Amateur Game Development General /agdg/

Just like make game edition

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

youtube.com/watch?v=_CbFAZ2ztlE
youtube.com/watch?v=daB9QRwVQH4
youtube.com/watch?v=kyQiKi87CX4#t=34m15s
youtube.com/watch?v=3CS93CdMv_E
soundcloud.com/dawnoflight/arcade-disc
youtube.com/watch?v=261HhJ_R_r8
youtu.be/uELAA3Yn2qc
youtube.com/watch?v=E_8IXx4tsus
youtube.com/watch?v=dYKpFdxK-F8
youtube.com/watch?v=acSqCGuLmDw
dragonbones.com/en/animation.html
youtube.com/watch?v=AmSBIyT0ih0
youtube.com/watch?v=ioOp1rUvLNM
github.com/BoomR59/Blender_Webm_Exp
youtube.com/watch?v=zIK1Vn6Va3w
youtube.com/watch?v=uroBFhFt830
my.mixtape.moe/zxzlun.webm
twitter.com/NSFWRedditImage

Added a sliding animation tonight and it kinda looks like a game now
Goal for next week is a successful net test and new character sets

This is a good thread!
Let's see the progress, agdg!

oops oops oops
:(

tools.aggydaggy.com
If you aren't able to navigate this website and find the webm links, you may not be smart enough for gamedev.
The webm links have been there for several months, at least.

>tools.aggydaggy.com
but theres nothing about webms on there
even if there were, if something as specific as blender models gets its own mention, certainly something that applies to EVERYONE like webm-making should get a section in the OP

>shitposts about OP containing webm info
>shitposts about OP not containing webm info
There is just no winning with you guys.

Are you just a handicapped shitposter?
tools.aggydaggy.com/tools

Game dev

ATTENTION
Respond to this post with:
• A screenshot of what you're currently working on
• A link to what you're currently listening too

youtube.com/watch?v=_CbFAZ2ztlE

don't really have anything to show
youtube.com/watch?v=daB9QRwVQH4

youtube.com/watch?v=kyQiKi87CX4#t=34m15s

>tfw you're not blessed with waifu autistic gook genetics

>1
A top down tutorial thing. Pls no bully
>youtube.com/watch?v=3CS93CdMv_E

soundcloud.com/dawnoflight/arcade-disc

Currently getting rid of ssh accounts and converting it to use the os user accounts, which I think is how it is irl? The end goal of tonight being a screenshotcaturday clip of an NPC logging into your machine, uploading a hacking tool, and running it remotely

>xml

Blame Dwarf Fortress and tutorials tbhfam

some fishgirl random idles since shes going to wait around until you solve the puzzle

youtube.com/watch?v=261HhJ_R_r8

This is amazing.

youtu.be/uELAA3Yn2qc

Use .tscn for scene files, not .xml
.xml is being deprecated as a scene format in Godot 3.

Thanks,the tutorials are kind of outdated I guess.

So, I want to make my first actual game (actual being not fucking around making asteroids clones and shitty arena shooters in various engines), and I wanted to make it having Rocket Jumping as it's main mechanic (like Quake or Team Fortress). What engine should I use for this, and how should I go about making the game?

>how should I go about making the game

>let me show you my desktop
>listen to my voice in terribad quality
>i'll make sure to play some super annoying music at unnecessarily high volume
I have lost all interest in knowing about this tool.

Any engine that supports 3D. There's so many ways to go about it it's hard to really say, what specifically would you want to know?

You have made asteroid clones and shit and still don't know what engine you like? nigga....

IDK, I just fuck about with an engine until I get bored. I think I made a top down Zelda clone in GameMaker Studio with like 3 rooms and basic AI once.

those Japs are weird as fuck.

i bet you could do that shit in blender

I wanted to make the main combat mechanic like Market Gardening in TF2, where you Rocket Jump and then hit people while you're landing. I was wondering what 3D engine would be the easiest for doing this, and maybe what other things could be added to the game on top of it to make it more interesting, because literally all of the thought I've put into the game idea was "huh market garden is fun. what if I made game about funny meme shovel."

No screenshot, but I'm trying to implement a proper ledge grab in GM.

youtube.com/watch?v=E_8IXx4tsus

Modeling the player character and trying to think of a hairstyle for him.
youtube.com/watch?v=dYKpFdxK-F8

aaaaaaaaaaaaaaaaaaaaa

hey /agdg/ I recently run into a bunch of free time and I am starting to make models in Blender. is this some where I can post my stuff for people to use/critique? my primary focus is making models for video games.

There is a CG board, but if its game making related then you're posting higher quality content than 80% of what we get here.

ah ok. for being such a small board /3/ can be pretty rude to their newcomers.

what is this?

sounds interesting.

can I pirate it?

