Second for AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Jacob Bailey
Where's googum? I wanna bully him.
Nathaniel Morris
How hard is it to get players to connect to each other in an Android app with pic related?
Anthony Bennett
So today I made the basic AI for the enemies. I also added zones where movement outside camera is disabled and added enemy spawners for them.
What did YOU do with your game today /agdg/?
Landon Cook
Map editor progress
Tyler Edwards
is your sprite meant to be from metal slug
Angel Lopez
How will you control your enemy mobs? For example if you put 10 of them on the stage, do they all attack at the same time or do you give them turns?
Brody Fisher
first (last) for the only reason I gamedev is because I'm unemployable and there's no other way of making money
Oliver Sanders
Yes, the main character is marco rossi from MS, the rest of the sprites are from double dragon.
There will be waves that can either trigger when a set of enemies are killed or all of them are wiped out.
Lincoln Kelly
>units are bigger than tanks
Justin Smith
I don't know what it is but there's something oddly satisfying about the way you shoot and kill enemies. I think it might be the speed
Luke Anderson
They deployed their giants.
Carson Flores
modified the basic enemy actor to chain different shooting types but now that I'm talking about it, I realise it's going to be useless for canon fodder enemies. I need to fix the spawner for it though.
>he never played advance wars
Jason Allen
...
Nolan Miller
Yeah I realized that too, it's probably the combination of satisfactory sprites from both games I'm ripping off.
Metal Slug has good bullet effects, with fast bullets and a satisfying explosion animation.
Double dragon has those enemy reactions opposed to the flashing yellow on ms.
Connor Long
First add the basic movements and collisions, those are the most basic core mechanics you can make.
Also, don't obsess over making every piece of code you write perfectly OOP. In fact, you should write very simple scripts at the beginning and when you're implementing new features. Just don't forget to NOT leave them like that and actually convert them to a properly written code after you make sure it works properly.
Luke Martin
it's not that odd, at least for place holders. For my stuff the 32x32 cannon here is a boss character, but everything else will be the same size.
Cooper Cruz
>Also, don't obsess over making every piece of code you write perfectly OOP. Don't make any piece of code you write OOP.
movement and collisions are already in, that's one of the few things that I already coded
Grayson Reyes
Where can I learn how to into shaders?
David Mitchell
Post handsome devs.
Luke Richardson
>how to into in english please
Anthony Clark
catlikecoding if you're into unity
also depends on whether you want to write actual lighting shaders or just mess with postprocessing
Jeremiah Mitchell
Ignore this guy
Samuel Collins
Ignore this guy.
Tyler Long
Listen to these goys.
Cameron Butler
I want to learn GLSL and understand what I'm actually doing.
Oliver Ross
if you get too hungry, fret not, i added sandwiches!
Nicholas Hernandez
ignore this guy
Dylan Baker
GLSL is similar to C, just without pointers. If you're doing it yourself with OpenGL it's pretty straightforward. Shaders are basically just procedures that do input and output with attributes. Vertex shader inputs are determined by your vertex attributes you set in OpenGL, and fragment shader outputs are determined by the attachments you set in OpenGL. Everything in between is passed between shaders.
Xavier Lewis
Unity shader code uses basically glsl. The only difference is that most of the time, boilerplate is hidden away in unity specific macros that you can look up in another file.
That said, the link I gave you starts with nothing an walks through the entire shading process, explaining all the boilerplate.
Bentley Thomas
yes... but how do I write shaders to do the things I want, where do I learn that?
Christopher Reyes
Unity is Cg with a custom
It's just programming and linear algebra. Writing shaders themselves is easy, it's learning how to e.g. approximate the physics of light to varying degrees that's tough.
Aiden Morgan
Very cute. What's the penalty for being too hungry?
Charles Martinez
Say I wanted to apply a texture over another texture in a decal fashion how would I do that?
Samuel Rivera
>Using a japanese phrase specifically associated with japanese imageboards on an american located japanese animation imageboard owned by a japanese man is reddit your newfag is showing
Thomas Long
If you've ever played games like Harvest Moon or Rune Factory, there's a meter for energy or "rest" that dictates how much stuff you can do before needing to sleep for the night. Your energy will deplete faster and you won't be able to regenerate health if you're starving.
Thomas Sanchez
>retarded newfag who doesn't know a centuries-old meme trying to defend himself by calling other newfags
typical reddit behaviour
Easton Stewart
Welcome to Pepe's Park
Austin Jackson
im part of Veeky Forums nation, whats your identity?
Jack Wright
not even him btw so get kek'd Also >he does 3d games
Jack Sullivan
With deferred rendering, decals are trivial. They work in the same way as lights. With forward rendering, the difficulties in implementing decals have nothing to do with shading and rather how you generate the decal geometry.
Gabriel James
>and rather how you generate the decal geometry. Could explain this point a little further for me?
