/agdg/ - Amateur Game Dev General

Never give up!

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

google.com/search?q=game idea generator
orteil.dashnet.org/gamegen
phaser.io/
twitter.com/NSFWRedditImage

Everyone has ideas, it's just that ideaguys can't do anything other than having ideas so they mistakenly believe that their ideas are valuable.

rape games

>not making your game from scratch in your own language

>making a hotbar
>there is space for an extra button
>guess I'll just grab all of these and move them to right
>Unity can't do that
>realise I can add another hotbar button for 0

BOW TO ME

Idea Artisan: least replaceable
Keyboard Drone, Expert SO Looker-Upper: most replaceable

Nice idea, want to be idea guy for a collab?

does your game have a message, user?

gameplay > graphics

gameplay > aesthetics > graphics

Yes.

Don't trust anyone and don't get raped by an alien

>using unity
>producing an inherently cucked game

I had a sudden outburst of ideas for an H-game this morning in my bed, where you play a prostitute and have to make money to live by, without getting caught by the cops, or killed by shady customers.
Too bad the scope is too big for me.

gameplay > sound design > aesthetics > graphics

Both are equally important. Graphics is what brings people in, and gameplay is what makes people stay.

Prostitution and murder aren't comfy.
H-games should be comfy.

Fuck witches, get stitches

Gotta give the player a challenge, otherwise it's just a dress and fuck simulator like there are dozens of.

A theme, yes, but not some bullshit moral message.

Post your idea

>mfw I can't dev because I don't fucking understand this shit

LMAO

If programming is so valuable why are you on Veeky Forums posting in /agdg/ while artists are on Patreon making porn for thousands of dollars a month after you drive them away with your autistic "IDEAGUY!" screeching?

A game where you must fulfill the objective under harsh constraints or suffer a fail state!

There are dozens of dress and fuck simulators because that's what H-games are supposed to be, challenges kill boners.

>otherwise it's just a dress and fuck simulator like there are dozens of.
name a few?

RIP in piss, red rectangle guy.

Gameplay + Graphics > Gameplay

Not gonna make it. :^)

you stole that art didn't you

Programmers won't be obsoleted by technology for years.

Artists won't be obsoleted by technology for years.

Ideaguys have already been obsoleted by technology: google.com/search?q=game idea generator

rate my ace combat clone with qt grills instead of plons

>An action game where you interrogate zombie nazis in a single closed room.

I found my Cops jam game.

>I-I k-keep telling you guys, artists and ideaguys are d-different
Just stop.

>challenges kill boners.
fucking casual fag

Custom maid 3D (1/2), Artifical Academy (1/2), Honey Select (in short, every illusion game ever made)

...

Thank you. When I download an h-game that wants me to put in effort I delete it immediately.

And I actually support/buy ones that don't suck. So if you put a stupid fucking game for me to fight my way through to get to the porn, you're cheating yourself out of a sale.

They are different though, ideakin.

Artists are valuable, they have real skills that produce tangible artifacts and assets. Ideakin don't, they merely spout combinations of words.

If you can't talk at length on the Church-Turing thesis then you are a code monkey, not a programmer.

>I'm not an artist, programmer or an idea guy
>I'm a game developer

>playing porn game
>need both hands to play it
Fucking retarded devs

Anyone got anymore feedback?

Didn't know I posted so close to a new thread being made, and half the replies were just hostile shitters.

Any good do's and don't's of making a large-scope RPG?

GM User?

>Programmer art
Hope that $500 of game sales buys you a few free dinners next year.

I want an artist to collab with but I don't want him trying to dictate the game's design, I just want him to be an art monkey.
Who wants to be my art monkey?

==ITS TIME TO POST PROGRESS===

you have no hope

It's an old image from back when AGDG was just enginedevs and GM users. Read it as "1MA" if you want.

Don't fuck with the loli

The only actual game developer in that pic.

Eh, I know it's meming primetime and all but actually this is what I'm looking for haha. What engine?

Nah. I've seen lots of people have ideas for games AND have artistic skill, including myself, but if you dare mention game ideas or try to get feedback on one before moving forward, everyone will immediately start calling you "ideaguy" and refusing to give you feedback or decent responses.

