/adgdg/ - Amateur Game Development General

Just Like Make Game!

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
GameMaker: yoyogames.com/gamemaker
Unity: unity3d.com
UE4: unrealengine.com
Godot: godotengine.org
LÖVE: love2d.org
Construct 2: scirra.com/construct2
Your Own Engine: I don't know, google it

> Free Models, Art, Textures, and Sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free Audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> Chats
IRC: webchat.freenode.net/?channels=vidyadev
Discord: discord.gg/invite/0g6DnnHCw7KsRvNA

> WebM Resources
OBS: obsproject.com
Webm for Cirnos: gitgud.io/nixx/WebMConverter

(embed)

Other urls found in this thread:

webmshare.com/BObP1
store.steampowered.com/app/565490
youtube.com/watch?v=wLZbd0EvCs8
fontlibrary.org/
fonts.google.com/
youtube.com/watch?v=SUumy8UQDSc
my.mixtape.moe/eceevm.webm
twitter.com/NSFWRedditVideo

>his engine isn't dependently typed

Soon™

>his engine consist in 3D developing

>Risk of Rain
>I wanna be the tribute
>Xenoraptor
>Drift Stage
Any other completed vidya, longer than 10 minutes from here?

Eh

webmshare.com/BObP1
added a new song, how is it?

...

Is it too hard to work with 3D in GameMaker? I'm thinking about using models for easy sprite rotation and such.

what the hell is this retarded badly drawn anime mascot?

Fits the atmosphere well senpai.

Yunity devs mayd manie a gayme,
Alas for they wer each onë the sayme:
Among them was but a syngel brayne,
That hadde writ hit each tyme agayne!

Should i make my twitter account be the game name or my dev name?

autism

could you help me find the video where explain that technique or in which subsection is?because the guy has so many videos

Where is your drawn anime mascot?

Devname because you're supposed to make people care about you as a person and not just your game.

newfag

My game is on steam now: store.steampowered.com/app/565490

dev name, project name is like announcing you plan to be a one hit wonder

All I can do is offer this to you for now, user. Maybe you can add a nice background to it for your desktop!

If you have a fanbase: Devname
If you don't have a fanbase: Game name.

People are more liable to remember your game's name than your name - and you want to ingrain in their heads the name of your game anyway so that they remember it later.

But if you have an established fanbase, give it your name because people will be searching you up and may find you naturally -- letting you recover more of your fanbase for your next project.

>pride in not graduating to bigger things than /agdg/

Turns out gloves are hard. They are somewhere in between hard suface modelling and sculpting.


>>an extreme convoluted and irrational method

Its what the big leagers do.

>I'm beyond this thread lol
>still having an opinion on the mascot for the thread

You never moved on - you just gave up.

youtube.com/watch?v=wLZbd0EvCs8

>that one guy Fox2-ing before taking off
fucking showoffs

Thick.I like it.

its not that they want to see the retro style, its that they want to see A style
Realistic and dark lit room is boring

you should probably graduate back to r/gamedev where you'd graduate to r/funny or r/politics after you flop with your android game written in 3 weeks after studying tutorials and write a lengthy post mortem where you enlighten the rest of people with your grand experience exceeding that of long time gamedevs

Pixel artist here

I will draw you something for your game

>EA
Why.jpg

You'll just make a fuckton of people skip on the game and forget about it and not care if it ever comes out of EA.

A+, got goosebumps from it

man, soon nuff we'll be a hitting a point where we don't wanna show things off. gonna be missing these webms.

thx, i ended up choosing the devname even though the game name is probably the right choice.

I want to have a multiplayer mode before I call the game 'finished'. It's the only major feature left to add.
lel

loved your demo. Who are we? how big is your team?

Best way to save multiple types of variables for each character in Unity C#?

For example, say I have multiple characters. I want to store job, name, etc., for each character. How would I store that so I can save and load each character?

You do it considering a standard gamer computer will have 4 to 8 threads, like normal human beings.

Can't help you user, nobody here uses Unity, this is enginedev central.

For those of you looking for non-bitmap fonts:
Get SIL licensed fonts and you don't need to pay shit or get sued

fontlibrary.org/
fonts.google.com/

What language is your engine written in?

your game looks fucking awesome.

Who else /enginedev in C/?

I don't use Unity, but can't you just add a method that serializes the class? That means: a method that puts all the values of all the class' variables in a single string.

>this is what enginedevs believe

99% of the time you spend 2 to 3 years making an engine and get so burned out making one you do not make a game afterwards

No thanks, too much boilerplate code.

that musics are pure dope my man.

Yeah I have code to serialize and deserialize classes so I can save them or w/e but I'm not sure what the best way to group them is.

