Completed? None. My first attempt was a village builder. Made one bitchin' map-editor for it, because GM sucks ass. It all fell apart when I needed to make gameplay.
William Russell
One feature of your game is coded exactly how you want it to be by the next time you open your project. Which feature is it?
Cooper Rodriguez
the feature where u stop shitposting and postgaem
Liam Long
>distributing non-free software to free-as-in-freedom platforms
Jordan Gomez
The battle system.
Easton Allen
any self respecting lignux dev should make their game free software
Levi Gutierrez
pong
William Barnes
dialogue system
Carter Price
"Borrowing" this dog Thanks
Caleb Russell
art
Luke Jenkins
all of the art,
Gavin Powell
Probably the online highscore stuff. Everything else I have a solid idea how to approach even, if it might be difficult. In terms of uploading / hosting / displaying information, or literally any sort of non-client side functionality, haven't got a fucking clue.
Juan Williams
responding to last thread If it is set to B32, I no longer fall 1 pixel into the ground. But I still hit 1 pixel into the wall. Probably because left and right is unchanged? So the sprites don't clip on the y value.
Jordan Richardson
some juice
Lucas Harris
so messing with some anti gravity, i kind of want to add force powers (push pull grip etc.).
is this the start of scope creep or should i go for it.
Gabriel Price
i would say focus on making basic movement and shooting really enjoyable and intuitive, don't get too funky with nifty tricks to distract from the core gameplay
Eli Watson
progress
I got half of my character's body done in Blender
Michael Russell
Where do people respawn in "realistic" mmorpgs? When they die what happens? My game needs to be coherent the whole way through and im wondering if other games got lazy
Adrian Jackson
It depends on the MMO. Instanced stuff like the first GuildWars puts you back at the start of the zone, while WoW, an open world one, has multiple graveyards in every zone, and you have to walk back to your corpse as a ghost and pick up your body. I can not give you any other examples because I haven't played any other MMO.
Brody Gutierrez
Working on the shop, gonna update the background here shortly.
Ryan Collins
i like the reviving at a church in town cliche.
this has a ton of problems though. >if content is too hard, people will have huge runs back to the area >if death isn't incredibly punishing in its own right through currency loss, xp loss or something else, it will be abused as fast travel >doesn't promote people playing the game 24/7. when you die and get sent back to town, you probably will get up irl and do something else instead of continuing the grind
there are solutions to all these though depending on how your game goes. are you making an mmorpg?
Sebastian Barnes
a realistic mmorpg would have permadeath but it does not work very well when you put a player on a hamster wheel for gear and xp
is the most sensible way of doing it
Juan Anderson
yeah im working on an mmorpg
Luke Perez
What shop just sells a mushroom?
Julian Sanders
This guys
Daniel Gray
Position your floor on y=100 and your character with the 32x32 sprite above that so they would fall and collide with the floor. Somewhere on your screen, draw the character's y position constantly. T&B set to 0&31. When the character stops falling and it looks like they clip into floor, what is the character's y-value?
Jacob Nguyen
well I have a coherent idea for it but im wondering if players would like it because then it would need to be a primary element of the plot and i wonder what kind of immersion it would give the player. everything would be 100% coherent though. but thats the thing im just wondering if players would like the idea in the long run.
Lincoln Thompson
The : seems a bit unnecessary.
Julian Hughes
Yeah you are right!
Elijah Baker
Have you thought about getting some of that sweet Star Citizen money?
Parker Gonzalez
rate muh pixel zelda for fun
Elijah Butler
How do you think people would like the idea of being an android (humanoid robot) character? Would look almost completely human and you could even change appearance easily since it's a robot
Henry Mitchell
You're a little late
Ethan Campbell
Who here working on a Cease and Desist project?
Pic related (I only eaked out two more, the Splatoon dudes)
Brandon Flores
So am I!
Carter Reed
Please just tell me, I'm wondering if the idea of playing an android would appeal the masses. I'm basing the death of your character and everything on this basis
James Richardson
Nice, if you dont want to give too much details, what's the general concept of it? I say that because I dont want to reveal too much about my game
How much money do you think your mmorpg would require?
Easton Robinson
It depends on the quality of the rest of your game Being an android as it currently stands sounds like 'you're a human but you can ~showracemenu during the game', which isn't enough to make any judgement on. I don't think it'll especially affect the appeal either way unless you give more details on what it'd actually mean to play an android.
Nicholas Wood
does anyone else feel proud even of their most garbage digital children
Xavier Harris
what happens if you buy your dogge grill 50 bones? I'm keen for your game btw, it's got a nice charm to it
Aaron Ortiz
He posted that pic because that character is from a game in which you play as an android and also appeals to the masses.
Brody Jackson
spark life is too high and their velocity is too low, it looks like someone took a welder to a wall.
Alexander Russell
nice alt+tab ya frickin guy
Ryan Bennett
Gameplay / settings / MC being some sort of attractive are more important than what exactly the MC is
That said, being an android could have some neat implications on the gameplay that I haven't really seen, especially if you really go into the deep end of sci-fi possibilities
Nicholas Robinson
i need to start remembering to put >le wacky open windows in
Jason Russell
ayy
Camden Gutierrez
Alright cool thanks
And yes I dont think theres quite anything like what I want to do on the market currently, so it would be a neat surprise to most people I think.
Angel Taylor
goat girl
And nothing except the despair that you bought 50 bones that heal 1HP
Jack Ross
you should make her say something special if you buy 50 bones, or make her say something after a while in the game too idk
Sebastian Jenkins
or a special animation
Grayson Hughes
Yeah something like that is planned, though this is mostly just filler text.