Samuel Scott
It's well-documented in many places on the internet.
With forward rendering you can also project decals similarly to deferred rendering (in the sense that they act similarly to lights) but it's inefficient (just like having many lights in a forward rendering scenario) unless you are doing tiled/clustered forward rendering.
Adrian Lopez
Made some collectibles, but my primary concern was bug fixing (the hanging bug surfaced again, should be fixed now, hopefully). Also tweaked camera to allow the up/down movement.
Samuel Hill
Make the game a LOT faster. Faster movement, attacking, jumping etc.
The melee is so slow that it almost feels like a chore when I hit an enemy.
The crouching takes a lot of time compared to the amount of small enemies there are.
Also, the game crashed at this point when I killed a bat with a spell.
Samuel Myers
Now you can open the minimap. Should I add some other juice?
Tyler Rodriguez
Nice minimixels.
Adam Martin
What a gorgeous looking game.
Wouldbuy/10
Ryder Murphy
>site:2ch.net "日本語でOK" >458,000 results >site:reddit.com "in english please" >10,600 results gee willy mister you suure showed me
Matthew Garcia
that's damn juicy, just like rest of your game. keep it up man.
Anthony Ramirez
>woah they type in japanese on a japanese website
just fucking go back to redd!t
Liam Green
>weeb things this somehow makes what he did appropriate maybe not newfag but you sure have autism
Grayson Hughes
taking new sprite requests
Ian Perez
>posting a kawata shojo meme pictograph Back to redditor.
Isaac Moore
How do I into aggydaggy when I am an 8-5 wageslave?
Christopher Rodriguez
Bowl of fruit.
Noah Hughes
how big?
Tyler Ortiz
back to >>>tr/a/sh
Asher Lee
>katawa shoujo is a visual novel2 made by Veeky Forums
Isaac Cook
64 x 32px, palette unlimited.
Dominic Carter
ok
Jace Brooks
be a 6-12 dev?
Isaac Howard
>someone is THIS mad Fuck off back to already
Jack Sanders
>mad as if
Henry Cox
>redd!t, redd1t, r3dd1t, plebbit, go back, go back, no YOURE the newfag, go back, REEE
Stay on topic you godamn fucks
Christopher Mitchell
>tfw taking weeks just to write like 10 lines of boring code. >its not even good code, its the most hacky and unmaintainable code i've ever written >I know it will come back to bite me in the ass
I just want to be done with entities communication :(
James Walker
>he makes le multiple reply post xd Typical 3d nodev
Jeremiah Howard
Video shame:
Jose Wright
But that's my time to do errands and relax with some vidya.
I'll just dev at work and blame someone else for the reduced productivity. What could possibly go wrong?
Zachary Hughes
GO BACK TO REBBIT ALREADY
Christian Thomas
ironic shitposting is still shitposting
Nicholas James
...
Hudson Peterson
>relax with some vidya not gonna make it
James Ortiz
>I'll just dev at work and blame someone else for the reduced productivity. What could possibly go wrong?
the company owns anything you make while on company time
A lot of people are making 3d games so yeah, mostly nodevs.
Jose Davis
really tickles the forebrain
Jordan Phillips
My name is Dev
Jonathan Collins
-Standing combo is much more responsive than before and feels pretty nice! -Crouching attack still feels sluggish and ineffective (a 2 part combo for crouching might be good). -Jumping attacks have led to killing a bat and it's body still flies forward (dead) and deals damage to me on contact before it falls to the ground.
Pic related I killed the first tentacle/vine monster and then I jumped and hit the attack button just as I landed on it's corpse. This led to me being frozen in place in that animation frame while everything else (torches and background bats) were still moving around/animated.
Alexander Walker
so sensitive
Jordan Bennett
should really include gifs on itch.io if you want downloads
Christopher Gray
who?
Jason Morales
This week I finally had some time to dev again and I used it wisely. I completely changed the way the movement system works. Instead relying on a single booster part(like in AC), the arms, legs, and backpack have their own thrusters. Legs are generally for forward/backward movement, arms are for dodging and right/left movement and the backpack is for boosting(kinda sprinting), adds a bit forward speed and decides how many back-weapons the player can equip. Also I changed the way boosting works. Going into boost mode(double w) now has an activation cost but for the first few moments the mech goes super sanic before slowing down to a more reasonable speed. It's a bit clunky now but the end game is to allow the player to chain together dodges and going in/out of boost mode to do some crazy fast maneuvers.
Christopher Young
It's eh. The controls are slow, the crounching enemies are a pain in the ass, because using the crouch attack is a pain in the ass. Using the super moves isnt an intuitive process.
Colton Brooks
hope you like it
Julian Bennett
rip chanterelle girl
Blake Anderson
looks like bell peppers and purple mashed potatoes
Levi Rogers
Designing 3D levels is suffering.
Jose Martinez
fruit is alright, but you have to eat your vegetables too