/dfg/ - Dwarf Fortress Genera

Previous thread >Download the basic game here. Current version is Dwarf Fortress 0.43.05
bay12games.com/dwarves/

>Official forums:
bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
boards.fireden.net/vg/search/subject/Dwarf Fortress/

>Dwarf Therapist (Updateish-Beta Version):
bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date. Beta version available):
bay12forums.com/smf/index.php?topic=139553.0
Beta: github.com/DFHack/dfhack/releases

>Starter Pack (Updateish-Beta Version):
bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
imgur.com/a/nGyRF#0

>Video tutorials:
youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
dwarffortresswiki.org/DF2014:Tutorials
members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
pastebin.com/iAduXzjn

Strike the earth!

Other urls found in this thread:

pcgamer.com/the-creator-of-dwarf-fortress-doesnt-really-like-to-play-games-like-dwarf-fortress/
dl.dropboxusercontent.com/u/94651132/DwarfTherapist43.5.1X64.zip
dropbox.com/s/d0b01u8spidv0dn/DwarfTherapist43.5.1X64.zip?dl=0
dffd.bay12games.com/file.php?id=12737
dropbox.com/s/y0k4odt3356mc2y/DwarfTherapist4_35_2.zip?dl=0
twitter.com/NSFWRedditImage

Did they not notice?

first for 80 dwarf fortress and still don't know what i'm doing

Peach to dark brown skin, slate gray eyes and burnt umber hair! These are the colours of my dwarfs!

So I'm getting back after a long hiatus, doing the usual raw modding. The purpose here is to make fighting elves more fun and increase the number and threat of goblins all around.

Doubled goblin max civ population, gave them and elves some natural skills (some to kobolds and trolls too) and doubled the population of trolls and ogres so I get more fun.

Anything I'm missing? How do I make creatures stop with the whole gender/gay fuckery and make them just normal again? I forgot what I need to change to what.

Pic related is the elf shit, still considering going through the effort of making some magic wood comparable to iron.

I'm fiddling with an idea to use reactions to make gear out of the superior wood and removing the wood armor/weapons tokens actually, reminded me I need to figure that out since I've mostly got the improved creature types/interactions figured out.

Though, what exactly is required for a secret to produce towers, I could swear there was a way without making zombies but can't figure out what exactly was needed.

Finally some fun!

do you actually play like that?

You can make everyone straight marrying types again through the ORIENTATION tag, but you'd have to check the wiki for the arguments. They'll still get married and have kids less often though, because of the way socialization has been changed over the years dwarves don't interact with each other as much as they used to even given the same amount of down time. You've practically got to lock them in a room together 80% of the time. It's a wonder they don't go extinct.

heck no I just like closeups

pcgamer.com/the-creator-of-dwarf-fortress-doesnt-really-like-to-play-games-like-dwarf-fortress/

Posting for a new thread

Therapist when?

Thanks, now I just need to remember what values I used.

It's been updated a while ago.
dl.dropboxusercontent.com/u/94651132/DwarfTherapist43.5.1X64.zip

Oh. I'm retarded. Thanks man!

Post some. I love looking at big forts.

Seems I forgot to save my screenshots when I wiped my computer... Got some older ones from ages back but they don't compare to some of the later ones I did.
Had a few good screenshots in stonesense as well, might have some of the saves lying around somewhere.

I had fun fiddling with a few of those big airy rooms.

anyone know the tags for playable kobolds

more like "wanderers when ;_;"

I need my eagle spears and bear backpacks that I skinned from their cold dead corpses

That's just raws and its fine to use still.

Yeah, they're [FUCKOFF] and [NAMEFAG]. Hope that helps.

You need [ALL_MAIN_POPS_CONTROLLABLE] for adventurers and [SITE_CONTROLLABLE] for fort mode, and to kill yourself you fucking namefag.

I know this too well. In 2 or so years in a given fort after setting up a 'communal dormitory' of assigned bedrooms I had at least one observed incidence of two star-crossed denizens catching up with a new romance. Undoubtedly despite the discrepancy of the chance of loving and being loved back vs leading up to marriage according to the orientation percentages, just making it to lover guarantees Marriage later on. This result is only for a shotgun method of accumulating enough encounters between all the members to facilitate an artificial relationship. Perhaps this is rather counter-intuitive since two bed quarters are a better shot since it's more focused on two dwarfs at the same time, but I digress and it beats maintaining the many socializing meeting areas (temple/inn/library) which are far less encounter inducing. Ironic given the reason for the socialize reaction's debut.

I've tried the two dwarves per bedroom method, but it's not really all that excellent. You have to very carefully select both candidates and then leave them in there for a year or more. Even careful vetting doesn't always produce results, or I'm just bad at matching. It seems more effective to just let dwarves mingle naturally, and I feel less like Big Brother, but the rates still aren't good.

