/rwg/ Rimworld General

Orassan edition

>What is Rimworld?
An early access single player survival simulation game like Dwarf Fortress /dfg/
>How is it different from Dorfort?
Sci-fi setting with better graphics and lewd
>New patch notes
ludeon.com/blog/
>Mods
steamcommunity.com/app/294100/workshop/
nexusmods.com/rimworld
ludeon.com/forums/index.php?board=12.0

(I'm new, what mods should I get?)
pastebin.com/GFj7rxKK
(/rwg/ mods)
pastebin.com/6rzMQNjG


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reddit.com/r/RimWorld/
steamcommunity.com/sharedfiles/filedetails/?id=872586559
steamcommunity.com/sharedfiles/filedetails/?id=859374283&searchtext=
twitter.com/AnonBabble

As always don't forget to visit our friends over @ reddit.com/r/RimWorld/

Any mod to turn prisoners into pets?

Yes, pls make it.

Game gets laggy and unplayable before the 3rd year. How to fix? Where is the bottleneck?

What map size are you playing on?

Smallest as always, mountain region, 10 colonists, HardcoreSK.
Stutters horribly on the 3rd year.
Turned off plant wind sway and even shadows. They helped some, but as time goes on the problems just become worse. All of my colonies end up abandoned because of horrible stuttering.

planning a flat base

it's pentagon shape, divided up into five parts (from center to each vertex). the apothem is 29 blocks, so it's not too big. i'm planning to have five districts: residential/joy, hospital/prisoner/dining, a farm district and then two industrial districts.

there is a circular room on each vertex that will serve as a bunker for raids, it's inspired by but not really a star fort

So here's what i really want to ask:
The inner walls have a thickness of one, but i was wondering: how thick should i make the outer walls? 1, 2, or 3?

aesthetics matter more than efficiency. and it's a tundra, if that helps with the aesthetics.

weak

And how exactly is that a "fort" when you can't defend it? the purpose of a star fort is maximizing the surface area you can shoot from at the enemy

anyways there's multiple ways i can do this, i'm gonna sleep now, but the sides are so big that it might only work if i add the intermediate ones

i spent a while calculating what the slopes should be for a very good looking pentagon and the reason i was using circles is laziness on not wanting to do more math, but i guess i can do it.

could somebody please be a dear and upload these two mods for my pirate ass? many thanks
steamcommunity.com/sharedfiles/filedetails/?id=872586559
steamcommunity.com/sharedfiles/filedetails/?id=859374283&searchtext=

tif pothed kys

it's just a video game man, maybe some weed would chill you out?

That's just normal, look at your save file and how long it is, it will keep getting bigger and laggier. Your only hope is to install the Zhentar experimental fix. For me I didn't see a lot of difference.

By the looks of it that's included in HardcoreSK.

*cockslaps thread*

feminine penis

my god why this completely unrelated picture? Don't be a fag op

How do I make a base outside a mountain work?

It's related tho.

Find a natural bottleneck and concentrate all defenses there, then wall off other entrances. It actually works better compared to mountains since part of the raid may fuck off to attack your stupidly thick walls instead of swarming the entrance.

Can you put two prisoners in one bed?

I kinda found the whole set and do not want to separate the family he he.

whenever someone attacks me they set fire to the whole fucking map, burning all of my power lines, killing my geo-thermal power, and costing me a fuck tone of steel. How do I prevent this?

Not as related as everybody on my rimworld to my colonist

But I admit, that doesn't mean much.

Wall your generators off? Why would you leave a vital part of your base undefended?

Do they ignore them when they are walled off? That would be pretty stupid considering how fast they can breach walls and how must people won't leave the safety of their base.

What is this Rape me sign?

My generators ARE walled off. My base is defended. I Just don't like spending 300 metal and tons of pawn-movement-build time repairing my power lines the whole map away.

>rimjobworld

When you waste so much metal each attack your almost better off placing (metal) walls on the power lines or going solar.

omg this is beautiful

Placing walls on the power lines? Never thought of that. I thought of a 3-wide "floor" on them to keep fire from spreading on/off, but that is probably better.

I might also just store chunks on them.

Yep this is beautiful, should i make a separate room for mother and her child?
Make them my prized whores, make them into quadruple amputees with bionic vaginas and joy implants?

wtf
yes you definitely should. Let them live together in a room with a royal bed for each of them.
If you give them joy implant, do they need still need their arms and legs removed?

>HardcoreSK
>Stutters horribly on the 3rd year.

