/agdg/ - Amateur Game Development General

Dedicated to people who are ready to post progress but the thread is nearly finished

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX
> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

collinoswalt.com/games/car/
polisummer.itch.io/a-smol-rpg-demo-day-xiii-build
github.com/necrophcodr/fuccboiGDX
ogierdev.tumblr.com
youtube.com/watch?v=bAUT-KODf88
twitter.com/cilerbaa,
cilerba.tumblr.com/
foxar.itch.io/
youtube.com/watch?v=sf06P-_1lkU
youtube.com/watch?v=lFUgAGrvjFo
youtu.be/YcS7ZIS_sG0
strawpoll.me/12521865
youtube.com/watch?v=XfiFBsKi7go
monolithdevs.itch.io/monolith,
twitter.com/MonolithDevs,
monolithdevs.tumblr.com/,
steamcommunity.com/sharedfiles/filedetails/?id=803820311
youtube.com/watch?v=5Otaq2tmNMM
twitter.com/SFWRedditImages

First for smilebasic

smilebasic.com/en/

Who else here a BASIC bitch?

So does anybody here has a young open source game people could contribute to?

That's like a painter letting people randomly scribble on his canvas while he's painting.

Me and my game have been talking about going open source but I just don't think I'm ready yet

Owner of a repo can approve or deny commits

That's like a painter letting SOME people randomly scribble on his canvas while he's painting.

Sorry I didn't get to post this last week's recap earlier. Had a lot of exams. I cleaned up the scores archive by merging duplicate entries, so some of you might notice that your score increased a bit.

Also no worries Skylarks dev, I made note of your submission in the other thread

-------- AGDG WEEKLY RECAP --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- FORMAT
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy

>Me and my game have been talking

collinoswalt.com/games/car/

Little GTA(1/2)-style car mechanic. Blue blocks to give you an anchor as to the position of the car in the world

Controls:

Up Arrow - Forward
Down Arrow - Backward
Left arrow - steer left
right arrow - steer right
space - brake

Tell me how you guys feel about how it steers/controls. I'm thinking of making the fulcrum of the steering a bit closer to the center of the car (not at the center though. Fulcrum must be in the rear)

>not making a game as a final effort to hold back the overwhelming, abyssal tide of hopelessness and despair
>not discussing life decisions with your game

----[ Recap ]----
Game: A Smol RPG
Dev: polisummer
Tools: Blender, Unity, GIMP, Aseprite
Web: polisummer.itch.io/a-smol-rpg-demo-day-xiii-build
Progress:
+ fixed a movement bug where the player would slide after moving for a while
+ hotfix [Cancel] button for the status menu softlock
+ got my desktop back, improving the dungeon
+ working on a better camera

>recap is here already
>All my progress is tools devving and level design

I feel like I didn't do enough

How do you make such a good looking sord?

----[ Recap ]----
Game: Ctesiphon
Dev: Stomy
Tools: LibGDX, Blender, GIMP
Web: stomygame.tumblr.com
Progress:
+ Grenades make a cool little bouncing noise
+ Rocket pickups (individual rockets and 5-packs)
+ Rocket Launcher discarding mag
+ Fixed a bug where your death scream would repeat when hit again while dead (thanks dissonancedev!)
+ "Press Space" prompts no longer accept just any input
+ Keycards can now be picked up and are displayed on the HUD
+ Windows build of demo now bundled with OpenJDK JRE

I just extrude and shape a couple of cylinders.

Hey check out this framework/engine for Love2D, it's called FuccBoiGDX (pronounced Fooch-boi)

github.com/necrophcodr/fuccboiGDX

>Latest commit 6a55d3d on Dec 17, 2014

I'll pass.

----[ Recap ]----
Game: [Placeholder Title]
Dev: Ogier
Tools: GM:S, Aseprite
Web: ogierdev.tumblr.com
Progress:
+Added ground forward dash frames
+Added Forward and Back air dash frames
-Didn't make it to DD13
-The immediate art to-do list is very long

Mona Lisa's latest commit was 511 years ago but it's still a masterpiece today.

