check out my squirrel sphere greenlight page. trying to get on steam before they increase fees
Caleb Morris
loli jam please
Christopher Bennett
Adding a pet to make the Hub less lonely
Alexander Davis
finished game > unfinished game
doesn't matter how good your game could be if it's unfinished
the last 10% where you turn your mess into a product is the hardest part, it's what separates the devs from the nodevs
Adrian Gonzalez
>shilling Anyway looks pretty cool. Cute too. Cute seems to be selling more these days, looking at shit like Slime Rancher.
Levi Thompson
...
Ryder Baker
More Snail Progress Life Cycle of Snails Wait for visible player in range = Sleep Walk to below the player to shot = Walk Shoot to the player, then walk again = Shoot Run from the player after an ally bullet hit near Snail = Run
Thomas Campbell
Is this how you actually save in this game, or is this a consequential save?
some players didn't recognize the health recovery item's function, so i changed its icon and added text popups to items names are wip
Isaac Jones
I finished the Unity shooter tutorial, am I a yesdev because of that? Since it doesn't matter how shitty the finished game is.
Jayden Howard
Only tangentially gamedev-related, but I spent an hour or so making a copper coin out of some guy's ability icon.
Why is it so much more fun to improve other people's stuff than making your own?
Bentley Edwards
is it in a releasable state? could you post it on itch.io/steam/etc. and not have it removed for not being a game?
if yes, then it counts and you're a yesdev
Julian Campbell
There's no such thing as good writing, only good rewriting.
Jonathan Martin
I am using only royalty-free assets, so it can be released. It is a simple shooter, but it is a game. It's just so shitty that it would never make past the greenlight.
Levi Martin
Some girls for a fighting game. Thoughts? Any glaring ugly mutant anatomy errors?
Chinese girl sword and nazi mage book need work. Can't figure out how to improve them though.
Elijah Smith
Reminder that there is no combination of words more harmful to the creative process than
"Well done."
Ryder Ramirez
>that knife on the first one Its very SORD-like.
Michael Reyes
Also did some testing with glow maps for UI animation for our own game. I think it could be a good way to juice up the UI without wasting too much texture space on animation frames.
Uh, I guess maybe?
Charles Thompson
And I made flashing animations for each of the corners of these tiling crosses. They will make up the background for the touchscreen, and animate when touched, to create light trails.
Nolan Rodriguez
wtf is this sick shit don't bully
Jonathan Turner
I improved your sprite, remember?
Anthony Perez
As well as this ridiculous little thing, which I have no idea what is
Elijah Barnes
nazi batman girl's left foot looks kinda fucked also she's a girl and girls don't have bulges the one's feet also look fucked, she is pointing backwards with her waist but front with her chest, try to replicate that pose and tell me how you do other than that they are all really pretty, of course they need some shading but they're pretty good
Jaxson Adams
>girls don't have bulges You need to be more modern-minded, user.
Gabriel Robinson
Stop stealing graphics any day, user.
Christopher Watson
No I don't.
I think she's weaing one of thos hypertight OL skirts and it just looks like a bulge.
I recall your old post on the first one, you have improved a lot. Are you going to have one qtie for each nation involved on WW2? Do you have a site or blog to follow you?
Jose Scott
>everything's a quote Never go full retard.
Matthew King
>also she's a girl and girls don't have bulges
I copied some short skirts from typical officewomen, maybe fucked up and made it look like she's a dickgirl tho.
Thanks for the tips.
Jackson Williams
yesdev > nodev > shittydev If you are looking at something shitty and saying "it's finished, so it's fine", kill yourself.
Just look at Inafune, his game was so shitty, that not only he brought down his own reputation, but also brought down the reputation of the platform he was advertising on. Even steam knows that, this is why steam doesn't let anyone simply release games on steam, they don't want to have their reputation ruined by shitty games.
Sebastian Wilson
Elephantitis of the pubic mound is a serious issue affecting thousands of women, user.
Cooper Ross
>nodev > shittydev No.
Nicholas Fisher
Make sure to have to Chinese girl mounted by the Jap if she loses
Nathaniel Gutierrez
>pubic mound
Jacob Williams
>that webum
Hudson Gray
>Even steam knows that, this is why steam doesn't let anyone simply release games on steam, they don't want to have their reputation ruined by shitty games. What year is this?
Adrian Ramirez
I plan on having at least one character for each major WW2 faction. I have the designs, need to flesh then out and, well, eventually hire some help or go crazy doing everything myself.
I have a pixiv account but don't post on it yet. Will do once I am a bit less lazy and have more stuff to show.
Jayden Fisher
Consequential but I don't think I'll actually let that happen, that would probably be a dick move.
Carson Young
Actions have consequences, user.
Owen Martinez
>No. No.
What exactly are you trying to say? I am not saying that there are not shitty games on steam, but that steam is doing what is realistically possible to prevent from shitty games being released on it, while also letting new devs release games on steam.
got grayscale base color up for this chibi witch, haven't done much with stylized proportions yet. how's it look?
Zachary Bailey
Looks promising.
