The point of this is to keep the player engaged. Not to give them control of the conversation or story.
Liam Martin
Made me laugh, thanks guys.
Hudson Cooper
Work on your game
Gavin Young
but I am
Colton Mitchell
I am!
Jayden Kelly
Good boys
Jose Baker
How do you manage youtr time, user?
Being a hikkineeto who plays vidya and watches animu all day it is hard to find time to work on the game.
Matthew Miller
Just do stuff other than play video and watch anime. Don't cut these things out completely, that's not fair to yourself. Instead, set aside a small amount of time every day to work on your game. Every week increase that block of time by an hour until you're up to 4-6 hours a day.
That way you only have to have the will power to stop your game/anime for an hour at first, then slowly work your way up.
Xavier Thomas
Arise from your slumber
David Walker
I have been busy, but I'm back to working on the prologue.
I-it isn't like I'm just bumping you or anything...
These are nice. How does that site work exactly? Is it like a subscription?
Jayden Roberts
From what I can understand, it's basically Doujin Patreon. The $3/month tier lets you see all of his work including .psd files. Even if it doesn't have sprites I'm still considering subscribing since his VX resources were great.
Landon Gomez
Are bears carrion eaters?
Parker Gutierrez
that's a lot of content for a 100yen
Christian Gomez
What is your strangest item? It can be due to a weird effect or a weird name/description
Ryan Perez
Never!
Jackson King
A mirror. It only does one thing. It tells you how beautiful you are.
Carson Hernandez
"Forbs, roots, tubers, grasses, berries and other vegetation, and insects comprise most of the bear's diet. But grizzlies are very adaptable, finding and subsisting on a variety of foods if necessary. The grizzly diet can include small rodents, fish, carrion, and even garbage and human food if it is easily available."
Charles Harris
Deer are opportunistic cannibals. Especially in the winter. Which could be the inspiration behind the Wendigo myth.
Carson Williams
>Having non-white characters
Yeah fucking right.
Jayden Russell
This doesn't bother me for political correctness 'muh diversity' reasons, it just bugs me from an actual aesthetic diversity standpoint when every human in a vast fictional world has the same skin color.
Same reason I hate when games set in fantasy worlds with tons of non-human races somehow end up with all-human (or human analogous) playable casts 90% of the time.
An entire cast of ambiguously eurasian young adults who all happen to be immaculately beautiful just isn't visually or thematically interesting.
Evan Lewis
Other than the shaky-head on the top animation, are these walk cycles ok?
Cooper Cooper
On the side-walk sprites, it looks like their legs are rotating in a circle. The shading isn't consistently applied to the further-away leg
Adam Smith
What would I do to fix that? Make the shading darker in the thighs?
Ryan Stewart
but I mean....look at them they're all so...hot! idk about you but my other girl friends and I have been loving The Amazing Adventure of Hot Boys
Nathaniel Moore
The leg that is further away fromthe screen should be the one that is shaded. Not the leg that happens to be moving backward
Josiah Morales
I thought that was what I was doing. What makes it look like I am not?
Jose Long
I dunno. I like hot characters better when there's other types of characters to contrast.
When you have all twinks like Final Fantasy XV or all huge-tiddied ninjas like Senra Kamurga it really dulls the novelty.
Benjamin Sanchez
Well i mean you go somewhere like Mexico and you're gonna see Mexicans. Diversifying is good but it should make sense in the world setting. Sometimes you don't need to add a few white guys to your Indonesian adventure just to have diversity.
Jason Martin
Your neutral sprite is at the end, instead of the middle, so it looks like her legs are rotating counter-clockwise.
Also, your 'walking forward' animatins don't have a foot going forward; just backward. It looks odd
John Price
Oh. That is it. That must be why it doesn't look nearly as bad in the Maker as it does in Photoshop
I was trying to make an in-between for what this video calls the contact and down poses at minute 55 because it seemed like the "opposite" of the character just standing up: youtube.com/watch?v=2y6aVz0Acx0
Should I try to copy the "up" pose?
Luis Gomez
That's partly my beef.
Tons of RPGs have huge fantasy worlds but the whole party ends up being just attractive anime teens anyways, ignoring the fact that a way more mixed cast would be not only more interesting, but more thematically fitting as well.
I get that the main character and love interest at least need to be human so players can relate to them, but it is a missed opportunity when you've created an RPG world that already incorporates lizardmen or goblins or whatever other non-human races with apparent intelligence and they all get relegated to plot-unimportant NPCs.