Hmm...

>Do they ignore em when they are walled off?
No, but they need to tear the walls down before they get to harm the generator. If you leave an entrance to your base that isn't walled off, chances are most raiders will target your base walls and doors instead of a wall protecting a generator. Meanwhile, some will attack walls far away from it, separating their forces and giving you an easier time.

Build walls over your conduits. Or avoid exploiting geysers that are too far away from your colony. They might give you constant power, but if they're in an indefensible position you're better off with panels and turbines.

>If you give them joy implant, do they need still need their arms and legs removed?

Yes, funny thing, all prisoners are escaping at the same time somehow.
So if those guys you decided to harvest get very upset they may cause prisoners on the other side of a map to riot too.

Is it a virus?

ah yes that's not a mental break, it's a prison break. It depends on mood, health and number of prisoners.
The more prisoners you have, the more likely is a prison break.
The less healthy they are, the less they try to escape (hint: beat your prisoners often)

No.
Isn't it just a fuckload of mods?
What computer?
I have Intel Pentium 4 and GeForce from 2006, game stutters at 3x speed, but I hadn't 10 colonists at time yet.

>I have Intel Pentium 4 and GeForce from 2006
>trying to play the rim with dwarf tech
le shiggy

Works well enough for me.

But DF runs like shit. The ui is quite tiring even after you learn it.

is it worth to learn the ui?

>df
>ui
lies

Yeah, Dorfs is a good game, but you might get bored when you end up having to handicap yourself because you know how to use exploits.

Tbh I was expecting A17 in February.

What does this do? Is it actually useful or just another thing to use up resources?

just like rimworld though
but seriously i will check it out thanks :p

Is there a stoneage mod?
Are cars for faster traveling on the worldmap already out?

>needing to handycap yourself.
>25 potato robots assault your ass.
>15 hives spawn in your bedrooms.
>~150 trbals rape your CPU.
ok.

>all with shitty exploitable pathing.
Though the only thing I meant was making no killbox

>I have 87K silver
>Traders only sell me shit I don't want to buy.
There should be an option to build a "long range coms" so I could pay like 10K so that a trader could come buy and sell me masterwork stuff.

Also maybe even I could buy my way off the planet for 20k silver per person.

Did anybody try melee only colony?
How hard and fun it was/is?

Depends. It can be extremely easy if you funnel enemies in (pick related)
Bonus points if you put bears on elephants in the frontline

Otherwise it gets pretty hard, you should divide your enemies with a jogger and kill them then. Enemies become extremely fun and strong.

Another variant is make the entrances of you base door corridors, so you colonists can attack from all angles while the enemies go through the labyrint.

You rape prisoners. Mostly you punch them to death after a couple of sessions.
Also AIDS and nymphs.

You get instantly raped the second you try to fight tribals if you have any ammount of wealth.

Masterwork power armor, 20 melee, and scyther arms lets you win a 5v1 half of the time. Do the math.

Yeah you can't fight them head on. Needs good planning to pull it off, exceptional base design always with melee in mind and many good handlers ;)

For fun you could start with 2 insects of each gender. They replicate really fast, eat almost nothing and could make this actually doable for the normal scrub to make a melee colony

Did you already troll /dfg/ today user?

Well, I guess I would have to use machine guns and traps against tribals, but melee seems like good counter against pirates if you manage to get close.

I did my part, sir.

What's with people putting beds in little cubbyholes?

It looks ugly.

space efficient
pawns don't meditate, which is slow and makes them sad unless they have a massive ass bedroom
no infestations murdering your pawns in their sleep
Easy to smooth the walls and floor early for a small mood boost

The real question is why the fuck would you have large rooms?

this is why /dfg thinks we're mega autists senpai

To house the problematic people, those with lvl18 skilled labor and "depressive -20 mood".

Also big rooms are good for recruitment.

>RR R
>Doing fairly fine
>but feels like everything takes forever to get shit done, though
>get superior LMG (shit is good)
>craft second superior
>one colonist dies to tribals
>arresting wanderers and podders because not good enough and selling them in nearby town
>other dies to infection
>other dies when trying to subdue berserk prisoner
>left with two

Your people keep dying because you can't build fortifications.

HoHoH
HoooH

H is walls. You want to make sure it is roofed because darkness makes more shots miss you. Place the colonist below the middle wall and put two sandbags between the three top walls. This makes your people live a long time.

darkness doesn't give penalty anymore

Well, the guy who died to tribal was kind of exposed at side, so tribals got him with pilas.

