What's the best way to make game without an engine.
Jason Thomas
Index cards
Kevin Martin
add a whiteboard and this
David Myers
...
Brayden Ross
Depends on what you want. E.g. if you're making a 2D game and you just want the control without worrying too much about performance, you might try C# and MonoGame, but that won't be a good option for a 3D game that needs to be quite optimized.
Ryder Murphy
What would be the fucking point of going in raw if not for performance.
Connor Morris
Freedom.
Jaxson Taylor
How do I design a good game world?
Evan Scott
fun
Justin Phillips
Godot is free. There's literally absolutely zero reasons why you would ever not use an engine if not for performance.
Evan Jones
>pop huge zit on my neck >it flies across the room and hits the wall Woah
Dominic Williams
Freedom to program your game exactly how you want. With Godot you are still working within a framework.
Isaiah Rivera
Godot is open source and you are free to edit it as you see fit.
Carter King
My ass hurts.
Ian Adams
binding of isaac shit
William Robinson
fun and learning
Michael Robinson
>non-enginedevs don't even know what a pointer is >non-enginedevs have to buy books to learn how to use blueprints >non-enginedevs don't even know how to do basic algebra
Aiden Perez
Why use Godot, then, over more basic libraries? Why spend time reverse engineering and modifying it when it doesn't really do anything special to begin with that you might want to keep?
Noah Perry
I know what a pointer is and choose not to bother with that bullshit
Jaxon Collins
Because it's a fully featured engine and that saves a lot of time if just like want to make game.
Ryder Barnes
>A non-enginedev thinks printing "Hello World!" is enginedevving >A non-enginedev can't even do a simple fizzbuzz without having to look for help >A non-enginedev needs a tutorial on how to type
Noah Gray
brand spanking new progress
Camden Gutierrez
looks like a playstation portable game
Lucas Edwards
why the hell would anybody enginedev when there are so many engines to use?
Hunter Thomas
When you're enginedevving you only have to implement the features you need. Modifying someone else's massive yet run of the mill engine so that I can have more freedom when programming my own features is not appealing to me.
Godot is good if you want a FOSS game engine with WYSIWYG editors that you can start using right away. There's no unique features that make it worth gutting and using as a library.
Jose White
>An enginedev thinks making a fizzbuzz is making a game
Joshua Lee
see
Nathaniel Powell
So this works, finally. Time to make some stupidly disorientating levels I guess.
Julian Evans
OVEN NOW
Mason Torres
It's fun and rewarding. You avoid dependence on proprietary or inscrutable 3rd party code. You get to program the way you want and not the way some engine dictates. You can optimize for your particular use cases instead of building off a generic, bloated black box.
David Gomez
yeah but where is your game?
Adam Robinson
Where's your game?
Brandon Hill
pretty good not sure about the control scheme but you look like you know what youre doing
Juan Parker
I hate when things aren't done my way. The only way to guarantee things will be done my way is to enginedev
Jaxon Phillips
Samefag
Samefag
Ethan Reed
Artist looking for a programmer.
Ethan Garcia
>enginedev >fun
I don't understand this level of autism, but I can respect it. Am I welcome here with some ue4 pleb shit?
Cameron Price
not an argument where is your game
this is agdg, not aedg
engines != games
fuck right off
Liam Richardson
what engine?
Hudson Reed
What are you talking about? Take off your tinfoil
Asher Wright
I use photoshop.
Christian Kelly
I made this game in an hour, all in SFML. Fight me.
Gas non-enginedevs.
Lincoln Howard
>literally just copies every other post in a reply chain THAT'S NOT WHAT SAMEFAGGING MEANS
Joseph Gutierrez
Never in the history of AGDG has an enginedev with progress been unwelcoming to an engine user.
Julian Green
There's a bit of a learning curve, but once you start to acclimatize you can basically just ricochet through levels.
Landon Butler
How do I get good at drawing
Julian Hughes
I commend your tabs and tracked threads effort.
Wyatt Brooks
breddy gud bait, man, I'll have to remember this one
Ayden Gray
some people enjoy programming
Luis Hall
Enginecucks are mere customers, cattle.
Me? I am an enginedev, an artisan.
Leo Rodriguez
accessorize
Samuel Reed
I've messed around in unity a decent bit and I'm decent with scripting, but I've never been able to do art to save my life. It's always put kind of a damper on my projects. I wish we could join forces, but I'm probably not the guy you want to work with. No completed projects, and kind of a busy schedule. tfw not a game dev, just a lurker wannabe. Who else here knows this feel?
