Good morning agdg! How are the demos coming along? Will you be ready for Demo Day?
Hunter Long
Make your fucking game.
Christopher Hill
----[ Recap Complete ]---- Record broken again, just one shy of 50. Some of you are getting some pretty high multipliers too. Keep it up. I had to jpeg this one to get it under 4 mb, so if you want the full-quality png it's in the archive. March's theme will focus on smaller file sizes and easier scrolling.
-------- FEEDBACK Notice something wrong with your entry, score, or anything else? Let me know and I'll look into it.
Charles Nelson
I hope so! ..I hope so...
Nathaniel Perry
Is the icon rotation more confusing with the directional movement or am I just being paranoid?
Chase Long
Looks fine, makes sense to me
What is this though? Seen the game before but not with thus UI. What is it for?
Hudson Adams
Geez that looks like a hassle and a half to control just about I tell you for what up a storm to the bank and back
Brandon Hernandez
WHAT
Jonathan Perry
Does it matter which way you're facing?
I'm not aware of any roguelikes which do that.
Samuel Myers
It's a small side-project I'm hoping to complete by DD or not long after it.
>old webm You choose the controls on the right to be continuously executed to reach the goal. Algorithmic thinking puzzles.
I don't understand
Brandon Barnes
...
Wyatt Smith
Will people bully me if I post progress of what is currently a command line game? >All these gorgeous looking games
Henry Green
I'm done with Jumping Into C++, where do I go next?
Like, I feel like now I have a bunch of very basic blocks, but I'm missing the bridge between that and making "real" programs that aren't just little console apps.
Any book that teaches me more how to use C++, rather than teaching me C++ itself? Maybe something about GUIs and making my program usable with buttons instead of cmd lines, or standard progamming practices, anything to take me out of the stalling point I've reached.
Like, that "Exercise table" that's posted sometimes has "Make a pong" clone as one of the examples for simple exercises, but I wouldn't know even where to start for that.
Hope I explained well enough what I'm looking for.
So far I have a lovely little X that moves around on a grid (of any size) of O's, with the dash indicating a test for invalid moves, used to denote things like walls.
The E is representative of an test object that the player can interact with. Right now, pressing E over the E opens an interaction menu, the only current option of which is E (for examine). It spits out a description of the object.
Here's a picture of my little guy moving around, and failing to get past a wall. He tries his best, goddamn it.
Ethan Thompson
why don't you attempt a more practical exercise: try to identify problems and break them down.
take the pong example. you don't know where to start? think about what you'll definitely need. "realtime" loop, graphics and input.
get something ez like sdl2 and try to move a square on screen then make it react to button presses etc etc
Noah Gomez
That's helpful, and definitely where I was going with my post. I was just wondering if there was a "right" way to go about with it, that's all.
Someone else reccomended OpenGL to me, is it good for 2D stuff and normal non-game GUI too?
Joseph Cox
>press E on the E to open the E menu which allows you to E Potentially the most intuitive design of all time.
So are you making a roguelike or just having a bit of fun with grids for the sake of learning?
Connor Cooper
>posted three weeks in a row >still no multiplier
...is the name case-sensitive? If it is then maybe I misspelled it but I can't tell because they're all CAPS in the image
David Evans
>caring about score :/
Recap guy is a faggot for including that feature but you're even more of a faggot for caring.
Aiden Cooper
Guys, I have a question about Snes9x and Snes9x EX+ which one is the original and are they made by the same team?
Elijah Adams
I wonder what happened to that lolisim guy
Tyler Bailey
>if there was a "right" way to go about with it Don't worry about that to start with. I can second SDL2- just start making something with it. Hack it together, use a single source file, ignore best practices... just make it work.
>OpenGL Hardware graphics APIs are a whole other ball game. Make something with higher-level rendering (such as SDL2) first, and investigate OpenGL/Direct3D/etc when you're ready.
Parker Cox
Wrong thread probably? Search for "emugen".
Liam Cruz
>not subconsciously prepping a large userbase to make marketing easier when your game releases
if I don't care about that why would I even be posting in this shithole? the only point is to spread my game in every crevice of the internet
Asher Evans
sorry, i've just put too much time to remember how i've started off, but i generally just tinkered a lot
opengl doesn't actually care if what you draw is 3d or not, but sdl2 is a must if you wanna use it. it takes care of so much nuisances. if you gonna draw 2d you can just skip all the transformation matrices and come back to them later
Justin Hill
/emugen/ - emu generation
Jack Reyes
This is not emu thread?
Julian Wood
Not even remotely rogue like. Well, maybe a little.
I started to try and type out an explanation of concept, but... well, tl;dr - you're a sentient computer file, trying to find his place in what he doesn't yet know is a post-apocalyptic world.
Everything is going great, you've cleaned up your resident systems of nasty viruses and hardware corruptions, learned a little bit more about yourself from fragments of files hidden around the system, hell - you're even learning to interface with the physical world through cameras, robots. and other devices!
Suddenly, humans show up in your compound.
Run, Hide, Fight, or Aid? Or anything in between.
Something tells you there's a big world out there, and you haven't even seen a fraction of it...
Going to keep my scope very, very smoll for the moment. But I have pages on pages of design docs that are begging to be turned into reality.
Elijah Brown
It is now
Eli Brooks
What's the best way to save and read game dialogues? Do I make a class just for it, and read whatever I need from it?
Samuel Flores
Depends how complex your dialogues are. If you just want plain text then a simple textfile is nice, if you need to store additional data you can consider json/xml. If you want a full blown cutscene'ish system than you should use a scripting language like LUA
Oliver Wood
Classes are for instances. Try a struct.
