/agdg/ - Amateur Game Dev General

Go play the demos!

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
(Cross-thread)

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

soundcloud.com/ethanb/ethanb-journey-live-recording233
soundcloud.com/ethanb/the-grand-walk
soundcloud.com/ethanb/spets-suoiretsym
soundcloud.com/ethanb/frozen-rain-drops
soundcloud.com/ethanb/c-sharp-minor-stuff-2
soundcloud.com/ethanb/improv-on-june-5th-2013
soundcloud.com/ethanb/sailing-in-the-autumn-sea
soundcloud.com/ethanb/tracks
twitter.com/NSFWRedditVideo

...

So who won DD13? Not counting Umbrella or Monolith, since they've been winning for 3 demo days in a row

>I missed demo day
FUCK ME
FUCK

It was even extended an extra day, user

Me, 'cause I got to play demos and watch streams of demos.

>mfw haven't posted a single game since demo day 1
Such is the life of a programmer with no art.

more demo day stuff

When It Hits The Fan: This is quite good for the simple thing that it is. It took a minute but I started to really get into this. Some clearer way of telling when you've respawned would be nice, as well as your health and when you need to "use a token" and when you don't and why.

Whimp the Bold: I really want to blame you for the bomb section, but I don't know if I should. Using the dash and then the hover works fine; I kept trying to hover and then dash because that made more sense to me and the text box didn't specify which order to do them in, and it didn't work at all, and I found that really frustrating. The "sprint" is not that fast at all-- maybe it's not supposed to be, but it feels pretty pointless. Other than that the controls were fine. I would increase how long it takes to die though-- it's a very drawn out sequence, especially considering how few frames it has, like a full 3 or 4 seconds.

JamOS: I'm not sure what's going on here. If this is a joke I don't get it but it's kind of simultaneously too much and not enough effort.

Frost: I really like what you're doing here. It seems like you already have a lot done and it works well. The volume of certain sound effects is really low, even with master volume and sound effect volume turned up all the way. When I plugged in an xbone controller the game didn't recognize it, and when I unplugged it the game crashed. Starting the game with the controller already plugged in didn't help. The way knockback is done is kind of annoying and it's too easy to fall off ledges. When I died I pressed Enter on one of the options and the game left me stuck as a corpse-- which brings me to my biggest complaint: It is extremely natural to press Enter to choose options, so I was constantly constantly exiting the pause menu when I didn't want to. This would've been fixed by using a controller if that had worked. This really is a diamond in the rough, please polish it!

more tomorrow

Aw, the OP art is so sweet and adorable.

I want to make a Morrowind clone. Where do I start?