No enemies in this one, just a few short levels to test out the feel of movement and navigating in the world. Leave feedback, I'd love to know how it feels and what key mappings you like!
Gabriel Nguyen
HAPPY DEMODAY EVERY1
Justin Gutierrez
>can literally not program shit
Nolan Williams
bro it needs enemies please update with enemies
Ayden Cox
I fucked up the creation of the new thread, thank you for creating this one too user.
Lucas Campbell
>not using DD13 fanart pic gay OP edition
Nathaniel Rogers
Uploading Metanoia:TS' DD13 build now. Please check it out if you like interactive fiction games or visual novels.
Still has a lot of jank in it - I haven't gone back and polished a lot of things that should be polished - but I'm curious to know what y'all think of it anyway.
Justin Evans
Sorry :( Please play anyway, feedback for movement and controls is important (note that controls are remappable)
Maybe after demo day ends I'll upload a new one, but this week is insanely busy for me, I'm lucky to have had any demo at all
Ayden Mitchell
Last time I visited here, Frauki was still a redhead and Pugdev was making a lemmings clone with demons and shit. Give me something to play, my negros.
Bentley Powell
the z control on keyboard doesn't work I cannot absorb anything
Joseph Hernandez
I don't know about Frauki being a redhead, but Pugdev is still on that game.
Andrew Taylor
>rush out some fun features for dd13 >now I don't know if I should keep making more fun features or refactor the shit rushed code
Adam Brown
Fix your shit.
Evan Nguyen
I've remembered name of that game by chance and had a look at its page and the MC has black hair now. Did you guys bully him into changing it?
Blake Sullivan
How do you reply to a comment you get on your demo? All I see is to leave a comment myself but not a direct reply.. or is that the only way?
William Morris
No, there is not. Hope the guy will check back on your page to see your reply.
Jayden Hall
Yeah, I stupidly wrote absorb even though there are no enemies. I just put up a new version that tells you that absorbing without enemies is just a dash
Dominic Bell
I will leave you a proper full review with full critique once you add enemies and a first boss for the demo because it is not going to be useful feedback at all
Ryan Ward
Are you confusing Gwyn (from Memedora) with Frauki? I don't remember Frauki ever having red hair ever.
Zachary Sullivan
Please guys, give me some criticism or feedback on this 3D model, human proportions in particular.Like are the hands/feet to small? The head too big? Anything is appreciated. sketchfab.com/models/573197d76d304648bf57f98792921d6e
Logan Sanders
Whimp, Rampage, Guncat, Xen, Unnamed Platformer, welcome to the party.
Sorry if destroyed the innocence and integrity of your characters.
It's getting pretty crowded, so I think I'm going to start adding characters by request, as I've done all the games I recognize as posting on AGDG. I'll add more characters tomorrow, as the deadline got extended there's no rush on this.
UNRELATED - for those who played Hemoglobin Project, how did the atmosphere of the game feel? I know there's alot of issues with UI and gameplay that have come up - but in terms of atmosphere, how'd I do?
Any rooms/events that spooked you?
Thomas Roberts
Guess I'll see you at DD14 then, can't wait to hear it. Does movement feel good?
Juan Smith
MoGiSho Game: writ.itch.io/mogisho-01 Video footage: youtu.be/554vgjn75hw - I kinda lost track of the story, even if I've read everything. It's also not clear who I am, the player supposed to be, if I have the option to chose a character to play with after the talks. Wouldn't it be better if I'm only able to talk with these people after I've decided who I want to be? Or maybe I've missed something. - Amazing art. - Likable characters. - Good music choices, even though songs with lyrics might not be the best while there's text to read. - I guess the difficulty is fine, I'm just bad at these kinds of games. You've also reminded me why I couldn't get into Touhou: the hitbox is a mystery to me. - Overall: very enjoyable, I like how seriously you take this. The game is very polished in every aspect, shows clearly that you craft it with care, patience and discipline. You can be proud of yourself.
Pic is an unfinished fan art for your game. I don't know where the artist is or if he/she will ever finish it.
Sorry, these takes long to render on this rig, not to mention the upload time. I don't think I'll cover all the games like I did on Comfy Jam, but I'll do a few.
Levi Watson
>tfw no one recognizes your game anymore I guess I should post more often outside of discord?
Parker Scott
movement is good for that type of kirby game I liked the space jump floating mechanic
Lucas Powell
desu i play a lot of games like that so nothing genuinely got to me. i didn't think it was bad, but i'd seen all those same tricks before.
Ayden Nelson
Oh, sorry man. I guess I haven't refreshed the jam page in awhile, I didn't see your game. I'll get you squeezed in :)
Carter Martin
Thank you, user. I went ahead and added a @commenter'sname before my reply and hopefully they see it!