>make one sprite
>masterpiece

WOOOOOW

leo was a nodev

That faggot Da Vinci hasn't even patched the eyebrow bug yet.

----[ Recap ]----
Game: Nebulous (working title)
Dev: nebulous
Tools: Love2D, Tiled
Web: N/A
Progress:
+Playable in multiplayer
+Works on Windows now (and Linux)
+Music
+Almost fun
- Connecting to a server requires the player to edit the source code of their own game

>all these 2D memescrollers and other meme games
youtube.com/watch?v=bAUT-KODf88
why aren't you making an undertale clone /agdg/? at least these memes sell

>tfw i can create a simple prototype 2D game in less than an hour

Feels good to be an enginedev.

watch planet earth nigga

QB64 master race

----[ Recap ]----
Game: NipNip
Dev: Cilerba
Tools: Unity
Web: twitter.com/cilerbaa, cilerba.tumblr.com/
Progress:
+ Feedback from demo was mostly positive!
+ Fixed all of the bugs reported during demo playtesting
+ Implemented an Audio Manager
+ Lots more polish

>mobile game
1. make game
2. publish on play store
3. people find it by searching the play store
4. profit
>pc game
1. make game
2. make a website for the game
3. make a devblog
4. still not enough, you need to shill your game everywhere
5. nobody cares about your game

3. people find it by searching the play store
this is actually wrong, you still need marketing

What the fuck is this game? looks really fun

hollow knight

Looks like a dildo.

There's more combat depth in that webm than the entirety of hk

HK is a platformer. That game looks more like muramasa.

Is there any interest in a game in a style like this? Very simple 3D models with little to not texturing?

vaporware

About 99% of current indie games are like that so I guess there is interest...

-------- FORMAT
----[ Recap ]----
Game: Infraction
Dev: Foxar
Tools: SFML, C++
Web: foxar.itch.io/
Progress:
+ Merged the demo branch of the project with the main one.
+ Fixed Main Menu issues and controls to not be so bad.
- Failing my math classes.

yeah fisher-price studios is always looking for that kind of talent

I want to fill AGDG's tight post limit with my hot ideas!

Forgot the pic.

Lol damn does it really look that childish? I looked at mushbuh's art for inspiration but I guess his is a bit weirder and less childish.

Nice Ghost Babel clone.

i'm here to show off my gimmick for my new game that I probably won't finish

changing gravity and shit

Yeah it's called burrito galaxy 65 and I want to play it already.

nice sprite

----[ Recap ]----
Game: Untitled Cabal Shooter
Dev: user
Tools: GMS, Photoshop
Web: N/A
Progress:
+Got some good feedback from Demo Day
+Settled on a general theme
+Started producing sprites for player character
-Art to-do list is longer than I thought it'd be

comparisons to VVVVVV are inevitable so I'm gonna get it out of the way and say "nice [spoilerjumpman[/spoiler] clone"

thanks
over 100 hours in photoshop

fuck me in the ass

Pretty cool but maybe you could have him rotate as he goes up and down, as a cool gimmick

i have never played VVVVVV in my entire life. Though I liked the guy's other game (super hexagon)

yep, that's the plan.
Originally I wanted the entire world to actually rotate but I got put off by the math it would need because I'm lazy

That's literally VVVVVV and it already spawned a thousand of clones back when it was released so don't expect this to be anything other than a programming exercise.

>people find it
amoung the other 2 billion games on the play store?

less than 2% of all of then were downladed and played ONCE

this tbqh, I don't think you understand how deep the mobile crapware iceberg is, what you search and find in the play store is a tiny tiny fraction of what is released

my game

youtube.com/watch?v=sf06P-_1lkU

One could argue that quality titles are more likely to rise to the top, but without having ever checked it myself my assumption is that the play store doesn't actually have a single good game on it.

I see no problems here
If I abandon this soon then too bad, let it live long enough then good for me.

