>Slow the no dev nigger manchild in charge of anything other than shitting himself
Isaiah Evans
>gonna fail because my game is multiplayer only
Jackson Jones
>he types in the url bar
Gavin Sullivan
Call me when the scripting language isn't horribly slow.
Asher Lee
A very small error. Whereas doing many floating point operations accumulates error and you end up way off. Also you'll only be dividing in order to use it for rendering or something so it's unlikely the error will be noticeable.
Luis Moore
>not making your own language
Oliver Garcia
Gang Beasts did fine and it doesn't even have online
Easton Ross
I still hold that we are making the same game
Jaxson Hill
Which is better
Blender or Maya?
Jack Stewart
Neither, but Blender is free. So...
Blender
Brody Stewart
user, are you sure you are telling the fire to draw the correct image index every frame?
Parker White
maya wasn't designed for aliens
Owen Lewis
I'm going to go kill myself now
Isaac Anderson
I did. For scripting.
Connor Bailey
Haha... Don't be silly user Aliens don't exist or use Blender
Elijah Thompson
Blender is not that difficult to use for the basic modelling stuff. Animation is a bit more questionable.
Josiah Johnson
who's /ourdev/?
Thomas Parker
blender is like a jet that uses voice commands to steer
maya is like a jet that doesn't come with a manual
Julian Walker
Get yourself the student version of maya. Exported fbx files don't have metadata saying what it was from, let alone when ue/unity have their way to make special internal files
Just never tell anyone what modelling software you use, and if you're really scared just buy a months worth of the full version subscription to cover yourself
Dominic Parker
knightdev
Resident evil dev
cubeman dev
gogem
Luis Long
wait. idk how to fix this issue. The sprites need to scale constantly as you move and so I redraw them every frame. How can I keep an animation going? I need to think.
So is Recap kill once again? Or was it posted and I just missed it?
Jaxson Jones
What's the jet that just werks in autopilot?
Juan Robinson
Why not tell people I only have used Blender and had fun making models in it?
Parker Rivera
user, you set the subimg to zero, of course it's not going to animate. You are supposed to set it to image_index.
Joshua Reed
sadly None
Daniel Thomas
because then you're putting yourself in a web of lies that only increases your chances of getting caught
Levi Gomez
What if they start offering patreon money for process videos?
Noah Nelson
What do you mean? I actually had fun making random models in Blender
Jayden Murphy
>had fun using blender already caught in a lie, user
Isaiah Allen
I'm serious I enjoyed it
Evan Baker
how do you know it doesn't have some embedded data?
maybe maya has a special way of formatting something as mundane as spaces to catch pirates
Aaron Sullivan
There is literally nothing wrong with using Blender
Oliver Bell
Are you using unity or unreal? When you build and export a game, it converts everything to unity's own proprietary formats. Any metadata that it would have had is lost
Alternatively if you're a super paranoid fuck, make/export the models in maya, then import/export them through blender
Matthew Kelly
It's inefficient compared to maya's much more logical and streamlined workflow
Luke Walker
>not building your own processor architecture
Jayden King
for animation, rigging, and UV Unwrapping maybe. Fuck modeling in blender though.
Ethan Diaz
Both interfaces are pretty much the same
Jayden Howard
Making a character for a 3d platformer to take my mind off my spider game, which I hit a writer's block on.
Zachary Robinson
I don't like this meme. Making your own language is a perfectly feasible thing for someone to do. Making your own processor is obviously not.
Hudson Adams
bait
Parker Carter
Do you have a pissed off rant in your game's comments?
It's not monday yet. Last week he skipped due to DD.
Dominic Gonzalez
>being able to change projects without at least a day required to shift mindsets how I know you aren't truly invested
Luis Gray
For you.
Joseph Rodriguez
no, but I have apologies to anyone who decompiles my game and has to sift through the hilariously bad code
Dominic Phillips
Does this look anything like a waterfall?
Charles Adams
Casual devving > Invested devving
Brody Jackson
repost
Jack Miller
>twiddling your thumbs doing nothing for days because you lack motivation and testosterone somehow makes you more invested in something
Jordan Torres
I guess you could buy an FPGA, but making a COMPETITIVE processor is an impossibility for any of us. On the other hand, almost all programming languages are garbage and it's not very hard to do better if you're versed in PLT.
Grayson Carter
you should switch over to Maya instead
Lucas Smith
Progress part 2 is an extremely important asset: a path decal.
This is sort of broken; due to how UE4 does mesh decals, it's possible for it to Z-fight with the terrain (there's no actual surface wrapping right now) but for the most part it looks really good. It can break down at extreme camera angles though, and become apparent that it's more or less just a mesh floating just above the surface and being blended into the mesh below. Still, given that the alternative is vertex-paint-blending the paths in, this is much easier for fast level design iteration and looks about as good as the alternative.
The advantage to how the pathing asset is set up is that I can easily slot in just about any texture or material to act as the "path" on a per-level or per-floor basis and it will work.