Stuff like Final Fantasy XII and Star Ocean immediately come to mind as being games that show monsterfolk and alien races (that aren't just space elves) existing alongside humans, yet leave them mostly ignored even when it comes to villains.
Not really a dealbreaker or anything, I just really appreciate when an RPG has a visually diverse cast of characters.
Nathan Brooks
Well you're using a side-view perspective instead of the traditional Three-Quarters view.
3 frame walk cycles, IMO, don't work well with larger sprite styles either.
Increasing the walking frames is easily accomplished with plug-in.
Alexander Morgan
You should play Final Fantasy Legend (SaGa). You can play as the monsters you fight in random battles, and they even inhabit most towns
Dylan Wright
Funny you should say that, FFL/SaGa 2 was one of my favorite games growing up and I'm just in the middle of the DS remake right now.
It's got a snazzy artstyle.
>mfw the 'Mutant' race aren't body horror abominations like I imagined as a kid, but instead incredibly homosexual elves
Oliver Roberts
Was that ever officially released in English, or is there a ROM lying around somewhere?
Jeremiah Nguyen
Never localized but there's a translation patch if you feel like piratin'. It's pretty much a straight upgrade of the original and retains basically everything so I highly recommend it if FFL2 was your jam.
Jack Lopez
I don't feel like that's quite the spirit of it. The original "but thou must" allows the player to *refuse*, but then that line comes up and you're booted back to the choice. This example allows for varying flavours of yes, but it doesn't pretend that you have the option not to do it - it's more an attempt to let you angle an existing personality a bit rather than trying to let you make your own.
Joseph Campbell
The rpgs with diverse cast are some of the worst games I've played. The characters have nothing in common. They have no synergy. The game lampshades any question of why they need to travel together in the first place. >Mai Power of Friendship. >You have defeated me in combat; I am your humble servant. >You've save my life; I owe you a life debt. >It is my duty to seek you out, oh chosen one. >You can't expect this precocious [ Loli | Shota] to survive on their own with their [tech wizardy|magical ingenuity], can you?
Lincoln King
"Let's go on an adventure!" >No "Why not? It'll be fun!" >No "Why not? It'll be fun!" >No "Why not? It'll be fun!" >No "Why not? It'll be fun!" >Yes "All right! Let's go!"
My favorite is the Suikoden angle:
>No >"Come on, man!" >No >"We need to save them. Why else are we here?" >No >"I understand if you don't like them. But how can we go back to our families without trying to save theirs?"
And then it repeats. Basically, it gives you a few reasons instead of just one stock phrase.
There's also Custom Robo where Yes and No often give you a different line, but move the plot along regardless. My favorite is when you are asked 12 times if you want to save the world
It was, until Edo and the huge diffculty spike. I'll look it up. Thanks
>tfw I always thought Mutants were Elves because of the silly romance novel-tier art in the FFL manual
Jaxson Perry
Brown-skinned dragon Mcfamous who was slandered and imprisoned by the final boss. Likes training the human and bantering with mini-bosses. Black-skinned angel with black clothes and white trim. Is the childhood friend who died near the start and came back to help out. Alternates between stick up the ass and broing it up with MC. Masked white human who hides his identity because he's on an edgerevenge quest against the final boss. Mellows out when you get him drunk, which is how he meets the party. Keeps trying to ask angel if dead family is in heaven. Yellow-skinned furry who is the standard MC otherwise Red-skinned elven love interest
Jace Howard
99% of RPGs are pretty flimsy plotwise so I don't think that's an inherent problem with having diverse characters. Even beloved franchises like Final Fantasy and Dragon Quest almost exclusively have 'excuse' plots, so it's not going to make it any worse if you make some character designs interesting.
Of course if you have what you think is a good, serious story that would be compromised if you shoehorned in a bunch of magic shotas or a brother who keep chickens in his afro, there's obviously no need for diversity for the sake of diversity.
But in non-grimdark high fantasy it can't hurt to pile on the wacky shit if you feel so inclined. Or to be Yoko Taro and mix your grimdark with wacky shit anyways.
Brody Moore
How many layers of irony does your game have? Or at the very least, do you have irony in it?
Brayden Parker
If you mean irony as in fourth-wall breaking jokes or 'ironic' RPG tropes then stuff like that really makes me cringe.
Aaron Fisher
no. Like in my game, you're a supervisor in a tech company. One of the first things you do in the game is fire one of your employees but then quite soon after you also get fired. Possibly for firing that employee earlier.
Benjamin Baker
Do they form a color-coded super sentai team?
