Solution: get a job, take vacation days to dev. I figure at 20 days a year I can take a few long weekends for devving, a short vacation, and go home for Christmas with days to spare.
Evan Cruz
Does Sai still hate it when you have more than one screen? That was my biggest issue when I tried it out a long time ago.
>click on text asset in unity >courier.ttf >the most standard font in the universe >inspector says "Format of selected font is not supported by Unity" >all the text in the game suddenly and permanently disappears
Carter Morris
excellent and relevant CONTENT
Jayden Gutierrez
Doing some weather transition stuff.
The cloud might be a bit too thick vertically, I'll edit it at some point because I still need to finish the damn main menu.
Ryder Ortiz
Thanks for the overview. The support thing might be an occasional issue, but the actual coherence of the engine sounds promising. I'll try out UE4 for a while and see if it sticks.
Jack Baker
>dose mountains coming up through the clouds gat dang
Daniel Johnson
I know nobody really cares but some stuff came up and I won't be able to put a new build for demo day this time
I haven't made progress since this webm, I haven't even gotten around to fix the particles and collissions and other shit that needed doing
I'll have something for the next one though!
How are things going for your demo day game?
Julian Phillips
Goddamn I love bad weather in video games. Nicely done user.
Brayden Peterson
Got the walking animation in. My only concern is that it kinda glides rather than looking like it has good footing. I'll try to bob it up and down more when it switches it's footing maybe.
Samuel Watson
Thats uh, a lot of targets at the end
Gabriel Sullivan
this is a matter of syncing the movement speed to the animation speed. you may also have a problem, where your animation suggests that the turtle moves at an uneven pace (more forward motion with each footfall compared to the passing step), while you move the turtle at a constant pace in code.
Connor Torres
This looks really nice, good job user. How big is the playable area, comparatively?
That sucks, hopefully everything is okay on your end. Stay safe user, DD14 is all u bb
Nicholas Torres
I like your project actually. It is similar to the last prototype I was working on before I put it on hold to pursue what I am doing now.
Demo Day 13 build looks like it might actually happen. Maybe. I am hoping for the best at the very least. I hope everything works out for you and you get to have the time to dev again!
Joshua Perez
>How are things going for your demo day game? I'll probably won't make it in time, sadly sweet effects
Justin Anderson
Yeah looking at the animation slowly it's legs "thrust" back after completing a step, but the movespeed stays constant. Gotta fix that
Hunter Bell
tone down that rim lighting brah. This aint tf2
Brayden Roberts
b..but it's part of the aesthetics
Camden Sanchez
more like assthetics
Isaac Bailey
The playable area is around 100km x 100km on a 200km x 200km landscape for visibility reasons.
Most of the map is just dead space for level design reasons but it's nice to have flexibility and all the open space for other reasons.
I've still yet to add manmade stuff which is going to be one of the most time consuming stuff for the landscape.
Thanks anons.
have fun
Kayden Phillips
>want to become yesdev >have no, zero, none, NAN interest in making 2d games >look up guides on how to make your own video game >literally 99% of them are exclusively geared towards making 2D games, basically just tell you to go use gamemaker >what little I can find about making 3D games essentially just says to learn C++ and start fiddling around in Unity until something good pops out
Is that really the best way to go, /agdg/? How long does it take to learn C++ to the point where you can make something that functions?
>well it takes 10 years to become a master at any-
No no no, Im not asking about that. I mean how long until one has enough of a grasp of it to make *a game that runs*
unrelated side question: why isnt there a 3D equivalent of gamemaker? With all the little kids who want to make zombie games/ slenderman games/ COD knockoffs youd think that would sell like hotcakes.
Dylan Foster
>why isnt there a 3D equivalent of gamemaker It's called Unity
Logan White
unity doesnt use C++
Anthony Allen
>3d gammaker Unity.
>game that runs Load unity. Load standard asset. Drag character controller into scene. You have a game, congrats!
David Gutierrez
please post your daily gamedev routine so we can all learn how to become yesdevs
Owen Sanders
UE4 is more like gamemaker isnt it >dragondrop >actual code is a cliffface of difficulty
routine? i just dev
Jonathan Brown
What is this AAA stuff in my agdg? Get outta here. Honestly this looks fucking good, I love it. Nearly jizzed my pants when you flew through that explosion.
Yup, the bobbing up and down is definitely what's missing. It also looks a bit like it just scrapes the floor instead of actually walking on it. Maybe you could try sticking the feet to the floor for a few keyframes.
Pic related, it worked perfectly with the previous patrick, now it fucks up. Probably has to do with me changing the number of frame for the animation. Not sure why it would cause a fuckup, but it seems it does. Time for another FBX export I guess.
Benjamin Flores
All the little kids who want to make zombie games/ slenderman games/ COD knockoffs use Unity though
well thats just because unity has been user friendly longer. ue4 is well on its way to getting babbydev schlock.
Liam Barnes
I've posted here a few times, though not enough for people to recognize my game, I guess
Luis Rodriguez
I'll play it in a couple of hours.
It seems like all that shitposting has made you forget there's progress in the thread user.
Bentley Stewart
Looks good, user! Are you going to resubmit it for DD13?
Carson Robinson
Definitely submit it to demoday, you'll get more feedback and plays than late night AGDG can offer.
Liam Lee
>furry shit not getting funded how is this possible
Nolan Brown
...
Camden Ross
Is it not lewd?
Easton Campbell
Fur sells typically because it is paired with lewd. I don't think he had any plans to lewd his characters or his game. In fact I think he was asked specifically about it and he denied his desire to do so (during the last demo day I think?)
