Can't tell, can't see her eyes. She's alright but I think her mouth is too small and thin for her jaw and chin. Maybe it's up a bit high, I dunno. But I can't talk, everyone hated my doe-eyed courier.
Nicholas Ramirez
...
Anthony Fisher
Is she cute?
Connor Lee
>Wonder why Endless Spawns isn't working >Realize I forgot to activate it >Activate it >Suddenly hear combat coming from every direction
wew lads
Ryan Torres
Anyone know how to change the MCM font color in the main pause menu? From what I understand changing the MCM menu forms itself from amber is impossible or close to it, but I know this is possible; I can't find out how though, I've poked around in the MCM plugins, and in all the XMLs but can't find out how to change it. I've gotten everything else on the HUD changed though.
Only place I found was in an old thread on nexus forums, and someone did solve the issue but didn't say exactly how, and the forums were being a bitch and logged me out after I tried to reply to that old thread.
Eli Clark
I have nothing else to do so I'll figure out how to do this for you. It'll take about an hour or two since I haven't worked with fo mods.
Carson Perez
Fug that reload animation was nice.
Isaac Price
a two headed shebeast
Juan Carter
That was surprisingly easy holy shit.
I changed literally one line. Go to your FONV folder, /Data/Menus/prefabs/MCM/MCM.xml Go to line 119, change &hudalt; to &mainmenu;
To figure out what to change it to I just opened up any other xml file that had to do with menus and ctrl+f'd "systemcolor".
If you want to change it to whatever other color, you have to open up that xml file and look for systemcolor and find whatever they called it.
Ethan Scott
Trust nobody. Not even yourself.
Ethan Fisher
Damage in FO4 is too all over the place
Enemies that can kill you in one hit that take 30 hits to kill Enemies that you can kill in one hit that would need 30 hits to kill you
Evan Diaz
>tfw Frontier will never be complete
Lincoln Ramirez
What I particularly like is when radroaches spawn with like 300 HP, or a common raider with a .38 does 100+ damage per shot.
Landon Taylor
good it looks fucking shithouse
Jordan Morgan
Are there any mods that add Pickman quests?
Christian Wright
>New faction: The Pickmen
Carson White
I would have liked to done a quest where i had to lure raiders into traps made by him or something. idk. He seems like a cool dood
Jordan Hill
Yep, he's pretty cool for a synth
Noah Bailey
Compared to what?
Elijah Brooks
>Compared to what? compared to anything that isnt shithouse you fucking autist
Nicholas Wilson
That's something a synth would say to divert suspicion from themselves.
Noah Davis
N-now hol up whutchu goin around saying that for, heh. Weirdo L-lets all move on to another subject
Bentley Rivera
I've never heard of this shithouse before. Is it your codeword for Fallout 4?
Joshua Bennett
Why doesn't the Institute just put tracking chips in synths? I mean they clearly have the tech to make something like that.
Jack Lewis
So when do you guys think we'll get an decent quality pump action shotgun? Right now the only thing we have thats actually good is the china lake with the shotgun modification
Noah Murphy
Their wifi is really shit
Colton Cox
I'm an idiot, here's a better way.
In that same file, ctrl+f "mod configuration"
Change that thing to say this instead (delete everything inside): &nosystemcolor; Try &mainmenu; before nosystemcolor and see if that works first. If not, make it nosystemcolor and put these tags after :
255 255 255
Robert Carter
I have a better idea why not just put a chip that teleports the synth back to the institute if it leaves
Easton Hall
Why do character creation mods not work together? Why can't one just overwrite the other without completely disabling it?
Easton Thomas
Did anyone at beth ever use one of these weapons before they shipped the game?
Elijah Williams
Why the fuck is lutana's nvse plugin hidden?
Luis Martin
>tfw your Shaun looks more handsome than all of the other Shaun's you've seen online
Jackson Miller
>most advanced technology in the wastland if not the world >makes weapons that are bigger and shittier then the 200 year old counterpart
Liam Peterson
That is not well thought out.. some synths have to leave, coursers and replacements, right? You cant teleport them back once they leave if you need them to leave. Having a tracking device in them means they can do their jobs but still be monitored.