UE4, Godot, and Unity. Those are engines that are beginner friendly, mostly. Godot is probably the easiest, but Unity is more popular, and UE4 looks the best. So look at or play with them all and choose one.

Making a first person character, making a rocket, and making melee are all pretty simple, there's likely tutorials for all those things.

As for other gameplay, I'm not sure. You can make a few different enemies that have different patterns and might need to be approached different ways.

needs more curves

I want traposters to leave

> sees dicks where they don't exist
:thinking:

His partner has enough for the both of them
She's not as far along as the male though

post topology?

What is this /agdg/ Blender night hour?

Good enough to get started, I guess. I'll try unity again since it's been a while since I've used it. Thanks user :)

Doing menu things

youtube.com/watch?v=acSqCGuLmDw

Post Maya then.
Or Poser

Using subdivision modifier to give a temporary smoother look.

>dragonbones.com/en/animation.html

put this in the OP

its the maga wolf

We chamber and new hands now

>The blackness those finger textures
>How pale the skin is
Fucking clients

Is there such a thing as having too many elements in your game?

I'm trying to think of some concept art but I'm wondering if many architectural style would kill the vibe of the game a bit. Because everything you add, you must also add/change/remove something almost.

>skeletal 2D animation

oh my god it's like he's been working on a car all his life but also has never seen the sun

>user discovers minimalism

>my preferences are the only preferences

>he thinks skeletal 2D looks even good

I mean I'm working on an mmorpg so it needs to be wholesome

Yes, many games cram way too much into the game and end up ruining the game.

youtube.com/watch?v=AmSBIyT0ih0

>he assumes that one example is indicative of the whole

I assumed this was amateur game dev general, not pixelated elitist platformer fuckface cult

interesting quote

>he thinks skeletar 2D looks bad

You and what proof?

Making bug levels.
Pretty sure they're wayy too saturated compared to everything else

youtube.com/watch?v=ioOp1rUvLNM

>he wants the stiffness of bad 3D with the limitations of 2D
lmao

I've never seen good 2D skeletal animation, and I've looked at the software showreels.

darkest dungeon tho

what about vanillaware games (idk if that's skeletal so correct me if wrong)

has that lazy tween look.

It could look good if the method wasn't used to literally make lazy animations,

h-ha oops

This is meant for

how come I never seen any of the devs here making a fighting game

Are they too hard to make?

Made a defensive flak cannon for the capital ship's two manned turrets. Doesn't do any damage against other capitals, but it's meant as a deterrent for bombers. Now I need to decide what to do for this ship's main (pilot) gun.

>Thousands of animations
>Years of playtesting to ensure balance
>Colorful cast of characters with unique movesets
>Gen Pop has been playing the same fighting games for a decade now
Good luck mane

>Are they too hard to make?
Fighting games bring the collective troubles of both sides of the spectrum.
>large amount of good art + animations
> High degree of tedium in making the engine and fine-tuning

The indie fighting game market is wide open because all we have are meme shit.

theyre pretty overdone, how can you make your unique

I want to make a beat em up just because no noe will play a fighting game other then sf

accio ak47

this plus you need a community for a fighting game, which indie devs have to be insanely lucky to get.

lethal league was from here at some point, so it is possible

Fellow engine devs is there any benefit in creating a command buffer for my opengl calls or should I just directly call the functions as needed?

The only benefit I can think of is if I process my scene and I want to execute the commands multiple times with slightly different settings maybe?

i am going to make a better version of this game with 3d triangles instead because they are superior to cubes

>3d
>triangle

github.com/BoomR59/Blender_Webm_Exp

Now I can rest

thats what i thought. but making an mmo i feel it needs a lot of things and appeal to a lot of players since it's so expensive and large

>3d
>not triangles

How do people who are no game designers even think it's a good idea to work on a shitty idea? Is it because of the money or they're so fucking stupid they think the game will be good?

does anyone here even finish games? All I see are cool demo game concepts or cool models or nice artwork but no finished games

no

youtube.com/watch?v=zIK1Vn6Va3w

engine?

>that bass
>those drums
whoa

Some funky slaps, user

teach me your modeling ways

A boss. He's really tricky.
youtube.com/watch?v=uroBFhFt830

Whats your Spider boss look like, user?

Sorry, meant *cube

It's actually not a spider right now, I'm just testing individual attacks. Probably going to sneak this guy into the demo somehow though.

The webm is WAY too big to squeze into 3mb, so
my.mixtape.moe/zxzlun.webm

So you don't play as the fish?

if I made an entire game of cubes do you think people would enjoy playing it?

Do you think Notch asked himself the same thing?

depends how much you sell it for

I was thinking cubefu a fighting cubeman game

how hard is it to draw furry art and make maximum furry bait to make a lot of money off of your game about furry memes