Noah Thompson
it's the little details that make the game
Lincoln Russell
>coded
Cheating, but I really fucking hate interface and the mass amounts of data associated with it.
So interface code.
Gabriel Clark
Please don't call your first digital child garbage.
David Reed
cute
Lucas Davis
>first
Jonathan Martin
>titties >no hips literally the exact opposite of good
Andrew Garcia
...
Samuel Robinson
there is nothing gay about liking men with big thighs and fat asses
Luke Foster
I'm taking runescape and modifying the ideas of that. I started working on it a couple years ago after fiddling about with rs private servers. I realized that I wouldn't want to dedicate much time to my own private server because of the legal ramifications, so I tried to see how far I could get on my own. I've worked on it about 1 day out of every month when I get the fancy, so I've got nothing to show for it, except some engine work! It should cost me a couple tens of bucks a month for an Amazon AWS server when I release it on September 2021.
Leo Smith
nice .. im working on a ... CYBERPUNK MMORPG. I really cant say more than that and I feel I said too much alreadu. But the idea is so big it will probably require millions of dollars to achieve. And really I wouldnt want my idea to be played around with a shittier team. mmorpgs like The Secret World arent even that great in design and costed 50M to make.
Thomas Walker
sorry mate, yo've said too much. i'm nicking your idea and turning my mmorpg into cyberpunk. i'm gonna run you outta the market.
Austin Stewart
bad platformer game in Alice when I was 14
Tyler Howard
I have a 4 slot inventory that you can find extra slots for up to a max of 8. Currently the ways to navigate through it are either just clicking with the mouse or using the scroll wheel to cycle through. Since the mouse will be aiming at enemies most of the time, I'm unsure if just the scroll wheel is an adequate solution.
I'm considering trying something halflife style with 1-4 keys and double tapping a key to go down a row
what do you think. how large of a menu are you willing to use a scroll wheel for?
Liam Thomas
>THE agdg joke how clever
Julian Sanchez
my scroll wheel doesn't work
Connor Robinson
>I'm unsure if just the scroll wheel is an adequate solution. Why wouldn't it? Most FPS do it that way. But if its just a hotbar, then sure add the optional nth-nth
Wyatt Rodriguez
my mouse doesn't have a scroll wheel so...
Levi Davis
A poorly conceived Ace Attorney clone in flash. All I knew how to do was make buttons so I made a whole game out of buttons.
Evan Bennett
lul
Aiden Miller
HTTPS brah, you can probably get away with a free tier heroku or something like that for an indie game. A high score table is little more than a database hello world. The biggest problem is to filter out fake results and/or to limit requests. The former probably requires validating replays, the latter can really be done well only if you can identify purchases.
Robert Bell
...
Cooper Martin
I like the idea of bad guys being "chatty" like in Fallout and River City Ransom so I'm trying that out.
Also listen to my tunez progress (i am not very good at this normally but I can't stop listening to this bit?) clyp.it/0ikkunet
Also I'm going to sleep it's 3 am I have to be at work in 5 hours .-.
Sebastian Miller
Can I just instantiate all of my prefabs at runtime in scripts in Unity? The way all of the tutorials do it feel like I'm putting together legos instead of learning to code.
I am on the fence of just making my own 2d engine but I feel like I wouldn't get to "making the actual game" for far too long.
I would love a Godot that is .net/c# scripting.
Juan Martin
I'm not sure if I like that torso or not. At least it doesn't exactly look like a vase this time.
Ian Ross
>I would love a Godot that is .net/c# scripting. Monogame?
Landon Ward
fuck, I forgot to post my garbage
Jack Howard
Now that there's a new separate camera that isn't parented to the vehicle, you can see the vehicle spasming around I've been playing with speed, smoothing, rotation, etc values for everything and nothing seems to have an effect
Nolan Rogers
the vehicle is spasming because the hitbox it lies on is spasming, you probably have to work around it but I'm not quite sure about how you'd do that
Hunter Ward
i was under the impression monogame support/development went to shit along with XNA, is this not the case?
Nicholas Johnson
Are you using Unity? I made a long rant about that a long time ago.
It works that way because Unity can't into ghost vertices for collision. The official UnityTM answer is just a sugarcoated "deal with it".
Elijah Hall
Looks like teddy bear riding a clothes horse
I've never used it myself so I can't speak for it. But it might be worth at least checking it out.
Gabriel Sullivan
I should have mentioned that the vehicle is controlled entirely through the hitbox already anyway
>Unity can't into ghost vertices for collision I removed the rigidbody, raising it well above the track, and controlled it entirely through just changing the transform.position, and it's still happening. I'll pastebin the code after putting some comments in
>Fixed Update Happens before physics calls (ex. rigidbody)
>Update Happens after physics and input, but before animation
>LateUpdate Happens after animations
It's entirely possible that the jitter from your camera is related to updating its values in the wrong update call.
Eli Adams
Somehow this still gives me goosebumps
Ryder Miller
Can someone suggest me a good damage formula system?
Right now an attack has DAM and PEN while characters have DT. If PEN does not equal or exceed DT, damage done is capped to DT.
Jace Cruz
I'm 90% sure it's the vehicle since the jitter happens when the cam position is fixed. Anyway, I accidentally fucked something up so I undid all my script and unity changes for this session and magically fixed the camera issue despite it happening before this session, and the new issue is still here. This is giving me a headache so I'm stopping until tomorrow.
Welcome to 1-person amateur gamedev, its quarter past noon here and i've been sitting in fron of Blender all morning trying to figure out how one object should look like.
Adam Bailey
Damage = Random(1,Attack) If Damage < EnemyArmor {Damage = 0}
Nathan Flores
new level but i still need to tweak it a little bit