Jaxon Phillips
I get it. But cs is greek to me. I wish I understood it, but at this point in my life I feel like I should accept that I never will. I'm trying to learn. I paid $15 for that Ben Tristem udemy shit for c++ .....butt fuck, it's confusing
Gavin Parker
Laser point cat game? Cool
Jayden Harris
nice hell shader
Kayden Wilson
IDEA: A basic retro FPS like doom, but with procedural dungeons, like a roguelite.
Aiden Nelson
do you still have that catterpillar webm?
David Hughes
google "tower of guns"
Joshua Stewart
...
Tyler Gomez
Decent idea as long as you don't skimp on the level generation and essentially end up with procedural SnapMap.
Evan Wood
X but with Y elements will never be good, fuck off
Oliver Sanchez
how long have you been posting? i haven't seen this before.
William Davis
Progress: If you're bad, you can now get punched in the face.
Aiden Jenkins
not really, I was thinking more like nethack + DOOM.
that game seems more like touhou + Quake
Jeremiah Foster
Are you going to give them Supers like a headbutt or horse kick based on a bar they have to fill up?
Landon Russell
3d lewd monstergirl zelda + harvest moon
Gabriel Barnes
monster girls suck because they're too girl and not enough monster desu
Lucas Miller
Nevermind then haha.
Bentley Martin
the game will have both
Alexander Perry
I really want to play this game where/when will you release it?
Matthew Morales
AGDG is cancelled.
Adrian Reed
I really need to put more effort into little background details to make the world feel alive. I've been too lazy with it.
Leo Thomas
Stupid question but I've got this array being initialized in a singleton in Unity and I have it being saved with a BinaryFormatter but I can't seem to figure out how to prevent the it from being overwritten every time the game closes.
Everything else loads when I run my load function except that array because it gets overwritten.
Benjamin Lopez
You mean for the enemy, or for the player?
The planned supers for the player are going to be a back-spinning high kick for the high special and maybe some kind of strong hook or something for the low special. I haven't thought about what I want the low special to be as much. Specials are governed by a meter, which fills up as you punch things and depletes when you are struck or whiff a super.
David Miller
Thanks for the idea :)
Parker Walker
It's been a while sincec I last saw the "there were no memory leaks!" message but I finally did it!
I saw your game like 2 years ago. I thought you died!
Grayson King
>singleton
David Flores
Boobie!
Lucas Reed
Enemy. Could have 'boss' themed supers like ones with huge horns could have a headbutt, etc
Isaiah Reyes
BOOBIE.
Michael Scott
How come I never see games with pixel art as good as what I find on Tumblr?
Dylan Collins
You mean like a one off piece?
Kayden Cox
BOOOOOOOBIEEEEEEEE!!!!!!!
Mason Scott
Every enemy fighter is going to have its own unique attacks with specific triggers. For the enemy I'm making there, their special is going to be a series of like 10 or so rapid jabs or rapid hooks launched at the player's face/body, with the intent being that the player will not be able to succeed in the fight until they learn that holding up blocks incoming high attacks and not pressing anything blocks low attacks.
Lucas Stewart
it took someone two years to make that
wew, whenever I feel like i'm being slow on progress I'll just remember the guy that spend two years on repeting 3 or 4 untextured low-poly blocks and some MSpaint sprites
it does look cool, though
Sebastian Bell
Yeah, there are some blogs that post some top-tier art which looks way better than what games come up with, I understand that making a game is much harder than one drawing but not even the backgrounds or marketing art look nearly as cool.
Noah Peterson
> why don't 3d games look just as good as movie cgi
Levi Peterson
because that one person spent about 12-24 hours on that and for a game you have to create everything to around the same level of quality
Nathaniel Sullivan
So I used metal slug sprites and double dragon backgrounds to test out how my game would play like and I'm actually really liking how it looks like right now.
It's tempting me to abandon everything and make a metal slug x double dragon crossover.
Grayson Foster
He wasn't showing much of the game off.
Colton Smith
Why would they put that much effort into marketing art? You either nee talent or money to get good pixel art and a lot of indie devs have neither.
Bentley Diaz
>guns in a beat em up what would it even play like what would the enemies do
Matthew Edwards
Also, he is a certified yesdev and already has a game on steam
Angel Cooper
>what would the enemies do Probably fire back?
William Gomez
beat you up
Bentley Lewis
It's been about 16 months, plus I've got two half-finished side projects that I've been alternating between.
That scene was 3 days of work.
Liam Sanchez
Hit you a lot
Christopher Perry
>add a double-tap run >game becomes way to fuckin fast