>> Play Demo Day 12! >itch.io/jam/agdg-demo-day-14 Y U DO DIS
Gabriel Evans
please donate ur fan art to the wizmud museum thank you : )
Xavier Wood
you MOTHER FUCKER it was SUPPOSED TO BE MY TURN!
Tyler Nelson
>dat perfectly timed hurl
Daniel Lewis
where's the gameplay tho
Lincoln Miller
i knocked over the vase
Ethan Sanchez
I need alchemy recipe ideas! As for the materials/resources I have >fruit >farm products (eggs, sugar, milk, flour, etc) >water >wood (tree bark, stick) >clay >minerals (iron, gold, crystals, etc) >wool, cotton, strings
Go go go!
Jacob Rogers
repost but im not going to make it to demo day. i'm not giving up on this like i did last time but i didn't get around to doing even 1/10th of what i had planned for DD13.
i could slap something together but i wanted to make something special for DD, so i'm going to hunker down and fix everything for next time.
Easton Russell
Dude, use nearest neighbour not linear filtering. It looks like a blurry mess.
Hunter Walker
Why not just upload what you have right now? DD isn't really for polished experiences or whatever.
Bentley Perry
yeah i forgot
Brayden Taylor
This looks so dramatic... Could you use that animation system with a regular skinned mesh?
Ryan Kelly
oh so you do need limbs to function. all other webms looked like they were string puppets
Jose Perez
>Demo Day 14 What the what?
Colton Carter
because i don't even have a game. the moveset isn't complete, i have no levels, hud, menu's, actual AI, or almost any of the combat features i wanted to implement.
i want to get this where i want it to be gameplay wise before i go public with a playable demo.
Oliver Wood
What about it? Don't tell me you forgot to upload your game to DD13.
Joseph Peterson
yea, thats partially why i did it this way. you can put anything you want over it, its just a bunch of primitives.
Does an undo history typically store actions relatively or absolutely?
Like if I move something 50 units left, does it remember the actual location before moving, or just how much I moved it and this is then reversed when you undo?
Does it matter?
Jeremiah Martinez
There is no jam page yet. Just post a link to your game in the thread after you're done
Brayden Stewart
which ones? all the movement is done with the limbs, there aren't any hidden forces or rotation locks.
Ayden Harris
really? the webms where it rolls look like feet are from lead and rest of it is styrofoam
pretty impressive if it's real
Gavin Rodriguez
It literally doesn't matter how you structure it as long as the end result is what you want.
Austin Jackson
Need more people to vote on color schemes! I hope that it's a coincidence that the poll is ordered from 1 to 4.
Christopher Cruz
yea the roll is currently just torque, im working on that one, but all the other movement is done entirely with joints.
Is there a clear best option when learning to drawfag with a pencil and paper and watching the lines come out of the pencil's tip and learning on a tablet (peripheral, not tablet PC) and watching the lines appear on the screen without seeing your hand? Do I learn analog and then start with the tablet? Do I skip analog and go straight to drawing digitally? Do I alternate and learn a character a bit on paper, then practice it on the computer?
Angel Hill
Making art on computer, music or drawing, requires some skill to begin with. Why would you draw something nice on a tablet, if you can't draw? Pencil first.
Landon Rogers
Working on a results screen for end of battle
Noah Garcia
Post concept art/fan art
Kevin Morales
1 and 4 are objectively the best, but 1 could use some detail on the hair like 4.
Aaron Davis
Thanks fampai.
Lucas Cruz
I spent like 10+ years learning to draw, i don't have a lot of experience with 3d modeling. Also since I'm german i can use the best anatomy book out there, "Gottfried Bammes, die Gestalt des Menschen".
I don't think it matters, just try to actually learn and don't scribble around aimlessly.
On the discussion about lewd with gameplay or without, i will try to make fun gameplay, but if i can't make that work with the lewd it'll probably be better to just scrap it. The two things i will definitly do is, you won't have to play for hours to get to the lewd and i will put some kind of timer into the lewd scenes so that you know exactly how long until the scene reaches it's climax.