Nice, made a smokebomb type escape interaction, jacks your speed up and fucks their speed/agility/endurance, I took over the target and tried to punch the first dude, fell over exhausted after three tries.

That's pretty damn cool.

What type of coding language available today would be best suited to creating a new dwarf fortress? I was asking because I'm retired and could use a pet project.

some sort of proprietary language or maybe machine code.

How old are you?

27, why do you ask?

c++

Absolute BEST lets player for Fortress mode? I know how to play DF and everything, but id love someone doing cute and complex shit that is successful.

Retired at 27? You must be rich, or lying, but noone would lie on an anonymous imageboard so you can't be lying.

Too old to learn how to code.

Still hoping I can get it working better, basically started off with the ksbd stuff then got stumped on some things that'll really need the artifacts if not myth release, started fiddling with a dfaboo idea that morphed into a weird eurasia type thing, figured out some neat tricks and went back to my old conglomerate mod with the new stuff I learned like using creature variations instead of having a fuckton of caste definitions and outlandish methods to control when they show up.

Atm I'm fucking with viking/valkyrie superdwarves, knight/crusader superhumans, and I got stumped on the elves but already had them as ninja/kunoichi in the dfaboo idea so I am working with that assuming I don't get a better way to represent like, assassins/spies or something.

Still not sure where to go with gobs, but I do have the superdwarves hurling around (bright red clouds of) berserker powder that makes other dwarves flip their shit and get stronger/faster/etc, and superhumans emanating an aura of (candy cyan) holy fire that makes other humans tougher/stronger/braver, while the superelves have the smokebomb > haha you can't move and I'm at spd 10.0 shit going on.

That's the ticket isn't it? Trying to select the people for their personality that is, and making guesses as to what makes a good match of lovers. Pondering this question I believe requires a thorough look into the soul and schema segment, since personality is definitely relevant to relationships and foolish to dismiss as a nonfactor. Having said that, I'll admit that I would give Toady the benefit of the doubt when assuming that two maxims arise: opposites attract while simultaneously birds of a feather flock together.
In the picture depicts the relationship of an established couple and of two lovers; the Leftmost exhibits two facets of their traits being shared while the rightside share one trait and exhibit two polar opposites of a trait. I haven't factored in any other traits that complement or destructively interfere each other, and this conjecture and my analysis may end up being nonexistent mechanics altogether, yet I can't help but notice it. I'll give credit where it's due and that means despite my digression, the relationship system we have now is safely benign enough not to interfere with the current state of affairs too much yet still leave room for further improvement as intended by his comment on the addition of the soul.

>tfw too old to learn how to code

I learned C# only to find out that APIs still use C++.

Just make the elfs arabs with all that mystic stuff.

Hmmm, but I've been trying to keep the differentiation with the male/female super-types. Vikings have skill learn rate/natural skills which different from valkyries, same with knights/crusaders.

>still use C++
you say it like its outdated or something.

I have 4 months off Uni. Can I learn to play and have fun in that much time?

There's a lot to learn and DF is more of a memory game then anything.

DF is a game of tolerating all the bullshit your dwarves come up with and pressing forward instead of just flood the entire fort with lava because some asshole is pissed about not having a nice enough bedroom.

>3 tile bedrooms
That's more then enough!

3 tiles, bed, cabinet, and a coffer, smoothed walls and nice quality shit and you can do whatever you want to them they'll still be happy.

>saw 3
>read 3x3

DF Lets plays are all horrible.

>corner connecting
you disgust me

Be disgusted at yourself, they aren't corner connected, the white is solid unrevealed stone.

which would still mean the top and bottom corridors are connected to the middle via those corners in the stone. that or I can't read the weird ass tileset that this is.

That's enough time to learn DF well enough for it to not be fun anymore, play something else, think you want to play DF again, realize you don't, play something else, actually want to play DF again, and then wantdorf cantdorf. As long as you aren't stupid or something.

It was the dfwiki character table characters, but here's a slightly tweaked example of the idea I was playing with there.

I don't know who keeps wanting to make the OP say that the Starter Pack and DT are in some kind of half-beta, but the reason that it isn't changed on the pasta is because they're buggy as shit. DT in particular is really only worth being used to test for bugs right now. In my experience, anyways.

I mean, if you guys want it changed to that then that's cool but I don't really see the point otherwise.

>Third of the fort children
>Child gets a mood
>Hes one year old
>Dreams of becoming a legendary warrior
Shame that the characters don't grow and change, only ones that do are the ones that become necromancers.

...

is dwarf the rapist fixxed yet? i have been waiting on a new fort for some time now

...

You should check his ID. He might be lying.

N-nani?