Brody Gonzalez
Ass is a bit too high, ankles a bit too thick, and front armpit/shoulder too large, IMO.
Ryan Carter
First fanart I've seen for Whimp, you've made me really happy user
Glad to hear it, thanks for the feedback
Hunter Carter
Even if I'm not submitting anything, guys like you keep me motivated. Thanks for that!
Isaiah Lopez
Do you have some tumblr? Even though I don't have much followers, I would like to do some shilling for you, after you finish group art, because of your awesome work.
Noah Martinez
squad shit
William Bennett
Arms a bit big, ankles too large, head too small too. Just slightly, but still. Other than the proportions, the modeling seems good.
Zachary Gutierrez
Really? For how long you've been posting your game, that's surprising!
Motivation is free of charge always
Oh, sure. I don't know if I'd call my "art" "awesome", but here you go jasozz.tumblr.com
Gavin Jenkins
how do you guys draw on microsoft paint or on computer programs?
I am having a hard time drawing well on computer but I can draw decently on paper like 6/10 on paper and on pc like 3/10
Nathaniel Smith
Now that I think about it I think I got an ohayou a while ago, but it's rare enough that you put a big stupid grin on my face. Keep up the motivation user, folks like you keep demo days going strong
Aaron Baker
Lots of practice, zooming and lots of ctrl+z
Angel Williams
did you learn it by just doing it a lot or did you watch tutorials on how to do it?
Xavier Richardson
you think this is a motherfucking joke?
Ethan Moore
>Doesn't spell out AGDG logo C'mon Looks good though
Jordan Bell
>I guess I should post more often outside of discord? well duh
Asher Cox
Thank you for playing it, user! It really means a lot!
To see your hitbox and move slower (making it easier to dodge stuff) hold the focus button (shift by default on keyboard). I also included a Lost Coin Purse in the shrine offering area which will give you enough spirit coins to max out your moth dust(bombs), your lives, continues and give you max burst at the start of the stage if you ever wanted to try it again!
Thank you again for doing this! I consider it a milestone to have a video!
Robert Hughes
do it properly with a swastika
Dominic Davis
anyone here using unreal engine and keep losing structure data?
i have these random potions and weed herbs in the world and they sometimes lose the mesh and all data i inputted in the structure slots... what might be causing this shit?
fucking annoying
Nathaniel Lee
Yeah ass is definitely too high, gonna lower that. The ankles I think are too big because the feet are too small, so maybe it's relative. The shoulder area also looks a bit large but I'm unsure how to fix that. Maybe it will look better once I get the arm proportions right.
About the arms, could it be because the elbow is too far up maybe? They look about as long as it's on the vitruvian man which I have partially used for reference. And yeah the head should definitely be scaled up now that you mention it. Do you think the neck would be appropriate for that?
Thanks for the feedback because seriously I'm anatomically illiterate. Maybe with help like this I can make something not looking like a martian.
Brody Miller
>tfw I can't even get UE4 to install properly on my windows pc
Joseph Stewart
I've seen a few tutorials, and watched a few videos of people painting stuff. I'm not very good by the way
Joshua Cox
wat are you doing user? you got all those windows updates? ue works fine in my w7 though its very resource hungry, needs a fucking supercomputer to delete folders.
Anthony Gomez
Theonian here,
CTESiphon already feels ridiculously good. Jealous as fuck.
Do wish there was bunnyjumping and rocketjumping, though.
Eli Ward
Maybe you'd have more luck with a data table if you want a big list
Dylan Brown
>Theonian here Why do you do that
Ian Howard
Demo day devs. Do you prefer a livestream review of your games, so that you may interact with it, or just a video for each game?
Josiah Allen
Just because I'm also working on a sci-fi FPS.
Jaxon Gray
as long as its archived either is cool.
Hudson White
video because I can't deal with stressful information in a single watch
I need at least half a dozen watches to get through it
Matthew Mitchell
I'll take either but my preference would be a video at the moment.
When the game's more complete I'd prefer a livestream just because more feedback/interaction's better than less if you've got a viewerbase.
Ethan Johnson
Can't run Ctesiphon exe
Liam Brown
noted, thanks
I have no viewerbase at all, I'm not a youtuber or a streamer. I just got my most valuable feedback after watching people play my game, so ]I'm just trying to return the favor
Henry White
Does a shmup have to be either mouse or keyboard controlled? Can it be both? Like leaving the option to the player to decide? What would be the game pad equivalent? Mouse-LeftStick, Keyboard-DPad?
