different behavior.

Saps will ask you a random philosophical question and then attack you unless your answer is stupid. If you pick the "obviously wrong" answer they also give you an item to commend your "intellect".

Freshbloods will ask to drain your health infinitely until you stop them. If you feed them at all they will feel entitled to attack you afterwards. If you don't feed them they go into slime negotiation mode.

Goos do a random one out of the 3 previous.

Mess is a dungeon midboss but you can still negotiate a truce with it. You have to shame it for attacking you 3 times in a row without hitting back to make it give up.

ohgod no why help it's painful to watch

It's not that bad. I actually watched the whole thing. She's a soulless asian for like 30 minutes but opens up halfway through.
I played the first demo and noticed that the health went way up. She never did any upgrades or extra battles other than the forced ones. She actually gives up on the last battle because it was too hard. She said she was going to try in another video to finish it.

It doesn't help how much she opens up if she never smartens up.
>I see I've got experience points, let me just NOT SPEND THEM
>I just got wrecked by this bird, let me reload and NOT SPEND MY EXPERIENCE POINTS
>I just got wrecked by the actual boss after the bird, let me reload and NOT SPEND MY FUCKING EXPERIENCE POINTS
>I JUST NOTICED that my bite attack drains health the 32nd time I use it

Yeah I hoped that she would have a revelation at some point and figure it out.

>18 views, posted today
>"found" it
LeoHeart is a qt asian grill!

Love your stuff, m8. It's always so comfy.

>ohgod no why help it's painful to watch
I loved it, it's seriously humbling to watch someone play your game.

I doubled the damage of everything and doubled the health. My original formulas were all messed up and this allows me to balance defense better. Should all be proportional to what it was.

I think that there is some truth to the fact that she didn't play as well as she should at some points, but she did say she had never ever played an rpg before. Given that, I'd say she did surprisingly well for the most part.

It's a really tough challenge to balance things out. My top priority is to make it challenging and interesting, so there isn't that much balance that needs tweaking as its stands now, only minor. That being said, any time a player says they are "confused" I try to take it as a lesson as a developer. Maybe some things should have been explained better. I already identified a few places where I can help clarify stuff like how even failing a release ability will still grant an effect, just not as powerful. The explanations stop after the Farm area (the demo), so it's important that I spend as much time as I can there laying the groundwork.

I really appreciate her uploading this, it's insanely helpful to hear someones random thoughts as they play the game.

>LeoHeart is a qt asian grill!
I wish!
>Love your stuff, m8. It's always so comfy.
TY!

Takes a while to rename everything to spec, but I'm doing this so none of the future devs will have to.

Everything so far is sectioned so Physical skills are Techniques, Magic skills are Magics, and unique or special skills are called Originals.

I swear I'll get to the actual story eventing soon.

>but she did say she had never ever played an rpg before
No, she said she HAS, just not on that channel.

I'm sure it's great to see your stuff played, but lacking those warm fuzzies, I'm less inclined to enjoy it just for existing.

Also please don't add more explanations, the tutorials I saw in the video were more than long enough already.

(A quick prompt from the snail to FUCKING LEVEL UP before heading into the boss fight might not be out of place, though. Maybe have it trigger if the player hasn't spent any points up until that.)

Thanks and I agree with you. I actually did what you suggested after watching the video. I agree with you that it's mostly fine, I just added about three total dialog boxes. Not going to go overboard :)

It must be a nice feeling seeing that other people enjoy your game, I wish mine will have the same effect.

You know what user? It is a pretty good feeling and you WILL feel it too.

Don't you ever give up on your dreams user. Don't let anyone take them away, especially yourself. You can do whatever you want in life. It's your life and it's fading every second. There are no second chances. The past and future do not matter, all that matters is what is happening right now. And right now you're going to put on your favorite tunes and do what you do best: live your life to it's fullest.

(I'm really stoned.)

Thank you for your kind words user, I'm trying my hardest.


DUDE
WEED

Embarrassing.

Good night bump

I know I know but it's the only way I can sleep. My dad used to sneak into my room dressed as a gray alien and it fucked me up good.

I-I feel kind of bad right now. I'm currently trying to build up a dynamic AI, rooted in responding to needs.

I started with food and hunger. In the test, when the NPC is hungry (hunger meter == 75), she walks to the food plate, eats, and returns to her old spot. To save myself on waiting time, I started her hunger meter at 76 and set eating to fill it only 5 rather than 25.

So everything works fine, but in this setup, I realized that by the time the NPC returns to her old spot, her hunger meter has already returned to 75, leading her to return back to eat, creating this endless loop of walking and eating.

It's like I've created a child and only given it a desire to feed, with no way to satiate itself. I-I'm sorry, little NPC2.

Oh, and trick of the day that I've learned:

To move an NPC (or even the player, if you substitute "$gamePlayer" in there) one step towards a given (X,Y) coordinate, pic related is the script call.

This is similar to the one I already knew, which was to move an NPC one step towards another event (or the player) with
>$gameMap.event(n).moveTowardCharacter($gameMap.event(m))

Bumo

I feel like this might be a common question
How do I have a skill affect the user while damaging an enemy
Basically just trying to make an attack that raises the user's attack

Has anyone tried making their whole game operate under the Tales like battle system? I want to cheat my way into a platformer.

There's been a platformer script for VX Ace and an action battle script for VX ace by the same guy but they don't function together, so if you wanted to make a platformer, it'd end up like mario at best.

>mfw I don't even have the motivation to work on a shitty joke game
I basically just end up opening RPG Maker, going through the music test, and then end up browsing the internet and forgetting RPG Maker is even on before I eventually just turn it off with no progress.

.

Just learn to catch yourself doing wasting time online and smashing that alt-f4 on your browser.

>doing wasting time

Sowwy, i just woke up

How the fuck do I merge different tilesets in photoshop?