Walls give like 75% while sandbags 65%, but walls cover line of sight.

Darkness cover bonus was removed.

Btw. pirates came, downed Skye and kidnapped her.

well fuck they changed it. I guess sandbags might be worth a damn now.

I'm maybe 6 or 7 days into this game. Mountainous Jungle.

I'm not sure where I should put a workshop.

were will you put your dining room? The workshops should be near them

>power line running through the room

get penoxenocyline. right now.

Who cares what /dfg/ subhumans think? The sole purpose of dorfarts is to bully them.

Or to be more helpful:

THe place where you have landed has a lot of food, but a lot of disease too. you will want to trade for penozen or whatever asap. Set it in the assign drugs tab so that colonists take it every 5 days.

Its very valuable, because sickness can disable your people for multiple days in the best case scenerio.

>really want to start a new colony
>hate the fresh colony building phase
fuck

The more pawns you start with the funner the early game.

hmm. fuck tribals so I might do a scenario edited crash landing run
maybe inna jungle? how exciting

start a new game in the jungle with like 15 pawns. Be sure to multiply the starting resources by 5 too. Shit is so fun.

You're literally the opposite of me. I love the first week or two where you're working on getting all of your necessities covered, but hate the shit after that.

I only play jungle. Go for maximum rain and tons of mountains.

So... Is there a quick start guide or something?
Tutorial is really short.

Guides are softcore.

The best way to learn is to just jump right in. Don't worry about fucking up. The first few colonies you make will be pretty abysmal, but it's all part of the learning process.

The UI is really straightforward. If you have minimal experience, just focus on the Architect menu.

>Building a longhouse
Pretty simple. Wood walls, wood floors, door and beds. Don't forget to go into the Zone/Area tab and make sure your colonists know w make it a Roof Area.

>Power
Power menu. Make a solar panel somewhere outside and a battery somewhere inside. Connect the two with wires.

>Appliances
Wire it to your batteries

>Food
Butcher's table and stove. Add a bill on the butcher table for Butcher Creature (Do Forever). Add a bill on the stove for Make Simple Meal (Do Forever).

>Freezing food/animal carcasses
Make a room with a door and a cooler unit. Set the cooler to make the room freezing. Make stockpile in the room that only accepts animal corpses and food (medicine optional).

godspeed user

>meat
>simple meals

This is wrong. Make simple meals out of potatoes or rice only, fine meals require half meat and non-meat.

That comes later. He's still learning the game.

>rip my kitchen.

Thanks a lot, Rough Randy

/dfg/ is shittalking us
We can't just let it, can we?

Play in a desert? Sand doesn't catch fire.

Use floor tiles to crush vegetation. Even wood floors will prevent fire from spreading.

Hide power lines inside walls to protect them.

Stone walls are GOAT. Don't build all your stuff out of wood. Use some steel to reduce the fire hazard.

> I don't like spending 300 metal
DO IT! You can get SO MUCH metal from trade. Just use the metal and make valuable stuff to trade for more.

I can let it go. I'm too busy playing a good game to argue.

thanks

How would you recommend I design my initial barracks, freezer, etc., so that later when I want to expand and give everyone their own bedroom I don't have to tear down and rebuild as much?

Gnomoria?

Didn't Gnomoria get pushed out while it was still basically a beta and then forgotten by its developers?

Initial, as in first weeks?

A simple generic room will do. The shared bedroom moodlet doesn't matter when you get +20 from the e.l.e.

A little tear down never hurt anyone. The important thing is to make sure your expensive stuff is in a good final place. You don't want to dismantle ACs and lose tons of resources. Dismantling walls is cheap.

Keep your freezer up front between all your farms to reduce hauling labor. Keep your cooking table pointed into the freezer in a separate room. Inside the freezer gives a speed penalty and will heat your freezer. Double wall your freezer. If it's a hot climate, triple wall by placing normal temperature rooms around your 3/4 of your freezer.

your first barracks should probably be whatever spare structures are on the map. Living quarters are the cheapest thing to redesign because all the furniture can be moved around.

>wood walls
hope you learned your lesson lad

>every single time I start a new game, someone with no clothes joins like a week in and then is pissed off they don't have anything to wear

This is what the Caravan game is all about, kids. Components, food, medicine, raw resources and drugs out the wazoo.

Don't wait for traders to come. Roll up some fatties and go adventuring a bit.

comfy > function

it's worth it, nigger

don't use the n word

no, nigger

bye-bye then