Aaron Turner
Do increased frame plug-ins cause problems with other types of animations? For example, would that trick of rotating and using steps to create a "dance" sequence that some guy was trying to do two threads ago work with plug ins for 5 frame steps? I ask because I will need that sort of trick to make lewd scenes.
Also note that I am making that game mostly because I'd like to "have a game under my belt" in order to approach more competent artists to make future games, so I am ok with the frame rate looking a little bit off for the sake of cutting on production time, as long as it is good enough to attract some 200 or so blog followers once I release the game for free.
Austin Hall
Fouth-wall breaking isn't Irony. And you're thinking of hipsters doing things ironically as self expression. For them "it's bad, so it's good" "This band is the worst. I'm wearing their t-shirt ironically"
It would be ironic if he did it to save his own job, and it had the reverse effect. The way you present it is important.
Logan Evans
Oh, but of course, if you think the animation looks bad enough that it might get in the way of that objective? Please do tell me. I don't want to cut corners on production time that badly.
Luke Cruz
...
Gavin Hughes
Have you made progress today?
Joshua Clark
A lot! Did several abilities and ability animations and did some enemy art. The game is progressing!
Dylan Nelson
That's great! How fares your thread on the forum? Got some people interested?
Eli Williams
The short bus loves it and wants me to come back everyday! How can the forums be any different?
Lucas Diaz
Nah.
Andrew Baker
Good night bump
Austin Williams
bump
Joseph Thompson
You know I wanted to write something relevant to making progress but I only make about 5 minutes worth of progress a day so just have a bump
Isaiah Harris
Got about 600 views thus far. Overall between everything I've had around 1000 impressions. Not terrible but I'm hoping for more. I have like six months of straight dev time to gradually build up interest. Eventually a beefed up version of the demo will be released. Going to be putting it in Greenlight hopefully before it shuts down.
Any advice on getting more of a word out there? The people who see it generally enjoy it, so I think I'm doing okay so far.
Luis Rodriguez
>page 10 OH NO YOU DONT
Jayden Collins
Almost...
Matthew Barnes
live
Adam Rivera
You can make me live but you can't make me work on my game.
Adrian Perry
>living lol what a scrub
Carter King
I'm okay with this.
Easton Roberts
This is actually super aesthetic. Well done.
Anthony Sullivan
>all humans are white Honestly I tend to default to white people when making a human design, and I feel like that's simply because I've grown up around mostly white people. So it makes me wonder if I'd default to black designs if I grew up in a black family In any case my game isn't all-white
Ryan Baker
>it makes me wonder if I'd default to black designs if I grew up in a black family
Provided everything else about your life was the same and you still went into making games here, I think this would be the case.
Jose Rivera
I'll only say about the whole "humans are all white" thing is that I hate that when you want diversity in a game it's seen as "pandering" or "making the SJWs happy" as if not having straight white cis males is something that should be frowned upon desu
Colton Diaz
I only get bothered by it when the amount of minority characters is significantly higher than their real life presence for no given reason The entire world is about 19% black. Unless your game adequately explains it, I'm gonna have questions if your game takes place on earth or has a very similar setting and has a 40% black population. The inverse applies as well, if a setting gives me adequate reason to believe there wouldn't be terribly many white people I'll notice the whitewashing.
Jack James
I wouldn't guarantee it. White often becomes the default for non-white people too, because they grow up consuming media featuring mostly white people.
Evan Parker
blumpf
Eli Campbell
Bumpa
Camden Lee
Bumpaga
Matthew Wood
How early is too early to make a demo?
Ryder Morgan
...
Chase Flores
i'd say you want around half an hour to an hour of solid gameplay and storytelling for a demo. too little gameplay and too much story in your demo will feel like it has no narrative substance, while the flipside will feel empty and pointless.
to give a solid answer varies game by game, but if you're doing traditional "story, dungeon, story, dungeon" style, I'd recommend waiting until a few dungeons in + story before you start considering a demo. this will give you time to get into a flow for the game, iron out awkward bits that tend to happen with new projects, and get presentation work started. plus if you (like many people) get sick of your project and drop it at some point (99% chance you will like everyone else) then you're not bound and committed to a project you don't want to continue with no demo floating around.
Brody Watson
PLEASE FOR THE LOVE OF GOD. As much as I love Final Fantasy please DO NOT make your main villain an eccentric white guy who appears aloof but is merely playing along as they further their "plan"
Isaac Watson
>white guy get the fuck out of here you racist. I know who you are
Joseph Perez
can i make my main villain an eccentric white guy who appears aloof but merely wants to blow up the fucking planet because he's absolutely nuts?