Tyler Fisher
"Because I fucking wanted to."
Thomas Foster
You mean like a Courser Chip?
Grayson Edwards
until now
Christian Walker
Sort of I'm more of just a one way chip that can be activated in the instatut that brings the synth back to SRB
Anthony Powell
I thought it was lack of resources that made that impossible.
...well maybe they should just invent more resources!
Ryan Moore
You gotta admit, it does have a certain design plan sense, if you look at it right. It's big, clunky, and comparatively weaker than competitors, sure. But consider the difference between the modern and classic iterations of handheld gaming consoles. A PSP or similar is expensive, has a lot of important resources, and breaks relatively easily due to its components. Powerful, certainly, but easily damaged and only worthwhile if you can get a good return on it.
The original Gameboy, on the other hand, is clunky, certainly, but made of relatively cheap components and can be popped out en masse without concern for price...and has withstood wars, you know. moviepilot.com/posts/3444147
Probably the entire idea the Institute had was to pop out a bunch of cheap, reliable guns that ran off common ammo rather than waste resources on stuff they would want to recover...and that, therefore, others would want to take. I do still think it's a shitty gun, though.
Cooper Brown
Well, yeah, that's what Coursers do, they recover wayward Synths. So you want a chip that does the job of a Courser. A Courser Chip.
Hunter Nelson
The people who use their gun are their synth army, mass production at a massive scale is obviously the point.
Isaiah Stewart
Is this a suburban white people thing?
Jordan Jenkins
yes
Charles Perez
You better tone down that attitude, kiddo, or you'll be confirming my suspicions that you're a cutie
Hunter Richardson
Geez! Who knew they made waifus that big!!
Nathan Carter
You're a big gal.
Justin Lopez
You're creative I'll give you that lad.
Carter Williams
Random pieces of wooden junk is so comfy
Liam Moore
Our dedicated boys keep the peace in newly annexed Canada.
Julian Bailey
I remember when I had to do something like this for a theatre class that was trying to teach about improv and spontaneity. Grim days.
Matthew Harris
Nisha must have had that that mask made as a special order.
Samuel Ward
>blatant over-the-toop timestop shootfest >parrying bullets melee Just the excuse I needed to reinstall NV
Captcha: STOP STOP
..or not
Thomas Russell
No matter how much I try I can't get into fallout 4 at all. It just makes me want to play New Vegas
Parker Butler
Because such technology doesn't exist, and doing so would only expose The Institute's location if someone got a chip out of the synth and backtracked the signal.
Because synths are PURPOSEFULLY sent out to do a number of things like gather supplies, spy on the people of the surface, do experiments, and hunt down rouge synths.
Caleb Cook
yeah I'm just gonna keep using my mods to make its damage better than the prewar lasers and shrink the mesh personally
Gabriel Reyes
...
Andrew Flores
Hey! Our waifus look the same, user!
Oliver Rogers
>When you can't cope with the loss of Nora, so you become Nora
Josiah Lewis
This helped great, by giving me a location to look into. I wasn't going to use &mainmenu though, because all the modding I did for the menus was removing that shitty variable which made the menu default Amber color.
Basically my mod doesn't set the menu as a fixed color, but sets it as the Pipboy HUD color, which is selectable in options. That is via the variable &hudmain; which I applied to most everything I could in the UI, but just couldn't find what was controlling the color for that one Mod Configuration string. Changing the &mainmenu; to &hudmain; was the trick.
Yeah, I wasn't gonna do it that way because I didn't want custom fixed color, although I didn't specify that. I was avoiding a lot of the &nosystemcolor; entries because I wasn't sure if they were supposed to have color of if they took color off their parent (which I assumed would've been &hudmain; after all of my tweaks, but wasn't always).
Anyway, yeah thanks for that help, just having fresh eyes poke in it and find a spot for me to tweak went a long way, I appreciate it.
Next is trying to see if the MCM menu itself can be made to be &hudmain; color as well, atlhough that isn't as important as getting that one still-amber string off my pause menu.
Parker Murphy
...
William Rivera
>Next is trying to see if the MCM menu itself can be made to be &hudmain; color as well, atlhough that isn't as important as getting that one still-amber string off my pause menu. Backup all files inside the prefabs folder, and then go through every single xml file and do a regex replace of &mainmenu; -> &hudmain; and see what happens.