Christopher King
I'm strongly considering rewriting the whole thing structure wise. The current system does not scale well number of objects wise, nor can it support sequence animations. It's either that, limiting the numbers and having all animations happen instantly or piling on spaghetti solutions.
At over 20k loc this might take a while to get back even to the same state.
Parker Collins
You can do it.
Thomas Thompson
helll fucking yeah, first Rampage fanart Thanks my amigo
Ryan Davis
The .jar works
Brayden Young
Is my game any good?
Henry Gomez
Which one is your game?
Jonathan Jenkins
Yes.
Dominic Nelson
looks great
Ayden Hall
I think part of the problem with wanting a shmup to be both mouse and keyboard is that the mouse has to be completely reactive to where your pointer is or else it feels really sluggish and laggy. Typically a shmup has movement speed caps which are part of the overall design. A faster moving ship has to be paired with stages that compliment it. Considering how fast you can move the mouse you either need to make keyboard movement extremely insane to match it (or else you give mouse players and advantage) or you need to bring the mouse speed down to match the keyboard (which, again, makes it feel sluggish and unresponsive)
Josiah Stewart
It is a mystery.
Carter Morales
YES
Jace Gutierrez
Then so is its goodness.
Josiah Davis
wip
Leo Jones
I am watching intently
Eli Edwards
whicha working on gogem?
haven't seen a game from you in a while now
Samuel Powell
Side note, just because you design for one doesn't mean you can't support the other Jamestown is a good example, it's tailored towards gamepad input but does fine with digital and slightly less fine with mouse
Christian Bailey
i think the ankles should be slightly thinner with respect to the shin, from the front. Sideview they look fine. And yeah now that you mention it the elbow is too far up. Also I took a second look and I think your abs should come farther down, pectorals too maybe.
Logan Mitchell
I want to program, I want to learn, I want to make a game, but my brain cant fucking understand shit. I look at books and subconsciously skip through them and dont understand shit. I look at walls of code and cant understand what is even happening. I tried to learn C++,C, C#, Lua and fucking Python, and the only ones I actually learned to use were the last two. What do I do? I really want to become a game dev
Jonathan Howard
Learn by doing, not by reading. Download Unity, find their starter tutorial and follow along step-by-step. Most of their videos are pretty damn good.
Easton Morgan
Be the idea guy.
Charles Reed
This makes sense, thanks for helping!
Mason Watson
>heavenly tits Yes, /agdg/ was starving for some mature characters for so long. Thank you! For both the dev and your interpretation!
Jordan Wood
What that user said If you want to make it even easier - just take game maker and do things while watching tutorials (like Shaun Spalding videos or whatever his name is). It will be piece of cake. Trust me. I was learning like that without any coding knowledge. It won't make you pro programmer, but it's good to start.
Bentley Williams
time for a food break, then to make some graphics.
Joseph Roberts
Nice BotW clone.
Austin Ortiz
>that weeklong indecisiveness for what to do next
Ryder Williams
So I've played quite a bit of Monolith, and is it just me or is the laser utter shit. I honestly feel like I do better with the default weapon. And the sword absolutely destroys certain bosses that gave me a hard time otherwise, like that one eyeball boss (I can't remember what its called).
Overall the game is really fun though, the weapon bonuses make the game so much fun just to replay and see what weapons you get, especially when you get one of the weapons with 4 bonuses. And the music and overall feel of the game is really nice. I honestly can't wait until this game is finished
Noah Cruz
game ive been working on is For Which It Stands (president simulator) today im working on yesdev[10] though.
Ryan Parker
>It's getting pretty crowded, so I think I'm going to start adding characters by request Is it lame to request stuff from my own game, or from a game that doesn't yet have any visually recognizable characters?
Easton Rivera
>Good knowledge of C++ >Good knowledge of 3D >No game ideas.
Jack Carter
what's yesdev[10] about?
Chase Watson
did you get continous laser? second dev nerfed its damage output a lot, feels weak to me too.
Jack Lewis
""""""marketing""""""
Joshua Jones
I hope not. Metanoia's demo is like 70% text right now in terms of time spent playing.
William Butler
Nope, not lame at all
Lucas Stewart
new camera and added a "dodge" mechanic were the character jumps in a directions
Camden Lewis
Mi dos centavos on Ctesiphon. Fucking Motoko Kusanagi shit, m8, I've felt like a cyborg ninja running around stabbing fools in the face with that dagger middle finger. Everything about controls feels good, really good. running feels great. Running and jumping feels fucking awesome. Running, gunning and jumping through windows feels like orgasm. If anything, I would only increase the fire rate on the SMG because it's feels sleepy right now. Once you do that you can probably afford to throw in more enemies. Please dude keep working on this.