Link is 404'd

I can do you one better
dropbox.com/s/d0b01u8spidv0dn/DwarfTherapist43.5.1X64.zip?dl=0

How do you mod out animal men in the raws? Hate those fuckers

dffd.bay12games.com/file.php?id=12737

I hope he's lying, otherwise HE IS THE ETERNAL UNMAKER, THE ONE WHO COMES BEFORE AND AFTER, THE BREAKER OF DREAMS, AND RULER OF THE OUTER REALMS!

thank you famalamam

>download it
>scan detects malware
WOOOOOOOOOOOOOOOOW

Not a prob, I needed it for the ksbd mod anyways so I jusut grabbed a fresh one to make sure I got them all and figured it would be worth sharing.

So.. I got my first siege now.. I have some shitty guys in a squad, I've closed the drawbridge too, what do I do now?

Open the drawbridge, unless you have some other way to reach the enemy.

There's nothing more boring than sealing yourself off and "winning" every siege by hiding behind a drawbridge.

well, in any way I wouldn't be too sad in losing this fortress, seeing that it has some design flaws, and I don't know shit about the game yet

My squad has only novice people (all that there were in my fortress).. Is it a good idea to make more squads, with people who don't know shit about fighting, to spam the gobbos a good idea, or should I keep them inside?

If they don't have combat skills, they're fucked. You might be best off waiting that siege out, unless you want a meerciful end for the fort.

An article with THAT title must have really insightful comments.

Still, we're getting spoiled with interviews lately.

And considering that Toady already finished the off-site squad stuff, we might get the release before summer after all.

the fuck, I barely waited a few days ingame and when I opened the bridge no gobbos were out there

I love how Toady politely tries to explain why doesn't want to play shittier versions of his own game, without sounding like a prick.

That happens sometimes. I think it's a bug.

At least use the opportunity to actually train a proper militia.

>404
dropbox.com/s/y0k4odt3356mc2y/DwarfTherapist4_35_2.zip?dl=0

That's the patch
dropbox.com/s/d0b01u8spidv0dn/DwarfTherapist43.5.1X64.zip?dl=0

Yeah, the phrase that popped into my head was "damning with faint praise" as I read it.

>They do things I don't do, which is neat, but most of the stuff they do like df are the parts which I don't really consider important.

>We were thinking of having, say you have a more standard world with a regular old afterlife, and you were playing adventure mode, and then when you died it doesn't just say quit and start again. You're actually sitting in the Elysian fields all of a sudden, and you can move around, and you're like, what just happened?

>'Ohhh, damnit.' It wouldn't be a long game, because it would probably be boring, but you could chat with some godlike figures and decide if you wanted to go into the pool and reincarnate or go do something, or if you just want to retire and hang out and be dead. And when your other characters die they can talk with you about how you both died stupidly.

Start training your guys, also build some stonefall traps behind the bridge.

how do I know if I need to make weapons?

What the fuck is this image.

I can't think of a more overly complex way to outline industry progression, this seems needlessly cluttered.

Has anyone tried the new squads thing, how does it work? I re-downloaded after a year long hiatus in anticipation but I'm doing an Adventurer mode to ready up first

If you don't know, you probably need to.

Also, check the inventories of your guys. If they're uneuipped, then you definitely need more weapons and armour. Weapons and shields go first. If you have to choose between ashield and another piece of armour, always go for the shield. Since joint damage was introduced, blocking damage with a shield (or parrying with a weapon) is the only safe way to null all incoming hits.

>le dorf fort is so difficult xddd
is what that image is meant to convey

Following this kind of chart when starting a new game seems like a perfect way to turn DF into a chore, where you need to check off boxes instead of actually playing.

It's the same as with tutorials on youtube. They force you to do things in the same order as they do.

Everyone has different playstyles, and most of these playstyles are fully functional for playing DF.

Eh, this is the simplest dorf fort flowchart

I'm going to sleep my anons, good night

Good night you Diggers of Mines, you Urists of New Axeland!

night sweet dreams :)

Don't stay outside at night or the bogeyman will get you.

How do I become an archer/x-bowman in adventure mode? What stats and attributes do I need to raise?

It seems like it takes ages to fire a single arrow, while the enemy just zooms to my face and fucks me over

I killed all the zombies with lava, why wont the siege end? is it glitched?

Wow, I heard that the new embarking-from-fortress system that's out right now allows you to send massive armies to attack enemy civilizations, this is huge.

You "heard" wrong.

The necromancer is still there, hiding.

Sadly that's due to the fixed firing/reload delay.

Out next update, not yet.

Archer+weapon skill are the two most important skills.

For I'm not sure. Spatial and kinesthetic sense sound like they should be important, but the experiments that other user made showed that they only made a marginal difference.

I recommend that all combat-based characters put their points into agility and intuition. The latter of these proved to have a big impact on combat efficiency.

I checked everywhere unless he's one of the 2 visitors that are at the tavern right now

He's hiding genius, he isn't strolling around saying "kill me please"