/egg/ - Engineering Games General - Formerly /svgg/

keen edition
previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of a Dead Earth
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>GearBlocks
>Garry's mod
>Homebrew - Vehicle Sandbox
>Infinifactory
>Intersteller Rift
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>SpaceChem
>StarMade
>Skywanderers

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Hearthstone, found in the hearthstone general, /hsg/, not in this general.

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
public.etherpad-mozilla.org/p/eggop

Warbros Spengies Server Pasta (never forget)
pastebin.com/uPudaAyJ

Other urls found in this thread:

colordodge.com/JC/game/index2.html#/ingenuity_welcome/
fantasticcontraption.com/original/
twitter.com/NSFWRedditImage

nth for clang

2nd for ded

xst for maybe skywanderers will let me make a ship even comfier than this

>play galactic junk league
>actually have a bit of fun
ohhh boy
i know its bland shit but i get a funny feeling from it

4rd for but what if the portals are moving?

That's a fucking Orca and you know it.

>Aliastech

A.
To the cube, all that changed was the direction of gravity.

please tell me you're joking

explain

Nth for kill cats and snakes as a way to send a message

I didn't think about it much, mainly guessing.
Any previously-made explanations you've got? It's a fucking old image, there have to be some.

The cube has relative motion to the space on the other side of the portal. After it passes through, the cube's inertia keeps that relative motion.

...

nice

besiege is the best game for tonks

>tfw Rheinmetall's automotive division is controlled by shitposters

...

WebM when?

I made a webm a long time ago maybe someone could dig it up in the archives.

Yeah mate lemme go search the archives for Besiege.webm

colordodge.com/JC/game/index2.html#/ingenuity_welcome/
Show me what you're made of.

Got it, this is the one without return rollers.

So, are you saying that the portal moves the space?
There is a reason the portals don't exists in reality

>retard wants to argue his debunked 'B' pick.

Yes, but not in any way visible in 3-dimensional space. By connecting two points of previously separate space, portals act like wormholes bending spacetime to meet.

By moving one portal differently than the other, the two areas of spacetime on either end move relative to one another, so if an object passes from one frame of space that is moving quickly compared to the frame it moves into, the object will continue to move quickly until acted on by the new frame it's in.

That said, portals completely fuck the laws of thermodynamics.
Physicians go and stay go.

Bam

>Update
That's Dr. Physician to you.

Fine.
Mr. Dr. Physician pls go
Unless you have a better explanation.

check it

score

The only way to test this would be to somehow do it in games, and one and only take at this ended in cube clipping with wall behind portal and getting it propelled into spess

Also original portals were unmovable.
which is fucking funny given that everything moves anyway

Design i did long ago.

>test it in a game whose engine doesn't support the concept
This engine seems to have a better understanding of such things and would likely be better suited for such a test.

Fucking scrubs

Cart

OH SHIT the cocos will fall past the shock connectors??

Score. Lost one coco.

DRAINING THIS HULK

these are normie numbers

Also added a hangar bay extension, graciously donated by space pirates

>captcha: calle calle

is airships: conquer the sky egg?
what does it take to be qualified as an egg?

my ride

Inside view

Does it at least have a proper floorplan and conveyor pipeline unlike the old slavhulk?

Buttmobile: 0:17, 11/15

If you get worse than this, you aren't trying

...

version 2.

>Does it at least have a proper floorplan and conveyor pipeline unlike the old slavhulk?
HAHAHA, OH WOW

Well, it's mostly conveyored. As for floorplan, there's central hub module, raiding outpost underneath, lemon module on the side and minelayer + 2nd raiding outpost on the back connected in the most autistic possible manner. Carriages are just cargo + thruster pods. All of interiors are a complete mess.

Clean them and put proper gravity down, or I'll come in and just rip up structure and build a proper floorplan myself inside the hulk.

It's actually really tough to build something faster than this that doesn't throw coco all over. Gonna keep trying though.

Does this fucking work?????