Benjamin Lewis
Reminder that #FFFF00 size 10 on #FFFFFF background is the correct way to make people remember your game for its UI.
>not exclusively using white foggy UI elements I mean come on
Jordan Morgan
a bit too squarey for the WOW OK! WAHOO thingies you just showed
Oliver Myers
>when you completely break your game trying to refactor the code one day before demo day
Aiden Miller
>i will put some kind of timer into the lewd scenes so that you know exactly how long until the scene reaches it's climax Because what I'm missing during masturbation hours is time pressure.
Cameron Cruz
Reminded me this cartoon character...
Jonathan Cox
thank god for version control
David Morgan
>trying to refactor the code one day before demo day You brought this on yourself.
Julian Jones
Version control doesn't matter in this situation because the old version was a buggy piece of shit that barely worked.
Sebastian Anderson
slowly getting there
Ayden Mitchell
You need work on your deadline skills.
Joseph Peterson
I was too busy playing Overwatch.
Oliver Nguyen
barely work is better than not work :^)
Is that thing in the top right corner of the window supposed to be a white demoman?
Nathaniel Harris
Why is there an angry panda in the house?
Anthony Reyes
Thanks. I think i may just go the doom route and have a weaker and a stronger version of the same monster, with different colors. So 1 would be the standard one, and 4 would be the strong version. To make things a bit different, i could also do stuff like make the eyes glow, change horn size, heck, i think i may bake out this hair that i didn't bother to include and i'll only use it on the blue version.
David Taylor
Like I said...
Ryan Cook
patented modern art for you here boss
Mason Bailey
Why are there greens there. Isn't it supposed to be monochrome.
Matthew White
I thought it was a Simpsons' extra. Like the one-armed ex military guy.
Nathaniel Morales
>greens Are you sure you haven't been watching something intensely red for the past few minutes?
Chase Roberts
He's adding support for the dog covered in green dust
Colton Russell
oh I have flux on
Jace Jenkins
I've been watching these threads for the past couple months while I try to learn Unity. Finally decided recently to take a crack at a small multiplayer android app. Slow progress and I often get stuck but when I figure it out, oh it feels SO GOOD.
Alexander White
So have any of you guys been following the Ryzen coverage ? You would have thought the more cores meme would have died over a decade ago but its just as strong as ever. It turns out that us game programmers are just incompetent and lazy because any algorithm we write can be easily scaled to an arbitrary amount of cores.
Surely AMD/Intel would never lie or exaggerate to peddle their wares. Boy do we all suck.
Julian Young
-------- AGDG WEEKLY RECAP -------- Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting. Submissions will be accepted for at least the next 36 hours.
It's kind of sad actually that there is no translation of his anatomy book.
No, no, no. I didn't mean that, I'm not stupid. The scene will take as long as you want, but they do often progress through several stages and i want you to know how many stages or whatever there still are until the climax scene.
Is there more of that? i'm interested purely for research purposes.
Hudson Wilson
i'm just fucking bummed out that since 2010 you can't buy a processor apart from ARM lmao without a DRM co-processor with DMA, which can be used to do whatever on your machine. PC is becoming a console. dark days are approaching
William Rogers
>t's kind of sad actually that there is no translation of his anatomy book Was the one I linked not a translation of his anatomy book?
Joseph Scott
Game: these beings Dev: Anonymous Tools: Xenko Engine Web: Veeky Forums.org/vg/agdg Progress: + Finished the first area. + Finished my DD13 demo - Soon there will be nothing at all.
Daniel Price
>It turns out that us game programmers are just incompetent and lazy because any algorithm we write can be easily scaled to an arbitrary amount of cores. That's true, though. Games have no business not scaling to upwards of 16 cores.
Nathan Smith
>Is there more of that? i'm interested purely for research purposes. Well, here's the comic. Dunno about the porn.
Daniel Wright
>what is critical section and what sauce i use on it?