Tyler Mitchell
uhhh
Jackson Walker
Is making characters in Blender meant to be extremely difficult?
Joseph Rivera
I wish I were as good as you, user
Ethan Howard
welcome back i think it could use a bit more to emphasize the jump than the shadow, maybe increase the scale a bit or something (mixel warning though)
anyway, take some fanart i meant to post about a year ago
Anthony Cruz
Autodesk has a patent on easy to use 3D modelling tools, so the Blender devs had to work around that.
Aaron Ortiz
But his doesn't have a shiny butt in it.
Cameron Thompson
you don't think zbrush is easy to use senpai?
Charles Young
Not that guy, but yes, Zbrush is extremely easy and intuitive. Especially compared to Blender.
Carter Thomas
depends. if you want a cheap modeling suite try metasequoia or wings3D. as for rigging and animating, blender is the only option unless you're willing to cough up some serious dough
Hudson Price
Zbrush?
David Kelly
>Zbrush is extremely easy and intuitive
Isaac Smith
thanks! and whoah, very cute, i'm honored.
i hadn't considered that. its given me a few ideas for sure. maybe zooming in slightly, while having a more precise camera-follow for a similar effect? hmm.
James Hill
>explicit
Liam Hall
lol
Grayson Adams
Yes?
Just choose a brush and start sculpting, nigga
Justin Kelly
zbrush > blender > substance painter
Bentley Campbell
>"just choose a brush," he said >"just start sculpting," he said
Lincoln Barnes
...
Nathaniel Gomez
Compared to Blender.
Ryan Sanchez
that's deliberately obtuse, i have a hotkey menu that has the 12 or so buttons i need
Aaron Walker
this is on par with the japs. nice
Joseph Johnson
the thing in the middle is the default zmodeller menu. Pixologic made it deliberately obtuse?
Logan Thompson
Joking aside, I've actually used Zbrush and have done tutorials, and I still don't find the program or the interface very intuitive at all. It has a fairly steep learning curve and for the level of 3D work that's usually being done in this thread plus the usual team size of one, I think it's overkill.
If so, Blender must be some kind of unholy mess.
Christopher Davis
So Zbrush is better than Blender? Even for animating?
Grayson Diaz
sure ok, you've won this internet argument
Ryan Taylor
have you tried making animations at that resolution yet? it looks like a shitload of work
Carson Kelly
It's very easy and intuitive, imo, but making full sculpts for all game assets for a large game is a huge time-hog, yes.
But really, it's just like working with clay. If you have a good sense for shapes and textures you'll be able to make nice stuff right out of the box. Meanwhile, you need tutorials just to be able to orientate within Blender, and box-modelling, topology and UV unwrapping are all tasks which can't really be done by natural intuition alone.
Elijah Johnson
You haven't used Blender?
Bentley Morales
>if
Daniel Fisher
zbrush has no animating. but I do think it is overall the most powerful 3d package. it sure in the hell ain't intuitive though
Christian Gutierrez
11 - Jock 3* | ATK: 01 DEF: 06 | You can sacrifice Jock to select any warrior from your deck; send that warrior to the graveyard.
Angel Adams
No, absolutely not. Zbrush is pretty useless for gamedev on its own. You need Blender, Maya or Max to be able to make game-ready assets.
Aaron Johnson
day one buy for me
Angel Rodriguez
>If so, Blender must be some kind of unholy mess. You are like little baby
Matthew Rodriguez
So if I wanted to give myself the best chance of creating good looking characters, I'd have to purchase a super expensive autodesk/modo license? Is it really that much harder to pull off in Blender as people say?
Jack Green
This is a great meme and all but Maya and Zbrush require just as many hotkeys to be effective.
Sebastian Reyes
It's because it's just direct tracing of jap-made characters, user...
Henry Long
And that doesn't even mention the video editing features. Blender is a mixed bag. It has a lot of awesome features (and for free), but it's a pain using them the first time.
Justin Watson
No, I use Maya.
I think our experiences are coloring our opinions on ease of use, here. For instance, I use Maya and I find many things straightforward in the program, but to someone who hasn't touched it before, it can definitely look like a clusterfuck. Hell, I still sometimes find myself Googling where the hell to find an option that they seem to have moved between version updates.
But, even coming from Maya's menus-on-menus, I still think Zbrush's interface is pretty convoluted. Maybe the benefit of your experience leads you to believe it's easy, but that definitely wasn't the case for me.
Lucas Sanders
Nor the billions of addons - Many of which are entire programs in their own right.
Angel Gomez
Zbrush was the first 3D software I tried. Later I learned Blender, and found that to be a much harder task. Zbrush was just natural.
Colton Barnes
>No, I use Maya. Where do you get the money for it?
Landon Jackson
You can pirate anything, but no, Blender is still viable for pretty much anything 3D related, but it will be a bit harder to learn (and sometimes wrestle with)
Dylan Moore
>Zbrush >require hotkeys ??? For what?
If you don't want to use Blender for sculpting, you can still use Sculptris, which is free.
Camden Reed
i'm not going to make it to demo day. i'm 8 days behind on features. totally over scoped myself.