You don't wait to find out whether someone with an idea has a skill or not, you try to lash out and drive back ANYONE that isn't already posting progress for something, and that screams insecurity.

>$500
>a few free dinners
That's at least 3 months worth of food dude

I'm the programmer, artist, and musician in my game.

Yes, we all know you're an idiot with no hope of success.

I also replied to you without realizing it was so late in the thread.

>With simple graphics it'll be easy to work on tons of content.
Roughly how many towns do you plan to have?
How much time do you expect to spend on each town? That includes:
- drawing any town-specific tiles or other artwork you may need
- laying out the buildings and surrounding terrain
- building interior maps for all the buildings
- designing and placing NPCs
- writing any generic (non-quest-related) dialog

Sounds tiring to make and tiring to play, though I'm not into RPGs anyway.

I'll say that it's an uphill battle to compete with AAA studios on scale. Will your game really be more expansive than modern JRPGs? If you can pull off a Stardew Valley then go for it.

>can't draw
>can't write
>can't conceptualize
>thinks he should dictate a game's design
I love /agdg/. You guys constantly remind me why you're here and not out making money off of your game.

Post a webm of your barely functional game together with your idea and you will get more serious replies.

Still a shitty return for the 1000+ hrs it takes to make a game.

that's what cheats/cheat rooms are for

I actually want to do a lewd game that's heavy on "game", but every time I talk to a lewdgamedev that likes gameplay, they imply that nobody cares about gameplay and not a single fan talks to them or asks them about it.

Oh well, guess I'm making the game part for myself.

So...
why do none of you make open source games?
Do you HONESTLY expect to make money off your hobby?
I mean come the fuck on now.

I actually can conceptualize very well and I have a very clear image of what my game should look and play like and how the plot will play out, it's just that I suck at drawing.

You seem to have gotten open source and free as in beer software mixed up

There is a simple solution to this: draw some of your ideas, or make a quick, shitty prototype in GM or similar program, and include them when asking for feedback. That way you show that you're not just an ideaguy, and it's easier for other people to see what you want your game to look like.

It's not about insecurity. It's about not wanting to deal with whining, entitled people who don't even put a minimal amount of effort in to try to showcase their ideas. Yes, you might have skills besides thinking of ideas, but if all you post is your idea then you look no different from the 10 ideaguys who came before you who were just looking to make a quick buck from their 5 second idea.

>open source
>in any way related to making or not making money
we got an art monkey over here

I expect to make more money than I'm making with minimum wage

In the time you've all spent bickering like children, I've come up with no less than 10 (good) ideas.

My practice is pure. Code monkeys looking up the same old problems on stack overflow, patting themselves on the back for slightly altering a tutorial or importing some other peoples' functions, I laugh at you.

Why? Nobody owes you an income for you indulging a hobby.

My game will be open source, the code will be GPL and the content will be CC.

Sound things to put into perspective, but with the artstyle I have in mind it should be pretty easy.
Everyone seems to think mentioning Pokemon means I'm trying to make a Pokemon clone, but I just mean it as an example of the simplicity. (As in beyond simple shapes and symbols like Adventure or Ultima, but not as pretty and varied as a 16-bit RPG)
Which would make it fairly easy to design the towns and NPCs. It would honestly be heavier on writing than anything, so if any challenge comes with the scope it'll be keeping the interesting characters and plotlines coming, but that's part of what I want to do this for. I have years of backed up stories I might never get to use for other artistic facets.

>Will your game really be more expansive than modern JRPGs?
90% of modern JRPGs are abysmal compared to the ones from the late 90's and early 2000's. That's not a good comparison.
My goal is somewhere between a classic JRPG and the average WRPG in terms of amount of content. I've got lots of writing but I don't think I'd reach Morrowind levels or anything like that, though it'd definitely be striving for something similar.

>If you can pull off a Stardew Valley then go for it.
I'm unfamiliar with it. I've seen screens but that's it. The graphics won't be anywhere near those, but I plan on having lots of quests and stories.

Anyone here got experience making HTML5 games? Got any guides/resources/advice you can offer for getting started?

>no proof
Your ideas are shit, user.

Then get on working, your game won't develop itself.

if you are an actual programmer let me see your github.
if you dont have a github with some decent code on it you are just another faggot who once wrote 3 lines of html and now calls himself a programmer

>I actually can conceptualize very well
Congratz, you are a guy with ideas.
Why does that sound familiar?