I'm actually using this for levels. Not sure why I used characters in my example there. Each level will have collectibles and I'm looking to figure out how to organize them/group them together to save all of them to my save file.

>be art fag
>stalk threads for months looking to join a project
>all the ones I really dig the theme of seem to have art handled really well already
>got 0 experience in programming myself
>still want to work at vidya

Enginedevs are just shitposters, user. Even an enginedev can post some progress once in a while. When was the last time something like that happened in agdg?

Programming is too hard

forsooth on yonder bone head stand
when say ye to shotte yon lazer eyes upon me

Very hot anime grill 96x160 canvas, long dark red hair, purple eyes, ample tits, wearing a stylish lingerie set with garter belt and thigh highs, all black, pose of your choice, surprise me.

>all the ones I really dig the theme of seem to have art handled really well already

Maybe find a project with no theme at all?

if you arnt part of the ex-steamchat discord bonk.io group you might as well just kys yourself and give up on gamedev.

Download game maker or unity.
The barrier to entry for making games as an artist is 0 nowadays.

This is how you make a good engine.
These guys got picked up by Activision and they published their game.
They are like 6 people total and 1 person was working on the engine from scratch.

>youtube.com/watch?v=SUumy8UQDSc

Oh and btw the game is amazing.
So stop dreaming and get to work.

Your game is cool with ugly, pixelated on the sides, lasers and space-shivs.

niggith, cast thine game to yonder steam greelight.

Anyone here made Enclave? Anyone else making a game like Enclave?

you got discord or somethin? idk if i'd wanna work with you cause i got no idea what you can do but id at least like to talk gamedev for a bit

a 3d bullethell mixed with a rhythm game

Good luck I already have that in development

Just save it to a txt file where the string is all 1 chunk of information with a separator delinating the different types of information.

IE chararacter 1 is -1-James-2-Dawson-3-Mage-5-600-7-434
character 2 is -1-Dorthy-2-etcetcetc

You may want a piece of information that is that characters id.

Then, each of those numbers line up to a piece of information that you were searching for, and you just run a loop that goes through the information and looks for "-#-" when rebuilding your characters at the start of the game.

Shouldn't be too hard

Posting this again because I'm proud of it. Finished yesterday.

Who is else making a "pixelshit" game like The Escapists?

Thanks; the art looks like shit because I have no artistic abilities.

It will be written in my own language.

Furi

How embarrassing!!!

///

...

nice!
that's pretty good!

>briefs
That is the most embarrassing choice of underwear for a dude, yeah. Get ye boxer briefs or get ye gone.

Completely and utterly failed at trying to procedurally generate cubes, as a programming exercise.

Now I know how retards feel

why can't you put your art skills to use and make a really good looking nintendo or Disney type game you would make a ton of money

progress.
;^)

You don't need artistic abilities. Just like... make game. (All you need to make a laser is a little end ball thing that is orange with a little trail following it that's the same color and is fading in opacity as it gets farther away)

...

Ain't no guarantee anything will sell.

i remember you from those ' how's your game coming along /v/' threads.

glad to see you're still working on this.

>Trillian + mIRC
>In 2017
Ban this sick filth.

Just downloaded it, is there a room or something?

>scripting in another language
Get out.

Finally finished the rig. If anyone's interested George Meastri got a great tutorial for 3Ds Max. It's a major pain in the ass and I swear all my future characters will be a lot simpler. But yeah I want the dude to be able to open his mouth too so time for some more modelling.

How many projects have died so far this year? Either confirmed dead or dev hasn't shown their face in a while so they might as well be?

>less than 30mins until my 21st birthday
>spending it on AGDG

How long to be considered dead?

Congratulations :)!

Game dev is hard and makes us A N G E R Y, user. Lone deving turns you into a pale neet.

My project is still alive and that's all that matters.

Thanks, senpai.

When creating the shotgun reload loop, how do you prevent the shell from sliding back down the hand?

I've tried having 1 frame the shell is up and then the next frame the shell is immediately down, but later in game it still tweens.

is there a trick for this? Multiple shells?

Mixtape related, its where I am right now

my.mixtape.moe/eceevm.webm

Why not finish the multiplayer before you put the game in steam?

If we count people who post at most a few art assets and stop, probably hundreds.

2 posts or less per month, if at all
nonparticipation on last demoday

this isn't the most negative thing
what is one though is the fact that you're using this general for either half-ironic self-pitying or for shitposts like this
leave

What time is it for you?

Anyone here have experience using LÖVE + Tiled?
Or just using Tiled at all

Happy Birthday man.
All the best wishes.

I also celebrated my last birthday here.