Alexander Long
Sounds great. I hope you're able to realize those plans.
AIs that choose to fight the humans better watch out though, because they've got a trained specialist who fights back. youtube.com/watch?v=9fim5YaeukM
Lucas Gonzalez
Some characters will be talking quite a lot(around 5 minutes of dialogue), and its dialogues varies depending on what you are doing in the game.
I was thinking of not giving the burden of the dialogue logic to the characters, to not clog up their code with stuff other classes could be doing in a cleaner way.
What do you think would be the best approach?
Do you mean, making a struct full of strings, and call each one of them?
Ian Collins
Holy shit, I have been looking for this game for over a decade. I didn't remember the name of the game clearly, so I couldn't get it from google.
All I remember is me and my friends as kids laughing our butts off when he fell in an infinite hole.
Brandon Cox
Thanks, working right now. The interaction menu was pretty case-sensitive, so I'm trying to make it more flexible. It's going alright.
Here's my little guy interacting with the only interactable object that he's ever known.
Nathan Lopez
>what are static classes
Justin Jones
Why so mean? ;(
Julian Rivera
rule n°1: feed the loli or else
Jaxon Richardson
feed her what?
Jose Rodriguez
a huge fatpaycheck
Joseph Cook
He's hiding in Veeky Forums*2 posting painfully slow progress.
It's all but dead right now afaik, been a while since I checked in on him
Luis Cruz
he posts on /d/.
Samuel Fisher
I know the basics of Modern OpenGL, are there resoucres on the best way to structure OpenGL 2D engines? I want to make a game, but honestly I love programming too.
realization googem was probably the retarded communist shitposter derailing the last thread
Jackson Moore
>2k17 >still being a slave to the loli Ascend already
Sebastian Nguyen
why is programming an rpg so difficult it's so much work!
Gabriel Brown
>! sarcasm detected beep boop
Andrew Bailey
>not feeding the loli i warned you user,don't say i didnt
Liam Young
Structuring an engine has little to do with the particular graphics API. Game Engine Architecture is good, also you may be interested in the Molecular Musings blog for some series about more specific things, in particular the design of a high level rendering API so that you don't have OpenGL calls everywhere and rather something more meaningful and less stateful.
Colton Wright
Is that still happening? Did I really underestimate how many retards inhabit /agdg/?
Jonathan Lee
>want to dev >have to apply for retail jovs instead or they will take away my benefits
Why is life so terrible? I'm not a bad guy, I don't deserve this.
Matthew Martin
Poor approximations of modules and only useful in languages that force you to put every static function and variable/constant in a class.
Nicholas Murphy
Got player housing working in multiplayer :) Its a bit floaty and needs some work And ill probably end up redoing the character again before i move on But now i can have a nice sleep then settle in and play zelda until its finished
Noah Jackson
you came to the wrong neighborhood, normie
Jonathan Barnes
jovs?
Nolan Rivera
Also these languages always have their own module systems anyway (Java has packages, C# has namespaces) so they're absolutely retarded.
Aaron Rivera
*jobs
Carson Ramirez
> I don't deserve this You do. But good news! You can quit your job, take a loan and try to make something out of yourself for a few months! Unless you're a talentless hack with impossible dreams of making games who will never actually be capable of making anything of value that is.
Wyatt Lewis
WTF is screenshot saturday?
Wyatt Martin
P O S T S C R E E N S H O T S O S T S C R E E N S H O T S P on twitter
Gavin Sanchez
Will it get me mad views? And engagement? And engagement viewers fans???
Xavier Williams
no idea never done it
Colton Long
Maybe
Maybe not
Social media is a total crapshoot if you don't have an existing following
Austin Adams
Guess I can see how it fares vs posting drawings to twitter.
Charles Russell
How do you make a loli game if you can't into art?
David Ward
not my problem
Thomas Taylor
Reminds me of Pony island for some reason
Dominic Davis
neural networks
Adam Hall
Design the game in such a way it doesn't need art
Lincoln Wilson
Needs more triadic schemes.
Just in general, I love it.
Chase Myers
Loli Text Adventure
Luke Collins
plop :)
Gabriel Jones
You can't.
Next time ask to be reborn as an artist.
James Bennett
Looking forward to your text-based Loli games on the Loli Jam!
Carson Ross
...
William Turner
How hard is it to make AI for something like age of empires villagers that does a task, searches for more to do closeby, defends itself against wolves but runs away from soldiers?
I'm New and want to make a small villagers Management game that might include enemies worse than wolves.
Dylan Wilson
>not being a slave to loli
Matthew Perez
Is the game any good? Youtube videos look make it look hipsterish
Anthony Bailey
In gamemaker btw.
Liam Morgan
Would knowing whether it was difficult discourage you? If you had any conviction you wouldn't care either way.
Tyler Bennett
I like it, its weird but kinda interesting, cheesy as fuck tho.
Jaxson Thomas
I Just want to know what to exspect. I havent Made anything more complicated than pack Man yet.
Luke Gray
that doesn't sound difficult at all.
Basically a hierarchy list of IF THEN ELSE
Nolan Carter
It is feasibly within your grasp.
Nolan Brown
why did some scores resetted?
Lincoln Collins
I should say, structuring a game rendering system in particular. I'm decently aware of how i'd like to go over an engine, but I don't have too much experience working with OpenGL in an actual project of decent scope where I have to think about performance, efficient rendering, etc
Camden Wood
A game designed around avoiding art doesn't have to be text based. Text is just one of many forms of abstraction.
Nolan Cruz
anything that isn't text is art let's hear your ideas for a game designed around avoiding art