>That way you show that you're not just an ideaguy
Or you guys can grow the fuck up and not label people as your local boogeyman before even giving them a chance.

Some people would rather find out if their plan is worth going through with before working on a prototype.

>It's not about insecurity.
Yes it is. This thread is full of people who failed at game development yet can't let go, so they stay here and try to bring everyone else down with them.

>It's about not wanting to deal with whining, entitled people
lol

1. An action game where you motivate villains while stranded on an island.
2. An online game where you avoid triangles to earn tokens.
3. An adventure game where you meet pixies on an island.
4. A browser game where you guess chocolate by answering questions.
5. A turn-based strategy game where you colonize islands with nuclear warfare.
6. An experimental game where you generate your sense of self-worth (it's not really a game).
7. A strategy game where you conquer historical places with forbidden experiments.
8. An MMO where you free unicorns while being torn between the forces of good and evil.
9. A simulation game where you grow farms and the sky isn't even the limit.
10. A mobile game where you guess animals and you can customize your house.

>github
>not having a private git server

what the fuck is this thread
what a trainwreck
i want my demoday hype back

It's porn.
People want to jerk off.
If they want to play a game they'll load up Steam or their console. They're not going to hang out with their bros or siblings and play games with dicks and titties hanging out everywhere.

Yes, you are making the game part for yourself, and a very, very niche crowd of porn addicts.

i'm bored, should i set up my rift and start vr dev? is vr dev fun?

CS brainlet here.
How do I rotate a 2d vector without matrix multiplication?

Haha, I see you used orteil.dashnet.org/gamegen or something similar.

Exactly, I have ideas but I also have a functional game that I programmed.
See how ideaguys are useless?

>github
lol this guy thinking he's HOT SHIT because he learned to use the shittiest and most popular git around

ideasmith here. Vector projection. Or trig. You goddamn code monkey.

That's what I'd like to do, but if the whole concept is dead in the water I'd rather not waste days or weeks making a prototype and drawing assets instead of using my writing for novels or comics.

Just wanted to test the water as much as possible before committing to it but so far I've gotten a little input, and a lot of people arguing about ideaguys.

I'm just nervous about whether people can deal with a minimalist graphical style, man. I'm not trying to be some evil artman and waste some programmer's time, I plan on doing shit myself. This place is really hostile.

it's just a triangle

A game where you build a supervillian hideout.

The problem is that there are no heroes to stop you so instead you travel through parallel dimensions to fight YOURSELF and the hideout you built.

>Exactly, I have ideas but I also have a functional game that I programmed.
And you don't realize what hypocrite you are?
>I have ideas AND skills!
>But anyone ELSE with ideas have NO skills! Nope! Nuh-uh! I says so!
lol this fucking general.

There's absolutely nothing novel about your concept at all, you just said it's an RPG with 8-bit graphics, how are we supposed to know if it will work or not? It depends entirely on how you develop this very basic idea.

Yeah, for me I downloaded Godot, made a game and then clicked "export to HTML5"
Pretty simple really.

>I'm just nervous about whether people can deal with a minimalist graphical style, man
Look at Minecraft. Look at Undertale. Minimalist graphics can do very well. But I can't give you feedback that's actually detailed, because you've posted nothing more than a vague description, an idea. The graphics you're thinking of might work, they might not, there's no way for us to tell based on "minimalist graphical style".

phaser.io/

Does anyone want to team up with me? I can't program or do art, but I have an amazing concept for a sandbox style game. I'll share it if I can get at least one coder and artist. Let me know and I will make a Discord.

This.

>ideaguy
>discord
phuck oph wiþ þis bait

If you think Minecraft is the product of someone with no artistic vision, you are a dead set idiot.

>not having tough gameplay sections in between sex scenes in order to make the fap that much more satisfying

You are small time.

>it's impossible to make a challenging game with one handed gameplay

been a while since I've seen ideaguys this triggered.

I wasn't implying that you fucking dipshit. I was making a general point about porn games.

...

>Does anyone want to team up with me?
Yeah sure, I'm a programmer looking for a project to work on and a sandbox style game sou-
>Let me know and I will make a Discord.
Oh, nevermind.