Gonna add more features though to give it some more flavor so stay tuned my dudes

post game

...

there at least one REALY good game, that i wish it was on pc on a plataform with buttons

that game is too good to be played on a shitty iphone

youtube.com/watch?v=lFUgAGrvjFo

Humble reminder not to put all your eggs in one basket.

youtu.be/YcS7ZIS_sG0

strawpoll.me/12521865
strawpoll.me/12521865

I'm assuming you've played Reassembly and at least one of the many iterations of Captain Forever?

>he makes 3d games
stay pleb forever, cavemen.

kek

Attempting to sort myself lead me to this general.

Daily reminder that you'll never make it and your ideas are derivative of other, actually good games. Give up on your dreams now and become a web dev for $15/hr

There are actually plenty of nice gems but you will have to deal with the billions of practically illegal virus-like bullshit games that force you to pay hundreds of dollars to continue playing or spam you with ads.

Google actively promotes this shit too since it gives them ad revenue.
Google was a mistake.

youtube.com/watch?v=XfiFBsKi7go
Too right mate.

The problem with amateur 3D development is that it's always going to be extremely primitive.

----[ Recap ]----
Game: Monolith
Dev: Team D-13
Tools: GM: Studio, Paint.net, pxTone
Web: monolithdevs.itch.io/monolith, twitter.com/MonolithDevs, monolithdevs.tumblr.com/, steamcommunity.com/sharedfiles/filedetails/?id=803820311
Progress:
+ first floor 5 miniboss added
+ rad sword slashes
+ crawlers can walk over gaps again, wasnt intended but works fine
+ cryomancers immune to icicles in a very special way
+ alttab mute is instant and doesnt (kind of) fuck up anymore
+ max ammo doesnt reduce your current ammo if its above the max ammo cap anymore
+ polished up a bunch of minor things (fireghosts, explosions, several miniboss deaths, etc)
+ final big enemy sprited

never heard of then. but from what i saw its more like Captain Forever than reassembly

>he doesnt like primitive graphics

how can someone have such shit taste?

I'd be more interested in the 2D platformer he was showing than the 3D one

That's nice, Phil.

> tfw pixel art is too hard so you switch to 3d modeling

Best 3D Graphics of all time were on PS1. Low poly, no anti-aliasing/texture smoothing.

Forgot pic related. Rival schools

>there are talentless retards here who think art is important

----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter, Photoshop CC
Web: hypertensiongamedev.tumblr.com
Progress:
+ Added back quick thrusts to the rapier attack combo
+ Fixed bugs where damaging couldn't occur if the attack animation's length is too short
+ Updated video card drivers which got rid of this nasty bug that made the whole laptop hang when I'm working in Unity
- Preparing, uploading, and sharing downloadable demo ate up time
- Had a terrible headache

Most PS1 games look absolutely abhorrent, there are some nice ones but mostly it's just terrible.

>no Z buffer

I pronounce this thread dead and that OP's a fag.

if OP is such a fag then why are you the one drawing dicks

How do I learn to art and sound/music?

You read tutorials and practice.

Is there anyone here that has actually learned to create music based on tutorials? Same question for art. I know there are some that learned programming, but programming is easy.

discipline, motivation, passion, persistence, the spark that makes you human, the driving force that tells you that you can be better than you are

but not talent, that's a meme

Anyone know of an example of a 3d game that captures the 80s cartoon feel (like He-Man) in its shaders? Most toon shaders either look like anime or comic book.

Click your heels together three times

Yeah I know a decent amount of music and never had formal training, literally everything in life is all about just like learning the basics and doing thing.

Doing some clean up scripting, changed the way item tooltips are handled - originally it created a new object every time it moused over. Now it uses the same tooltip object but just disables it when you leave the slot and activates it and changes the info when you mouse over a new one.

This is a change that is completely unnoticable from the players perspective - outside of fixing a very rare bug that sometimes led to the tooltip not unloading correctly.

>programming
>easy

>that captures the 80s cartoon feel (like He-Man)
why the hell would you want this

here's the closest thing i can think of anyway
youtube.com/watch?v=5Otaq2tmNMM

I didn't this you dipshit. If you haven't seen this yet than you are the fag my sir.

A newfag.