Isaiah Reyes
Heh, that was what I was planning to do.
Gaht dangit Bill, not this again.
Because tracking chips are fucking stupid if you want to remain hidden. Most dumb humans can handle tracking chips in their phones and shit like that because our overlords don't give two fucks about it; but the Institute for it's very survival needs to be as hidden as possible. Sending out technology that can be used directly against them is stupid when they can just pump out a slave to go track and fetch anyway.
Jonathan Cook
I want to do a 'jacket' playthrough in FO4. The guy from Hotline Miami, that is.
Thinking that I'll run primarily melee and mostly mess around with baseball bats and tire irons and the like.
Going to wear the letterman jacket obviously. Really that's all I've got so far. Any advice?
Dylan Hill
Any Americans here live near the Zion National Park?
Can I stay with you for a few weeks to acclimatise then move out to live in the wilds there?
Isaiah Thomas
What would be a good uniform for Skynet survivors?
John Peterson
Is there a way to obtain a set of nuka world raiders gear without pick pocketing or outright killing them
I'm hoarding all the gear ingame for reasons and don't want to upset any of the gangs yet..
If I can kill any stragglers outside of nuka world without any repercussions that will be okay I just don't want to piss off anyone in the main hub
You can buy it from the traders there including Gage
Zachary Carter
Forgot about gage
The traders themselves don't seem to keep stock of the armor
Jackson Myers
Well, this is all that accomplished. I about exhausted the XMLs now, I do know there is quite a lot of game variables in the ESPs regarding MCM functionality, so it's possible its in there, which isn't worth tweaking with for an optional child menu (now that the main menu aspect of it matches).
That looks pretty good.
>califas stay out reeeeeeee Nah, just kidding. But you do know in real-life you can't live off geckos and bountifully mutated yucca fruit, right?
Hunter Murphy
Go into the wastes outside and find the gangs in fights with gunners and mutants. After the fight, collect their armor from the dead bodies.
James Kelly
OR
That, or just don't help out on the quests where the raider bosses send you to help their guys in the Commonwealth. Let a couple die and loot away.
Also, you can pickpocket it off of them with a high level in pickpocket, and Mr. Sandman kills on sleeping ones shouldn't aggro anyone else if nobody sees.
Alexander Sanchez
...
Camden Williams
Do this instead: &(mainmenu|nosystemcolor|hudalt); -> &hudmain;
You'll get some weird animations in that screen beacuse some "nosystemcolor" is meant to be nosystemcolor. So you might actualy want to try just (mainmenu|hudalt) before adding that nosystemcolor one.
Also, I hope you aren't doing this by hand. I used notepad++ to do this.
Ayden Cooper
Wouldn't it make more sense if synths had integrated weapons? Then enemies couldn't kill synths and take their weapons
Eli Stewart
so my mod is gonna have lots of repetitive scripts because i cant find a function that returns the base id of the firing weapon when i use onhit.
is it bad that it will have lots of repetitive scripts?
Eli Rivera
looks good my dude
Cameron Garcia
I want to get CLANKED by an assaultron
Gabriel Hill
I always imagined assualtrons to be tranny men putting on a woman's voice. Even with that body it just seems like a man dressed up.
Noah Martin
I've already exhausted any entry that wasn't nosystemcolor in the prefab XMLs, I'm ok with it at this point (when I was originally reading up about this it did seem more effort than it was worth to change the MCM menu itself).
Institute gun should've been a heavy laser missile
Justin Hernandez
Everything from BETA v18 onward isn't being detected by some mods on MCM (like Lazarus Project), but at the same time some mods only work properly using older versions (like Item Browser). I guess the dude just got pissed off by the constant messages he gets about it.
Alexander Harris
>heavy laser missile :thinking:
Eli Edwards
What's the spookiest mod for any of the games?
Dominic Cook
Vanilla unpatched original releases. For the bugs.
James Mitchell
Fallout Tactics wasn't that buggy.
Kevin Robinson
>the one game that on release was potentially the least buggy was the one stricken from canon Really activates the almonds.