I can now find all the progress in just a few minutes, and dev without being distracted by shitposting.
Use this as custom CSS: .post.reply > *:not(.file), div.sideArrows{display:none;} .replyContainer{display:inline-block;} .replyContainer *{font-size:0;margin:0!important;padding:0!important;text-align:center!important;float:none!important;} .replyContainer img{margin:6px 0 0!important;} div.reply{display:block;min-height:150px;border:none;} div.post div.file{padding:2px 6px 6px!important;border:1px solid #aaf;} .fileText a{font-size:13px;margin:0!important;display:block;}
Kayden Price
How do you actually set up to make your first thing? Farthest I got in observing people discussing this was either people recommending an engine or just a language and then telling people to download a bunch of libraries about which I have no goddamn clue what they are or do.
Wyatt Hernandez
Do spritesi not yet being used count as concept art?
Jose Foster
No, only if you're not going to use them.
Jaxson Carter
What do you even want to make? If it's a game then literally just download an engine, if you want to jerk off over muh coding experience then pick a language.
Isaac Wright
Install Unity and just go
Matthew Fisher
In the final game that is. Some use concept art as placeholders.
Connor Richardson
You can put 4chanX on fap mode. It will only show posts with images.
Oliver Jackson
fuck myself? you realize this is the crucial part nobody ever explains and one of the biggest reasons people stop dead after installing?
Michael Turner
wha
Gabriel Robinson
It will always depends on what you want. There is no universal engine and libraries that works on any kind of game you will ever want.
If you don't even know what you want to make, then start by doing tutorials.
Jace Garcia
Dude. Watch some bullshit inspiration stuff. You are clearly empty of ideas. Once you have inspiration you can atleast start.
Nicholas Lopez
define "thing" first game? first engine? first program?
Jackson Price
literally just read the fucking manual
Kayden Garcia
Download Godot, download the demo projects, check them out. Read the docs. Watch tutorials.
Nathan Jenkins
today i'm gonna add fuckload of interesting items to my borderlands clone and make the crafting system better.
now i just need some place i can rip some cool 3d models off.
Jose Ward
enjoy your pedo-pig jam degenerates
Zachary Martin
i would, but i'm stuck at the point where i realize i need loomis yet i can't find the discipline to grind
Samuel Russell
91% toxic
John Green
How do you guys keep up with code when it gets longer? I've studied programming for a few years already and I have no idea how people do it. When I have a thousand lines of code, I'm already completely lost.
Kevin Torres
Separate it into multiple files. Don't Repeat Yourself. Make functions of things you do often. Use classes. Use comments.
Angel Smith
There is no need to be upset
Aaron Robinson
All of these except for the last one.
Dylan Harris
Better organization. Good comments. Thoughtful naming. If you're too busy to keep it in your head... a chart of how shit connects might help. I've never needed that though, with my ~20k LOC codebase.
Landon Green
...
Elijah Phillips
thanks I will!
Jayden Cruz
Tell me the secret to a successful Kikestarter campaign!
Jonathan Rodriguez
This is a gamedev general, not a scam artist general
If you can't decide on your own you'll never make it
Nicholas Nelson
How often does Valve pick games to greenlight?
Owen Bailey
I'm struggling with art block and obsessing over how the visuals must be perfect even though I'm not a triple A studio.
How do I convince myself to just do it? For christ's sake it's going to be free but I still feel pressured somehow.
Alexander Fisher
Literally never.
Thomas Parker
>How do I convince myself to just do it? Tell yourself you're going to make it intentionally bad.
Jackson Brown
Once every couple weeks or so.
Andrew Rogers
Started working on an abstract dungeon crawler.
I want to experiment with procedural dungeon layout generation, without the hassle of generating concrete tile maps, puzzles, enemy placement, and so on. So I'm making a simple game that doesn't have any of those details, where you can play through an abstract dungeon layout directly.
So far: > rooms > doors > windows - let you see what's in an adjacent room, but don't let you go there directly > secret passages - one side is invisible until you've entered the passage from the other side
is she like, wearing a spine and a ribcage of something much bigger on her back as an accessory?
Andrew Gomez
A cassette tape.
Camden Edwards
I would but it's so hilariously bad that I would be bullied.
Jaxon Morgan
Yep. Show her connection to death/the dead. Note that it's being held on by the spirits surrounding her so it's also a show of force and control.