Once it's grown to truly ridiculous size, we'll upload the blueprint

feel free to RUIN IT then

>Does this fucking work?????

Not in the slightest.

>Lacking editing tools
>Strange, uncontrollable frame system (e.g. no hinges)
>Can't delete springs directly without deleting any on top of them
>Not autonomous

git
gud
fantasticcontraption.com/original/

ez

Alright, I'm down to 10 seconds with 13/15

Once I get retention fixed you guys are fucked.

>Captcha: Lookout Rousseau

heres my cannon

Those loose pieces will not stay up in the air, user

dont you mean LOSS pieces???

You motherfucker

I can't design for shit and this thing only works half the time.

>LOSS pieces
You cheeky wanker.

Big Wheels + Luck master race

I don't get it

Ok... Big Wheels and REVOLUTIONARY HOPPER TECHNOLOGY master race

>keen edition
>previous ded:
OP is a foreign keen dev

...

...

DELETE THIS

i dont get it

Pls explain

The game suffers from 'big wheels = faster' syndrome.

Yep. There are diminishing returns vs weight at a certain point, though. I just tested a really big wheel and it went slower.

comf

Coming along nicely, each cargo section is able to take almost 18m kg of cargo into orbit.

>go through these, think you have the fastest
>see this shit who didn't link back to post

at least I'm still the fastest webm (so far)

When you don't have a deadline, and coconut safety is your key priority, go for the Coco Loco v1.

Our patented coco-cabin retention mechanism automatically engages once the hopper is at maximum capacity, and keeps your beloved cocos safe and on the way- No matter which direction is up!

It surely is the peak of coco-care

>Not both locking down the coconuts AND being extremely fucking rapid

that's a nice nutlock

:13 isn't that fast, even my shitcart can do that when it doesn't flip over.

Your precious armory, graciously accepted!

Nobody else here even trying FantCont?

A damn fine nutlock, indeed. But it can't operate in EVERY orientation like the CocoLocoV1.

>imblying we didn't all play it for hours during class in school

I haven't seen that game in years

who soft wheel physics here?

also,
>express post option

But did you ever create...
CONVEYOR BELT SYSTEMS?

Wheelthrowing cocos that manage to escape the hopper.

Fuckin brilliant, mate.

Who didn't?
Catapults, cars, primordial mechanoeldritch abominations, crashed flash, jumping machine, etc

Flexible creations are always more interesting

Pedophiles are disgusting. Hebephilia is where it's at.

So I was the person who discovered and posted this years ago, was the greatest feeling watching it grow into some kind of supermeme, but did anything useful or interesting ever come out of it? I know that week there were turbine engines made with it, but for the most part people were just cutting the power with swivels and not using the full power since nobody could find a way to contain it.

But I quit playing shortly after, and I'm sure stuff has been added to the game since then, after finding my old videos yesterday I've been curious if or how my creation has grown since then.

Not yet. Advances have been made though, and supposedly it wouldn't be difficult to build a large, stabilized airship powered by those.

I swear I saw a webm of a chaos engine powered driveshaft thingymaboober that was able to harness the whole thing, obviously not at full speed.

you're kind of a legend, user

We are blessed that His prophet come down here to us lowly mortals.

It's just superpowered autism. Was between jobs at the time, and marathoned the game on release on an adderall kick.

I was also the first to share superpositioning glitch and doublejoints, was a great time to be alive. Makes me feel pretty pathetic now, looking back at how popular it made me feel.

I would love to see it, I spent forever trying to contain it with springs, shocks and god knows what else.

someone made a chaos engine powered airship

dug up this from the archive

This ain't mine but I think you'd appreciate it.
Also I'd like you to realize you inadvertantly turned the general from /svgg/ to /egg/, because when besiege got popular on /v/ it eventually died out and came here, and while fitting in its setting wasn't close enough, and /egg/ was decided. It's odd how someone just randomly posting something or finding something can change entire communities.
And to suck your dick (no homo tho) I view as a lesser form of The Zam, the tripfag who made the first MLP thread on /co/

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