Dylan Morales
This new Zelda has given me a newfound appreciation for good particle effects. Easily the most viscerally satisfying form of juice.
Jason Sanders
>I'll mention a random technical term to seem like I know what I'm talking about
Caleb Smith
----[ Recap ]---- Game: Conscription Dev: Hamfist Tools: Aseprite, Godot Web: hamfistedgamedev.blogspot.com Progress: + Small UI reworks - RL ground progress to an almost complete halt - Mind is clouded with refactoring lots of stuff instead of implementing new and necessary features
Joshua Moore
Don't know about the rest of you, but my engine is highly concurrent and can use just about all the cores you throw at it.
Justin Nelson
----[ Recap ]---- Game: A Smol RPG Dev: polisummer Tools: Blender, Unity, GIMP, Aseprite Web: polisummer.tumblr.com Progress: + cloned DQ8 battle menus + first dungeon floor finished + visible equipment now + added more enemies + status effects are working + DD13 build just about ready - still fighting with cutscene cameras
Hunter Wright
>Is there more of that? See Unless you're looking at witch poses, or ideas, there's not much to look for. It's supposed to be for kids.
Nathan Torres
That's some seriously unappealing UI.
Lucas Williams
They look 3d too. I was wondering if they used vertex animation and something like Houdini for generating them.
Isaac Thompson
I doubt it. Have anything prepared that demonstrates such a statement ?
----[ Recap ]---- Game: 3DS FPS (WIP Title) Dev: Kada, Theonian Tools: Unity, Blender, Gimp Web: theonian.tumblr.com/ Progress: + Pickups + Client side weapon fire + projectiles + Sfx on events and music + Menu backgrounds + animations + Menu companion character + Touchscreen background + animations + HUD icons + Testing glowmap for pulsating neon light animation
Aaron Bailey
>working with threads Do I look like a weaver to you?
Nolan Ross
Sure, here you go >- There's some lock contention that reduces the framerate to about 300 FPS on my laptop from 2009
Dominic Myers
----[ Recap ]---- Game:Shmoop 2 (working title) Dev: shmoopdev Tools: GMS, Photoshop, aesprite Web: shmoopdev.tumblr.com/ Progress: +Exterior graphics done-ish +Pattern for the rest of the level in progress +New backing mechanics, like variable respawn and game over/continue +Fixed bugs related to scenery and indestructible objects +ALL enemies now flash on hit +New composer -Programing still way ahead of the art -Sitting out of DD13 to get the entire first level done for 14
Jeremiah Cox
It's a shortened version, apparently it's also good but i don't have that one.
Thanks I'll take a look at that, might still get some ideas out of it, i mean the title is love potions.
Connor Rivera
----[ Recap ]---- Game: Neon Knights Dev: bokchoydev Tools: Unity, Pyxel Edit Web: bokchoydev.tumblr.com/ Progress: + Class/Race Selection has more info + Made a dev item so i stop dying to slimes + Groundwork for buffs and debuffs laid - No demo because life is suffering - The code is a mess
Joshua Miller
ratio of time spent in critical sections compared to overall time is literally the biggest issue to scaling
admit it, you never intended to make a non-lewd game from the start.
Grayson Rodriguez
How do you handle different clothes and animation/deforming? Do you split up the model or just layer it on top or something? Looks real good either way,
Aaron Nelson
I believe you can enable "Pro" UI that disables all that stuff in the bottom right, which I do agree isn't nice to look at. Gives you some nice info though.
John Green
I doubt he even had any intention of doing anything game-related, he's just playing with barbie dolls.
James Thomas
Just because critical sections exist doesn't mean you can't run N at once where N is the number of cores. Games (including the engine obviously) have tons of tasks that can be run concurrently at any given time.
There's no one serial bottleneck.
Adam Nguyen
I trust Nintendo to be good enough at level design that the player wouldn't require that minimap. Least they could do is a semi-immersive mapscreen instead of Minecraft Minimap 1.12.
Kayden Bell
Probably, I don't remember him ever talking about the gameplay, not even once. then again, >enginedevs