Michael Green
Wow, I've never had someone impersonate me before, I feel like I've hit a big milestone today.
Justin Collins
Whats the best game ever made with Unity?
Joseph Gomez
undertale
Sebastian Cook
if you didn't pay money for it to someone with YEARS OF EXPERIENCE, no, you won't
Connor Allen
Moths have feelings too
Hudson Clark
I've posted it before. Yes I will, on the concept of the attempted art style alone.
Bentley Lee
Got energy packets working and polished resource generation and storage.
Next up is optimizing it a little bit and making it so that packets that lose track of their destinies go to the nearest storage instead (when transmission poles are destroyed for example), then probably some super basic enemy AI.
I'm open to suggestions for units, I'm planning on doing lasers, mirrors that reflect lasers and lasers.
Nathan Ortiz
Ori and the blind forest
Nolan Wood
Is that the moth shmup?
Brandon Martinez
I maek sprite
Owen Collins
I did this a while back, the lazy mage girl that joins you on your journey. Also >HANDS
Henry Turner
What about lasers?
Angel Fisher
I'm imagining programming this and it's heinously tedious. Looking cool tho.
Isaac Powell
So I wanna use existing games sprites as placeholder art. Googled for some ripped spritesheets and maybe I am stupid but how exactly am I supposed to use these sheets when the sprites have different sizes and are placed at arbitrary locations?
Angel Clark
Yes!
Kayden Scott
So is she a monkey girl?
Charles Brooks
You align them yourself.
Parker Miller
Is that a rhetorical question? Is there someone else on agdg who constantly posts tittymoths? No shit it's the moth shmup.
Jason Hughes
Nah I was trying for a sort of "falling through the sky" sort of thing. That's the ass flap on her tunic.
Anthony Cruz
All of them? One by one? By hand? By myself?
Julian Bennett
Oh sorry I meant you're supposed to enter them into a magical program that aligns them all automatically and at no cost of effort for the user.
Julian Martinez
And a bigger map for good measure.
Michael Anderson
Someone made an AUR package for my last game. Now I'm feeling self-conscious and want to fix all the problems with it.
Oliver Butler
What engine are you using?
Daniel Jenkins
Put navmesh on a separate layer, gives me much higher flexibility and accuracy.
Cooper Rivera
Been working on an idea for an SRPG with resource management mechanics, but I'm afraid it'll be too much like The Banner Saga.
>You play as a group of knights caught up in a political power play; you are the fall guys basically and have to be eliminated >Get hounded around the kingdom until there's nowhere left to run >Game themes are free will vs. determinism, the nature of history, the pitfalls of honor, etc. but that's not important >World map screen is for foraging for food and water, crafting, alchemy, bartering for materials and information with villagers, conversing with your party, etc. >Notoriety meter affects difficulty level of battles, frequency of military checkpoints, search parties, traps, etc. >Towns and shops can only be visited a certain number of times without attracting the eye of local authorities >Fixed number of party members (no recruitment like some SRPGs), and at a certain point in the story you have to let one of them die >Difficulty and scarcity of resources gradually ramps up (obviously), to create an atmosphere of hopelessness and inevitability >Varied class system, multiple endings, and NG+ make for high replayability >FF Tactics/Tactics Ogre style gameplay (still deciding how to flesh this out a bit) >Hand-drawn watercolor graphics (already have the writer on clutch for this)
Would you play?
Chase Hill
are minecraft graphics, ok?
Samuel Nguyen
Realistically it shouldn't be hard to actually make such a program. Maybe that's a coding project for next weekend.
Eli Jenkins
hey /agdg/, I'm gonna post two pics.
What look do you prefer? (1/2)
William Powell
NO
Lucas Davis
ok
Samuel Bennett
Oh good, I mean what sort of world would that be where people take the time to rip sprites but instead of putting them at an equal distance between each other to make them easier to use, they just dump them as close as possible.
Sorry but I'm not interested. Good luck though.
William Hill
How long do y'all usually spend in your planning phase? I'm talking purely paper.
Dominic Ortiz
or this? (2/2)
Eli Collins
Neither kys hurf durf I have no penis
Wyatt Cox
define minecraft graphics
If you mean pseudoretro square shit with 4x4 textures then yeah it's pretty horrible, but low-poly can look good if done right.