I've also started hammering out the core motif for the game's main theme song based heavily on "We Bury the Hatchet" by Garth Brooks
Daniel King
it looks like a shiny towel try animating it first
Kevin Sullivan
It's not about motivation user it physically takes time to empty your mind of all the shit about one project that you usually keep in your memory so you fill it with shit about another project instead
Jackson Diaz
maybe a frozen one
Camden Hill
>mfw watching this while listening to Snake Eater
Joshua Ward
How do you make explosions so pretty and smooth? Is it one of those alpha mask things where you shift the range that is visible at a given time which creates the animation?
Julian Martinez
Changing projects is as easy as clicking New Project in Unity. Also, it's better than doing nothing. I'm just implementing ideas I had for a while. It is Maya.
Dominic Ortiz
I really like that rock stuff, in fact I think most of your attacks should be like that.
if it's a special attack make the special attack be bigger rocks.
Jace Edwards
Any pixel artists want to work for pay?
Robert Stewart
Did you fix it already? I want to feel the warm embrace of animated fire.
Nolan Martinez
rate my cat tho
Dominic Ward
I'm gonna be totally honest, user.
When I first got UE4, it was charging for a subscription. When they went free, they gave me $20 Unreal Bucks for their asset store. I spent that $20 on a toon-styled particle effects pack. The explosion was a part of that. It's hand-animated across 16 frames sub-UV to get that effect (then tripled for the yellow, red, and black segments).
I didn't make it. I asset store'd it. It looks so fucking good I didn't tweak it (like I did every other effect that came with it, including the flame and muzzle flash effects). I'd love to tell you my secrets but there are none; I cheated for the explosion.
Hudson Baker
this is pretty accurate
Adam Johnson
The shard effects occur whenever Dixie summons a hand. Summoned hands in-combo occur mostly for finishers; think Wicked Weaves. Everything else occurs for special attacks/moves and abilities.
I can look into adding a little burst-and-trail for all attack animations as well, just to emphasize the movement of Dixie's hands/feet, but the thing is, 99% of combat won't be unarmed, it will be with weapons, so I don't want to dump the summoned hands thing into basic melee too much or it will make the weapons seem pointless.
Cooper Myers
NOT FOR HONOR, BUT FOR YOUUUUUU
Anthony Bell
Lost a lot of respect for you.
Angel Long
...
Alexander Torres
back, had to kill myself. actually just took a shower and now ultra comfy
Jonathan Ward
I just think you need bigger attacks then, or like windups or something.
I get what you'r saying with the wicked weave that was my first impression, it's just such a huge difference in visuals that it makes your normals look weak.
James Long
btw, it's very smooth in game. just a slow capture.
Eli Howard
What said. Manual gradients and bloom are a pain but they work just fine. Also, with the right contrast and lighting (animation helps too) you can create the illusion of bloom without needing to actually 'make' it. The eye naturally tends to see things like that when it expects them to be there. Something something brain filling in the gaps.
Benjamin James
because I could model in another application far more efficiently. I use both metasequoia and Wings3D for modeling. The hotkeys in wings3d are godlike and customizable
Thomas Reyes
I'm surprised it can look that smooth from being basic drawn frames. Thought it would've looked cool in slow motion
Carson Sanchez
Oh look! A shader!
Jack James
I'm sorry. It's literally the only effect that I paid money for untweaked; the list of effects that are made by modifying something from that asset store pack is as follows:
>The cel shader (heavily modified) >the muzzle flash effect (copied the texture on the muzzle fire, the rest is my mesh and animation stuff) >Dixie's landing dust effect (which isn't in place yet, but was for Mayhem League and which I'll bring back) There's also a lightning effect I'll modify, if I decide I need an electric/lightning effect
Hand-animating SubUVs is tough as hell, I did it myself for my slash/swipe effect, and it's something I'd rather not do myself if I can avoid it easily. I had free UnrealBux, gotta use em for something.
Sebastian Lee
noice
Jonathan James
Change the material to be additive and it will look like light and not have the black rim
Charles James
I'd be your animating personal whore if you taught me
Parker Taylor
It still does, though that's down to how UE4 handles subUV interpolation.
Noah Torres
Anyone here use phaser? I need to know how I can lock a physics body so it'll only move on the Y-axis.
Ayden Perry
That background is too obtrusive.
The ball is somewhat difficult to track at times.
James Murphy
I unironically agree with Googum that "fun isn't real".
Jace Smith
Idk its okay
Grayson Gonzalez
Dont worry senpai, I know this sounds fucking stupid but I try to post updates daily because I think it makes me more productive. I didn't intent to have that as a thing in the game.
Gabriel Gray
Fun isn't real, the same way that happiness isn't real
Samuel Moore
Made a sprite for you guys to use
Nolan Robinson
you made this yesterday
Oliver Sullivan
same it does I have been posting my drawings and pixel art daily and I am slowly getting better at art