Justin Richardson
>18 days to go >$1.2k out of $10000 It might not even happen.
Gabriel Bailey
Bamp... Changed number of frames back, but it didn't fix it.
James Roberts
Guy who was struggling with orbiting stuff from the last thread. You guys are a godsend. Thank you so much, especially that webm guy.
I feel like object oriented stuff will be pretty easy once I get my head around it and stop over-complicating stuff.
Nathaniel Watson
>How's your game going? >Good! I've almost finished writing the story Name 4 genres this is acceptable in. I'll give you 1; mystery/detective games revolve entirely around the story.
Joseph Torres
I want to say it's because it doesn't even look that good and furfags aren't so thirsty for content these days anymore, but then I remember that faggot who spams his monster girl game with $100 DLC outfit and visuals that look like they were drawn by an actual child and don't know what to think anymore.
Alexander Jackson
>import aa unity asset package i exported from another one of my projects >already have one of the scripts but unity doesnt notice because in a different assembly >all instances of it get fucked >every single unrelated animation state machine script gets deleted and then saved over >player doesnt animate at all anymore until i redo all the state machine scripts which for some reason also doesnt support any kind of copy pasting
Lincoln Foster
>his
Charles Clark
RPG ARPG P+C Adventure VN
Christian Young
Kewpie-Jazzy/Fur-Fun didn't get funded either. Feels good man
Aaron Reyes
also walking sim
Evan Bailey
Your welcome, my dude.
It just shows how important it is to know how to make webms to be able to participate in the thread, and why OP should link to Shadowplay/OBS and webmforretards
Mason Hall
Fug, you got me. Although I want to split hairs and ask if ARPG really isn't just a subclass of RPG, but I know better that they're fundamentally different. By the technical definition of video games, those are games, but let's not kid ourselves.
Kayden Green
Man, why do they always ask for so much money? Even a quarter of that goal, just to help with getting a soundtrack going would be amazing.
Kayden Turner
Not same guy, I have OBS. could you link to webm tutorial?
John Young
gitgud.io/nixx/WebMConverter Don't need a tutorial since it has a GUI, just note you have to download AVISynth separately
Carter Scott
VS community 2015 requires me to sign in to use it in full. Do I need to be paranoid? Will Microsoft track and steal my gaem?
Nathan Sanchez
aren't walking sims where you just find notes and clues technically adventures?
Xavier Diaz
cheers mate
Jackson Collins
i redid the backwards walk because it was terrible. does it look better now or should i keep tweaking.
Luke Lewis
genre definitions are so loose once you get into "adventure", it's best not to go full autist on it
Jason Young
I'm the guy who made that gif and I use two screens.
I wasn't aware there was ever an issue!
Anthony Lopez
Aight, messing with the transitions fixed it.
It looks great dude! How did you get started with those kinds of physical animations? They look fun.
Be afraid, be very afraid.
Also, next up is fixing the UVs so that I have 5-ways symmetry I guess. I'm trying to think of a way to do that more neatly, but I'm not seeing it for now.
Brandon Garcia
>How did you get started with those kinds of physical animations?
i was messing around with a similar idea in an engineering game and realized it could be a fun game concept, so i tried this system in unity and it works more or less.
those lip hands are rad btw.
Christopher Hall
Oh, YOU are rad.
Nathan Miller
Was told yesterday that "this looks like a mechanized dildo".
Changed the shape a bit, so it has less round edges and added some temporary flash and shells to simulate how it might look ingame.
Still a dildo?
Camden Hall
post enemy idea
Eli Lee
>tfw you're too lazy to implement Pathfinding algorithms so you just hire a team of Chinese and Indian on-line slaves to Pathfind for you
most epical feeling ever
Charles Ward
Definitely less dildo, good going dude.
But A* is so easy...
James Reyes
Reminds me of Sacrifice video game but every monster is tiny and battles are fought on the table in the living room
Brayden Perez
you gotta go for the tumblr demipanomnidreamsexual crowd these days, or the meme trump supporters. The days of easy furry and bronie money are dead.
Also I don't think you've been advertising properly. Start up a blog and show daily progress.
Ian Anderson
i said it looked like a dildo, but i did not say it didn't look cool at the same time.
now white stuff is coming out of it and it has a clit stimulation attachment.
it might just be because the sprite is upright.
and if it get's attached to a ship or mecha or whatever it will look perfectly fine.
also it looks much better than anything i could make, so good job user
Liam Brown
>on the table in the living room I don't know why, but this fucking killed me, thanks for the laugh. You know, I always wanted to make a game where you're inch-sized, like chibi-robo... Another idea for the idea backlog I guess.
Julian Smith
that looks pretty good, i wish ue4 wasn't such a pile of shit so i could use it as well, but the workflow is just so inferior to unity that i decided to sacrifice some of the eye candy in my game
Jordan Williams
How are you doing those clouds? I want to have smoke in my game, but the only way i know how is to use flat smoke textures which don't look so good when you are standing inside of them
Logan Morgan
>thing stops working >what why? >can't fix it >restart engine >works flawlessly >fug
Ethan Jones
Aww. Thx! I feel better about my dildo now. Game footage as soon as I get some basic level gen going.
Alexander James
thanks for the CSS help, /agdg/
NOT
Easton Morgan
lol
Thomas Anderson
never done it myself, but the technology is called volumetric rendering or something like that.
Chase Harris
>tfw all these various technologies to learn and use i wish days had 200 hours
Joseph Edwards
your overdue homework
Christian Thomas
Looks funky, I like it.
Nathaniel Cruz
Holy shit, why is Greenlight image uploading so slow?